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Made in us
Dakka Veteran




 An Actual Englishman wrote:
 Crimson Devil wrote:
Orks are not the last main codex. Get over your self-entitled bs.

All I ever see you do on here is break rule 1 with nothing to add to a discussion. Do you have anything to add this time or are you just going to throw out insults? Name a codex that has yet to be released, has as many players as Orks and has been in existence for as long. I'll wait.


Genestealer cults were not that far behind in the lore, they were just ignored for longer. Short enough wait?
   
Made in gb
Mekboy on Kustom Deth Kopta






 Crimson Devil wrote:
Wow, the goal post shot by pretty quickly. So we went from a "main" codex to qualifiers that can only apply to Orks.


How else do you define "main"?

A magical meaning that applies only to your poor remaining faction(s)?

YeOldSaltPotato wrote:
 An Actual Englishman wrote:
 Crimson Devil wrote:
Orks are not the last main codex. Get over your self-entitled bs.

All I ever see you do on here is break rule 1 with nothing to add to a discussion. Do you have anything to add this time or are you just going to throw out insults? Name a codex that has yet to be released, has as many players as Orks and has been in existence for as long. I'll wait.


Genestealer cults were not that far behind in the lore, they were just ignored for longer. Short enough wait?

Has as many players as Orks? K.
   
Made in us
Dakka Veteran




 An Actual Englishman wrote:

No, the drama is from white knights jumping into the thread such as yourselves who seem to serve no purpose but to troll or defend GW.

REMOVED - RULE #1 PLEASE - BrookM

If we see an article on Thursday announcing 7 new plastic kits I'm sure there'll be a resurgence in Ork players' morale. I can't see it though. Even if it did happen I'd still question the bizarre tactic that GW have employed to market this "Orktober".

Yes, it's Orktober, they're finally getting a codex and what looks like two or three awesome looking new kits. If I'm going to guess, you'll get the last two weeks of the month of pre-orders dedicated to them. You're also getting a run of lore on their community site to generate interest in newer players. Did you really expect four weeks of ork pre-orders?

This message was edited 2 times. Last update was at 2018/10/09 21:23:50


 
   
Made in si
Foxy Wildborne







What is the purpose of trolls coming in here specifically to antagonize ork players?

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
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Dakka Veteran




 lord_blackfang wrote:
What is the purpose of trolls coming in here specifically to antagonize ork players?

Some of us were considering starting ork armies and look in here for news. This thread hasn't had news in the last 40 pages.
   
Made in us
Ork Boy Hangin' off a Trukk




Los Angeles

 Togusa wrote:


Good god dude we are 9 days into a month with 30 days in it, and we have a confirmed release in less than 5 days for preorders. Wow, I've always heard that Ork players were whiny, but this thread really drives home that point to a T. Chillax, your stuff will be out soon.


First, October has 31 days. Second, I don't know of a confirmed release, unless you are talking about the Kill Team Commander, which is not an Ork release. Third, I know my stuff will be out soon. That isn't the point I made. I'm trying to say GW didn't handle this very well, from my perspective. Fourth, "chillax" isn't a word.

5000
2000
 
   
Made in gb
Mekboy on Kustom Deth Kopta






YeOldSaltPotato wrote:
 An Actual Englishman wrote:

No, the drama is from white knights jumping into the thread such as yourselves who seem to serve no purpose but to troll or defend GW.

REMOVED - RULE #1 PLEASE - BrookM

If we see an article on Thursday announcing 7 new plastic kits I'm sure there'll be a resurgence in Ork players' morale. I can't see it though. Even if it did happen I'd still question the bizarre tactic that GW have employed to market this "Orktober".

Yes, it's Orktober, they're finally getting a codex and what looks like two or three awesome looking new kits. If I'm going to guess, you'll get the last two weeks of the month of pre-orders dedicated to them. You're also getting a run of lore on their community site to generate interest in newer players. Did you really expect four weeks of ork pre-orders?

You obviously didn't read the same marketing material that I did. What I expected was, quite simply for GW to deliver what they claimed they would deliver.

