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Made in us
Regular Dakkanaut





Yeah the fly assault nerf was the most harmful and dumbest way of addressing what they were trying to fix. Especially with them not backing down on the horrific "can't assault the marine on the barrel because he has a wide stance on his base, no wobbly model syndrome" position they took earlier this year.

   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 Red Corsair wrote:
In classic fashion, rather then simply adjust the cost of blood angel captains, they decide to use a broad stroke and hit everything with similar movement. When they first started FAQ'ing things this edition I gave them some wiggle room for making that error, but at this point it is pretty embarrassing for them. If you don't like the way a unit you create is being exploited then target that unit, what was the point in everything having unique bespoke rules all on their own sheet if your still patching the problems with a shotgun approach?
the problem is with ONE specific build of the Blood Angels Captain. A price change nerfs the other, completely non-problematic builds of the Blood Angels Captain.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Haemonculi Flesh Apprentice






 casvalremdeikun wrote:
 Red Corsair wrote:
In classic fashion, rather then simply adjust the cost of blood angel captains, they decide to use a broad stroke and hit everything with similar movement. When they first started FAQ'ing things this edition I gave them some wiggle room for making that error, but at this point it is pretty embarrassing for them. If you don't like the way a unit you create is being exploited then target that unit, what was the point in everything having unique bespoke rules all on their own sheet if your still patching the problems with a shotgun approach?
the problem is with ONE specific build of the Blood Angels Captain. A price change nerfs the other, completely non-problematic builds of the Blood Angels Captain.


Right because theres really any of those around lol.

   
Made in au
Furious Raptor




Sydney, Australia

 Red Corsair wrote:
 casvalremdeikun wrote:
the problem is with ONE specific build of the Blood Angels Captain. A price change nerfs the other, completely non-problematic builds of the Blood Angels Captain.


Right because theres really any of those around lol.


Perhaps if they fixed the problem at the source, then you WOULD see other captains around? I'm not sure if the issue could be put down to the stratagem, the wargear or what, but changing the way all FLY units work to get at one specifically unbalanced variety of a BA captain does seem to be a bit of an overstep?
   
Made in us
Haemonculi Flesh Apprentice






Right, that's literally what I said and he decided to get hung up on semantics.

For the record I could care less how they balance each problem. Points, nerf the relics etc.

   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Red Corsair wrote:
In classic fashion, rather then simply adjust the cost of blood angel captains, they decide to use a broad stroke and hit everything with similar movement. When they first started FAQ'ing things this edition I gave them some wiggle room for making that error, but at this point it is pretty embarrassing for them. If you don't like the way a unit you create is being exploited then target that unit, what was the point in everything having unique bespoke rules all on their own sheet if your still patching the problems with a shotgun approach?
GW has bespoke rules, but they're still using the same old pendulum for balance changes.

They need bespoke pendulums.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in fi
Locked in the Tower of Amareo





 casvalremdeikun wrote:
 Red Corsair wrote:
In classic fashion, rather then simply adjust the cost of blood angel captains, they decide to use a broad stroke and hit everything with similar movement. When they first started FAQ'ing things this edition I gave them some wiggle room for making that error, but at this point it is pretty embarrassing for them. If you don't like the way a unit you create is being exploited then target that unit, what was the point in everything having unique bespoke rules all on their own sheet if your still patching the problems with a shotgun approach?
the problem is with ONE specific build of the Blood Angels Captain. A price change nerfs the other, completely non-problematic builds of the Blood Angels Captain.


If the fly of that captain is problem howabout up the price of the jump pack and thunder hammer of that captain?

This message was edited 1 time. Last update was at 2018/09/30 04:59:15


2024 painted/bought: 109/109 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

tneva82 wrote:
 casvalremdeikun wrote:
 Red Corsair wrote:
In classic fashion, rather then simply adjust the cost of blood angel captains, they decide to use a broad stroke and hit everything with similar movement. When they first started FAQ'ing things this edition I gave them some wiggle room for making that error, but at this point it is pretty embarrassing for them. If you don't like the way a unit you create is being exploited then target that unit, what was the point in everything having unique bespoke rules all on their own sheet if your still patching the problems with a shotgun approach?
the problem is with ONE specific build of the Blood Angels Captain. A price change nerfs the other, completely non-problematic builds of the Blood Angels Captain.


