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Made in us
Regular Dakkanaut




My hopes are that where many factions ended up are a potential home, and can be expanded still. Perhaps when a different Grungi-based dwarf force comes out, the surviving dispossesed can be used as well. Perhaps wanderers will get put with the Kurnothi, and we will get a more Orion based army.

Nearly 3k+ points of Slaanesh (AoS)
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Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Carnith wrote:
Perhaps wanderers will get put with the Kurnothi, and we will get a more Orion based army.

This doesn't even work out well though.

The only Wanderers stuff tied to Kurnoth is the Wild Riders. The Sisters of the Thorn are more of a 'witch in the wilds' idea...and tied closer to Isha/Alarielle than Kurnoth.
Waywatchers were tied to Kurnoth, being huntsmen who purposely separated themselves from society and venerating the hunt.

And right now we know nothing about the Kurnothi. They might end up being a more Idoneth styled 'they're good-ish...but they eat people and aren't exactly friendly to outsiders' bit.
   
Made in us
Nihilistic Necron Lord






Who/what exactly is Kurnoth by the way?

 
   
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Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 AduroT wrote:
Who/what exactly is Kurnoth by the way?

So, Kurnoth was the Aelven hunter god. He didn't really make himself known to the High Elves or the Dark Elves(although in Elf fashion, the High Elves would pay tribute to him. "The Sundering" trilogy's second book, "Shadow King" went into detail about these various shrines built in the wilds by huntsmen and wanderers that would have salts, meat, cloaks, traps--things a hunter might need in a survival situation) but he did make himself very known to the Wood Elves.

To the point that his physical avatar was venerated by them as the Hunter King Orion. Orion was the name that they gave to the 'avatar' version of Kurnoth, which was an elf sacrificed after winter's end to bring Kurnoth back into the world to serve as their King in the Forest and as the Consort of Ariel, the living embodiment of Isha.

They made a conscious shift to referring to him as 'Kurnoth' in AoS(likely because Orion, the host to his spirit, was slain--the Cloak of Thorns, his Spear, and the Hawk's Talon bow were all recovered alongside the Hunting Horn--during the End Times)--but the story of him being Alarielle's Consort and the Wild Hunter remained.

Wild Riders were his priests and would 'hunt' the Aelf who would be host to his spirit during the Spring, Summer, and Fall. The steeds they ride now are his gift to them apparently--and were actually gifted to them during the Orion Trilogy(previously both in-game and lore they rode Elven steeds) at the behest of a spirit being in Athel Loren that Kurnoth slew.
Waywatchers tended to have a connection to him as they venerated him for the hunting aspect of things. They'd dedicated their kills to him and made a point of having a ritualized way that they would slay even outside interlopers in Athel Loren.
The everyday Wood Elf would pay homage to him in the same way most people might bless their meals at big holiday events.

TLDR:
Elf hunter god. More Wood Elf oriented than anything else. Also goes by Orion. He's Alarielle's boytoy.

This message was edited 1 time. Last update was at 2019/08/04 23:14:04


 
   
Made in gb
Master Engineer with a Brace of Pistols






I’ve suddenly had some ideas for the future of both the Wanderers and the Sylvaneth.
   
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Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

There’s a conversion of Orion floating around online where they used the Daemon Primarch Magnus to make him. It honestly looks REALLY good.

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


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Made in us
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Gathering the Informations.

 Future War Cultist wrote:
I’ve suddenly had some ideas for the future of both the Wanderers and the Sylvaneth.

I think that if we were going to see a future for Wanderers, they wouldn't be in the Free Cities book.

That said, there have been a lot of references to Kurnoth recently in the Sylvaneth lore. I have a feeling that we're going to see the Kurnothi as their own faction with a reborn Kurnoth.

This message was edited 1 time. Last update was at 2019/08/05 12:51:45


 
   
Made in us
Clousseau




Likely sharing the aesthetic of the new beast elf models that are coming out for underworlds.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 auticus wrote:
Likely sharing the aesthetic of the new beast elf models that are coming out for underworlds.

Considering the Underworld ones are literally called the Kurnothi, I figured that part would be obvious.
   
Made in gb
Decrepit Dakkanaut




UK

I think the big question is on if GW wants to make Underworld warbands main components of AoS armies.

With Warcry GW has clearly made the new warbands quite functional in a Slaves to Darkness army; whilst at present most of them are meh to ok we don't have the Slaves 2.0 rules nor do we know how the cultist keyword will function.
Otherwise the warbands function almost exactly like regular troops for the game.
Plus the fact that Warcry works with all the regular AoS armies as well (some pending rules release of course), and the fact GW refere to it as the "killteam of AoS" means that they intend to make those warbands into a springboard into core AoS armies.


