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![[Post New]](/s/i/i.gif) 2018/09/29 04:33:00
Subject: New Tactical reserves rule and units that set up before the first round.
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Sneaky Lictor
oromocto
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So the new Faq says that no unit may DS from reserve after deployment before round 2.
So how does this effect units that deploy before the first round but after deployment such as Sporocytes for Tyranids?
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This message was edited 1 time. Last update was at 2018/09/29 04:33:11
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![[Post New]](/s/i/i.gif) 2018/09/29 05:20:10
Subject: New Tactical reserves rule and units that set up before the first round.
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Captain of the Forlorn Hope
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Do Sporocytes for Tyranids DS from reserve? if so they can not do so before round 2...
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
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![[Post New]](/s/i/i.gif) 2018/09/29 07:04:26
Subject: New Tactical reserves rule and units that set up before the first round.
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Sinewy Scourge
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And you can't set them up after the first battle round, because they have no permission to do so. So they die at the start of round 4. Essentially they lost the bombardment organism rule.
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![[Post New]](/s/i/i.gif) 2018/09/29 07:33:33
Subject: New Tactical reserves rule and units that set up before the first round.
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Grim Dark Angels Interrogator-Chaplain
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Sporocysts don’t deploy via reinforcements, so are fine. Their ability is akin to Ratlings or Eldar Rangers.
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2018/09/29 07:58:55
Subject: New Tactical reserves rule and units that set up before the first round.
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Horrific Hive Tyrant
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JohnnyHell wrote:Sporocysts don’t deploy via reinforcements, so are fine. Their ability is akin to Ratlings or Eldar Rangers.
Actually I think they do:
During deployment, you can set up a Sporocyst in its hive ship instead of placing it on the battlefield. If you do so, at the beginning of the first battle round but before the first turn begins, the hive ship can launch the Sporocyst - set it up anywhere on the battlefield that is more than 9" away from any enemy models.
They aren't placed on the battlefield during deployment, so they are subject to the Tactical Reserves rule.
Yeah, pretty sure this is broken!
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![[Post New]](/s/i/i.gif) 2018/09/29 10:56:34
Subject: New Tactical reserves rule and units that set up before the first round.
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Sinewy Scourge
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JohnnyHell wrote:Sporocysts don’t deploy via reinforcements, so are fine. Their ability is akin to Ratlings or Eldar Rangers.
Eldar rangers wouldn't work either under the current timing. This is why they were errated to work differently (and be a lot worse).
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![[Post New]](/s/i/i.gif) 2018/09/29 10:59:44
Subject: New Tactical reserves rule and units that set up before the first round.
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Horrific Hive Tyrant
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Drager wrote: JohnnyHell wrote:Sporocysts don’t deploy via reinforcements, so are fine. Their ability is akin to Ratlings or Eldar Rangers.
Eldar rangers wouldn't work either under the current timing. This is why they were errated to work differently (and be a lot worse).
Expect a 'clarification' on Facebook soon saying it doesn't apply to Sporocysts, then pages of arguing with BCB about whether it's legitimate
(Not a dig at you, more at GW!)
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This message was edited 1 time. Last update was at 2018/09/29 11:00:58
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![[Post New]](/s/i/i.gif) 2018/09/29 11:38:50
Subject: New Tactical reserves rule and units that set up before the first round.
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Norn Queen
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Stux wrote:Drager wrote: JohnnyHell wrote:Sporocysts don’t deploy via reinforcements, so are fine. Their ability is akin to Ratlings or Eldar Rangers.
Eldar rangers wouldn't work either under the current timing. This is why they were errated to work differently (and be a lot worse).
Expect a 'clarification' on Facebook soon saying it doesn't apply to Sporocysts, then pages of arguing with BCB about whether it's legitimate
(Not a dig at you, more at GW!)
Sadly I expect as much. Given it's a "beta" rule, hopefully they will change it in 6 months. Also 6 months between fixes is too long IMHO, they need to shorten it to monthly for rules fixes as opposed to balance changes.
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![[Post New]](/s/i/i.gif) 2018/09/29 11:54:15
Subject: New Tactical reserves rule and units that set up before the first round.
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Horrific Hive Tyrant
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At least it's a unit that basically no one uses! *Silver lining*
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![[Post New]](/s/i/i.gif) 2018/09/29 18:33:14
Subject: New Tactical reserves rule and units that set up before the first round.
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Sneaky Lictor
oromocto
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I use them... and many people like them. They are not top tyre but can be very effective. I'm gonna use them as per old rules since the new makes them literally undeployable.
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![[Post New]](/s/i/i.gif) 2018/09/29 18:43:19
Subject: New Tactical reserves rule and units that set up before the first round.
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Horrific Hive Tyrant
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Timeshadow wrote:I use them... and many people like them. They are not top tyre but can be very effective. I'm gonna use them as per old rules since the new makes them literally undeployable.
I was being facetious. Of course it's not ok for a unit to be unplayable broken regardless of how popular they are.
I think that's the best temporary solution. Just need to make sure your opponent is ok with it each time, which is a pain!
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![[Post New]](/s/i/i.gif) 2018/10/01 06:26:04
Subject: New Tactical reserves rule and units that set up before the first round.
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Stalwart Tribune
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How drop pods works now?
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If you wish to grow wise, learn why brothers betray brothers. |
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![[Post New]](/s/i/i.gif) 2018/10/01 06:28:34
Subject: Re:New Tactical reserves rule and units that set up before the first round.
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Nihilistic Necron Lord
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They arrive on turn 2.
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![[Post New]](/s/i/i.gif) 2018/10/01 08:16:31
Subject: New Tactical reserves rule and units that set up before the first round.
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Horrific Hive Tyrant
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Yes drop pods are different, because you can explicitly choose which turn they arrive. The Tactical Reserves rule just says it can't be turn 1, but you can still choose turn 2 or turn 3.
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![[Post New]](/s/i/i.gif) 2018/10/01 14:39:47
Subject: New Tactical reserves rule and units that set up before the first round.
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Enginseer with a Wrench
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Necron pylons?
How they work?
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3000
3000
2500
on the other hand Nobz they decided it was in the best interest of ork society that they "Go Green" as such they specifically modified their warbikes to not make giant smoke, dust, grit, clouds. Instead they are all about driving with clean air, one might say their bikes Gak out rainbows.
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![[Post New]](/s/i/i.gif) 2018/10/01 14:47:41
Subject: New Tactical reserves rule and units that set up before the first round.
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Horrific Hive Tyrant
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With the teleportation matrix? Exactly the same as a drop pod, they work fine. You just can't choose turn 1 for them to arrive.
Without the matrix, you just deploy them during deployment as any other unit.
The sporocyst is different to all of these because it's rules say it arrives in the first Battle Round.
Actually guys... Are we overthinking this? Surely specific trumps general. The Tactical Reserves rule says you can't arrive in the first battle round, but the sporocyst says it MUST arrive in the first Battle Round. It's not giving you an option. So the specific Sporocyst rule surely overrides the general Tactical Reserves rule.
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![[Post New]](/s/i/i.gif) 2018/10/01 14:59:39
Subject: New Tactical reserves rule and units that set up before the first round.
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Prescient Cryptek of Eternity
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Stux wrote:
With the teleportation matrix? Exactly the same as a drop pod, they work fine. You just can't choose turn 1 for them to arrive.
Without the matrix, you just deploy them during deployment as any other unit.
The sporocyst is different to all of these because it's rules say it arrives in the first Battle Round.
Actually guys... Are we overthinking this? Surely specific trumps general. The Tactical Reserves rule says you can't arrive in the first battle round, but the sporocyst says it MUST arrive in the first Battle Round. It's not giving you an option. So the specific Sporocyst rule surely overrides the general Tactical Reserves rule.
That's how I would play. I don't think 40k has a caveat that CANNOT is absolute like some games do. I know most FFG games will say in the rules that CANNOT is an absolute and there are no exceptions.
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![[Post New]](/s/i/i.gif) 2018/10/01 17:32:31
Subject: New Tactical reserves rule and units that set up before the first round.
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Been Around the Block
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I'm assuming that units like SM scouts, Tau Stealth Suits,etc aren't affected by this rule?
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![[Post New]](/s/i/i.gif) 2018/10/01 17:35:07
Subject: New Tactical reserves rule and units that set up before the first round.
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Horrific Hive Tyrant
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Malfurious wrote:I'm assuming that units like SM scouts, Tau Stealth Suits,etc aren't affected by this rule?
Correct. They are placed on the battlefield during deployment and so this does not apply to them.
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![[Post New]](/s/i/i.gif) 2018/10/02 01:39:46
Subject: New Tactical reserves rule and units that set up before the first round.
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Pyro Pilot of a Triach Stalker
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Necrons disembarking from a Night Scythe or Monolith turn 1?
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![[Post New]](/s/i/i.gif) 2018/10/02 05:24:25
Subject: Re:New Tactical reserves rule and units that set up before the first round.
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Nihilistic Necron Lord
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No, check the necron FAQ update.
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![[Post New]](/s/i/i.gif) 2018/10/02 11:27:05
Subject: Re:New Tactical reserves rule and units that set up before the first round.
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Regular Dakkanaut
Shropshire UK
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What p5freak is trying to say,
Even though the new FAQ says the count as disimbarking from a transport after they have been set up. They still cant be deployed turn one because the beta rule stops the models being set up in the first place for the necron FAQ takes place.
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![[Post New]](/s/i/i.gif) 2018/10/02 18:12:53
Subject: New Tactical reserves rule and units that set up before the first round.
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Sinewy Scourge
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Kriswall wrote: Stux wrote:
With the teleportation matrix? Exactly the same as a drop pod, they work fine. You just can't choose turn 1 for them to arrive.
Without the matrix, you just deploy them during deployment as any other unit.
The sporocyst is different to all of these because it's rules say it arrives in the first Battle Round.
Actually guys... Are we overthinking this? Surely specific trumps general. The Tactical Reserves rule says you can't arrive in the first battle round, but the sporocyst says it MUST arrive in the first Battle Round. It's not giving you an option. So the specific Sporocyst rule surely overrides the general Tactical Reserves rule.
That's how I would play. I don't think 40k has a caveat that CANNOT is absolute like some games do. I know most FFG games will say in the rules that CANNOT is an absolute and there are no exceptions.
That would make nids the only army with T1 deepstrike. Like Marines were in prior editions, which could be fun.
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![[Post New]](/s/i/i.gif) 2018/10/05 16:55:34
Subject: New Tactical reserves rule and units that set up before the first round.
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Sneaky Lictor
oromocto
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The easiest thing to do is just change it to deploy in the deployment phase anywhere outside of 9" like nurglings or scouts but since it wasn't noticed or changed I'm gonna stick with my first turn DS (at least for now) :-)
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