If the fly of that captain is problem howabout up the price of the jump pack and thunder hammer of that captain?
Here is something better. Give Relics prices again. They should never have been free in the first place. It clearly hasn't worked well since all relics are not created equal.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in fi
Locked in the Tower of Amareo





 casvalremdeikun wrote:
tneva82 wrote:
 casvalremdeikun wrote:
 Red Corsair wrote:
In classic fashion, rather then simply adjust the cost of blood angel captains, they decide to use a broad stroke and hit everything with similar movement. When they first started FAQ'ing things this edition I gave them some wiggle room for making that error, but at this point it is pretty embarrassing for them. If you don't like the way a unit you create is being exploited then target that unit, what was the point in everything having unique bespoke rules all on their own sheet if your still patching the problems with a shotgun approach?
the problem is with ONE specific build of the Blood Angels Captain. A price change nerfs the other, completely non-problematic builds of the Blood Angels Captain.


If the fly of that captain is problem howabout up the price of the jump pack and thunder hammer of that captain?
Here is something better. Give Relics prices again. They should never have been free in the first place. It clearly hasn't worked well since all relics are not created equal.


That too though I'm not sure how big part of slamquinus is really relics and how much of it is fly, 3++, thunderhammer and strategems allowing DS(and even T1 if so want)+charge 3d6" past screens.

But yeah relics and warlord traits should have cost points. Ditto for chapter traits etc as they aren't equal to each other anyway and top of that don't affect each units equally but ah well. All of those aren't changing any time soon.

2024 painted/bought: 109/109 
   
Made in gb
Regular Dakkanaut



Cymru

 ProtoClone wrote:
What's everyone's take on the changes to flipbelt?


Personally I would have left them in the special category like Reivers and GK Interceptors as still getting all the goodness. The designers thought otherwise, to the extent that Reivers and GK needed the help more than almost anything in the game they were correct but I do not think harlequins really needed to take the hit.
   
Made in us
Oozing Plague Marine Terminator





Oh boy. Some of those FB comments... They nerfed my Broken combo! Waaah!!

I had to stop reading. I'm dizzy from all the eye rolls.

Havs no fear, ladies and gentlemen, the Warhammer (player) Community is working diligently on the new Fall broken meta changer, ready to ruin your table top games, internationally, for half a year at a time.
   
Made in gb
Longtime Dakkanaut





 Kanluwen wrote:
 cuda1179 wrote:
All right, did Ogryn really need a nerf? Now they need a points slashing.

My understanding is that it's not really a nerf but it nerfs something that soup was doing?

Slabshields grant +2 to your save rolls. People were using ways to grant Ogryn Bodyguards and Bullgryn Invulnerable Saves(I think one of the Knights has a stratagem for that?) and then stacking it with "Take Cover!", the Psyker power in the Guard book, and Slabshields' text...at least that's the impression I've been given.


Wasn't a soup thing, it was a Ogryn bodyguard with a slabshield and the Deathmask of Ollanius to get a 4+ inv save, with +2 to the role (plus regain a wound each turn).
In at least one of the games they showed from Nova had an invulnerable Ogryn bodyguard running around on his own as a tarpit unit.

Not a massive nerf at all, just that combo on the bodyguard and the ogryns just so the rule is consistent across the two units.

This message was edited 1 time. Last update was at 2018/09/30 14:43:14


 
   
Made in fi
Locked in the Tower of Amareo





 Nightlord1987 wrote:
Oh boy. Some of those FB comments... They nerfed my Broken combo! Waaah!!

I had to stop reading. I'm dizzy from all the eye rolls.

Havs no fear, ladies and gentlemen, the Warhammer (player) Community is working diligently on the new Fall broken meta changer, ready to ruin your table top games, internationally, for half a year at a time.


Don't blame players for breaking the game balance. Fault lies 100% on GW fair and square. GW holds 100% responsibility, players 0%.

2024 painted/bought: 109/109 
   
Made in gb
Longtime Dakkanaut




tneva82 wrote:
 Nightlord1987 wrote:
Oh boy. Some of those FB comments... They nerfed my Broken combo! Waaah!!

I had to stop reading. I'm dizzy from all the eye rolls.

Havs no fear, ladies and gentlemen, the Warhammer (player) Community is working diligently on the new Fall broken meta changer, ready to ruin your table top games, internationally, for half a year at a time.


Don't blame players for breaking the game balance. Fault lies 100% on GW fair and square. GW holds 100% responsibility, players 0%.


If a game mostly runs fine, then the people breaking it are at fault. Not saying that 8th is great, but it does hold better in decent metas than in horrible ones.
   
Made in fi
Locked in the Tower of Amareo





It's fault of GW for breaking it with their bad rules and worse playtesting.

GW is the one creating rules. THEY are fault regardless of how much white knights might try to excuse them.

