Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2018/10/18 16:21:57
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
|
 |
Haemonculi Flesh Apprentice
|
Jidmah wrote:@PinaColada, thanks for doing the comparison, take an exalt.
The trike is worth it just for the speed waaagh! alone. Even a battlewagon has a decent chance to make a first turn with the ramming stratagem, and our dreadmob players finally got the HQ the deserved - nauts, deff dreads and kanz will have no problems getting into combat turn 2.
I hope we have a decent answer to T8 vehicles though, none of the buggies can do that.
It's the gearcheck any list must pass to be able to compete in tournaments due to imperial knights and tank columns, and being able to crack heavy armored targets has always been a major weakness for orks.
How do you figure every other book deals with massed T8? Specifically we are talking knights as russes are MUCH easier to counter. There is a reason why Knights are stomping everything and need to be nerfed in CA. There isn't a single army that comes to mind besides obviously knights themselves that can hard counter knights without tailoring to an absurd level.
Aside form IK I am not seeing all the massed t8 threats out there either.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/18 16:23:05
Subject: Re:Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
|
 |
Longtime Dakkanaut
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/18 16:24:00
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
|
 |
Haemonculi Flesh Apprentice
|
Vineheart01 wrote: JimOnMars wrote: Vineheart01 wrote:2cp to make a boyz unit 5+ save...really?
'Ard Boyz has always been a 4+.... wtf....waste of cp...
We'll see how it plays out. 210 points + 2 CP for 30 boyz at 5+, compared to (7th ed) 300 points for 30 boyz at 4+.
The last game I played had 20CP, and I never got below 8 during the game (I forgot a few chances to reroll, but still.)
The question I have now is it worth 6CP to have 90 of them, or even 8 to get 120. A full brigade of 180 4+ blood axes, backed up by painboyz, would be an interesting test. Not sure the opponent would like it so much.
what the gak? 20cp? how on earth did you do that with a decent list?
Or was it just multiple battalions with boyz/warboss/painboyz? Im not a fan of green tide so i tend to not spam boyz.
Cheap grots make battalion access pretty simple. But to get to 20 he would need at least 1 brigade which is another can of....something lol...
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/18 16:24:31
Subject: Re:Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
|
 |
Decrepit Dakkanaut
|
PiñaColada wrote:https://www.warhammer-community.com/2018/10/18/18th-oct-building-a-speed-freeks-armygw-homepage-post-2/
New article up on the community page
They say the list comes up to about 2000 points, PL so that checks out. Maybe there's a way to extrapolate the worth of some of the units by it still though?
A Trukk is 3PL instead of 5 from the index, that's a nice start
Nobz 7PL instead of 11
Nob with banner is the same
Warbikers are 4PL instead of 5
The Morkanaut is 15PL down from 18
Big Mek down to 4PL from 5
Boyz are 4PL down from 5 (don't know what's up with this)
The Kustom Boosta-blasta, Boomdakka Snazzwagon, Megatrakka Scrapjet are 5PL
The Shokkjump Dragsta & Deffkilla Wartrike are 6 PL
The Rukkatrukk Squigbuggy is 7PL (WHAT the hell GW?)
But but I thought they raised the cost of boyz to sell buggies?! There couldn't possibly be a nuanced explanation for it!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/18 16:27:29
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
|
 |
Haemonculi Flesh Apprentice
|
Boys may have gone up while their upgrades went down, have to wait and see.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/18 16:30:14
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
|
 |
Krazed Killa Kan
|
Red Corsair wrote:Boys may have gone up while their upgrades went down, have to wait and see.
Boyz don't have upgrades. Nob does, I guess, but I don't think it would be enough to offset a boyz price hike. But I guess we will have to see what happens.
|
"Hope is the first step on the road to disappointment." Words to live by. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/18 16:31:56
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
|
 |
Big Mek in Kustom Dragster with Soopa-Gun
|
really the only upgrade that could go down is Big Shoota (currently 12ppm) or the PK could go down again (13pts atm i think?)
|
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/18 16:33:45
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
|
 |
Haemonculi Flesh Apprentice
|
Vineheart01 wrote:really the only upgrade that could go down is Big Shoota (currently 12ppm) or the PK could go down again (13pts atm i think?)
12ppm on a big shoota is definitely way too much. A Heavy B is better in every way but wepaon type and is 8. I would bet the BS goes down to 5 or 6 points. Can't boys take rockets? Maybe they went down.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/18 16:39:33
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
|
 |
Big Mek in Kustom Dragster with Soopa-Gun
|
Oh yeah they can take rokkits too, i forget about that one cause i never do it with general boy groups. Actually dont even bother with the heavy weapons on boyz to begin with.
But yeah the general BigShoota is 6pts, the 12ppm is counting the boy so they either made the Bigshoota cheaper or we got 13ppm bigshootas now.
