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Made in hk
Steadfast Ultramarine Sergeant




Karol wrote:
 Drudge Dreadnought wrote:
w1zard wrote:
The tac marine statline is dead. It tries to live in an almost non-existent balancing space between a battle sister and an intercessor and fails miserably.


Yeah, and Intercessors aren't even good


They need some pro active rule to be ok. If they had exploding somethin on +6 to hit for example, or being able to shot twice if they don't move


Shoot twice? That is basically every faction got by certain ways. The only factions who don't get any of those is marines and Custodes, because the GW think Marine hitting on 3s / 2s is "worth more than they pay for 13ppm (marines) or 40ppm (Custodes)"

Despite the fact that the generally low volume of shots and suffering negative modifiers kills off the marine shooting. The only thing that would make marine shoot twice OP is Guilliman, and GW assumes that all marine lists will have every unit enjoy the maximum buff of this OP Primarch when they design marines codexes.

This message was edited 1 time. Last update was at 2018/12/03 16:20:33


 
   
Made in ca
Fresh-Faced New User





https://www.warhammer-community.com/2018/12/03/3rd-dec-chapter-approved-matched-playgw-homepage-post-1/

Looks like a few leaks were right already.
   
Made in pl
Fixture of Dakka




hmm so it is only points costs. I am happy, because I am using paladins and termintors. I wonder what the strike players are going to do though, if their stuff didn't go down in points.

Am also not sure about eldar getting more usable models, they are already too good to begin with, and now GW is giving them access to 100pts drops on big walkers. The GM NDK better cost 200pts or less, if the WK costs 300pts.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Karol wrote:
Am also not sure about eldar getting more usable models, they are already too good to begin with, and now GW is giving them access to 100pts drops on big walkers. The GM NDK better cost 200pts or less, if the WK costs 300pts.
Don't think of it like Eldar getting more usable models. Think of it as a few Eldar player getting tricking into swapping out SEVERAL better units to field an WK that wasn't in their list at all before, but is still just as easy to take down as it was before.
Because that is what might happen. Even at ~400 after weapons, there are better things an Eldar list can take. This points drop just makes them viable for less-competitive games.
It's a win-win for all involved.

-

This message was edited 2 times. Last update was at 2018/12/03 17:22:05


   
Made in us
Decrepit Dakkanaut





The Eight look so badass in that pic.
   
Made in nl
Longtime Dakkanaut





 Daedalus81 wrote:
The Eight look so badass in that pic.


If only there was a plastic Farsight



 
   
Made in us
Powerful Phoenix Lord





With a huge point chop, the Wraithknight becomes vaguely interesting...but it's still woeful compared to a Knight so you won't see them show up on many tables.

I hope they're cheap enough for me to try in narrative games, but I'm not sold yet.

This message was edited 2 times. Last update was at 2018/12/03 18:15:35


 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 Elbows wrote:
With a huge point chop, the Wraithknight becomes vaguely interesting...but it's still woeful compared to a Knight so you won't see them show up on many tables.

I hope they're cheap enough for me to try in narrative games, but I'm not sold yet.
If I get the chance, I want to try out a 3 WK list. Should give a good idea as to whether they're worth anything.
Might also be interesting if Alaitoc becomes cover. Cheaper WKs with 2+ armour could be quite interesting.

-

   
Made in gb
Dakka Veteran




Yeah, I don't see Wraithknights going very far with Knights doing a "similar-but-better" job. Without the strong invulnerable save of the Imperial Knight, I don't see them being popular. Especially with the subpar weaponry ontop of that.
   
Made in us
Decrepit Dakkanaut





Darsath wrote:
Yeah, I don't see Wraithknights going very far with Knights doing a "similar-but-better" job. Without the strong invulnerable save of the Imperial Knight, I don't see them being popular. Especially with the subpar weaponry ontop of that.


Knights don't really have psyker support though. Take things for the army that they're in.
   
Made in gb
Dakka Veteran




 Daedalus81 wrote:
Darsath wrote:
Yeah, I don't see Wraithknights going very far with Knights doing a "similar-but-better" job. Without the strong invulnerable save of the Imperial Knight, I don't see them being popular. Especially with the subpar weaponry ontop of that.


Knights don't really have psyker support though. Take things for the army that they're in.


Knights can easily have Psycher support. You don't play Knights as your only army. Thought that kind of went without question though, as I'm mostly comparing the roles of the models.
   
