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Made in us
Decrepit Dakkanaut





 TedNugent wrote:
I've got to admit, that morkanaut statline makes me think seriously about walker spam on evil sunz.

That would provide the save, the trikeboss would provide the vehicle-waaagh, they'd all be quite quick with the evil sunz tactic.

Hnnggg

Then again, all the weapons are heavy and 9" isn't much coverage range when it comes to vehicles. But for a little walker troupe maybe it could be.


All the Kan and Deffdread weapons are assault aside from the Grotzooka.

'Nauts suffer no move penalty.

Hnnggg away.
   
Made in us
Krazed Killa Kan





Denver, Colorado

 oomiestompa wrote:
What about with Psycho-Dakka-Blasta? Would it get max shots each time you fired it that turn?

Edit: Referring to using the Mek Shop on the Supa-Gatler.


Remember, mek shop rumor is that it only applies to one gun on the target unit, not all guns.

"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in us
Widowmaker






Chicago

 Kap'n Krump wrote:
 oomiestompa wrote:
What about with Psycho-Dakka-Blasta? Would it get max shots each time you fired it that turn?

Edit: Referring to using the Mek Shop on the Supa-Gatler.


Remember, mek shop rumor is that it only applies to one gun on the target unit, not all guns.


The Supa-Gatler is a gun on the Stompa. It has a rule that lets it fire multiple times in the same shooting phase (Psycho-Dakka-Blasta).

This message was edited 1 time. Last update was at 2018/10/24 16:17:21


DS:80S++G+++M----B--I--Pwmhd03/f#+D++A++++/sWD250R++T(S)DM+++

Elvis needs boats. 
   
Made in us
Krazed Killa Kan






 TheFatElf wrote:
As a long time Deathskulls fan, I'm interested to hear how they're shaping up. Anyone had any thoughts?


We haven't heard anything yet other than their getting a 6+ invulnerable and one reroll per unit per turn.

There's also a clan warlord trait KiriothTV shared on YouTube. Their clan relic is a big mek tool that gives the big mekaniak ability.

I will say the one strategem leaked that allowed +1 to armor save when a vehicle was destroyed near a unit sounds suspiciously like a deathskulls clan strategem.

To me, personally, I think the 6++ will be used somewhat more rarely than the snakebites and blood axes clain trait, so I would want to see the deathskulls warlord traits and tactics to be sure. Seeing as it's redundant most of the time with armor saves, isn't affected by cover saves, and is redundant with a KFF. Kind of sad because I dig deathskulls.

However it is good to have and would pair well with a painboy and save you points and time with a headache KFF.

Tomorrow's preview is evil Suns. We've seen goffs, snakebites and bad moons. So either Friday or Saturday we should be seeing the deathskulls preview.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in fi
Lone Wolf Sentinel Pilot





Helsinki, Finland

Anyone Else excited about stompas deffkannon, for 3d6 shots S10 Dd6, thats even bigger boomstick than baneblade has! Dammit, they didnt reveal Bad moons stratagem.

https://firstblood84.wordpress.com/
Dark Angels (11000), Astra+AdMech+Assassin (7000), Tyranids (3000), Tau (3000), Legions of Nagash (2500) 
   
Made in us
Krazed Killa Kan






 Daedalus81 wrote:
 TedNugent wrote:
I've got to admit, that morkanaut statline makes me think seriously about walker spam on evil sunz.

That would provide the save, the trikeboss would provide the vehicle-waaagh, they'd all be quite quick with the evil sunz tactic.

Hnnggg

Then again, all the weapons are heavy and 9" isn't much coverage range when it comes to vehicles. But for a little walker troupe maybe it could be.


All the Kan and Deffdread weapons are assault aside from the Grotzooka.

'Nauts suffer no move penalty.

Hnnggg away.


No move penalty, but they can't advance while shooting since it's not a assault weapon. They'd have 9" movement speed at 10-18 HP. Not bad compared to 11.5" on the walkers, but I would legit be tempted just to go for a big mek for the repair ability instead or skip the KFF at that point. Meh.

It's weird to say, but it would probably be better in a bad moons list to avoid the exploding 1s.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

oh you know if you try to use a mork in a nonbadmoonz list its going to self-zap itself to death. Thats just how gets hot works, if you dont have a reroll you roll ALL THE ONES!!
which is why i dont have a single model with a KMB lol

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Krazed Killa Kan






Yeah I won't bother.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in gb
Towering Hierophant Bio-Titan






 Vineheart01 wrote:
oh you know if you try to use a mork in a nonbadmoonz list its going to self-zap itself to death. Thats just how gets hot works, if you dont have a reroll you roll ALL THE ONES!!
which is why i dont have a single model with a KMB lol


You know it only ever takes a single mortal wound, right? No matter how many ones you roll
   
Made in us
Battlewagon Driver with Charged Engine





 Spreelock wrote:
Anyone Else excited about stompas deffkannon, for 3d6 shots S10 Dd6, thats even bigger boomstick than baneblade has! Dammit, they didnt reveal Bad moons stratagem.
It's bark is worse than it's bite...most of those shells will miss, leaving 4 hits. One or two will get through invuls, doing about 4-7 damage or so on average.

It should have dealt mortal wounds.
   
Made in gb
Longtime Dakkanaut






Hm, I'm not that enamoured of the BM Kultur – 1 more hit for every 18 shots rolled is … underwhelming. I suppose it's going to be more useful for mitigating Gets Hot than actually improving your firepower.

Oh well.
   
Made in us
Regular Dakkanaut





 Nazrak wrote:
Hm, I'm not that enamoured of the BM Kultur – 1 more hit for every 18 shots rolled is … underwhelming. I suppose it's going to be more useful for mitigating Gets Hot than actually improving your firepower.

Oh well.


I do believe someone on dakka dakka did the mathhammer for badmoonz reroll 1's + dakkadakkadakka and the end result was nearly BS 4+. (its something like 48.6% hit rate up from 33%). The reroll 1's for shooting also applies to dakkadakkadakka, as its a separate hit roll.

This message was edited 1 time. Last update was at 2018/10/24 16:40:59


   
Made in us
Sister Oh-So Repentia





Im surprised by how many people are really worried about the Stompa being competitive. I cant imagine ever seeing or using one in a standard game.

If Im playing Apoc (which I have done only twice in all of 8th ed) Im personally not sweating the competitiveness of the fun fluffy things

I always thought the Stompa was a mini Titan and the Nauts were the Ork Knight equivalent.

This message was edited 2 times. Last update was at 2018/10/24 16:50:41


 
   
Made in gb
Longtime Dakkanaut






 greggles wrote:
 Nazrak wrote:
Hm, I'm not that enamoured of the BM Kultur – 1 more hit for every 18 shots rolled is … underwhelming. I suppose it's going to be more useful for mitigating Gets Hot than actually improving your firepower.

Oh well.


I do believe someone on dakka dakka did the mathhammer for badmoonz reroll 1's + dakkadakkadakka and the end result was nearly BS 4+. (its something like 48.6% hit rate up from 33%). The reroll 1's for shooting also applies to dakkadakkadakka, as its a separate hit roll.

I’m fairly sure you’re mistaken on that. Unless my maths is wildly off, it’s pretty much a bump from 33% to 39%.


Automatically Appended Next Post:
Re-rolling ALL misses at BS 5+ only just bumps you over 50% hits, and this is only 1 in 4 of those misses getting re-rolled.

This message was edited 1 time. Last update was at 2018/10/24 16:46:26


 
   
Made in us
Regular Dakkanaut





Dakka dakka dakka by itself takes you from 33% to 38%/39%.

+ bad moonz takes you to nearly BS 4+.

From reddit.
https://www.reddit.com/r/orks/comments/9bqt5b/some_mathhammer_on_the_new_dakka_dakka_dakka_rule/

I did some quick mathhammer for the attacks to hit conversion rate, the first column is unmodified, the second column is with DAKKA DAKKA DAKKA, the third column is with re-rolls of 1 and the fourth column is with re-rolls of failures instead, both of those with DAKKA DAKKA DAKKA.

