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The Triarch Stalker is my favorite vehicle model in the entire game... unfortunately it is Very Not Good.
On a similar but less extreme scale, lychguard have always taunted and tempted me. I love them and the concept of meleecrons in general, and they've often been close enough to viable to try out, but they've never been quite good enough to be really successful for one reason or another.
Fortunately, most of the things that I like are good or at least passable in some capacity.
The exceptions are probably the Exorcist and the Vindicator, but I don't make room for them in my lists and they will sit out until they receive buffs, because I also like Basilisks.
This message was edited 1 time. Last update was at 2018/09/18 06:53:40
Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades!
Men are basically smart or dumb and lazy or ambitious. The dumb and ambitious ones are dangerous and I get rid of them. The dumb and lazy ones I give mundane duties. The smart ambitious ones I put on my staff. The smart and lazy ones I make my commanders.
Attributed to Field Marshal Erwin Rommel.
:dark angels: Far too many
I’m really enjoying this. The enthusiasm for the much-maligned Tactical Squad in particular, but this whole thread in general – it’s really cool to see some positivity on this board for a change, based on just downright thinking stuff *seems neat*, rather than any hardcore game-functionality concerns.
I love the admech Ruststalkers and Kataphron Breachers models. Sadly they do not cut it most of the time in game as the Ruststalkers tend to die by even the lightest guns and Kataphron Breachers getting killed off before being able to destroy anything.
I do however get to use the Kataphron Destroyers from time to time and they serve me very well. But I would not call them bad, just overshadowed in general by other options in the codex.
Arlen wrote: I love the admech Ruststalkers and Kataphron Breachers models. Sadly they do not cut it most of the time in game as the Ruststalkers tend to die by even the lightest guns and Kataphron Breachers getting killed off before being able to destroy anything.
I do however get to use the Kataphron Destroyers from time to time and they serve me very well. But I would not call them bad, just overshadowed in general by other options in the codex.
You might want to give Kill Team a look, Ruststalkers are a much more interesting and viable unit in that format.
MY madusa. before back in 3rd edition. had to model the gun for it, but when I first used it, it blew up a landraider, hten on the next turn it killed all the terminators came out. That only that comes close to the love I have for it in the Thunder shield tank.
The exceptions are probably the Exorcist and the Vindicator, but I don't make room for them in my lists and they will sit out until they receive buffs, because I also like Basilisks.
My current plan is to have three Vindicators in my Crimson Fists army.
I haven't played nearly enough 8th edition to have my own informed opinion about how a lot of 'bad' (or even 'good') units function, but I have been adamantly avoiding taking Cultists (or even Poxwalkers) for my Death Guard--at least 3 squads of 5 Plague marines for me!
I've also recently been trying to find a good role for 5 Blightlords to fill--and after seeing the BAO results I've since jumped to an 'I am now putting 10 Blightlords in every list' phase, even though I know that with pure DG I don't actually have the renegade knights that were involved in those wins. I just really like the thought of an actual, honest-to-G-d, full terminator squad dropping in and not immediately dying. Hopefully the 3 crawlers and 2 (going on 3) Bloat Drones are compelling enough targets once I move up to 2k points.
Edit:
Oh, and with my Deathwatch I've been trying to avoid souping with my Guardsmen--not even because I dislike allying with guard, but because I don't really like how the drab green uniforms and tanks of my guard look next to my white-armoured kill teams. Maybe if I'd stuck with the normal black scheme it'd look better. So this means I've just been using normal, non-FW Dreadnoughts as my long ranged anti-tank. I'd probably be better served by souping in heavy equipment (and my CP) with the ground pounders, though.
This message was edited 3 times. Last update was at 2018/09/18 10:05:11
Likan Wolfsheim wrote: I haven't played nearly enough 8th edition to have my own informed opinion about how a lot of 'bad' (or even 'good') units function, but I have been adamantly avoiding taking Cultists (or even Poxwalkers) for my Death Guard--at least 3 squads of 5 Plague marines for me!
I've also recently been trying to find a good role for 5 Blightlords to fill--and after seeing the BAO results I've since jumped to an 'I am now putting 10 Blightlords in every list' phase, even though I know that with pure DG I don't actually have the renegade knights that were involved in those wins. I just really like the thought of an actual, honest-to-G-d, full terminator squad dropping in and not immediately dying. Hopefully the 3 crawlers and 2 (going on 3) Bloat Drones are compelling enough targets once I move up to 2k points.
Edit:
Oh, and with my Deathwatch I've been trying to avoid souping with my Guardsmen--not even because I dislike allying with guard, but because I don't really like how the drab green uniforms and tanks of my guard look next to my white-armoured kill teams. Maybe if I'd stuck with the normal black scheme it'd look better. So this means I've just been using normal, non-FW Dreadnoughts as my long ranged anti-tank. I'd probably be better served by souping in heavy equipment (and my CP) with the ground pounders, though.
I've hated poxwalkers since I first played with them when I came back to the game. They're just so boring.
I’m really enjoying this. The enthusiasm for the much-maligned Tactical Squad in particular, but this whole thread in general – it’s really cool to see some positivity on this board for a change, based on just downright thinking stuff *seems neat*, rather than any hardcore game-functionality concerns.
I agree it's nice to see so many people speaking up and having a unit they take not ebcause "the meta says" but because "it's fun and they like it"
Opinions are not facts please don't confuse the two
My Guard army is made up of 2nd edition metal Cadians, Praetorians and Catachans. That means all my infantgry squads have a heavy weapon team and a special weapon; including such stellar combinations as heavy bolter and flamer, or missile launcher and meltagun. Those were just point sinks for five editions.
Bach wrote: For me, it's the Maulerfiend. Never has such a cool model been so worthless on the tabletop.