To summarise for you, because you've obviously missed it;

"To celebrate the return of everyone’s favourite green-skinned warmongering, barbaric xenos this Orktober, we’ve got an entire month’s worth of exciting content for you to help get you in the mood for Waaagh!"
"Orktober is going to be awesome, so don’t forget to check back each day to see what news and articles we have for you."
"Watch out for more Orks vehicles and more rules previews as Orktober approaches…" - Nova Open.

Care to explain to all those misunderstanding and clearly overly salty Ork players where any of the above has happened? Care to explain how we didn't properly adjust our expectations for what they said?

Some of us were considering starting ork armies and look in here for news. This thread hasn't had news in the last 40 pages.

Lol, what a load of gak. There are Ork rumours only a few pages back, RULE #1 PLEASE

This message was edited 1 time. Last update was at 2018/10/09 21:24:50


 
   
Made in ca
Unhealthy Competition With Other Legions






For actual releases, all the codexes or army books in the recent past have gone up for pre-order at the end of the month, with a slow trickle of model releases every week. Yes, it sucks that the pre-order didn't go up at the start of the month and the non speed freak models go throughout, but since the pre-order didn't go up in September for the dex, it was pretty obvious it would be the end of October.

I dont disagree on the articles / news front though, that was purely handled.

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Versteckt in den Schatten deines Geistes.

YeOldSaltPotato wrote:
Some of us were considering starting ork armies and look in here for news. This thread hasn't had news in the last 40 pages.
That wouldn't exactly be the fault of the folks here, more the fault of a company who said there'd be an "Orktober" and so far has produced two Ork fluff articles and... that's it.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Powerful Ushbati





United States

 An Actual Englishman wrote:
 Crimson Devil wrote:
Orks are not the last main codex. Get over your self-entitled bs.

All I ever see you do on here is break rule 1 with nothing to add to a discussion. Do you have anything to add this time or are you just going to throw out insults? Name a codex that has yet to be released, has as many players as Orks and has been in existence for as long. I'll wait.

E -
 Togusa wrote:
You're being overly dramatic about this aren't you? We are LITERALLY 9 days into this month. For all you know there will be an article that goes live on Thursday that announces 7 new plastic kits for this army including 2 new character kits. NINE DAYS dude. Chill out.


No, the drama is from white knights jumping into the thread such as yourselves who seem to serve no purpose but to troll or defend GW.

Read my previous post again, I covered this. We know whats going up for pre-order for the next few weeks. Orks will be AT THE EARLIEST on the 20th which means a 27th RELEASE DATE. This isn't confirmed by the way. We might not go up for pre-order even then (which will mean release after "Orktober").

If we see an article on Thursday announcing 7 new plastic kits I'm sure there'll be a resurgence in Ork players' morale. I can't see it though. Even if it did happen I'd still question the bizarre tactic that GW have employed to market this "Orktober".


You can call me a troll all you like, I still find your attitude to be ridiculous. And, it still seems like something not worth getting upset over. Your kits and book are coming. I would say, perhaps you ork people took Orktober too literally.
   
Made in us
Regular Dakkanaut




 An Actual Englishman wrote:

As an Ork only player, I'm not happy to be the last main faction to get a codex.


So who should have been last instead then?
   
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[MOD]
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Cozy cockpit of an Archer ARC-5S

I would really, really appreciate it if we could stay on topic this time and not devolve into the flinging of petty insults or angry rants over the expectations of this month. We have others topics for that elsewhere on these forums.

I'd also like to remind people to report horrible or insulting behaviour INSTEAD OF ENGAGING IT and dragging things off-topic any further.
[Thumb - 42565049_196335787825891_2278793850891646870_n.jpg]
Oh look, that Boosta Blasta is as red as my warning text..

This message was edited 2 times. Last update was at 2018/10/09 21:40:00




Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Powerful Ushbati





United States

 beerbeard wrote:
 Togusa wrote:


Good god dude we are 9 days into a month with 30 days in it, and we have a confirmed release in less than 5 days for preorders. Wow, I've always heard that Ork players were whiny, but this thread really drives home that point to a T. Chillax, your stuff will be out soon.


First, October has 31 days. Second, I don't know of a confirmed release, unless you are talking about the Kill Team Commander, which is not an Ork release. Third, I know my stuff will be out soon. That isn't the point I made. I'm trying to say GW didn't handle this very well, from my perspective. Fourth, "chillax" isn't a word.


Someone said something a page or two back about confirmed releases for the 13th. I understand the discussion about people saying it hasn't been handled to their liking, however, we're barely into the month. If these statements were made say on October 20th, then I might be inclined to agree. But I am willing to stake a claim that by the end of this week, or Monday at the earliest, you'll get a dump of info for Orks.
   
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-removed by insaniak -

https://www.dakkadakka.com/dakkaforum/posts/list/2190/762091.page#10183679

This message was edited 1 time. Last update was at 2018/10/10 00:22:11


 
   
Made in gb
Longtime Dakkanaut





redboi wrote:


Now preorders for the next 3 weeks are confirmed. No new Ork releases. No Orks are set to be released in "Orktober". Now you try and you say we over hyped ourselves and nothing was ever promised? Kindly sod off the lot of you


We haven’t had the next three weeks confirmed have we?
Just the 13th preorders? The next one week.




To be honest I think the warning of this thread being locked should have been followed through with, every day is just more arguments on each side and it’s draining.
Close it, open a new post with all information posted in. And a big top of page warning, no commenting on anything except the rumours in that post, till GW do their next community reveal or whatever..
   
Made in us
Been Around the Block




Danny76 wrote:
redboi wrote:


Now preorders for the next 3 weeks are confirmed. No new Ork releases. No Orks are set to be released in "Orktober". Now you try and you say we over hyped ourselves and nothing was ever promised? Kindly sod off the lot of you


We haven’t had the next three weeks confirmed have we?
Just the 13th preorders? The next one week.




To be honest I think the warning of this thread being locked should have been followed through with, every day is just more arguments on each side and it’s draining.
Close it, open a new post with all information posted in. And a big top of page warning, no commenting on anything except the rumours in that post, till GW do their next community reveal or whatever..

Preorders through the 20th confirmed no Orks. Earliest an ork release can happen is Nov 3. And they already said Speedfreeks is coming before codex, so it puts that at Nov 10th at the absolute earliest.

This message was edited 2 times. Last update was at 2018/10/09 22:58:17


 
   
Made in gb
Calculating Commissar





England

I think GW either needs to change their White Dwarf content to match a calendar month, or they need to be explicit that their months start in the third week.

What we have here is a mess of communication, but technically, so far, the only thing they haven't delivered on is regular article content in Orktober. That will probably ramp up as the month continues. The reason they haven't actually defaulted on anything else yet is there is no statement that the month of releases and October overlap completely- in all likelihood we will get preorders fir two weeks of October, and two weeks of November, which is actually a month of releases.

This is really not clear though, as evidenced by the heated discussion, and GW has clearly dropped the ball in effectively communicating this schedule across. They have raised expectatations that I honestly don't think they intended too. I hope they learn from this, and are more explicit in what they are planning on future major releases.

I'm not really in a position I can invest in Ork stuff anyway at present, so waiting a fortnight longer doesn't affect me much, but I can really see how this miscommunication would rile up others with more of a stake in the release.

This message was edited 1 time. Last update was at 2018/10/09 22:59:35


 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
Made in gb
Longtime Dakkanaut





redboi wrote:

Preorders through the 20th confirmed no Orks. Earliest an ork release can happen is Nov 3. And they already said Speedfreeks is coming before codex, so it puts that at Nov 10th at the absolute earliest.


Oh.
What is 13th and 20th for each preorder?

Kill Teams 13th.
Something Titanicus? No that was preorder 6th right?

This message was edited 1 time. Last update was at 2018/10/09 23:13:33


 
   
Made in gb
Jealous that Horus is Warmaster





London, UK

So, whilst you gitz were fighting amongst yurselves, there was chatter across the Killin' fields, that the generic traits are as follows:

1: Your warlord gains the Waaagh ability, if he doesn't already have it. Additionally if your army is battleforged, gain an additional CP.
2. Add 1 to the wound rolls of your warlord vs vehicles and monsters.
3 Add 1 toughness to your warlord
4. Re-roll hit rolls in combat with your warlord. Add 1 to the damage characteristic of your warlords melee weapon, if he completed a charge move, was charged, or made an heroic intervention.
5: At the start of the first battle round, but before the first turn begins, take your warlord and D3 <clan> infantry models and set them up again as described in the deployment section of the mission you're playing.
6: Add 1 to your warlords strength and attacks.