BS3: 0.667, 0.778, 0.907, 1.037
BS4: 0.500*, 0.583, 0.681, 0.875
BS5: 0.333, 0.389, 0.454*, 0.648
BS6: 0.167, 0.194, 0.227, 0.356

This also shows you that KMK Artillery is going to be nassssty. (and tank bustas!)

This message was edited 2 times. Last update was at 2018/10/24 16:50:42


   
Made in nl
Jovial Plaguebearer of Nurgle





 Malkyr wrote:
Im surprised by how many people are really worried about the Stompa being competitive. I cant imagine ever seeing or using one in a standard game.

If Im playing Apoc (which I have done only twice in all of 8th ed) Im personally not sweating the competitiveness of the fun fluffy things

I always thought the Stompa was a mini Titan and the Nauts were the Ork Knight equivalent.

Fluffwise that might be correct, I wouldn't know. Unfortunately if I at some point want to bring something to the table to brawl with the knight(s) some of my friends own, Gork/Morkanauts are not going to cut it. In effectiveness the Stompa comes closer than either of them.
   
Made in us
Battlewagon Driver with Charged Engine




45% seems right to me.

Say you fire 60 shots at BS5

20 are hits. 10 shots are 1's. Reroll those.
that should net you an extra 3,33 hits.
So 23,33 hits. Half of those are 6's.
So 11,65 extra shots. Divide that by 3,nets you 3,88 extra hits.
Those 11.65 extra shots should also have another 1,94 1's in there. Reroll those for another 0.65 hits.

So you get 20+3.33+3.88+0.64 hits. for a total of 27.85 hits unless I made a mistake somewhere. That's 46.4%
   
Made in pl
Longtime Dakkanaut





https://regimental-standard.com/2018/10/24/the-ork-kit-list/
   
Made in gb
Longtime Dakkanaut






Ah yeah gotcha, I wasn’t including DDD in my initial calculation. It’s a bit better once you factor that in but still a little unspectacular I guess. I’ll cope though.
   
Made in gb
Regular Dakkanaut




 Castozor wrote:
 Malkyr wrote:
Im surprised by how many people are really worried about the Stompa being competitive. I cant imagine ever seeing or using one in a standard game.

If Im playing Apoc (which I have done only twice in all of 8th ed) Im personally not sweating the competitiveness of the fun fluffy things

I always thought the Stompa was a mini Titan and the Nauts were the Ork Knight equivalent.

Fluffwise that might be correct, I wouldn't know. Unfortunately if I at some point want to bring something to the table to brawl with the knight(s) some of my friends own, Gork/Morkanauts are not going to cut it. In effectiveness the Stompa comes closer than either of them.


The stompa will only be competitive if it gets a big points reduction! at the moment it’s twice the cost of other knights and is significantly more than the Castellan or valiant but not as effective.

A gorkanaught on the charge will take a significant chunk out of a Knight but it’s not a match despite being almost the same points as a gallant.
   
Made in us
Lead-Footed Trukkboy Driver






MT

 Nazrak wrote:
Am I literally the only person who’s going to play my Orks as the Clan they’re painted as, rather than trying to cheese the most effective rules for any given unit?


Wow...get over yourself. There is nothing wrong with optimizing an army list.

I paint my units different colors, just so I can tell them apart. I have red team, yellow team, blue team ect. So I am an a awkward spot, I am not sure how I am going differentiate ork clans and my units....

This message was edited 1 time. Last update was at 2018/10/24 17:12:29


orks 10000+ points
"SHHH. My common sense is tingling."--Deadpoool
Daemon-Archon Ren wrote: ...it doesn't matter how many times I make a false statement, it will still be false.

 
   
Made in us
Krazed Killa Kan






Maybe a glyph or a mark on each squad would do tha trick

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in gb
Longtime Dakkanaut






 Geemoney wrote:
 Nazrak wrote:
Am I literally the only person who’s going to play my Orks as the Clan they’re painted as, rather than trying to cheese the most effective rules for any given unit?


Wow...get over yourself. There is nothing wrong with optimizing an army list.

