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![[Post New]](/s/i/i.gif) 2018/10/22 09:16:44
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Trazyn's Museum Curator
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tneva82 wrote: CthuluIsSpy wrote:Yes, he did that in the 4th ed codex, what's the problem?
Its not as if he just punched it in the leg and it went down. He crashed through the cockpit and nearly got incinerated by the void shields for his troubles.
Ugh who wrote that piece anyway? If the thing had void shields up he wouldn't have been able to get there. As long as void shields are up it's 100% impenetrable. Even if he was last straw that burned shields down that would result in such an explosion he would be flung far away so at best he would need to pick himself up and make another run.
Phil Kelly, I believe.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2018/10/22 09:29:29
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Flashy Flashgitz
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People saying void shields are 100% impenetrable don't understand the Gestalt field.
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![[Post New]](/s/i/i.gif) 2018/10/22 09:36:02
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Regular Dakkanaut
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Or that it’s fluff in a science fiction game apparently!
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![[Post New]](/s/i/i.gif) 2018/10/22 09:40:10
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Battlefortress Driver with Krusha Wheel
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Or the fact orks have magical warp powers that go beyond any other race.
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This message was edited 2 times. Last update was at 2018/10/22 09:46:14
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![[Post New]](/s/i/i.gif) 2018/10/22 10:00:15
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Locked in the Tower of Amareo
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Niexist wrote:People saying void shields are 100% impenetrable don't understand the Gestalt field.
Void shields ARE impenetrable to one attack. That's how it works. How you get through them is wear them down by multiple hits of sufficient strenght. Until that happens nothing goes through. And once shield goes down it goes BOOM so basically for a while there's huge explosion throwing anything away or just blowing it up so you need to wait for that to end before you get to hit the (now shieldless) target.
Throw up biggest nuke you can find at a titan and if it's got shields up that titan won't even get paint skorched. Now big pile of nukes in series of attacks we are talking.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2018/10/22 10:09:10
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Ridin' on a Snotling Pump Wagon
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Don’t tell the Squat Cyclops that....
Voidshields also only appear to work against high velocity impacts - otherwise a Titan wouldn’t be be able to traverse terrain.
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![[Post New]](/s/i/i.gif) 2018/10/22 10:38:10
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Ultramarine Librarian with Freaky Familiar
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Mad Doc Grotsnik wrote:Don’t tell the Squat Cyclops that....
Voidshields also only appear to work against high velocity impacts - otherwise a Titan wouldn’t be be able to traverse terrain.
Agreed. Against high velocity attacks, it can repel them, but an Ork on a bike? Could probably slip through.
I don't think I've ever heard of void shields on a Titan being described as a wall of force that NOTHING can get through. In this way, I rather imagine it like "the slow blade penetrates the shield", or the Holtzman effect.
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They/them
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![[Post New]](/s/i/i.gif) 2018/10/22 10:43:27
Subject: Re:Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Longtime Dakkanaut
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Given that you can just walk through a void shield like it’s nothing and, if you’re something like an imperial knight, start sawing at it’s legs, I would assume “nearly got incinerated by the void shields” means he was bordering on going fast enough to be repelled, but lucked out and was just slow enough to pass.
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![[Post New]](/s/i/i.gif) 2018/10/22 11:00:38
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Been Around the Block
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Hello guys,
Don't think i had read that on the forum but yesterday the french streamer who told many things about the orks just played a game with the new codex and on his stream just show us his army. (not the full game)
He said he wasn't allowed to tell anything about the codex but when he listed all his unit: "...and a big mek in mega nobz armour with kustom force field" and just after that "and here a unit of mek gunz which are considered like one unit at the deployment and must be deployed at 6" and a "mega dakka jet just here".
Don't know if it s 100 percent true because he already made some mistakes with names/equipment before but the guy is usually reliable.
The video is on facebook (FrenchWargameStudio) and may be uploaded on youtube idk.
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![[Post New]](/s/i/i.gif) 2018/10/22 11:04:46
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Unshakeable Grey Knight Land Raider Pilot
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Mad Doc Grotsnik wrote:Don’t tell the Squat Cyclops that....
