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Perfect Organism wrote: I'm still confident we will see some plastic characters in this release. MA warboss for sure, probably a big mek with KFF, maybe a weirdboy or some special characters (Ghaz and Grotsnik being the most likely candidates).
Not to disappoint you but we won't. 4 plastic kits, a boxed game and a piece of scenery. We're done.
Afaik it's Blackstone fortress after Orks so don't be disappointed.
The mega-armour warboss wasn't mentioned as being removed from the codex. It's pretty clear they are removing anything that doesn't have a model. They don't sell a mega-armour warboss. I don't see any practical way to kitbash one from existing kits. Given that, it seems extremely unlikely that there won't be a new kit for a MAWB.
Similar logic applies to the big mek without mega-armour or a shokk-attack gun, although they could just re-do the metal ones in finecast.
Also, how many releases have they done recently which don't include characters? The webway gate is the only one I can think of. Other than that, it's been years.
EDIT: never mind, the last point is irrelevant since we're getting a character in the form of the wartrike.
Surely you can make a mega armour warboss from the nobz in mega armour kit?
There's bits to make a Big Mek but none for a Warboss. If you'd want to convert one I'd start with the Ironjawz Megaboss.
Honestly, i know many people who just buy the kit and say one if the nobs with a pole is their warboss. They're about the same size as the current fine cast one.
Automatically Appended Next Post: Btw, what happened to the orginal Ork buggy community posts when they were leakeD. I swear there was something on the page that said there would be more than just vechiles for orks.
iirc it was from a quote during NOVA. Let me see if I can find it...
That's the qoute I was looking for... maybe they did mean in the bix (even though all vechiles can be used in the speed freaks game). Geuss we will have to wait and see.
I'm just excited as hell to see the new codex sauce gel together.
The official traits, strategems, points costs, and rules.
Just put the book in my hands dammit.
Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak.
Perfect Organism wrote: I'm still confident we will see some plastic characters in this release. MA warboss for sure, probably a big mek with KFF, maybe a weirdboy or some special characters (Ghaz and Grotsnik being the most likely candidates).
Not to disappoint you but we won't. 4 plastic kits, a boxed game and a piece of scenery. We're done.
Afaik it's Blackstone fortress after Orks so don't be disappointed.
The mega-armour warboss wasn't mentioned as being removed from the codex. It's pretty clear they are removing anything that doesn't have a model. They don't sell a mega-armour warboss. I don't see any practical way to kitbash one from existing kits. Given that, it seems extremely unlikely that there won't be a new kit for a MAWB.
Similar logic applies to the big mek without mega-armour or a shokk-attack gun, although they could just re-do the metal ones in finecast.
Also, how many releases have they done recently which don't include characters? The webway gate is the only one I can think of. Other than that, it's been years.
EDIT: never mind, the last point is irrelevant since we're getting a character in the form of the wartrike.
Surely you can make a mega armour warboss from the nobz in mega armour kit?
There's bits to make a Big Mek but none for a Warboss. If you'd want to convert one I'd start with the Ironjawz Megaboss.
Honestly, i know many people who just buy the kit and say one if the nobs with a pole is their warboss. They're about the same size as the current fine cast one.
Automatically Appended Next Post: Btw, what happened to the orginal Ork buggy community posts when they were leakeD. I swear there was something on the page that said there would be more than just vechiles for orks.
iirc it was from a quote during NOVA. Let me see if I can find it...
That's the qoute I was looking for... maybe they did mean in the bix (even though all vechiles can be used in the speed freaks game). Geuss we will have to wait and see.
They also all have the speed freeks keyword. Maybe they mean the mek shop (although they'd have to know that wouldn't please people) or maybe there's a surprise next sunday with new preorders. Most likely they just meant the box
TedNugent wrote: Even as someone skeptical about buggies, and similarly disappointed by kit updates, you have to admit that those buggies are amazing sculpts, totally unexpected, with flavorful rules, and a new specialty game they can be played in that is 100% Ork themed.
