Switch Theme:

Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Decrepit Dakkanaut




 lord_blackfang wrote:
Slayer-Fan123 wrote:
 lord_blackfang wrote:
Battlewagons also lose access to rokkits. You know, because there aren't any in the box and conversions are bad, mmmkay?

Index, dude.


Banned in Europe, dude.

Yeah, a whole continent banned core rules. LOL ok

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Battlewagon Driver with Charged Engine




 Daedalus81 wrote:
 Vitali Advenil wrote:


As far as the gunwagon I can't see it being that great. If it fired all its guns twice then maybe, or if it has some more threatening dakka, but unless it goes up to BS4+ or has some other interesting abilities, I really can't see it being all that great.

I'm likely going to experiment with the stock, naked battlewagon some more to see how it holds up with the point decreases.


It is BS4.
.

Have you seen that somewhere? Because that would make it tempting I'll admit but the videos I've checked out have been too grainy to tell. The only instance I know about BS4+ being mentioned is that warhammer stream, and that guy got a couple of things wrong..

Edit: re the rokkits, those aren't in the kit so it's just GW doing their rules cleanup. Bit of a shame since us ork ladz have an easy time sticking on whatever dakkabits we want, but not totally unexpected IMO.

This message was edited 1 time. Last update was at 2018/10/28 20:16:08


 
   
Made in gb
Longtime Dakkanaut




these are the same tournaments that decided three colours applied by catapult counts as "fully painted".

what proportion of players play at tournaments?

they are free to set whatever rules they desire, the rest of us are free to do likewise, or even just occasionally use the published ones that specifically allow index options
   
Made in us
Battlewagon Driver with Charged Engine




Not that I expect it to happen, but if FW updated their battlewagon with supa-kannon to fit on a gunwagon instead, that'd be fantastic. I love the look of the supa-kannon and firing twice would be soooooo nice.
   
Made in us
Wicked Warp Spider





 lord_blackfang wrote:
Battlewagons also lose access to rokkits. You know, because there aren't any in the box and conversions are bad, mmmkay?

Ouch.Give some tank bomb, take away the rokkits.
Why they just did not produce an upgrade kit as for the Battlewagon?

Generic characters disappearing? Elite units of your army losing options and customizations? No longer finding that motivation to convert?
Your army could suffer Post-Chapterhouse Stress Disorder (PCSD)! If you think that your army is suffering one or more of the aforementioned symptoms, call us at 789-666-1982 for a quick diagnosis! 
   
Made in gb
Battlefortress Driver with Krusha Wheel






 Kaiyanwang wrote:
 lord_blackfang wrote:
Battlewagons also lose access to rokkits. You know, because there aren't any in the box and conversions are bad, mmmkay?

Ouch.Give some tank bomb, take away the rokkits.
Why they just did not produce an upgrade kit as for the Battlewagon?


if yah got the spare points give them both and you got 6 anti tank weapons coming out of them! Basically they're slightly cheaper tank bustas. Only problem is the 6" range.... but 20 guys in a wagon... driving by a rhino...

This message was edited 1 time. Last update was at 2018/10/28 20:53:18


 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

geargutz wrote:
 CthuluIsSpy wrote:


Anything on Big Mek options? Its really odd how apparently there's no generic big mek, that its either with SAG or in mega armor. Can I at least swap out the SAG for a KFF?


nope, the foot slogging bigmek only has the sag (and im preety sure it is required to take it)
the megaarmored bigmek can do either a kff or a tellyport blasta...yay? (deathskull snipe warlord strait might make this usefull?)


That's stupid. Why can't I just take a big mek with no equipment? Is there any other unit where you don't have access to the base model, and they HAVE to take a heavy weapon option with no way to swap it out?
I'll wait for the codex to come out first, but if I really have to use the index to use a fething generic HQ choice then I'm going to annoy GW a lot.

This message was edited 1 time. Last update was at 2018/10/28 20:55:48


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Nasty Nob






 CthuluIsSpy wrote:
Is there any other unit where you don't have access to the base model, and they HAVE to take a heavy weapon option with no way to swap it out?


Devastators, noisemarines, broadsides?

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in jp
Dakka Veteran




Forgeworld gunwagon is in the codex now?

Also, what to do with all these vehicules with the rokkit add-on?
You know, th eones we bought from you GW...