These came from the same source as the buggy names and clan traits etc. See here: https://www.youtube.com/watch?v=cdfP4_fBHVI

This message was edited 2 times. Last update was at 2018/10/09 23:58:41


 
   
Made in ca
Gargantuan Gargant






Sounds like WL trait #6 is a revised version of the Might is Right trait we have now from CA (which is only +1S).

The +1T WL trait seems tempting for a trike Warboss, potentially being T7 would make him a fair bit more resilient to mid-range weaponry.

WL trait #4 seems like one of the better generic ones, especially for PK wielding Warbosses. Having +1 damage to give us more consistency is just icing on the cake.

WL Trait #1 is pretty disappointing, since we're likely able to have a lot of CP's just from battalions alone.

   
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Been Around the Block




 Rinkydink wrote:
So, whilst you gitz were fighting amongst yurselves, there was chatter across the Killin' fields, that the generic traits are as follows:

1: Your warlord gains the Waaagh ability, if he doesn't already have it. Additionally if your army is battleforged, gain an additional CP.
2. Add 1 to the wound rolls of your warlord vs vehicles and monsters.
3 Add 1 toughness to your warlord
4. Re-roll hit rolls in combat with your warlord. Add 1 to the damage characteristic of your warlords melee weapon, if he completed a charge move, was charged, or made an heroic intervention.
5: At the start of the first battle round, but before the first turn begins, take your warlord and D3 <clan> infantry models and set them up again as described in the deployment section of the mission you're playing.
6: Add 1 to your warlords strength and attacks.

These came from the same source as the buggy names and clan traits etc. See here: https://www.youtube.com/watch?v=cdfP4_fBHVI

Not sure about this one. Most of them seem pretty boring and uncreative.

Also the other rumor said that the Goff trait was going to be +1 attack. So why would the generic version by +1 attack AND +1 strength? One of the lists is definitely wrong

This message was edited 1 time. Last update was at 2018/10/10 00:17:16


 
   
Made in gb
Jealous that Horus is Warmaster





London, UK

redboi wrote:


Also the other rumor said that the Goff trait was going to be +1 attack. So why would the generic version by +1 attack AND +1 strength? One of the lists is definitely wrong


Yup, he said this came from a playtester, whose info on the dakka dakka strat has already changed. So it's likely some of these will be slightly different in the final version.
   
Made in us
Fresh-Faced New User




 Rinkydink wrote:
So, whilst you gitz were fighting amongst yurselves, there was chatter across the Killin' fields, that the generic traits are as follows:

1: Your warlord gains the Waaagh ability, if he doesn't already have it. Additionally if your army is battleforged, gain an additional CP.
2. Add 1 to the wound rolls of your warlord vs vehicles and monsters.
3 Add 1 toughness to your warlord
4. Re-roll hit rolls in combat with your warlord. Add 1 to the damage characteristic of your warlords melee weapon, if he completed a charge move, was charged, or made an heroic intervention.
5: At the start of the first battle round, but before the first turn begins, take your warlord and D3 <clan> infantry models and set them up again as described in the deployment section of the mission you're playing.
6: Add 1 to your warlords strength and attacks.

These came from the same source as the buggy names and clan traits etc. See here: https://www.youtube.com/watch?v=cdfP4_fBHVI


GW will probably see this leak and say
"Aww man... Someone beat us to posting the command traits that we were going to put online tomorrow. Oh well, guess we won't have anything to put up this week either.."

This message was edited 1 time. Last update was at 2018/10/10 00:41:07


 
   
Made in us
Shadowy Grot Kommittee Memba






 Rinkydink wrote:
So, whilst you gitz were fighting amongst yurselves, there was chatter across the Killin' fields, that the generic traits are as follows:

1: Your warlord gains the Waaagh ability, if he doesn't already have it. Additionally if your army is battleforged, gain an additional CP.
2. Add 1 to the wound rolls of your warlord vs vehicles and monsters.
3 Add 1 toughness to your warlord
4. Re-roll hit rolls in combat with your warlord. Add 1 to the damage characteristic of your warlords melee weapon, if he completed a charge move, was charged, or made an heroic intervention.
5: At the start of the first battle round, but before the first turn begins, take your warlord and D3 <clan> infantry models and set them up again as described in the deployment section of the mission you're playing.
6: Add 1 to your warlords strength and attacks.