2024 painted/bought: 109/109 
   
Made in us
Longtime Dakkanaut





GW's official stance on game balance is:

"Our game has a large social contract attached to it. When you go into a game, you talk with your opponent about the kind of game you want to play. If you can't agree on the kind of game you want to play, then don't play with that person."

Taking this into account, GW is under no obligation to create a balanced game. Their motivation is to create a game that also happens to sell models. It's 100% the fault of the players to expect a perfectly balanced game from a company that's making a game to sell models.

If you don't agree with that, that's fine. Just keep in mind that you're 100% in control of the games you play. You don't have to play against that WAAC gamer that keeps frequenting your store to test out his Eldar soup lists. You might have more fun playing the other guy that just wants to make his Iron Hands army work in a casual setting.

If you go to a tournament, it's 100% on you to bring the most cheesy, broken, spammy garbage you can put together and play, and if you don't like those sorts of games, why are you playing them?
   
Made in us
Terminator with Assault Cannon






OKC, Oklahoma

Seems like some people just want to whine about how their army got nerfed.
Big Deal.

In video games, MMOs and such, when players find an exploit, they use it. Until the Devs fix it.
That's basically what GW did here with the Fly rule. They fixed an exploit.
"Boohoo, now my army is trash"
Heard it last FAQ.
How about "Adapt and overcome"?
Nope.....
"Just gonna wait til someone else puts up the next Weblist that I'm gonna copy."

Of all the races of the universe the Squats have the longest memories and the shortest tempers. They are uncouth, unpredictably violent, and frequently drunk. Overall, I'm glad they're on our side!

Office of Naval Intelligence Research discovers 3 out of 4 sailors make up 75% of U.S. Navy.
"Madness is like gravity... All you need is a little push."

:Nilla Marines: 2500
:Marine "Scouts": 2500 (Systemically Quarantined, Unsupported, Abhuman, Truncated Soldiers)

"On one side of me stand my Homeworld, Stronghold and Brotherhood; On the other, my ancestors. I cannot behave otherwise than honorably."
 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

WE WANT BALANCE!”

<GW does some balancing>

“NO NOT LIKE THAT! Balance the other armies not mine!”



Love it.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in us
Winged Kroot Vulture






From my understanding, when concerned with Flip Belts, it took away some of the appeal of Harlequins, their mobility. As someone who wants to play them, that was a selling point on getting them. So yeah, I am a little bummed at the nerf we received. Good thing I only really invested in them as a Kill Team.

I'm back! 
   
Made in ca
Fresh-Faced New User





 helgrenze wrote:
Seems like some people just want to whine about how their army got nerfed.
Big Deal.

In video games, MMOs and such, when players find an exploit, they use it. Until the Devs fix it.
That's basically what GW did here with the Fly rule. They fixed an exploit.
"Boohoo, now my army is trash"
Heard it last FAQ.
How about "Adapt and overcome"?
Nope.....
"Just gonna wait til someone else puts up the next Weblist that I'm gonna copy."


How on Earth was charging over screens an exploit?

Why should a few guardmen on the ground stop a daemon prince flying over their heads?
   
Made in us
Terminator with Assault Cannon






OKC, Oklahoma

 OnWingsOfFire wrote:
 helgrenze wrote:
Seems like some people just want to whine about how their army got nerfed.
Big Deal.

In video games, MMOs and such, when players find an exploit, they use it. Until the Devs fix it.
That's basically what GW did here with the Fly rule. They fixed an exploit.
"Boohoo, now my army is trash"
Heard it last FAQ.
How about "Adapt and overcome"?
Nope.....
"Just gonna wait til someone else puts up the next Weblist that I'm gonna copy."


How on Earth was charging over screens an exploit?

Why should a few guardmen on the ground stop a daemon prince flying over their heads?


Hmm, Can the jumped over unit fire Overwatch? Since THEY are not being charged, the BRB says no.
It's an exploit. The Jumping unit avoids what could be a catastrophic encounter to gain an advantage. It's an exploit due to there being an unclear rule concerning the Fly mechanic. That's what they did, clarified the Fly rule, eliminating the exploit.


Of all the races of the universe the Squats have the longest memories and the shortest tempers. They are uncouth, unpredictably violent, and frequently drunk. Overall, I'm glad they're on our side!

Office of Naval Intelligence Research discovers 3 out of 4 sailors make up 75% of U.S. Navy.
"Madness is like gravity... All you need is a little push."

:Nilla Marines: 2500
:Marine "Scouts": 2500 (Systemically Quarantined, Unsupported, Abhuman, Truncated Soldiers)

"On one side of me stand my Homeworld, Stronghold and Brotherhood; On the other, my ancestors. I cannot behave otherwise than honorably."
 