Oh shelves with big gunz batteries and forget... Yeah I can see that...
(sarcarsm)
   
Made in us
Wicked Warp Spider





 davou wrote:
 CthuluIsSpy wrote:
Is there any other unit where you don't have access to the base model, and they HAVE to take a heavy weapon option with no way to swap it out?


Devastators, noisemarines, broadsides?

I suppose he meant an HQ type. I am not sure this is an honest answer.

Generic characters disappearing? Elite units of your army losing options and customizations? No longer finding that motivation to convert?
Your army could suffer Post-Chapterhouse Stress Disorder (PCSD)! If you think that your army is suffering one or more of the aforementioned symptoms, call us at 789-666-1982 for a quick diagnosis! 
   
Made in gb
Nasty Nob






Are rokkit launchas on trukks also gone, or just BW ones?

Seems like it is going to be really difficult to actually get much use out of the Deffskulls' kultur if there are barely any small model-count units with powerful low-shots weapons. Being able to re-roll one shot out of 40 is a bit rubbish.

   
Made in us
Decrepit Dakkanaut





 Perfect Organism wrote:
Are rokkit launchas on trukks also gone, or just BW ones?

Seems like it is going to be really difficult to actually get much use out of the Deffskulls' kultur if there are barely any small model-count units with powerful low-shots weapons. Being able to re-roll one shot out of 40 is a bit rubbish.


Deathskullz lends itself to MSU Trukk Boyz. Skip out on TBs and just have a pile of units tossing out rokkits.
   
Made in nl
Crazed Spirit of the Defiler




 Kirasu wrote:
Open topped doesn't affect it's assault capabilities. That was 7th edition


Well, this is kind of an attempt to bring the Assault Vehicle rule back through a stratagem, but even then I don't think 'Ard Case Wagons were allowed to take Boarding Planks in 7th? So from that POV Gunwagons and Bonebreakers not having the Battlewagon keyword makes perfect sense.
   
Made in si
Foxy Wildborne







 Daedalus81 wrote:
Deathskullz lends itself to MSU Trukk Boyz. Skip out on TBs and just have a pile of units tossing out rokkits.


150 odd pts for one re-rollable BS5+ rokkit sounds like a jolly good time for sure.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Nasty Nob






 lord_blackfang wrote:
 Daedalus81 wrote:
Deathskullz lends itself to MSU Trukk Boyz. Skip out on TBs and just have a pile of units tossing out rokkits.


150 odd pts for one re-rollable BS5+ rokkit sounds like a jolly good time for sure.


You can think of no other in game use for that unit except to fling one rocket per turn? Cause if you can't then yes its way over-priced and you shouldn't take it.

If on the other hand you intend to zoom up, assault stuff with the truck to lock it down, fling a tankbusta rocket out at something, shoot a dozen shots at something else, prep a charge against the enemy, and if the trukk pops buff the boys squad inside it starts to look like a more viable way to spend some points MSU style.

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in de
Dakka Veteran




forget the gunwagon. the bonecrusher is better. comes with a speacial deffrolla and 6 attacks base. deffrola adds d6 attacks on charge. hitting on 2+, s10 ap-2 D2 plus option to dish out mortal wounds on 4+

thing thing will definitly compete with a 3 dreads in one mob for tellyport strat.

This message was edited 1 time. Last update was at 2018/10/28 22:18:53


 
   
Made in us
Roarin' Runtherd



New England

has it been confirmed that tankbustas only reroll 1s now against vehicles?
   
Made in us
Decrepit Dakkanaut





 lord_blackfang wrote:
 Daedalus81 wrote:
Deathskullz lends itself to MSU Trukk Boyz. Skip out on TBs and just have a pile of units tossing out rokkits.


150 odd pts for one re-rollable BS5+ rokkit sounds like a jolly good time for sure.


Well, if Trukks can still take them - 2 shots produces 2 damage on an Armiger, which is as good at 4 to 5 TBs. So, you have removed a large part of the need for TBs and you still have a solid transport and boyz to boot.




Automatically Appended Next Post:
Zachectomy wrote:
has it been confirmed that tankbustas only reroll 1s now against vehicles?


Not yet.