Made in pl
Fixture of Dakka




 Galef wrote:
Karol wrote:
Am also not sure about eldar getting more usable models, they are already too good to begin with, and now GW is giving them access to 100pts drops on big walkers. The GM NDK better cost 200pts or less, if the WK costs 300pts.
Don't think of it like Eldar getting more usable models. Think of it as a few Eldar player getting tricking into swapping out SEVERAL better units to field an WK that wasn't in their list at all before, but is still just as easy to take down as it was before.
Because that is what might happen. Even at ~400 after weapons, there are better things an Eldar list can take. This points drop just makes them viable for less-competitive games.
It's a win-win for all involved.

-


It is much better then an NDK and it is suppose to cost ~300pts, an NDK costs around 250pts and the GK unit has to support in form of doom or soul burst. From my GK perspective a 300pts WK is very playable. I understand that it is not 10 reapers, but not being 10 reapers can be said about many units in the game. No idea why eldar players would want their WK to be equal to an imperial knight. That would be as if marine players asked for a ultramarine castellan.


Automatically Appended Next Post:
Darsath wrote:
 Daedalus81 wrote:
Darsath wrote:
Yeah, I don't see Wraithknights going very far with Knights doing a "similar-but-better" job. Without the strong invulnerable save of the Imperial Knight, I don't see them being popular. Especially with the subpar weaponry ontop of that.


Knights don't really have psyker support though. Take things for the army that they're in.


Knights can easily have Psycher support. You don't play Knights as your only army. Thought that kind of went without question though, as I'm mostly comparing the roles of the models.


Can have and will have 100% of time, is a big difference. Plus you can't really compare eldar psychic powers to anything other factions have.

This message was edited 1 time. Last update was at 2018/12/03 19:23:49


If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in us
Willing Inquisitorial Excruciator




Darsath wrote:
 Daedalus81 wrote:
Darsath wrote:
Yeah, I don't see Wraithknights going very far with Knights doing a "similar-but-better" job. Without the strong invulnerable save of the Imperial Knight, I don't see them being popular. Especially with the subpar weaponry ontop of that.


Knights don't really have psyker support though. Take things for the army that they're in.


Knights can easily have Psycher support. You don't play Knights as your only army. Thought that kind of went without question though, as I'm mostly comparing the roles of the models.


The keywords aren’t really there to Prescience or Nightshroud a Knight. There aren’t all that many debuffs that ignore the keyword problem.
   
Made in gb
Longtime Dakkanaut




Darsath wrote:
 Daedalus81 wrote:
Darsath wrote:
Yeah, I don't see Wraithknights going very far with Knights doing a "similar-but-better" job. Without the strong invulnerable save of the Imperial Knight, I don't see them being popular. Especially with the subpar weaponry ontop of that.


Knights don't really have psyker support though. Take things for the army that they're in.


Knights can easily have Psycher support. You don't play Knights as your only army. Thought that kind of went without question though, as I'm mostly comparing the roles of the models.

Yes people do, I really wish people would stop assuming everything should be balanced around always having undercosted Guard stuff around to screen, psychic buff and give CP and etc.

Not everyone is playing power up supreme brigade with flavour of the month bolt on unit to be supercharged by Guard then swapped out when it's nerfed.

This message was edited 1 time. Last update was at 2018/12/03 19:28:25


 
   
Made in us
Powerful Phoenix Lord





Even at 300+ points instead of 400+ points I just struggle to think that two Assault 2 guns is worthwhile, or the 2D6 cannon which is basically a shittier version of a gatling cannon from a normal Knight. Ignoring the somewhat meaningless shoulder guns. Maybe a sword and shield is the way to go, but I hate the idea of combat-centric super-heavies. I just see very little to get excited about.
   
Made in au
Pestilent Plague Marine with Blight Grenade





I think at that price they are fair for what they do. Any lower and they will start to enter "too good for the points" territory.

Problem is IK needing a price increase.

"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


5300 | 2800 | 3600 | 1600 |  
   
Made in us
Fixture of Dakka






Its still not worth it, without guide a 2 HWC cant even kill a Rhino on average, you'll have to re-roll dice to insure you will come close to killing it. We are talking about a 400+pts model meant to kill things like Rhinos and it cant even kill 1 72pts model without invuls.

Im more happy that i can take the melee one and Skathach into fun games without being handicap by 400pts, now its only 300pts handicap lol.

This message was edited 1 time. Last update was at 2018/12/03 22:42:16


   
Made in us
Decrepit Dakkanaut





 Amishprn86 wrote:
Its still not worth it, without guide a 2 HWC cant even kill a Rhino on average, you'll have to re-roll dice to insure you will come close to killing it. We are talking about a 400+pts model meant to kill things like Rhinos and it cant even kill 1 72pts model without invuls.

Im more happy that i can take the melee one and Skathach into fun games without being handicap by 400pts, now its only 300pts handicap lol.


And when you shoot a RFBC at a Rhino what happens?
   