On a wagon theyre 6pts each.
i do think they need to drop though. They really dont do much more than shootas, even with the reach.
|
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/18 16:57:58
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
|
 |
Battlefortress Driver with Krusha Wheel
|
Okay, so let's have a look at this from what GW said a while ago (20pts is basically 1PL) I put ??? when I have no idea what they put on the unit.
A Trukk is 3PL = 60pts - down from 82pts
Nobz 7PL = 140pts - ???
Warbikers are 4PL = 80pts - ???
The Morkanaut is 15PL = 300pts - down from 320pts (maybe 340)
Big Mek down to 4PL =80pts- down from ???
Boyz are 4PL =80pts - down from ???
The Kustom Boosta-blasta, Boomdakka Snazzwagon, Megatrakka Scrapjet are 5PL = 100pts
The Shokkjump Dragsta & Deffkilla Wartrike are 6 PL = 120pts -
The Rukkatrukk Squigbuggy is 7PL = 140pts
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/18 17:00:28
Subject: Re:Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
|
 |
Ork Boy Hangin' off a Trukk
Los Angeles
|
https://www.warhammer-community.com/2018/10/18/18th-oct-building-a-speed-freeks-armygw-homepage-post-2/
No points yet, but most of the Power Levels went down.
Nauts 18-15
Trukks 5-3
Nobz 11-7
Boyz 5-4
Bikes 5-4
Could just be an adjustment to the PL-Points ration, but it's promising. Would put the Trukk at about 60, where I think it should be.
Edit: Fixed Nobz
Edit: Ninja'd!
Edit: My god what a terrible list. Or, is it...
|
This message was edited 1 time. Last update was at 2018/10/18 17:02:49
5000
2000
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/18 17:01:34
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
|
 |
Nasty Nob
|
Vineheart01 wrote:i do think they need to drop though. They really dont do much more than shootas, even with the reach.
Against T4 targets they average twice as many wounds as a shoota. Obviously not worth 6 points, which would pay for a whole extra shoota boy (at current prices) which gives you almost as much firepower plus makes the unit harder to kill and offers close combat ability. 2-3 points would probably be fair, but I suspect GW will go with 4-5 points.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/18 17:03:31
Subject: Re:Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
|
 |
Decrepit Dakkanaut
|
beerbeard wrote:https://www.warhammer-community.com/2018/10/18/18th-oct-building-a-speed-freeks-armygw-homepage-post-2/
No points yet, but most of the Power Levels went down.
Nauts 18-15
Trukks 5-3
Nobz 7-5
Boyz 5-4
Bikes 5-4
Could just be an adjustment to the PL-Points ration, but it's promising. Would put the Trukk at about 60, where I think it should be.
It can be anywhere from like 50 to 69 points, but the also counts the average of the upgrades of which rokkits are one. So it's probably 60 bare maybe 55.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/18 17:03:55
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
|
 |
Battlewagon Driver with Charged Engine
|
Vineheart01 wrote: JimOnMars wrote: Vineheart01 wrote:2cp to make a boyz unit 5+ save...really?
'Ard Boyz has always been a 4+.... wtf....waste of cp...
We'll see how it plays out. 210 points + 2 CP for 30 boyz at 5+, compared to (7th ed) 300 points for 30 boyz at 4+.
The last game I played had 20CP, and I never got below 8 during the game (I forgot a few chances to reroll, but still.)
The question I have now is it worth 6CP to have 90 of them, or even 8 to get 120. A full brigade of 180 4+ blood axes, backed up by painboyz, would be an interesting test. Not sure the opponent would like it so much.
what the gak? 20cp? how on earth did you do that with a decent list?
Or was it just multiple battalions with boyz/warboss/painboyz? Im not a fan of green tide so i tend to not spam boyz. lol it wasn't decent...brigade + battalion, mini-tide list. A true GT could do the same and be fairly competitive, though...5hq, several boyz units and grots, with minimized fast, heavy and elite.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/18 17:17:06
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
|
 |
Ork Admiral Kroozin Da Kosmos on Da Hulk
|
Red Corsair wrote:How do you figure every other book deals with massed T8? Specifically we are talking knights as russes are MUCH easier to counter. There is a reason why Knights are stomping everything and need to be nerfed in CA. There isn't a single army that comes to mind besides obviously knights themselves that can hard counter knights without tailoring to an absurd level.
Most armies have some kind of high strength high damage weapons to down them or at least good amounts of mortal wounds to help with that. If your entire army is shooting a knight, and it doesn't die, you are going to have a problem.
I'm thinking of weapons in the power range of a lascannon or deff dread close combat weapon, not of one in the league of a volcano lance or volcano cannon (Castellan/Shadowsword main guns).