I paint my units different colors, just so I can tell them apart. I have red team, yellow team, blue team ect. So I am an a awkward spot, I am not sure how I am going differentiate ork clans and my units....

You do you dude. I just personally find it incredibly boring when the internet arrives at a consensus as to the most "optimised" choice, then you hardly see anything but that in people's lists and people then use it as a justification for throwing the background material out the window. It's just a different approach at the end of the day, but you seem to see increasingly fewer players letting the background influence their choices rather than what makes the "best" i.e. most competitive list.
   
Made in us
Battlewagon Driver with Charged Engine





 Geemoney wrote:
 Nazrak wrote:
Am I literally the only person who’s going to play my Orks as the Clan they’re painted as, rather than trying to cheese the most effective rules for any given unit?


Wow...get over yourself. There is nothing wrong with optimizing an army list.

I paint my units different colors, just so I can tell them apart. I have red team, yellow team, blue team ect. So I am an a awkward spot, I am not sure how I am going differentiate ork clans and my units....


I have the same problem. I think that as others have said, you can just mark them differently somehow on the model, or paint the edges of their bases different colors to tell them apart. Also if your whole list is the same klan then it probably doesnt matter since everyone is the same no matter the color.

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in gb
Ridin' on a Snotling Pump Wagon






 Geemoney wrote:
 Nazrak wrote:
Am I literally the only person who’s going to play my Orks as the Clan they’re painted as, rather than trying to cheese the most effective rules for any given unit?


Wow...get over yourself. There is nothing wrong with optimizing an army list.

I paint my units different colors, just so I can tell them apart. I have red team, yellow team, blue team ect. So I am an a awkward spot, I am not sure how I am going differentiate ork clans and my units....


Banna Boyz. That’s my suggestion. One per squad, with the relevant Klan icons on display. Minimal effort, brilliant clarity for both you and your opponent

Could be back bannas, or stick banners (any Warhammer Orc player is bound to have loads kicking about).

Also brings a pleasingly Rogue Trader look to the table


Automatically Appended Next Post:
For instance

Spoiler:







Automatically Appended Next Post:
Could even magnetise the Banna Tops, giving you the choice of changing what each unit is from game to game.

Minimal effort, maximum impact and effect.

This message was edited 2 times. Last update was at 2018/10/24 17:28:12


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Made in us
Krazed Killa Kan





Denver, Colorado

 oomiestompa wrote:
 Kap'n Krump wrote:
 oomiestompa wrote:
What about with Psycho-Dakka-Blasta? Would it get max shots each time you fired it that turn?

Edit: Referring to using the Mek Shop on the Supa-Gatler.


Remember, mek shop rumor is that it only applies to one gun on the target unit, not all guns.


The Supa-Gatler is a gun on the Stompa. It has a rule that lets it fire multiple times in the same shooting phase (Psycho-Dakka-Blasta).


Sorry, I was unclear - some people seemed to be under the impression that the supa-gatla, deff kannon, and supa rokkits would all get max shots from the mek shop. That's probably not the case.

"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in pl
Longtime Dakkanaut






...is that an Ultramarine ork?
   
Made in us
Mutilatin' Mad Dok






 Irbis wrote:

...is that an Ultramarine ork?


He's a deathskull who looted and imperial banner.

   
Made in us
Dakka Veteran





Does anyone know if the ork mek shop has 100% LoS blocking on the wall side? I was thinking of tellyporting some in for fun and either walling off opponents or creating a LoS barrier for safe board navigation.
   
Made in gb
Ridin' on a Snotling Pump Wagon






It may do, but it doesn’t look terribly large.

Probably still best off tellyportin’ summfin’ ‘ard close. Force your opponent to focus fire there, allowing the rest of the Ladz to bomb it up the board ded zoggin fast, closing the range.

Risk and reward there.

Risk? Tellyportin’ in something very expensive, but durable, only to have nearly every gun the enemy has in range engage them.

Reward. Tellyportin’ in something so well ‘ard it not only survives the ensuing firestorm, but in such numbers it can still Krump ‘Eds.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

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