Whilst Underworlds warbands, whilst not bad, are more complex and not built the same. They are closer to character packs and add some unique flavour, but are clearly designed to be more their own game or a side product rather than a continuation or expansion product.

As a result I'm still not totally convinced all the Underworlds Warbands will get their own armies; many might just slot into other forces without ever being fleshed out fully.

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 Kanluwen wrote:
 auticus wrote:
Likely sharing the aesthetic of the new beast elf models that are coming out for underworlds.

Considering the Underworld ones are literally called the Kurnothi, I figured that part would be obvious.


Some people are still holding out for pure elf models.


Automatically Appended Next Post:
I don't think underworlds warbands will get their own army. However the aesthetic I think is directly transferable.

And if the warcry model rules are any indication of slaves to darkness book, my soul will continue to weep. Those rules range from "C" in a couple places to mostly D and F. I'd almost never take most of those in a game of AOS unless they were free.

This message was edited 1 time. Last update was at 2019/08/05 13:13:32


 
   
Made in gb
Decrepit Dakkanaut




UK

 auticus wrote:
 Kanluwen wrote:
 auticus wrote:
Likely sharing the aesthetic of the new beast elf models that are coming out for underworlds.

Considering the Underworld ones are literally called the Kurnothi, I figured that part would be obvious.


Some people are still holding out for pure elf models.


Automatically Appended Next Post:
I don't think underworlds warbands will get their own army. However the aesthetic I think is directly transferable.

And if the warcry model rules are any indication of slaves to darkness book, my soul will continue to weep. Those rules range from "C" in a couple places to mostly D and F. I'd almost never take most of those in a game of AOS unless they were free.


I think it all depends on how they scale up. Don't forget allegiance abilities can make a big difference to how an army functions and the cultist word might tie into specific buffs or bonuses; it might even be GW reworking how they do "marks of chaos" by having a Slaves army able to be a "cult" to one of the four gods or just a general cult. Which also mechanically leaves them open to adding other chaos gods in the future or allowing minor gods a chance to get a foot in the door.

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 auticus wrote:
I don't think underworlds warbands will get their own army. However the aesthetic I think is directly transferable.


I don't know, auticus. If I was going to release an army called "The Kurnothi", I might consider using the Underworlds warband as a starting point, them being called "The Kurnothi" and all.

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Thats not what I meant. I'm pretty sure they'll be called "The Kurnothi".


Automatically Appended Next Post:
 Overread wrote:
 auticus wrote:
 Kanluwen wrote:
 auticus wrote:
Likely sharing the aesthetic of the new beast elf models that are coming out for underworlds.

Considering the Underworld ones are literally called the Kurnothi, I figured that part would be obvious.


Some people are still holding out for pure elf models.


Automatically Appended Next Post:
I don't think underworlds warbands will get their own army. However the aesthetic I think is directly transferable.

And if the warcry model rules are any indication of slaves to darkness book, my soul will continue to weep. Those rules range from "C" in a couple places to mostly D and F. I'd almost never take most of those in a game of AOS unless they were free.


I think it all depends on how they scale up. Don't forget allegiance abilities can make a big difference to how an army functions and the cultist word might tie into specific buffs or bonuses; it might even be GW reworking how they do "marks of chaos" by having a Slaves army able to be a "cult" to one of the four gods or just a general cult. Which also mechanically leaves them open to adding other chaos gods in the future or allowing minor gods a chance to get a foot in the door.


They'd have to have some serious allegiance buffs then. Because most of those warcry units have next to no save and do next to no damage in AOS. The iron golems could be useful at holding objectives because they have a 4+ save. But chaos warriors can do that better, though they cost a little more so its a tossup.

This message was edited 1 time. Last update was at 2019/08/05 13:37:33


 
   
Made in us
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Gathering the Informations.

 auticus wrote:
Thats not what I meant. I'm pretty sure they'll be called "The Kurnothi".

Yes, because that's what they flatout stated at GenCon the faction/race in Underworlds is called. The warband is "Skaeth's Wild Hunt".

Meanwhile, Skaeth’s Wild Hunt offers us new insights into the Mortal Realms with our first look at the Kurnothi – aelf-like creatures with a savage style of their own. Offering a fast and highly specialised group of fighters, they’re a deadly and flexible warband capable of cutting down enemies at any range.



Automatically Appended Next Post:
 auticus wrote:

And if the warcry model rules are any indication of slaves to darkness book, my soul will continue to weep. Those rules range from "C" in a couple places to mostly D and F. I'd almost never take most of those in a game of AOS unless they were free.

You're forgetting that right now the big issue is that it's combining things that would, in a full book release, likely be individual units/heroes into one entry with no variation for rules.