Russes are big problem for armies that cannot counter them. Index orks are such an army, since you basically need two units of tank bustas to kill one of them, and those tankbustas will be gone by turn 2.
There is no other way to "handle" russes during the first two turns besides shooting them.
Then there are baneblades, PBC, leviathans and repulsors, and CA may add any number of further T8 models you regularly see on tabletops. Automatically Appended Next Post: Kap'n Krump wrote: Red Corsair wrote:Boys may have gone up while their upgrades went down, have to wait and see.
Boyz don't have upgrades. Nob does, I guess, but I don't think it would be enough to offset a boyz price hike. But I guess we will have to see what happens.
Boyz can have:
- a PK for 13
- a Kombi-Skorcha for 19
- 3 rokkits for 36
Plenty of potential for points/ pl reduction, especially if they axe all non-model options, which means no more kombi weapon on the nob.
|
This message was edited 1 time. Last update was at 2018/10/18 17:21:39
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/18 17:27:28
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
|
 |
Regular Dakkanaut
|
Nevermind, couldn't see very well on my phone
|
This message was edited 1 time. Last update was at 2018/10/18 17:32:02
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/18 17:29:36
Subject: Re:Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
|
 |
Powerful Ushbati
|
Daedalus81 wrote:PiñaColada wrote:https://www.warhammer-community.com/2018/10/18/18th-oct-building-a-speed-freeks-armygw-homepage-post-2/
New article up on the community page
They say the list comes up to about 2000 points, PL so that checks out. Maybe there's a way to extrapolate the worth of some of the units by it still though?
A Trukk is 3PL instead of 5 from the index, that's a nice start
Nobz 7PL instead of 11
Nob with banner is the same
Warbikers are 4PL instead of 5
The Morkanaut is 15PL down from 18
Big Mek down to 4PL from 5
Boyz are 4PL down from 5 (don't know what's up with this)
The Kustom Boosta-blasta, Boomdakka Snazzwagon, Megatrakka Scrapjet are 5PL
The Shokkjump Dragsta & Deffkilla Wartrike are 6 PL
The Rukkatrukk Squigbuggy is 7PL (WHAT the hell GW?)
But but I thought they raised the cost of boyz to sell buggies?! There couldn't possibly be a nuanced explanation for it!
It's almost as if PL hasn't jack all to do with anything. This tells us literally nothing, and I'm willing to bet that GW has just given up on PL entirely.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/18 18:03:21
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
|
 |
Battlewagon Driver with Charged Engine
|
Is the squigbuggy really 7 pl? Not sure I want one now.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/18 18:09:07
Subject: Re:Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
|
 |
Ork Boy Hangin' off a Trukk
Los Angeles
|
From Facebook:
Warhammer 40,000 Well, guys - As you have spotted, some of the Ork models we've shown recently are on larger bases than they were previously supplied with.
As we have with several other armies in recent years, we're taking this opportunity to move some of our infantry models to bases more fitting to the size of the model - in most cases with Orks, to the newer 32mm base.
We've had a few people ask what the "official" base size is.
The answer is, that's it's both; You can use your models on whatever base they were provided with, or any base that model has been shown on in any of our Warhammer 40,000 publications.
If you have older models, you are welcome to rebase them if you like, and not if you don't - both base sizes are considered perfectly official. You don't need to go ripping the bases from under all 100+ of your green horde if you don't want to!
If you are attending an official Warhammer event, at one of our Warhammer World or Warhammer Fest events - either base sizes will be perfectly fine. If you are attending an Independently run Warhammer event, and are at all unsure - you should, as always, check with the event organiser.
Hope that helps!
|
5000
2000
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/18 18:11:16
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
|
 |
Battlewagon Driver with Charged Engine
|
That's what it says in GWs own list (and that list correctly adds up to 99PL) so it's extremely unlikely to be a typo.The squigbuggy is the one model from the new release I think I'll skip. The actual model for it I'm actually not too fond of and from a datasheet perspective I thought it should be in the 80ish points range. Not 130-150 as the PL would indicate.
Don't want to condemn it just yet, but it's not looking good for the squigglies
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/18 18:17:28
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
|
 |
Ridin' on a Snotling Pump Wagon
|
Squig Buggy is the all rounder though. Can tackle most targets, and should work well to either soften up or finish up targets the other Speed Freeks stuff target.
And, that Squig Mine is actually quite nasty. As an Ork player, the Mortal Wounds shouldn’t prove too much bother. But for stuff like Maureens and other elites, is a highly efficient denial weapon (just drop it on an objective and that, ideally in no man’s land or the enemy deployment ones. Automatically Appended Next Post: beerbeard wrote:From Facebook:
Warhammer 40,000 Well, guys - As you have spotted, some of the Ork models we've shown recently are on larger bases than they were previously supplied with.