Im interested as to why you say this. Not only have I never heard a complaint about it before but I use two as well. Sure they are not the hardiest unit around but for the price you get a good deal. However perhaps in your meta this is different, elaborate if you would, im honestly curious.
They almost never get to do anything in 8E. It's relatively easy to knock down a profile to where it moves like molasses, can be avoid completely by faster armies, and needs a stragem for any reliability in CC, all for the low, low price of 172 pts.
It's barely playable. If rules remain unchanged, it needs like a 30-50 point reduction, similar to what was done with the Defiler. If not, they need to give it better rules to actually do what it's designed to do because right now, there are easily better choices to fill that role if you play any flavor of CSM.
Consider the new Armiger running at around 170 points with the sword and melta and it fills the same basic role. Same wounds, save, # of attacks, and Cc damage, but a lot faster, better weapon skill, and a decent ranged melta gun. The armiger is definitely an example of power creep but it gives little incentive to take a Maulerfiend aside from looks.
Tbh, daemon engines are in a bit of a bad spot. The 5++ and the wound regen hasn't felt to be worth the trade-off with Ws/Bs this edition.
This message was edited 2 times. Last update was at 2018/09/18 14:42:15
I’m really enjoying this. The enthusiasm for the much-maligned Tactical Squad in particular, but this whole thread in general – it’s really cool to see some positivity on this board for a change, based on just downright thinking stuff *seems neat*, rather than any hardcore game-functionality concerns.
People say they're sooo bad, and well... they are, but... They're still awesome as hell. And really, if you just lower your expectations, Tactical Squads are quite good. They're hard as nails and relatively cheap and you don't mind when they die.
Every time I see a 'marine fix' thread I wanna burst in and say stuff like this, but I usually don't because Marine fixers are totally insaaaaaaane.
Incubi
Wraithblades
Wraith Lords
Wraith Knights
Terminators
Actual Tactical Marines
Assault Marines
Crusader Marines
Black Templars in general
Grey Knights (everything)
Chaplains
Land Raiders
You name it, if it does close combat then I probably like it and it probably sucks so bad that you will lose games just thinking about taking them.
So basically, pretty much what I play, lol.
First army back to 40K was Iyanden spirit host, but I refuse to accept they suck.
A wraithlord with sword is only 113pts, if you can get him to hit something....that's 4 lascannon hits at -4AP (8 if you go all psytronome on him). I'm going to find a way to get 2 in my army (T8 10 wounds has some resiliency) if I can just throw in some other units that are more scary.
Also run wraithblades with axes. I find them very resilient when you cast Protect/Fortune on them. Like the wraithlords...they are slow however.
I love my Tactical Squads... I've painted up 50 Tacticals this year and love them despite their "sub-optimal" abilities on the field... They're fine. They're iconic.
I'm working on a Drop Pod list... Love the Concept, desperately trying to justify their cost... Combining Drop Pods with Tactical Marines is my plan for my next game... It makes me feel okay about bringing Guilliman and my Leviathan...
GamerGuy
-might just find someone to play 7th with me, lmao-
This message was edited 1 time. Last update was at 2018/09/18 14:39:30
Anything marine (or Primaris) - including Grey Knights.
On the Maulerfiend, with the ability of weapons to do multiple points of damage, it really seems that any sort of monster/vehicle Regeneration should return at least D3 wounds, instead of 1.
Vitali Advenil wrote: Deff Dreads. Expensive in points, terrible shooting, slow, and underwhelming in damage for what you pay, they're one of the worst walkers out there. But dammit, they're one of my favorite looking models in the entire game so it's not gonna stop me from fielding three of them.
You took my choice so I'm going to go with Nobz. Great model and decent damage if they can get there in one piece but they are just too expensive for what you get currently.
So far there weren't many bad units in 8th for me.
Well, the Helbrute is not very durable compared to my other DG stuff, but it's one of the best sources of heavy weapons and hits very hard in melee, too.
Rhinos are okay, they're simply not that needed anymore as everything is faster in 8th edition and it's no problem to foot slog.
Other than those, I used CSM (the unit) and Raptors which are said to be bad but they did well. Just like Bikers, who bring nice firepower to the table.
So in short, there are no really bad units in 8th for me. I might even try Mutilators at some point.
This message was edited 1 time. Last update was at 2018/09/18 15:26:00
I like my 2 jump units.
Vanguard Vets with JP and LC led by a Jump Chappy with Plas pistol.
And Assault Marines with Chainswords/bolt pistols, with 2 plas pistols (1 on sgt) led by a LT with CS and Plas Pistol.
Of all the races of the universe the Squats have the longest memories and the shortest tempers. They are uncouth, unpredictably violent, and frequently drunk. Overall, I'm glad they're on our side!
Office of Naval Intelligence Research discovers 3 out of 4 sailors make up 75% of U.S. Navy.
"Madness is like gravity... All you need is a little push."
grouchoben wrote: Terminators. I refuse to give up! The best I've come up with is 5 DW termis with power axes and SIA Combibolters. They do ... something.
The best loyalist terminators I have found, are Deathwing Knights (A beast in meele but very expensive and bad delivery options), and Cathapractii terminators with 1 Lighting claw+Assault Bolter.
I like SOT
If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder
GK Purifiers.
28pts for a Tactical Marine with a force sword, storm bolter, and 3" smite.
I think their 5th Ed incarnation was cool, fluffy, and reasonable. Currently it's like "Want to pay more for regular Grey Knights with no deep strike and a worse smite in elites? Purifiers may be the right unit for you!"
Still use them though, just cuz they're cool.
This message was edited 1 time. Last update was at 2018/09/18 17:03:16