Voidshields also only appear to work against high velocity impacts - otherwise a Titan wouldn’t be be able to traverse terrain.
Sgt_Smudge wrote: Mad Doc Grotsnik wrote:Don’t tell the Squat Cyclops that....
Voidshields also only appear to work against high velocity impacts - otherwise a Titan wouldn’t be be able to traverse terrain.
Agreed. Against high velocity attacks, it can repel them, but an Ork on a bike? Could probably slip through.
I don't think I've ever heard of void shields on a Titan being described as a wall of force that NOTHING can get through. In this way, I rather imagine it like "the slow blade penetrates the shield", or the Holtzman effect.
So, in this sense, void shields operate much like custard or corn starch...
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This message was edited 1 time. Last update was at 2018/10/22 11:05:09
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![[Post New]](/s/i/i.gif) 2018/10/22 11:17:18
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Disbeliever of the Greater Good
South Carolina
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I think the new dakka dakka dakka rule will be great, as it compensates for the ork's terrible accuracy
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blueberry fishmen
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![[Post New]](/s/i/i.gif) 2018/10/22 11:30:14
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Been Around the Block
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Sgt_Smudge wrote: Mad Doc Grotsnik wrote:Don’t tell the Squat Cyclops that....
Voidshields also only appear to work against high velocity impacts - otherwise a Titan wouldn’t be be able to traverse terrain.
Agreed. Against high velocity attacks, it can repel them, but an Ork on a bike? Could probably slip through.
I don't think I've ever heard of void shields on a Titan being described as a wall of force that NOTHING can get through. In this way, I rather imagine it like "the slow blade penetrates the shield", or the Holtzman effect.
A fan of the Dune series? I liked the way that world implements 'personal force fields' during close combat, requiring specifically timed motions and their interaction with lasers  I've always imagined 40k to be similar, hence why even the most heavily armoured or shielded unit can still be penetrated by attacks. Can see this represented on the table with invuln saves.
Just saying 'This force field stops absolutely everything from passing and provides total invulnerability' seems very primary school playground argument to me, also a hell of a Deus ex Machina even for 40k.
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![[Post New]](/s/i/i.gif) 2018/10/22 11:39:19
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Decrepit Dakkanaut
UK
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Titans fire their void shields too,
now you can handwave that they are not solid from the rear but missiles coming out of the shield will hit that awkard point when they've just passed though and their rocket exhaust will be totally reflected back into the missle destroying it at worst or knocking it off course at best
so another point of evidence that they aren't solid all the time
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![[Post New]](/s/i/i.gif) 2018/10/22 11:39:38
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Contagious Dreadnought of Nurgle
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TheFatElf wrote:Mad Doc Grotsnik wrote:Don’t tell the Squat Cyclops that....
Voidshields also only appear to work against high velocity impacts - otherwise a Titan wouldn’t be be able to traverse terrain.
Sgt_Smudge wrote: Mad Doc Grotsnik wrote:Don’t tell the Squat Cyclops that....
Voidshields also only appear to work against high velocity impacts - otherwise a Titan wouldn’t be be able to traverse terrain.
Agreed. Against high velocity attacks, it can repel them, but an Ork on a bike? Could probably slip through.
I don't think I've ever heard of void shields on a Titan being described as a wall of force that NOTHING can get through. In this way, I rather imagine it like "the slow blade penetrates the shield", or the Holtzman effect.
So, in this sense, void shields operate much like custard or corn starch...
It's a standard sci-fi trope. Large ships with some sort of shields that let landing ships through but not bullets, so the hero uses this to sneak a special ops team through, or the like.
But I like the idea of an Ork Mek explaining it like custard.
"How da zog do we kill that 'umie stompa when da big dakka won't urt it?"
"Well boss, you remember the time Snikbob got dead angry at 'is squig custard and 'it it and broke 'is hand?"
"Ye. It was zoggin hilarious!".