These came from the same source as the buggy names and clan traits etc. See here: https://www.youtube.com/watch?v=cdfP4_fBHVI


I really hope that #4 is actually worded that way, so that every time my warlord charges,is charged, or heroically intervenes, you permanently add 1 damage to his melee weapon.


"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
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Georgia

Number 4 sounds like a clear winner here if facing down large monsters, which is what we struggle with in general. Kind of makes Number 2 seem redundant.

"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.

6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted 
   
Made in us
Dakka Veteran





California

#2 seems for shooty warlords and #4 for cc ones.

Say Badrukk has #2 for example, he wounds most vehicles or monsters on a 2+ with his gun.

But I feel Badrukk is more #5., though. He is just the only decent shooty HQ we have that comes to mind.

This message was edited 1 time. Last update was at 2018/10/10 01:21:44


- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one !  
   
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There is so much going on, and so much being pushed in the next couple of months that you can afford to be flexible. Word on the street from a couple of Youtubers discuss the factions getting back, the new faction specific leaders, and the new plastic vehicle kits.
I want to interject a couple of pages, and I'll point to what was talked about to add in some spice to the rumor mill. Hopefully it can diffuse some of the Gak throwing and E peen measuring....

And yeah, from me I'm surprised to be saying it as well. Usually I should have been put in time out status for calling one of you a … whatever. But I'm all ork, and been waiting for my cut for quite some time. A little longer is no big issue at this point.

Faction specific discussion, including the Leaders talk-

https://www.youtube.com/watch?v=JHutpPWgUJA

Talk about the new Ork Scenery

https://www.youtube.com/watch?v=TrzJSOqMnAA

Killteam Ork Commander

https://www.youtube.com/watch?v=Xwj_gTSmix8

Issues behind the scenes about the delays of the Codex, so it's still ongoing...

https://www.youtube.com/watch?v=2YYJAnCuemM




At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. 
   
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Regular Dakkanaut




So when they previewed the speed freaks box, did it have 2 buggies in it and 6 bikes or 4 buggies?

Also GW can make up their own currency exchange what makes anyone think they can't make up their own month as well. Just like their exchange rates, Orktober is whenever the hell GW makes it doesn't have to follow anything logical, why would they break sequence?
   
Made in us
Mutilatin' Mad Dok





Georgia

angel of death 007 wrote:
So when they previewed the speed freaks box, did it have 2 buggies in it and 6 bikes or 4 buggies?


It looks like it was just the two first buggies and six bikes. The other two bikers will likely be separate.

"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.

6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted 
   
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Locked in the Tower of Amareo





redboi wrote:
Danny76 wrote:
redboi wrote:


Now preorders for the next 3 weeks are confirmed. No new Ork releases. No Orks are set to be released in "Orktober". Now you try and you say we over hyped ourselves and nothing was ever promised? Kindly sod off the lot of you


We haven’t had the next three weeks confirmed have we?
Just the 13th preorders? The next one week.




To be honest I think the warning of this thread being locked should have been followed through with, every day is just more arguments on each side and it’s draining.
Close it, open a new post with all information posted in. And a big top of page warning, no commenting on anything except the rumours in that post, till GW do their next community reveal or whatever..

Preorders through the 20th confirmed no Orks. Earliest an ork release can happen is Nov 3. And they already said Speedfreeks is coming before codex, so it puts that at Nov 10th at the absolute earliest.


Confirmed where? Latest was screenshot from store fb which confirmed what we knew that no preorders on 13 leaving 20 still mystery


Automatically Appended Next Post:
Danny76 wrote:
redboi wrote:

Preorders through the 20th confirmed no Orks. Earliest an ork release can happen is Nov 3. And they already said Speedfreeks is coming before codex, so it puts that at Nov 10th at the absolute earliest.


Oh.
What is 13th and 20th for each preorder?

Kill Teams 13th.
Something Titanicus? No that was preorder 6th right?


Nobody knows 20 yet. Gw hasn't told and stores don' know yet either

This message was edited 1 time. Last update was at 2018/10/10 03:02:35


2024 painted/bought: 109/109 
   
 
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