It's not gorkamorka, but. It's not exzoggly a kick in da teef.
yeah... flavored rules... unless most of em are unter 70points i dont see any point in fielding them...
if points drop for battlewagon are true... why bother with a 100+ points squigbuggy when for the same cost i can field a frikkin battlewagon?
the only thing i am considering fielding are the jump dragsta and the scrap jet.
the rest is kinda meh...
s4 ignoring cover grenades? meeeehhhh
three scores of dice to clear out 2 marines per turn...? ultra mehhh
btw
Spoiler:
F*** YOU GW
oh and there actually is a warboss in megaarmour model... ghazzy himself.
Anyone been testing out any of the rules yet? The dragster is a stand out so far in our leak rumor test games. (and crazy fun)
Trike warboss needs some work (zhards seems a better choice if you don't need the aura).
Rivet buggy is odd without a CC weapon, but wants to ram things.
Dragster has a CC weapon, but you don't want it in CC.
Trike boss weapons are so short range, by the time you are in range to use them, you were going to charge anyway, so firing at your target could reduce your charge distance. Claw should be str 8 to do a better range of damage. Hoping for relics to change up his CC profile.
This message was edited 1 time. Last update was at 2018/10/21 23:23:51
Evidently you missed the even more backhanded write-up of the deffkilla wartrike.
The part about trying to steer with his knees while punching tanks....geez.
IDK that we're getting bikebosses back.
Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak.
I mean have I've been cheating when I played our warboss on bike as base strength 6? Because otherwise, according to the rumor, the deffkilla wartrike warboss is weaker than him at base strength 5. I find that to be pretty crappy if true
The stats leak from the now venerable source of KiriothTV indeed showed the trikeboss at S5.
Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak.
TedNugent wrote: The stats leak from the now venerable source of KiriothTV indeed showed the trikeboss at S5.
Lol. They're forcing that +1 STR trait to be useful!
That's a stretch.
Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak.
H.B.M.C. wrote: Mek Shakk is smaller than I thought it'd be.
I was hoping for modular ork terrain, a sort of sector orkalis, but any Xenos terrain is appreciated. I like the Mek shop, and love the scatter scrap piles in speed freeks.
H.B.M.C. wrote: Mek Shakk is smaller than I thought it'd be.
I was hoping for modular ork terrain, a sort of sector orkalis, but any Xenos terrain is appreciated. I like the Mek shop, and love the scatter scrap piles in speed freeks.
I think with the Scatter, this thing, and my 2 pieces of Kromlech terrain I have almost enough for an Ork killzone.
ImAGeek wrote: Surely you can make a mega armour warboss from the nobz in mega armour kit?
That would be tiny MA warboss though. Not sure but wouldn't regular warboss be notably bigger than the MA warboss? Mega armoured nobs are...well NOBS sized which are tiny compared to warboss. Plus there's literally nothing to identify warboss from nob. No fancy head, no fancy weapon, nothing. Warboss would look identical with nob...Which means GW is super unlikely to consider that as MA warboss kit.
This message was edited 2 times. Last update was at 2018/10/22 05:27:43
mortar_crew wrote: Stupid question but do we know if the regular buggies are still in the list?
Gone to the realm of index. Best you can hope for those is point drops to their weapons in codex. Other than that they will remain as they were in index.
mortar_crew wrote: Stupid question but do we know if the regular buggies are still in the list?
Gone to the realm of index. Best you can hope for those is point drops to their weapons in codex. Other than that they will remain as they were in index.
Yeah, but a regular buggy is 43 points after the first CA. and that's witha twin big shoota which GW thought was worth 10 points. If that weapon were to be dropped to a humane price they could actually be good.. Especially if they get dakkadakkadakka and the speedfreeks keyword added in. I doubt that'll happen because why would they significantly buff a model they don't sell anymore but those buggies in the high 30's would be a neat little annoyance
RedNoak wrote: [quote=TedNugent 762091 10197817 6544bae63fe11a66b6597a7a08e2d56a.jpg three scores of dice to clear out 2 marines per turn...? ultra mehhh
btw
Spoiler:
F*** YOU GW
Yes, he did that in the 4th ed codex, what's the problem? Its not as if he just punched it in the leg and it went down. He crashed through the cockpit and nearly got incinerated by the void shields for his troubles.
This message was edited 1 time. Last update was at 2018/10/22 07:08:54
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
CthuluIsSpy wrote: Yes, he did that in the 4th ed codex, what's the problem?
Its not as if he just punched it in the leg and it went down. He crashed through the cockpit and nearly got incinerated by the void shields for his troubles.
Ugh who wrote that piece anyway? If the thing had void shields up he wouldn't have been able to get there. As long as void shields are up it's 100% impenetrable. Even if he was last straw that burned shields down that would result in such an explosion he would be flung far away so at best he would need to pick himself up and make another run.
CthuluIsSpy wrote: Yes, he did that in the 4th ed codex, what's the problem?
Its not as if he just punched it in the leg and it went down. He crashed through the cockpit and nearly got incinerated by the void shields for his troubles.
Ugh who wrote that piece anyway? If the thing had void shields up he wouldn't have been able to get there. As long as void shields are up it's 100% impenetrable. Even if he was last straw that burned shields down that would result in such an explosion he would be flung far away so at best he would need to pick himself up and make another run.
there are other instances in the fluff about units bypassing void shields to take out titans.
regardless void shields in the fluff for 40k are not impenetrable, they can be configured to be solid, but often are not so that they can actually move around without their void shields (which extend out tens of meters) knocking things out of the way and getting stuck against buildings etc.
RedNoak wrote: [quote=TedNugent 762091 10197817 6544bae63fe11a66b6597a7a08e2d56a.jpg
three scores of dice to clear out 2 marines per turn...? ultra mehhh
btw
Spoiler:
F*** YOU GW
Yes, he did that in the 4th ed codex, what's the problem?
Its not as if he just punched it in the leg and it went down. He crashed through the cockpit and nearly got incinerated by the void shields for his troubles.
the fact that they ditched him! and now they are rubbing it in our face
i want him back, not that puny zhadgit wannabe wazzdakka... you cant call yourself a proper bikerboss without attaching 4 rocketlaunchers to ya bike
Ai, he originally had mega armour and a battlecannon.
He's never has a model, won't happen now. Not for a long time. At least unlike in fantasy he still got exists unlike virtually every character with 20 years of fantasy history...
By now, Wazzdakka is an Ork legend - it's irrelevant whether or not he !actually" destroyed a titan by himself, whether the void shield magic would allow that to happen or whatever else. he's the mythical prophet of speed - so fast that no matter how fast a wagon you build, he's always over the next hill. The ambition of all speed freeks is to be fast enough to catch up to him; an ambition that's as achievable as having "enuff dakka".
I can imagine some nice conversion of the wartrike to make it look like it's driven by the boss, with the big gun of the current driver in his left hand ...
It all depends really. We have the remember how the Ork waaagh works. It isn't magical to the point an Ork can pick up a stick and throw it at a titan to take it out but it is enough to bend reality just for a moment to turn the tides of battle (like a command reroll). Most likely, a good excuse is that his emotions were so high (combined with the emotions of all his speed freaks) that together they combined so he believed he could get through the void shields. Then this waagh power protected him just enough to get through and smash into the cockpit.
Orks have been previously described as being able to survive teleportation beams that humans and elder need heavy shielding to survive (like terminator armour), and have sufficiently resilient physiology that they can be decapitated in an explosion and have the surviving head grafted on to another body. Even if passing through a titan's void shields is enough to cause heavy trauma (which is something unsupported by the setting), it's not too surprising that an Ork boss would survive long enough to pass through them, crash into the cockpit and kill the princeps and moderati there.
AndrewGPaul wrote: Orks have been previously described as being able to survive teleportation beams that humans and elder need heavy shielding to survive (like terminator armour), and have sufficiently resilient physiology that they can be decapitated in an explosion and have the surviving head grafted on to another body. Even if passing through a titan's void shields is enough to cause heavy trauma (which is something unsupported by the setting), it's not too surprising that an Ork boss would survive long enough to pass through them, crash into the cockpit and kill the princeps and moderati there.
It's not "heavy trauma". It's "bloink" and bouncing back. Those shields are strong enough to stop blast from spaceship. Blink. As it is regardless of what munition spaceship would throw at the titan it wouldn't even skorch the paint.