Made in us
Fixture of Dakka






 Daedalus81 wrote:
 Amishprn86 wrote:
Its still not worth it, without guide a 2 HWC cant even kill a Rhino on average, you'll have to re-roll dice to insure you will come close to killing it. We are talking about a 400+pts model meant to kill things like Rhinos and it cant even kill 1 72pts model without invuls.

Im more happy that i can take the melee one and Skathach into fun games without being handicap by 400pts, now its only 300pts handicap lol.


And when you shoot a RFBC at a Rhino what happens?


Sorry, what gun? I just dont recognize the abbreviation.

   
Made in us
Decrepit Dakkanaut





 Amishprn86 wrote:

Sorry, what gun? I just dont recognize the abbreviation.


Sorry - Rapid Fire Battle Cannon
   
Made in au
Pestilent Plague Marine with Blight Grenade





 Amishprn86 wrote:
 Daedalus81 wrote:
 Amishprn86 wrote:
Its still not worth it, without guide a 2 HWC cant even kill a Rhino on average, you'll have to re-roll dice to insure you will come close to killing it. We are talking about a 400+pts model meant to kill things like Rhinos and it cant even kill 1 72pts model without invuls.

Im more happy that i can take the melee one and Skathach into fun games without being handicap by 400pts, now its only 300pts handicap lol.


And when you shoot a RFBC at a Rhino what happens?


Sorry, what gun? I just dont recognize the abbreviation.


Rapid Fire Battle Cannon



"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


5300 | 2800 | 3600 | 1600 |  
   
Made in us
Locked in the Tower of Amareo




It actually stands for regular fire battlecannon now.
   
Made in gb
Longtime Dakkanaut




Martel732 wrote:
It actually stands for regular fire battlecannon now.

Yeah the Rapid Fire version which actually avarages less shots than a cattachan normal Battle Cannon
Steroids making your tank shoot faster in the 41st Millennium.
   
Made in us
Fixture of Dakka






2 LRBT with 2 shots each, is 6.22 wounds to a Rhino. The WK with 2HWC is 7.78 damage. So its about 1.5 damage less.

That is without any traits or stratagems/powers.

   
Made in us
Powerful Phoenix Lord





That's also without the Knight's other ranged weapon firing.
   
Made in us
Fixture of Dakka






Also dont forget, BC are 72" vs HWC of 36", LRBT also have side guns already priced into what i had, so the Knight would be anorher 20-30pts more for those same extra guns.

But where it matters, WK can have 250pts of HQ"s making it re-roll everything, the LRBT can be Catachan.

Its really close from what i can see, The knight tho can move much easier thats the big advantage.

Even without a sword the Knight can still melee with feet just fine in a pinch.

   
Made in us
Never Forget Isstvan!






Just a note from reading more current rules leaks and such, it seems the change to -1 army traits is not going to be first turn blanket cover for the army, but an additional +1 to save for being in cover.

This makes sense as having a blanket cover bonus would invalidate the new stratagem they just release granting cover first turn if your going second.


Now you can pop the strat for a +2 save bonus on most of your army which is statistically much closer to -1 to hit in terms of effectiveness for most models.

Also means you don't get anything for standing out in the open, which is perfectly fine in my opinion as you shouldn't be getting any kind of defensive bonus for being out in the open anyway.

JOIN MY CRUSADE and gain 4000 RT points!
http://www.eternalcrusade.com/account/sign-up/?ref_code=EC-PLCIKYCABW8PG 
   
Made in us
Fixture of Dakka






So as long as your in cover you get a +1 to save.

That will make ignore cover weapons/traits much more viable.

But that also means many things cant use it (or wont gain the benefit as easily or cant even gain it)

This message was edited 2 times. Last update was at 2018/12/04 01:35:03


   
Made in gb
Junior Officer with Laspistol




Manchester, UK

Eradicator nova cannon may be worth considering now. It's just a shame that flamers don't ignore cover anymore. If they did, an advancing fireball tallarn eradicator could be a laugh.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in us
Pious Palatine




 Amishprn86 wrote:
So as long as your in cover you get a +1 to save.

That will make ignore cover weapons/traits much more viable.

But that also means many things cant use it (or wont gain the benefit as easily or cant even gain it)


Hopefully they did something about the fact thay vehicles just don't get cover on most tables.


Automatically Appended Next Post:
Rockfish wrote:
https://www.warhammer-community.com/2018/12/03/3rd-dec-chapter-approved-matched-playgw-homepage-post-1/

Looks like a few leaks were right already.


To be fair, this stuff was pretty obvious.

This message was edited 1 time. Last update was at 2018/12/04 02:51:45



 
   
 
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