This message was edited 1 time. Last update was at 2019/08/05 13:39:18


 
   
Made in us
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Several of the StD warcry warscrolls seem pretty useful to me, and Iron Golems seem really dam good.

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I don't see how they would be rated as pretty useful.

Iron Golems were the only ones that I thought could remotely stand on a table without getting blasted away right off the bat and that was due to their save and their role would be to hold objectives.

I would rate that as fairly useful because there are other units in the StD range that do the same role, only a little better for more points.

The rest... 6+ save and 1 attack 4+/4+ no rend 1 damage is just par for the StD course of not being able to hurt anything, which is their biggest problem. They have no damage dealers. They all have rubber weapons. The fang models do a mortal on 6 to hit, which is moderately ok but low dice output means you''re not getting much out of that.

In comparison to the common min/max creations running amuk that is. In a game for funsies where you are playing something liike kharadron overlords or something they would probably make for a mildly fun game, but the StD faction overall needs a whole lot of work to bring them even up to "C" gloomspite gitz level.

This message was edited 2 times. Last update was at 2019/08/05 16:44:29


 
   
Made in gb
Decrepit Dakkanaut




UK

Which makes sense considering that they don't yet have a book and KO basically don't have a book (they got an early one which was mostly just warscroll cards in a book format)

The only issue that I can see is that Slaves still have 2 confirmed and 2 heavily rumoured battletomes to go before they get close to having theirs unless they are the army pitted against Ogres.

Seraphon and KO are also attractive armies to update as well. That said provided GW doesn't throw a curve ball of yet another new faction or redoes one of the existing 2.0 tomes then I can see Slaves appearing either before or after Christmas.

(That's Free Cities and Orruks followed by the rumoured Death Battletome and Ogres Battletome as suggested by them getting a new model likely released in a duel army box)



Then again GW has done two army books at once, they could do that a couple of times again and get AoS done this year. We can dream and hope!

This message was edited 1 time. Last update was at 2019/08/05 16:55:01


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Gathering the Informations.

Frankly, I'd rather see KO, Daughters, or Idoneth get an update before Seraphon.

KO, DOK, and Idoneth would be relatively quick updates. Endless Spells/Prayers for DOK and Idoneth--some kind of crazy Endrinology for the KO.

Seraphon need their theme, IMO, still solidified.
   
Made in us
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 auticus wrote:
I don't see how they would be rated as pretty useful.

Iron Golems were the only ones that I thought could remotely stand on a table without getting blasted away right off the bat and that was due to their save and their role would be to hold objectives.

I would rate that as fairly useful because there are other units in the StD range that do the same role, only a little better for more points.

The rest... 6+ save and 1 attack 4+/4+ no rend 1 damage is just par for the StD course of not being able to hurt anything, which is their biggest problem. They have no damage dealers. They all have rubber weapons. The fang models do a mortal on 6 to hit, which is moderately ok but low dice output means you''re not getting much out of that.

In comparison to the common min/max creations running amuk that is. In a game for funsies where you are playing something liike kharadron overlords or something they would probably make for a mildly fun game, but the StD faction overall needs a whole lot of work to bring them even up to "C" gloomspite gitz level.
If they are blasting your 70-point unit off the table that's a win. Some of them are bad, but not all of them. Cypher lords do a hit penalty, fang units can heal 2w/turn and do mortals, beasts are just fast, all of those are useful as support/objective snaggers. The units should be evaluated against other units without allegiance taken into account; just because an allegiance is bad does not mean the units within it are. That is the trap GW fell into with Skaven; the units themselves were actually good and simply lacked a set of allegiance abilities that properly supported them. They got that allegiance but the units were also buffed all over the place to make up for them being 'bad'.

Imagine the warcry units not in StD allegiance but as allies for mono-god forces; suddenly they seem a ton better.

This message was edited 1 time. Last update was at 2019/08/05 17:06:45


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Baltimore, Maryland

 auticus wrote:
I don't see how they would be rated as pretty useful.


Alot of the Warcry units have useful abilities that are outside of their damage/weapon profile. The Unmade are good to lock a unit down, The Untamed Beasts are crazy fast, Cypher Lords can dampen an enemies offensive output(slightly), Splintered Fang have decent tarpit potential with the regeneration coupled with Mortal Wounds, and the Iron Golems are the tankiest of the warbands.

This message was edited 1 time. Last update was at 2019/08/05 17:12:58


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Made in us
Clousseau




I can agree with all that. They can have useful abilities. And used as "allies". The problem is that the StD as I said above lack real tank units other than warriors of chaos and have practically zero damage dealing units.

So those useful abilities that the warcry units could bring to the table aren't as useful when there's nothing they can combo off of because the slaves army has no hammers.
   
Made in us
Humming Great Unclean One of Nurgle






Just use the Fatesworn Warband battalion; when those 5-attacks-each knights get rend -1 on everything suddenly they hit a lot harder!

StD fixed!

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Nihilistic Necron Lord






 timetowaste85 wrote:
There’s a conversion of Orion floating around online where they used the Daemon Primarch Magnus to make him. It honestly looks REALLY good.


A few of them actually, and they’re pretty good indeed. Counts-As Alarielle.

 
   
Made in ca
Perfect Shot Ultramarine Predator Pilot






Ossiarch Bonereapers! An entirely new sub-faction for Death, likely to fall under Legion's of Nagash collective and with it's own separate special rules if taken separately like the Legion of Sacrament and so on.

They look like they'll be heavily armored, elite, almost Stormcast-esque in their behavior even? Potentially with the usual hallmarks of death, the 6+ FNP, regenerating bodies and respawning.

The teased lore for them even looks like that rumor that floated around for a little while, that Nagash was creating his own Stormcast, the Deathcast, if you would. Constructs of bone and malice, inhabited by souls of mighty warriors and heroes.

The models teased thus far look good to me, but I bet they'll have a lot of the weird janky bits smoothed out by a non Heavy Metal paint job. Some armies just look weird in their studio style, like the 8th Ed Death Guard release for 40k looking cartoony and kind of lame.

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- 6800
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United States

 Thadin wrote:
Ossiarch Bonereapers! An entirely new sub-faction for Death, likely to fall under Legion's of Nagash collective and with it's own separate special rules if taken separately like the Legion of Sacrament and so on.

They look like they'll be heavily armored, elite, almost Stormcast-esque in their behavior even? Potentially with the usual hallmarks of death, the 6+ FNP, regenerating bodies and respawning.

The teased lore for them even looks like that rumor that floated around for a little while, that Nagash was creating his own Stormcast, the Deathcast, if you would. Constructs of bone and malice, inhabited by souls of mighty warriors and heroes.

The models teased thus far look good to me, but I bet they'll have a lot of the weird janky bits smoothed out by a non Heavy Metal paint job. Some armies just look weird in their studio style, like the 8th Ed Death Guard release for 40k looking cartoony and kind of lame.


Where can one go to read aggregated AoS lore on the web that is reliable?
   
Made in ca
Perfect Shot Ultramarine Predator Pilot






I wouldn't know specifically, since I haven't dug too deep beyond my own faction books, but this was the first link that came up when I gave a quick search.

https://ageofsigmar.fandom.com/wiki/Age_of_Sigmar_Wikia#

Edit: Scratch that, that website sucks. Little content, annoying to navigate.

Another option is the not-so-reliable 1d4chan lore pages. They're good at aggregating lore, but you have to pick out the truth from the gakposting and either endure or enjoy their particular style of humour.

This message was edited 2 times. Last update was at 2019/08/29 19:53:56


Skaven - 4500
OBR - 4250
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- 2750 
   
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I've learned to avoid 1d4chan as well. They're really bad about accepting memes as canon. Lexicanum is actually a solid source.

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 Togusa wrote:
 Thadin wrote:
Ossiarch Bonereapers! An entirely new sub-faction for Death, likely to fall under Legion's of Nagash collective and with it's own separate special rules if taken separately like the Legion of Sacrament and so on.

They look like they'll be heavily armored, elite, almost Stormcast-esque in their behavior even? Potentially with the usual hallmarks of death, the 6+ FNP, regenerating bodies and respawning.

The teased lore for them even looks like that rumor that floated around for a little while, that Nagash was creating his own Stormcast, the Deathcast, if you would. Constructs of bone and malice, inhabited by souls of mighty warriors and heroes.

The models teased thus far look good to me, but I bet they'll have a lot of the weird janky bits smoothed out by a non Heavy Metal paint job. Some armies just look weird in their studio style, like the 8th Ed Death Guard release for 40k looking cartoony and kind of lame.


Where can one go to read aggregated AoS lore on the web that is reliable?


We have/are spent/spending quite a lot of time putting up the AOS lore here:

https://whfb.lexicanum.com/wiki/Main_Page

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Ossiarch Bonereapers! An entirely new sub-faction for Death, likely to fall under Legion's of Nagash collective and with it's own separate special rules if taken separately like the Legion of Sacrament and so on.

Do we have any reason to believe that? I think they'll want to keep them separate if only to avoid possibility of turning LoN into just another GA: Death book.

This message was edited 1 time. Last update was at 2019/08/30 18:21:24


 
   
 
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