As we have with several other armies in recent years, we're taking this opportunity to move some of our infantry models to bases more fitting to the size of the model - in most cases with Orks, to the newer 32mm base.
We've had a few people ask what the "official" base size is.
The answer is, that's it's both; You can use your models on whatever base they were provided with, or any base that model has been shown on in any of our Warhammer 40,000 publications.
If you have older models, you are welcome to rebase them if you like, and not if you don't - both base sizes are considered perfectly official. You don't need to go ripping the bases from under all 100+ of your green horde if you don't want to!
If you are attending an official Warhammer event, at one of our Warhammer World or Warhammer Fest events - either base sizes will be perfectly fine. If you are attending an Independently run Warhammer event, and are at all unsure - you should, as always, check with the event organiser.
Hope that helps!
It most definitely does help!
|
This message was edited 1 time. Last update was at 2018/10/18 18:18:13
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/18 18:20:45
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
|
 |
Big Mek in Kustom Dragster with Soopa-Gun
|
im a collector so i'll be getting a squigbuggy regardless as the only models i avoid are ones i literally cannot use or are hyper expensive to use (stormboyz official models...).
But i'd agree its probably the weaker of them all atm. If the PL is accurate to points...ew...
|
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/18 18:38:55
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
|
 |
Nurgle Veteran Marine with the Flu
Southern California
|
:::table flip:::
I just made 6 custom movement trays with sheet metal underneathe and every boy with a magnet on the base. two fit perfect in KFF bubble, with all the boyz being able to be deployed by simple placing the tray down. When they get packed the magnets hold them to the tray. thats 200 magnets fething wasted.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/18 18:48:27
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
|
 |
Regular Dakkanaut
|
Sal4m4nd3r wrote::::table flip:::
I just made 6 custom movement trays with sheet metal underneathe and every boy with a magnet on the base. two fit perfect in KFF bubble, with all the boyz being able to be deployed by simple placing the tray down. When they get packed the magnets hold them to the tray. thats 200 magnets fething wasted.
But the FB post said you can leave them on the old bases...
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/18 18:48:48
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
|
 |
Regular Dakkanaut
|
Sal4m4nd3r wrote::::table flip:::
I just made 6 custom movement trays with sheet metal underneathe and every boy with a magnet on the base. two fit perfect in KFF bubble, with all the boyz being able to be deployed by simple placing the tray down. When they get packed the magnets hold them to the tray. thats 200 magnets fething wasted.
...Because you can still using the existing bases and they are official as far as GW is concerned?
|
This message was edited 1 time. Last update was at 2018/10/18 18:49:00
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/18 18:49:55
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
|
 |
Fresh-Faced New User
|
Why? They just said 25s are fine?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/18 19:05:52
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
|
 |
Waaagh! Warbiker
|
I dont think this will be up to GW, it all depends on how powerfull boyz on 25mm bases will be compared to 32mm.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/18 19:14:12
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
|
 |
Battlewagon Driver with Charged Engine
|
jhnbrg wrote:
I dont think this will be up to GW, it all depends on how powerfull boyz on 25mm bases will be compared to 32mm.
As we all know, the number of boyz in a an area is proportional to the square of base size. You can get 63% more 25mm boyz in the same space as 32s.
For math-challenged GW, this doesn't seem to matter. I think most people will start throwing our their new 32mm bases and buying 25s aftermarket.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/18 19:14:56
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
|
 |
Dakka Veteran
Colorado Springs
|
GW's stance is what it always was. Really depends on what ITC/NOVA et al say.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/18 19:23:50
Subject: Re:Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
|
 |
Bonkers Buggy Driver with Rockets
|
i also noticed that out of all the list entries in the GW speed freeks list that the bigmek has a listed upgrade. which just might mean that the bigmek will split into a profile that only has the SAG, but what of the bigmek with kff? well there is no official model with a KFF and thus will probably left in the index. no wonder why they brought a morkanaut for the KFF, its becasue its the only way they can get a 5up invul bubble in the new codex.....
GW needs to sort this whole ork HQ thing out. i love the new buggies, but they realy needed to make kits for our iconic HQs. not only can we not get a KFF bikemek with pts adjustments in the future but if suspicions are correct then we wont even be able to get any type of bigmek with any kff with updated pts.
well of course i guess there is the mega armored bigmek that can take the kff. but good luck having a mov4 model keeping up with a speedfreeks list or even a foot sloggin list.
the biggest issue of using a morkanaut to get a fast kff is that it is a massive target. ive run a massive dreddmob apocalypse game and my opponent soon learned to target the massive kff morkanauts which i was unlucky enough of them exploding and doing horrendous damage to everything they were meant to protect (even caused another few explodes results from other dredd...thats my luck).
|
"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"
geargutz interpretation of the 'umies "eggs in one basket" |
|
 |
 |
|