   
Made in ca
Fresh-Faced New User





 helgrenze wrote:
 OnWingsOfFire wrote:
 helgrenze wrote:
Seems like some people just want to whine about how their army got nerfed.
Big Deal.

In video games, MMOs and such, when players find an exploit, they use it. Until the Devs fix it.
That's basically what GW did here with the Fly rule. They fixed an exploit.
"Boohoo, now my army is trash"
Heard it last FAQ.
How about "Adapt and overcome"?
Nope.....
"Just gonna wait til someone else puts up the next Weblist that I'm gonna copy."


How on Earth was charging over screens an exploit?

Why should a few guardmen on the ground stop a daemon prince flying over their heads?


Hmm, Can the jumped over unit fire Overwatch? Since THEY are not being charged, the BRB says no.
It's an exploit. The Jumping unit avoids what could be a catastrophic encounter to gain an advantage. It's an exploit due to there being an unclear rule concerning the Fly mechanic. That's what they did, clarified the Fly rule, eliminating the exploit.



Just because you say 'since I can't fire overwatch it's an exploit' doesn't make it so. There was no exploit, the unit being jumped is not being charged and has no reason to think that it could fire overwatch.

You're just happy you got a buff.

This message was edited 1 time. Last update was at 2018/09/30 22:41:50


 
   
Made in us
Terminator with Assault Cannon






OKC, Oklahoma

 OnWingsOfFire wrote:
You're just happy you got a buff.



What Buff? I run 2 units with Fly, an Assault Squad with a LT, and a Vanguard Vet Squad with a Chaplain. I have never used the "Jump over units on a charge" exploit because I never needed to.

You are just annoyed that you can't do that anymore because they clarified the Fly rule.
Would you rather they changed the Overwatch Rule to allow the overflown unit to shoot?

Of all the races of the universe the Squats have the longest memories and the shortest tempers. They are uncouth, unpredictably violent, and frequently drunk. Overall, I'm glad they're on our side!

Office of Naval Intelligence Research discovers 3 out of 4 sailors make up 75% of U.S. Navy.
"Madness is like gravity... All you need is a little push."

:Nilla Marines: 2500
:Marine "Scouts": 2500 (Systemically Quarantined, Unsupported, Abhuman, Truncated Soldiers)

"On one side of me stand my Homeworld, Stronghold and Brotherhood; On the other, my ancestors. I cannot behave otherwise than honorably."
 
   
Made in us
Pious Palatine




 helgrenze wrote:
 OnWingsOfFire wrote:
You're just happy you got a buff.



What Buff? I run 2 units with Fly, an Assault Squad with a LT, and a Vanguard Vet Squad with a Chaplain. I have never used the "Jump over units on a charge" exploit because I never needed to.

You are just annoyed that you can't do that anymore because they clarified the Fly rule.
Would you rather they changed the Overwatch Rule to allow the overflown unit to shoot?


I'm gonna go ahead and stop you right there. 'Exploit' doesn't mean 'rule I don't like'. Charging over top of things in the charge phase was a feature, not a bug. It was the 0" charges that were the problem. GW's typical 'We need to change the bathwater, so screw the baby' style of rules writing is why suddenly daemonprinces forget they have wings for 2 full phases of the game now.


 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





I just want to say....do we really want to just see big guns/knights surrounded by circles of cheap troops? Is that what this game is? Because it looks and plays terrible if so. Allowing units to fly over screens is not a gimmick, it was part of the rules. The battlefield is very dynamic, it should be, you have jet fighters, guys with jump packs, flying bikes, monsters with wings, and dancing acrobats.. You should set up units to countercharge, or put bigger gaps in screens etc. Why is it OK to nerf a rule just so you can sit there and point and click shoot with no repercussions? Dull and boring.
My biggest pet peeve with 8th is the need to screen. It just looks terrible on the tabletop and sucks for armies that don't have cheap throw away troops. At least by removing Turn 1 deepstrike it is mitigated for alpha strikes, but with the nerf to fly, screens will be back in spades as it now has become cake to let the guns sit and shoot without any counter threat.
   
Made in us
Devestating Grey Knight Dreadknight




 bullyboy wrote:
At least by removing Turn 1 deepstrike it is mitigated for alpha strikes, but with the nerf to fly, screens will be back in spades as it now has become cake to let the guns sit and shoot without any counter threat.
All according to Reece's plan...

Hope is the first step on the road to disappointment. 
   
Made in gb
Dispassionate Imperial Judge






HATE Club, East London

 bullyboy wrote:
Allowing units to fly over screens is not a gimmick, it was part of the rules.


Or it's an oversight they just corrected.

You don't know the intent of the rules writers.

   
 
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