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insaniak wrote:Sometimes, Exterminatus is the only option.
And sometimes, it's just a case of too much scotch combined with too many buttons... |
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![[Post New]](/s/i/i.gif) 2018/10/22 11:57:09
Subject: Re:Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Longtime Dakkanaut
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I think this release gives ORKS everything they need. New buggies. I would have preferred them to handled differently but I’m still made up. Things like kommandos and tank bustas aren’t in need of plastic kits as they are supposed to niche units not mainstays that power gamers use them as. I have as many of them as I do Burnaz and lootas that have plastic kits and do just fine. One thing I think hey should have done is clan themed dice. I’d have snapped that gak up.
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![[Post New]](/s/i/i.gif) 2018/10/22 12:06:32
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Ridin' on a Snotling Pump Wagon
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Shields in 40k used to come with drawbacks.
Power Field. 2+ Invulnerable in 2nd Ed, but not in HTH.
Displacer Field. 3+ Invulnerable in 2nd Ed, all the time. But, it caused you scatter around the board.
Conversion Field. 4+ Invulnerable in 2nd Ed. When a save was passed, caused a blinding flash, which affected all within range.
Refractor Field. 5+ Invulnerable in 2nd Ed. But, you couldn’t Hide your model (a mechanic back then), because it had a distinct, visible halo.
There were others, but those were race specific and I can’t recall them properly, having played solely Dark Angels in that era.
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![[Post New]](/s/i/i.gif) 2018/10/22 12:18:28
Subject: Re:Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Waaagh! Warbiker
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Andykp wrote: One thing I think hey should have done is clan themed dice. I’d have snapped that gak up.
I actually absolutely love those rusty dice  . I'm gonna snap that gak up
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8000 points fully painted
hive fleet belphegor 3500 points
1k sons killteam
Dakka is the ork word for shooting, but the ork concept of shooting is saturation fire. Just as there is no such thing as a "miss" in a target-rich environment, there is no such thing as a "dodge" in a bullet rich one
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![[Post New]](/s/i/i.gif) 2018/10/22 12:24:57
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Regular Dakkanaut
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Steve steveson wrote: TheFatElf wrote:Mad Doc Grotsnik wrote:Don’t tell the Squat Cyclops that....
Voidshields also only appear to work against high velocity impacts - otherwise a Titan wouldn’t be be able to traverse terrain.
Sgt_Smudge wrote: Mad Doc Grotsnik wrote:Don’t tell the Squat Cyclops that....
Voidshields also only appear to work against high velocity impacts - otherwise a Titan wouldn’t be be able to traverse terrain.
Agreed. Against high velocity attacks, it can repel them, but an Ork on a bike? Could probably slip through.
I don't think I've ever heard of void shields on a Titan being described as a wall of force that NOTHING can get through. In this way, I rather imagine it like "the slow blade penetrates the shield", or the Holtzman effect.
So, in this sense, void shields operate much like custard or corn starch...
It's a standard sci-fi trope. Large ships with some sort of shields that let landing ships through but not bullets, so the hero uses this to sneak a special ops team through, or the like.
But I like the idea of an Ork Mek explaining it like custard.
"How da zog do we kill that 'umie stompa when da big dakka won't urt it?"
"Well boss, you remember the time Snikbob got dead angry at 'is squig custard and 'it it and broke 'is hand?"
"Ye. It was zoggin hilarious!".
Thank you. Lovely to visit dakka and laugh rather than feeling I wish I hadn't bothered.
Very, lol, well and truly exalted!
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![[Post New]](/s/i/i.gif) 2018/10/22 12:26:13
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Disassembled Parts Inside a Talos
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epicbreck wrote:I think the new dakka dakka dakka rule will be great, as it compensates for the ork's terrible accuracy
Is it that good really, doesn't it only work out like an extra hit for every 18 shots fired?
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![[Post New]](/s/i/i.gif) 2018/10/22 12:33:01
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Ridin' on a Snotling Pump Wagon
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It means they’ve always got a chance to hit, which is an improvement.
If you’re fielding a horde or two of Shoota Boyz, that definitely helps, because they can kick out a ridiculous amount of shots.
It’s by no means game breaking or game winning, but when you look at the various ways opponents can stack up -2 to hit, its definitely welcome. Every little helps!
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![[Post New]](/s/i/i.gif) 2018/10/22 12:33:51
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Trazyn's Museum Curator
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zanzibarthefirst wrote: epicbreck wrote:I think the new dakka dakka dakka rule will be great, as it compensates for the ork's terrible accuracy Is it that good really, doesn't it only work out like an extra hit for every 18 shots fired? If you go strictly by averages, yes. Dice don't care about averages in practice though. The fact they always hit on a 6 is nice too, as that means they won't get hurt too bad if they run into a -2 hit mod. Which is possible, just rare.
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This message was edited 1 time. Last update was at 2018/10/22 12:34:47
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2018/10/22 12:43:56
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Ridin' on a Snotling Pump Wagon
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I also like it because it makes Orks quite unpredictable.
I know that’s not everyone’s cup of tea, but it’s inkeeping with the army. Any opponent fixated on pure number crunching could well be caught with their pants down. It doesn’t take a massive switch from exact average to turn out some spectacular dice, and unexpected damage.
Now the effectiveness is of course going to depend on the target. I dare say Marines and their equivalent aren’t too worried by it, as jammy rolling for hits needs to be met with no luck rolling for saves. But, against Eldar, Guard and even Fire Warriors, those extra hits might be seriously worrying. Particularly when you figure in Battleshock.
After all, with Battleshock, even a single wound over the Ld tipping point can pay dividends. Bag two or three over that tipping point, and that’s the difference between having to worry about under strength squads being a nuisance, and the whole lot coming off the board.
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![[Post New]](/s/i/i.gif) 2018/10/22 12:56:50
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Battlefortress Driver with Krusha Wheel
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Psychocouac wrote:Hello guys,
Don't think i had read that on the forum but yesterday the french streamer who told many things about the orks just played a game with the new codex and on his stream just show us his army. (not the full game)
He said he wasn't allowed to tell anything about the codex but when he listed all his unit: "...and a big mek in mega nobz armour with kustom force field" and just after that "and here a unit of mek gunz which are considered like one unit at the deployment and must be deployed at 6" and a "mega dakka jet just here".
Don't know if it s 100 percent true because he already made some mistakes with names/equipment before but the guy is usually reliable.
The video is on facebook (FrenchWargameStudio) and may be uploaded on youtube idk.
I think you mean this video:
https://www.facebook.com/FrenchWargamestudio/videos/713287219026950/
could someone translate? Automatically Appended Next Post: I was at a huge apocalypse style game of pure Orks at this weekends warhammer world and we used dakka dakka. It's interesting... honestly didn't do anything much for me (one time my 1 rockett turned into 2 rocketts... so that was kinda cool but not game changing). But some people had some pretty good success. One guy rolled like 10 6s with his lootas I think.
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This message was edited 1 time. Last update was at 2018/10/22 12:59:28
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![[Post New]](/s/i/i.gif) 2018/10/22 13:16:21
Subject: Re:Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Nurgle Veteran Marine with the Flu
Southern California
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tneva82 wrote: ImAGeek wrote:Surely you can make a mega armour warboss from the nobz in mega armour kit?
That would be tiny MA warboss though. Not sure but wouldn't regular warboss be notably bigger than the MA warboss? Mega armoured nobs are...well NOBS sized which are tiny compared to warboss. Plus there's literally nothing to identify warboss from nob. No fancy head, no fancy weapon, nothing. Warboss would look identical with nob...Which means GW is super unlikely to consider that as MA warboss kit.
I made my MA warboss from the mega boss Age of Sigmar ironjawz.

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![[Post New]](/s/i/i.gif) 2018/10/22 13:22:04
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Krazed Killa Kan
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Dakka rule isn't great simply because of Ork hit rates. They only hit on 5s or 6s. So you have to hit essentially on a 6, then a 5 or a 6.
E.g. the probability of a second hit is in the single digits.
That's a lot of overcomplication in your dice rolling for a very low output. When you start putting that into practice, game after game, the annoyance of the multiple failures and additional dice rolls will substantially outweigh the successes.
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2018/10/22 13:30:24
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Trazyn's Museum Curator
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TedNugent wrote:Dakka rule isn't great simply because of Ork hit rates. They only hit on 5s or 6s. So you have to hit essentially on a 6, then a 5 or a 6. E.g. the probability of a second hit is in the single digits. That's a lot of overcomplication in your dice rolling for a very low output. When you start putting that into practice, game after game, the annoyance of the multiple failures and additional dice rolls will substantially outweigh the successes. Its no more complicated than rerolls. Just pick up the misses for every 6 and roll them. Its the same physical process as a reroll. Different condition, same execution.
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This message was edited 1 time. Last update was at 2018/10/22 13:30:53
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2018/10/22 13:37:03
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Disassembled Parts Inside a Talos
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Given that I’ve not played my orks in 8th dakkadakka only makes them marginally better than what they were before 8th.
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![[Post New]](/s/i/i.gif) 2018/10/22 13:38:35
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Big Mek in Kustom Dragster with Soopa-Gun
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just dont forget those were additional roles if you have rerolls, because you can still reroll the new hit rolls.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2018/10/22 13:45:20
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Trazyn's Museum Curator
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lolman1c wrote:Psychocouac wrote:Hello guys, Don't think i had read that on the forum but yesterday the french streamer who told many things about the orks just played a game with the new codex and on his stream just show us his army. (not the full game) He said he wasn't allowed to tell anything about the codex but when he listed all his unit: "...and a big mek in mega nobz armour with kustom force field" and just after that "and here a unit of mek gunz which are considered like one unit at the deployment and must be deployed at 6" and a "mega dakka jet just here". Don't know if it s 100 percent true because he already made some mistakes with names/equipment before but the guy is usually reliable. The video is on facebook (FrenchWargameStudio) and may be uploaded on youtube idk. I think you mean this video: https://www.facebook.com/FrenchWargamestudio/videos/713287219026950/ could someone translate? Automatically Appended Next Post: I was at a huge apocalypse style game of pure Orks at this weekends warhammer world and we used dakka dakka. It's interesting... honestly didn't do anything much for me (one time my 1 rockett turned into 2 rocketts... so that was kinda cool but not game changing). But some people had some pretty good success. One guy rolled like 10 6s with his lootas I think. They still aren't allowed to give information about orks. Its just a short form battle report list. Not a report, just the list Ad Mech List - Battalion Mars faction Cawl Magos 10 rangers 10 rangers 3 Kataphron destroyers 3 Kataphron destroyers He skipped the rest, but there appears to be 3 robots, 3 striders and 3 dragoons. Orks 20 gretchin 28 shoota boyz Waaagh Banner Painboy Big Mek in Meganobz armor with KFF Weirdboy 10 gretchin 5 mek gunz. He said something about them here, but I couldn't catch it, he mumbled it a bit Mega Dakka jet 30 slugga (?) boyz Gorkanaut, which can apparently deepstrike now. The rest is basically about subscribing to them to see it in action. Automatically Appended Next Post: Vineheart01 wrote:just dont forget those were additional roles if you have rerolls, because you can still reroll the new hit rolls. Yep, it doesn't count as a reroll, so it can stack. So you can generate even more attacks. Not bad for a free ability.
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This message was edited 3 times. Last update was at 2018/10/22 14:21:39
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2018/10/22 13:51:27
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Battlewagon Driver with Charged Engine
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Did they state how many points they played? Just quick maths on that admech list puts it around 1300 with base equipment, assuming you mean a tech priest dominus when you said magos and not an enginseer, then it could be 1250
Edit: Huh, I thought you said 2x2 striders and 2 robots. Without that info it's difficult to guess
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This message was edited 1 time. Last update was at 2018/10/22 13:54:41
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