This message was edited 1 time. Last update was at 2018/10/28 22:24:39


 
   
Made in de
Dakka Veteran




tankbustaz can reroll all hits against vehicles
its even better, you could potentally reroll hits (the word 'failed' was deleted)

and trukks CANNOT take rockets anymore

on a sidenote koptaz lost their bigboom ability

This message was edited 1 time. Last update was at 2018/10/28 22:34:38


 
   
Made in us
Nasty Nob






RedNoak wrote:

on a sidenote koptaz lost their bigboom ability


to be fair, that ability was too strong for 0 cost and the koptas never saw use. Id much prefer a drop in cost paired with a loss of an ability that never got used anyway than par the course.

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in us
Decrepit Dakkanaut





RedNoak wrote:
tankbustaz can reroll all hits against vehicles
its even better, you could potentally reroll hits (the word 'failed' was deleted)

and trukks CANNOT take rockets anymore

on a sidenote koptaz lost their bigboom ability


Hmm, too bad. No model no rules strikes again.

Naked trukks it is, I think.

I imagine the TB rule will get FAQd.

This message was edited 1 time. Last update was at 2018/10/28 22:40:44


 
   
Made in us
Battlewagon Driver with Charged Engine




RedNoak wrote:
tankbustaz can reroll all hits against vehicles
its even better, you could potentally reroll hits (the word 'failed' was deleted)

and trukks CANNOT take rockets anymore

on a sidenote koptaz lost their bigboom ability

Oh nice regarding the tankbustas. Just rerolling 1's would've been a huge hit. Any idea if the gunwagon is BS4+ or BS5+? There seem to be some contradicting reports..


Automatically Appended Next Post:
 davou wrote:
RedNoak wrote:

on a sidenote koptaz lost their bigboom ability


to be fair, that ability was too strong for 0 cost and the koptas never saw use. Id much prefer a drop in cost paired with a loss of an ability that never got used anyway than par the course.

Well they were probably the reason koptas were so crazy expensive and as such not really 0 points to be fair. The point drop might be in large part because those are gone

This message was edited 1 time. Last update was at 2018/10/28 22:42:59


 
   
Made in gb
Battlefortress Driver with Krusha Wheel






So... can grots not get into vechiles anymore? In addition, if you bring a grot oiler does he have a grot keyword and also mean your bigmek can't go into the vechile because the grot isn't part of the same Kulture? Would be great if orks could just enter vechiles regardless of clans... then you could have evil sunz transportation with goff boyz.
   
Made in us
Dakka Veteran





It would be great if grots just got Kultur tags instead.

Sisters and Wolves 4000
~4000 points of Skaven
~2000 Kaptain Gitklaw's Grots
~2400 Kharadron Overlords
4x Imperial Knights
 
   
Made in us
Battlewagon Driver with Charged Engine





 lolman1c wrote:
So... can grots not get into vechiles anymore? In addition, if you bring a grot oiler does he have a grot keyword and also mean your bigmek can't go into the vechile because the grot isn't part of the same Kulture? Would be great if orks could just enter vechiles regardless of clans... then you could have evil sunz transportation with goff boyz.
I missed this...where did you see it? Grots have the <clan> keyword, but not Kultur. You need Kultur to get in a trukk?
   
Made in us
Roarin' Runtherd



New England

RedNoak wrote:
tankbustaz can reroll all hits against vehicles
its even better, you could potentally reroll hits (the word 'failed' was deleted)

and trukks CANNOT take rockets anymore

on a sidenote koptaz lost their bigboom ability


Ok. Did strikingscorpion just misspeak? I can't really see the text but he says to-hit rolls of 1
   
Made in us
Bonkers Buggy Driver with Rockets








Ok. Did strikingscorpion just misspeak? I can't really see the text but he says to-hit rolls of 1

It's very possible. We won't know until we see it in person. With all the rules we look at it's easy to mess up what we read sometimes.

"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"

geargutz interpretation of the 'umies "eggs in one basket" 
   
Made in au
Regular Dakkanaut




Has there been any leaks about special characters yet?

Is Snikrot still around?
   
Made in jp
Dakka Veteran




lost_lilliputian wrote:
Has there been any leaks about special characters yet?

Is Snikrot still around?


He is in the Blood Axes article, so yes Da Boss is still around, even have a new
ability...

https://www.warhammer-community.com/2018/10/27/27th-oct-clan-fokus-blood-axesgw-homepage-post-2/


Now why on earth does the gunwagon(z) thing is a freedbooter feature?!
   
Made in au
Regular Dakkanaut




^Thank you!
   
 
Forum Index » News & Rumors
Go to: