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Made in gb
Deranged Necron Destroyer




 CthuluIsSpy wrote:
Wait, so they added points to necrons?
Goddammit, what a load of crap.


Meh, the vault can go up in points as long as literally everything else plummets in points, but I'm not feeling hopeful. In before all they do is nerf vaults and elimination protocols because necrons are OP.
   
Made in gb
Dakka Veteran




IanVanCheese wrote:
 CthuluIsSpy wrote:
Wait, so they added points to necrons?
Goddammit, what a load of crap.


Meh, the vault can go up in points as long as literally everything else plummets in points, but I'm not feeling hopeful. In before all they do is nerf vaults and elimination protocols because necrons are OP.


I guess we'll see when more leaks start coming out. But yeah, if Vaults are going up, then I would certainly expect everything else to be coming down in points very hard. There will be a riot if that was the only change.
   
Made in us
Decrepit Dakkanaut




I'll take a decrease on my Deathwatch. It probably won't be enough for me to ally in better Anti Tank than the Infantry I've been using, but it's better than nothing for sure.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in pl
Fixture of Dakka




Martel732 wrote:
That's not enough to justify a whole point.

In real life or for GW. Because for GW worthless stuff can end up costing 3-4pts per model.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in us
Pious Palatine




Oct-Nov is about what I expected. If they're good with the previews I probably won't go completely insane before then.


 
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

w1zard wrote:
 BoomWolf wrote:
Maybe guard are even going to 6, they are better than cultists after all.

Its possible (total guesswork) that a few other swarmy infantry are getting increases too.

That is not going to happen... they would need to reprice veterans, and also reprice stormtroopers if that were the case. Far easier (and more fair) to put IS as 5ppm.
Not that I disagree about the likelihood of them making that big a change, but it's not like increasing those unit's cost is more than a few lines of text on a sheet of paper.
   
Made in il
Warplord Titan Princeps of Tzeentch






Yup.
We have no idea what-so-ever how massive, or minor, the upcoming point changes are.

it is quite possible that we see massive swings, its equally possible we see hardly anything worth mentioning.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in it
Fresh-Faced New User




 Aenarel wrote:

- +60/70 pts for the Necron super heavy (more than likely the Tesseract Vault)
- Almost no nerfs for the IK (nothing on the small ones, a bit on the big ones). 


What???? Im sorry.... WHAT???? Omg i hope this is not real. Did they really need to nerf one of the only good necron unit?? Really GW??

Nothing for IK shows how much they care

This message was edited 1 time. Last update was at 2018/11/16 02:38:02


 
   
Made in us
Pious Palatine




Ctanforlife wrote:
 Aenarel wrote:

- +60/70 pts for the Necron super heavy (more than likely the Tesseract Vault)
- Almost no nerfs for the IK (nothing on the small ones, a bit on the big ones). 


What???? Im sorry.... WHAT???? Omg i hope this is not real. Did they really need to nerf one of the only good necron unit?? Really GW??

Nothing for IK shows how much they care


You missed the end of the sentence "A bit on the big ones" They nerfed them, just not the massive 200pt swings the internet was whining for.
   
Made in us
Battlewagon Driver with Charged Engine





 BaconCatBug wrote:
This is why we need to move to D12 so there is a middle ground between BS3+ and BS4+
Not strictly necessary, with orks at BS 4-2/3+ currently.
   
Made in us
Esteemed Veteran Space Marine



Ottawa

Points drops for Marines wasn't the exact solution I was hoping for, and 10% seems pretty weaksauce, but I welcome it. 5% to 10% just makes the already decent and efficient choices better, but I don't foresee that making anything bad suddenly playable.

This message was edited 1 time. Last update was at 2018/11/16 04:33:51


 
   
Made in us
Damsel of the Lady




Lemondish wrote:
Points drops for Marines wasn't the exact solution I was hoping for, and 10% seems pretty weaksauce, but I welcome it. 5% to 10% just makes the already decent and efficient choices better, but I don't foresee that making anything bad suddenly playable.


I mean, 10% makes a unit of Centurion Devastators 30-40 points cheaper. That's kinda nice.
   
Made in au
Pestilent Plague Marine with Blight Grenade





Lemondish wrote:
Points drops for Marines wasn't the exact solution I was hoping for, and 10% seems pretty weaksauce, but I welcome it. 5% to 10% just makes the already decent and efficient choices better, but I don't foresee that making anything bad suddenly playable.


It doesn't seem like much, but for easy maths sake, at 2000pts a 10% reduction means an extra 200pts to play with which is an extra unit essentially "free" by todays costing.

Is it enough to move mono marines up a tier? probably not, but will help open up new options as you'll have more points to tinker with.





"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


5300 | 2800 | 3600 | 1600 |  
   
Made in it
Longtime Dakkanaut





 NurglesR0T wrote:
Lemondish wrote:
Points drops for Marines wasn't the exact solution I was hoping for, and 10% seems pretty weaksauce, but I welcome it. 5% to 10% just makes the already decent and efficient choices better, but I don't foresee that making anything bad suddenly playable.


It doesn't seem like much, but for easy maths sake, at 2000pts a 10% reduction means an extra 200pts to play with which is an extra unit essentially "free" by todays costing.

Is it enough to move mono marines up a tier? probably not, but will help open up new options as you'll have more points to tinker with.






Points matter much more than people give it credit for.

The original meta crashing liist of GMan + razorbacks was neutralized because it increased in cost by 140-170 points in CA2017 (Aeldari Custodes and Knights were still not out there). By the same logic, decreasing the cost of an underperforming list by 200 points could easily make it competitive.
   
Made in us
Fixture of Dakka





Denison, Iowa

If marines get 5-10% discounts, GK better be on the higher end of that spectrum. GK terminators needed a good 15% discount to even make them playable.
   
Made in us
Longtime Dakkanaut




 alextroy wrote:
w1zard wrote:
 BoomWolf wrote:
Maybe guard are even going to 6, they are better than cultists after all.

Its possible (total guesswork) that a few other swarmy infantry are getting increases too.

That is not going to happen... they would need to reprice veterans, and also reprice stormtroopers if that were the case. Far easier (and more fair) to put IS as 5ppm.
Not that I disagree about the likelihood of them making that big a change, but it's not like increasing those unit's cost is more than a few lines of text on a sheet of paper.

Veterans are trash and they are guardsmen with +1 BS at 6ppm. Part of that is because they are an elite slot, but most of it is because they really aren't worth it. They won't make IS 6ppm when IS are just veterans with worse BS and less options. It makes no sense.
   
Made in us
Fixture of Dakka




NE Ohio, USA

Straight_Memer wrote:
ccs wrote:
Straight_Memer wrote:
ccs wrote:
Karol wrote:
Well D6 isn't that great to be honest. Flat d3 or 4 would be much better.


Well, that'd depend on what end of the attack your on.
You hitting me? Yeah, you go ahead & roll that D3.
Me hitting you? I'm using the D6.



Pretty sure he means flat damage 3/4


Eh. If it's just straight 3 or 4 damage I'd still choose the d6 roll as being better. I'm fine with gambling on doing 4+damage. And I'm absolutely fine with you botching a roll against me & only doing 1 or 2. I have no objections to sitting at 2 wounds & surviving a d6 roll.


Bit of an odd response and I think you miss the point. You basically said “Im okay when it works out for me, and I’m okay when it doesnt work out of the other person.” Which could be said about anything, but most of the time there is no reason to roll a D6 over flat 4 or even 3


Maybe I worded that poorly? If so, let me clear it up. I think rolling the dice & having a (pretty decent) chance on doing 4+ damage is the better option. It's an even better option if I'm looking at rolling vs just doing a flat 3 damage.
I don't CARE if I roll low. There's nothing at stake here, so I'm good with gambling on getting a higher #.
That sometimes you'll roll really low against me is just a nice bonus.
   
Made in fi
Locked in the Tower of Amareo





ccs wrote:
Maybe I worded that poorly? If so, let me clear it up. I think rolling the dice & having a (pretty decent) chance on doing 4+ damage is the better option. It's an even better option if I'm looking at rolling vs just doing a flat 3 damage.
I don't CARE if I roll low. There's nothing at stake here, so I'm good with gambling on getting a higher #.
That sometimes you'll roll really low against me is just a nice bonus.


Then again more often than that rolling low hurts more. Rolling 3 on d3 is no use vs 2 wound models but rolling 1 is very bad. Rolling high doesn't average out in long term always(because rolling high is irrelevant)

2024 painted/bought: 109/109 
   
Made in de
Regular Dakkanaut




IanVanCheese wrote:
 CthuluIsSpy wrote:
Wait, so they added points to necrons?
Goddammit, what a load of crap.


Meh, the vault can go up in points as long as literally everything else plummets in points, but I'm not feeling hopeful. In before all they do is nerf vaults and elimination protocols because necrons are OP.


I don't even know why the vault would go up. Compared to Knights its already gak-tier. And 70pts is the death sentence to that model.
   
Made in gb
Longtime Dakkanaut




I think the main reason Vaults might potentially go up, is due to the amount of times we see 3 of them in a list, and then their ability to deal so many mortal wounds on nothing but a 2+.

However, personally, I’d have just limited casting ability. 2+ for the first cast of a power, then 4+ for the second cast, 6+ for the 3rd or something. (when using the same power multiple times)

That said, I can see other things in the Necron army getting points reductions, so we need to wait and see what happens overall.

Still waiting for the expected Castellan and Talos changes to come through.

As for date wise, I guess I’m ok with it in a sense as it means it won’t impact Heat 3, but, on the flip side, I think it would have been way more interesting if it was going to impact it.
   
Made in de
Regular Dakkanaut




Biasn wrote:
IanVanCheese wrote:
 CthuluIsSpy wrote:
Wait, so they added points to necrons?
Goddammit, what a load of crap.


Meh, the vault can go up in points as long as literally everything else plummets in points, but I'm not feeling hopeful. In before all they do is nerf vaults and elimination protocols because necrons are OP.


I don't even know why the vault would go up. Compared to Knights its already gak-tier. And 70pts is the death sentence to that model.


This has been done to prevent the 3Vault list but it also kills a single Vault list as necrons ARE already expensive so those 70points are a big hit (if nothing else changes obviously)
   
Made in de
Regular Dakkanaut




ImPhaeronWeasel wrote:
Biasn wrote:
IanVanCheese wrote:
 CthuluIsSpy wrote:
Wait, so they added points to necrons?
Goddammit, what a load of crap.


Meh, the vault can go up in points as long as literally everything else plummets in points, but I'm not feeling hopeful. In before all they do is nerf vaults and elimination protocols because necrons are OP.


I don't even know why the vault would go up. Compared to Knights its already gak-tier. And 70pts is the death sentence to that model.


This has been done to prevent the 3Vault list but it also kills a single Vault list as necrons ARE already expensive so those 70points are a big hit (if nothing else changes obviously)


So why is a 3 Vault list worse than a far superior Knight list? I don't really get it.
   
Made in gb
Been Around the Block





 Mr Morden wrote:


- Land Speeder to 50 points.
- Deathwatch (and more generally all space marines) droped by 5-10%


Well, any points drop is better than nothing I guess but I still feel like it should be more. Land Speeder should be 40 points base and the rest dropped by 15% minimum.
   
Made in de
Regular Dakkanaut




Biasn wrote:
ImPhaeronWeasel wrote:
Biasn wrote:
IanVanCheese wrote:
 CthuluIsSpy wrote:
Wait, so they added points to necrons?
Goddammit, what a load of crap.


Meh, the vault can go up in points as long as literally everything else plummets in points, but I'm not feeling hopeful. In before all they do is nerf vaults and elimination protocols because necrons are OP.


I don't even know why the vault would go up. Compared to Knights its already gak-tier. And 70pts is the death sentence to that model.


This has been done to prevent the 3Vault list but it also kills a single Vault list as necrons ARE already expensive so those 70points are a big hit (if nothing else changes obviously)


So why is a 3 Vault list worse than a far superior Knight list? I don't really get it.


Sadly this is something only GW can answer...

Id say because Knights have a book and allies to sell...the Vault is only one in a subpar book...
   
Made in gb
Longtime Dakkanaut




Ok, so a question.

Which wins.
A pure Knight list, or 3 Vaults + support?

I’d wager that most of the time, the 3 Vaults + support wins, simply because of the mortal wound output and the Wraiths/Scarabs etc will have to be ignored/will prevent the Knights charging the Vaults.

Sure, in the scheme of debating who wins in a 3 Vault vs Imperium army, then, the results are probably massively different, but, in a Knights vs Vault situation I’m not too sure.

As for the impact of the points increase, we plebs don’t know, and won’t know, until we either get a full leak or the book finally gets released.
   
Made in fi
Locked in the Tower of Amareo





Kdash wrote:
Ok, so a question.

Which wins.
A pure Knight list, or 3 Vaults + support?

I’d wager that most of the time, the 3 Vaults + support wins, simply because of the mortal wound output and the Wraiths/Scarabs etc will have to be ignored/will prevent the Knights charging the Vaults.

Sure, in the scheme of debating who wins in a 3 Vault vs Imperium army, then, the results are probably massively different, but, in a Knights vs Vault situation I’m not too sure.

As for the impact of the points increase, we plebs don’t know, and won’t know, until we either get a full leak or the book finally gets released.


Why you are making comparison to pure knight list though? Why not compare how they are played ie knights+support?

Sure if you compare stuff to crap you can make things look great. Hell even stompa can be made to look good...

2024 painted/bought: 109/109 
   
Made in de
Regular Dakkanaut




Well id wager against as the vault can only do 3d3 MW against a knight so 9d3 if all 3 Vaults do the same...for this youd have to be within 9“ to get the most out of the one power...
The knights however dont have to charge the Vault they can just shoot it to death.
You can kill the support for the Vaults EASILY with armigers or the other knights (scarabs for example with knights rocket pods or even heavy stubbers).

Then again...this is a very skewed comparison you are trying to make. The 3 Vault plus support (mostly Cryptek/Deceiver and scarabs) is the MOST competitive build necrons have.
Pure Knight list is (very) strong but not the most competitive.
Just add skitarii if you dont want to soup. They can hold obj. even if there are a million scarabs as they arent troops.


Automatically Appended Next Post:
tneva82 wrote:
Kdash wrote:
Ok, so a question.

Which wins.
A pure Knight list, or 3 Vaults + support?

I’d wager that most of the time, the 3 Vaults + support wins, simply because of the mortal wound output and the Wraiths/Scarabs etc will have to be ignored/will prevent the Knights charging the Vaults.

Sure, in the scheme of debating who wins in a 3 Vault vs Imperium army, then, the results are probably massively different, but, in a Knights vs Vault situation I’m not too sure.

As for the impact of the points increase, we plebs don’t know, and won’t know, until we either get a full leak or the book finally gets released.


Why you are making comparison to pure knight list though? Why not compare how they are played ie knights+support?

Sure if you compare stuff to crap you can make things look great. Hell even stompa can be made to look good...


Thank you!

This message was edited 1 time. Last update was at 2018/11/16 10:44:44


 
   
Made in gb
Longtime Dakkanaut




ImPhaeronWeasel wrote:
Well id wager against as the vault can only do 3d3 MW against a knight so 9d3 if all 3 Vaults do the same...for this youd have to be within 9“ to get the most out of the one power...
The knights however dont have to charge the Vault they can just shoot it to death.
You can kill the support for the Vaults EASILY with armigers or the other knights (scarabs for example with knights rocket pods or even heavy stubbers).

Then again...this is a very skewed comparison you are trying to make. The 3 Vault plus support (mostly Cryptek/Deceiver and scarabs) is the MOST competitive build necrons have.
Pure Knight list is (very) strong but not the most competitive.
Just add skitarii if you dont want to soup. They can hold obj. even if there are a million scarabs as they arent troops.


Automatically Appended Next Post:
tneva82 wrote:
Kdash wrote:
Ok, so a question.

Which wins.
A pure Knight list, or 3 Vaults + support?

I’d wager that most of the time, the 3 Vaults + support wins, simply because of the mortal wound output and the Wraiths/Scarabs etc will have to be ignored/will prevent the Knights charging the Vaults.

Sure, in the scheme of debating who wins in a 3 Vault vs Imperium army, then, the results are probably massively different, but, in a Knights vs Vault situation I’m not too sure.

As for the impact of the points increase, we plebs don’t know, and won’t know, until we either get a full leak or the book finally gets released.


Why you are making comparison to pure knight list though? Why not compare how they are played ie knights+support?

Sure if you compare stuff to crap you can make things look great. Hell even stompa can be made to look good...


Thank you!


I made the pure Knights comparison, because the comments were
I don't even know why the vault would go up. Compared to Knights its already gak-tier. And 70pts is the death sentence to that model.

So why is a 3 Vault list worse than a far superior Knight list? I don't really get it


This implies that the direct comparison being made is that Knight lists are better than the 3 Vault lists.

If the actual comparison is “why is a 3 Vault list worse than an Imperium Soup list” then, sure, but it’s a completely different statement and comparison, as I wouldn’t consider an Imperium list with 1 Knight in it, to be a “Knight list”.

If we want to run it was 3 Knights, 2 Armigers and 200-300 points of Guardsmen support, then, the comparison still works. Can 3 Knights and 2 Armigers beat 3 Vaults?
   
Made in fi
Locked in the Tower of Amareo





Kdash wrote:
If the actual comparison is “why is a 3 Vault list worse than an Imperium Soup list” then, sure, but it’s a completely different statement and comparison, as I wouldn’t consider an Imperium list with 1 Knight in it, to be a “Knight list”.

If we want to run it was 3 Knights, 2 Armigers and 200-300 points of Guardsmen support, then, the comparison still works. Can 3 Knights and 2 Armigers beat 3 Vaults?


Would you consider 3-4 knights with support as knight list?

You compared to about worst possible way to run knights. Why not compare that to worst way to run vaults then?

Also btw unit vs unit comparisons are pretty much irrelevant. It wouldn't even matter if vaults were perfect tool vs knights if they lose against every other army. You don't play only vs knights lists.

This message was edited 1 time. Last update was at 2018/11/16 11:38:20


2024 painted/bought: 109/109 
   
Made in gb
Dakka Veteran




Kdash wrote:
ImPhaeronWeasel wrote:
Well id wager against as the vault can only do 3d3 MW against a knight so 9d3 if all 3 Vaults do the same...for this youd have to be within 9“ to get the most out of the one power...
The knights however dont have to charge the Vault they can just shoot it to death.
You can kill the support for the Vaults EASILY with armigers or the other knights (scarabs for example with knights rocket pods or even heavy stubbers).

Then again...this is a very skewed comparison you are trying to make. The 3 Vault plus support (mostly Cryptek/Deceiver and scarabs) is the MOST competitive build necrons have.
Pure Knight list is (very) strong but not the most competitive.
Just add skitarii if you dont want to soup. They can hold obj. even if there are a million scarabs as they arent troops.


Automatically Appended Next Post:
tneva82 wrote:
Kdash wrote:
Ok, so a question.

Which wins.
A pure Knight list, or 3 Vaults + support?

I’d wager that most of the time, the 3 Vaults + support wins, simply because of the mortal wound output and the Wraiths/Scarabs etc will have to be ignored/will prevent the Knights charging the Vaults.

Sure, in the scheme of debating who wins in a 3 Vault vs Imperium army, then, the results are probably massively different, but, in a Knights vs Vault situation I’m not too sure.

As for the impact of the points increase, we plebs don’t know, and won’t know, until we either get a full leak or the book finally gets released.


Why you are making comparison to pure knight list though? Why not compare how they are played ie knights+support?

Sure if you compare stuff to crap you can make things look great. Hell even stompa can be made to look good...


Thank you!


I made the pure Knights comparison, because the comments were
I don't even know why the vault would go up. Compared to Knights its already gak-tier. And 70pts is the death sentence to that model.

So why is a 3 Vault list worse than a far superior Knight list? I don't really get it


This implies that the direct comparison being made is that Knight lists are better than the 3 Vault lists.

If the actual comparison is “why is a 3 Vault list worse than an Imperium Soup list” then, sure, but it’s a completely different statement and comparison, as I wouldn’t consider an Imperium list with 1 Knight in it, to be a “Knight list”.

If we want to run it was 3 Knights, 2 Armigers and 200-300 points of Guardsmen support, then, the comparison still works. Can 3 Knights and 2 Armigers beat 3 Vaults?


Vaults are actually pretty strong. However, they have really bad damage output versus single models such as Knights. So even if you wanted to prove that Vaults are strong, you chose a match-up that wouldn't showcase it anyways. A lot of the Powers that the Vaults use are better against units of models and not separate model units.
   
 
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