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Made in us
Oozing Plague Marine Terminator





So Cultists mentioned getting a points bump.... but not Guardsman?

Grumble mumble.
   
Made in au
Pestilent Plague Marine with Blight Grenade





 Nightlord1987 wrote:
So Cultists mentioned getting a points bump.... but not Guardsman?

Grumble mumble.


Just because it wasn't mentioned doesn't mean it hasn't happened. All will be revealed in a week.


"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


5300 | 2800 | 3600 | 1600 |  
   
Made in au
Sneaky Sniper Drone




Anyone notice in the new previewed mission they went back to "Deploy first, go first" as opposed to +1 to a roll.

Also First Blood effectively went from "Be the first to kill a unit" to "kill a unit in the first battleround", which I think is especially neat.
   
Made in au
Pestilent Plague Marine with Blight Grenade





MalfunctBot wrote:
Also First Blood effectively went from "Be the first to kill a unit" to "kill a unit in the first battleround", which I think is especially neat.


IMO that's how First Blood should always have been. Give both players the chance to kill a unit turn 1 and actually my group have house ruled it for 2 editions now.

Hopefully they Errata this and replace First Blood in all missions to First Strike.


This message was edited 1 time. Last update was at 2018/12/04 04:06:51


"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


5300 | 2800 | 3600 | 1600 |  
   
Made in us
Longtime Dakkanaut





 NurglesR0T wrote:
MalfunctBot wrote:
Also First Blood effectively went from "Be the first to kill a unit" to "kill a unit in the first battleround", which I think is especially neat.


IMO that's how First Blood should always have been. Give both players the chance to kill a unit turn 1 and actually my group have house ruled it for 2 editions now.

Hopefully they Errata this and replace First Blood in all missions to First Strike.




I've seen a lot of batreps that have been using this alternative since 8th edition dropped. It's a good way to go.
   
Made in us
Fixture of Dakka






 NurglesR0T wrote:
MalfunctBot wrote:
Also First Blood effectively went from "Be the first to kill a unit" to "kill a unit in the first battleround", which I think is especially neat.


IMO that's how First Blood should always have been. Give both players the chance to kill a unit turn 1 and actually my group have house ruled it for 2 editions now.

Hopefully they Errata this and replace First Blood in all missions to First Strike.




The point of First blood was only 1 player could get it, it was meant to stop ties.

   
Made in jp
Regular Dakkanaut





 Amishprn86 wrote:


The point of First blood was only 1 player could get it, it was meant to stop ties.


So basically whoever went first.
   
Made in us
Regular Dakkanaut




The problem is in most of the book missions going first is a big advantage. Classic First Blood only adds to the problem. Almost every major tournament packet uses the alternate version, which I think is the right call.
   
Made in au
Pestilent Plague Marine with Blight Grenade





 Amishprn86 wrote:
 NurglesR0T wrote:
MalfunctBot wrote:
Also First Blood effectively went from "Be the first to kill a unit" to "kill a unit in the first battleround", which I think is especially neat.


IMO that's how First Blood should always have been. Give both players the chance to kill a unit turn 1 and actually my group have house ruled it for 2 editions now.

Hopefully they Errata this and replace First Blood in all missions to First Strike.




The point of First blood was only 1 player could get it, it was meant to stop ties.


That might have been the intention but in all reality most of the time it meant that whoever got first turn was up 1 VP with no way to stop it.


"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


5300 | 2800 | 3600 | 1600 |  
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

 Amishprn86 wrote:
 NurglesR0T wrote:
MalfunctBot wrote:
Also First Blood effectively went from "Be the first to kill a unit" to "kill a unit in the first battleround", which I think is especially neat.


IMO that's how First Blood should always have been. Give both players the chance to kill a unit turn 1 and actually my group have house ruled it for 2 editions now.

Hopefully they Errata this and replace First Blood in all missions to First Strike.




The point of First blood was only 1 player could get it, it was meant to stop ties.


Just because it was operating by design doesn’t mean the design wasn’t dumb in the first place.

20000+ points
Tournament reports:
1234567 
   
Made in it
Longtime Dakkanaut





ERJAK wrote:
 Amishprn86 wrote:
So as long as your in cover you get a +1 to save.

That will make ignore cover weapons/traits much more viable.

But that also means many things cant use it (or wont gain the benefit as easily or cant even gain it)


Hopefully they did something about the fact thay vehicles just don't get cover on most tables.


Automatically Appended Next Post:
Rockfish wrote:
https://www.warhammer-community.com/2018/12/03/3rd-dec-chapter-approved-matched-playgw-homepage-post-1/

Looks like a few leaks were right already.


To be fair, this stuff was pretty obvious.


Only flyers and huge stuff like knights have problems being in cover, and that's how it should be.
Anything predator sized can claim cover really easily.

What this actually means though is the end of the Alaitoc flying wings. Flyers will become the absolute worst models for Alaitoc, those things will never claim cover except with the stratagem.
   
Made in us
Fixture of Dakka






You mean every vehicle and MC

   
Made in us
Regular Dakkanaut




Does that mean Admech get a +2 to their armor save? Kastelan Robots with a 1+ armor and 4++...who thought this is a fun idea?
   
Made in us
Willing Inquisitorial Excruciator




That Tau sept trait of "always in cover if you never moved" still looking real bad, lol. Figure Tau got that because GW realized that minus to hit was obscene, now minus to hit armies still get a better fixed trait.
   
Made in be
Mysterious Techpriest





Belgium

If the Cover rumour is true then Raven Guard, Stygies VIII and Alpha Legion still stay pretty good. I'm glad my opponents won't be grumbling about the -1 while I still can have a durability bonus. Turn one, I still pop Shroudpsalm as usual and my whole army gets +2 to its save across the board for one round. Giving my Skitarii a 2+ in the open and a 1+ to my heavy vehicles. Kastelan Robots ignore cover with their dakka loadout so still nice.

Raven Guard Scouts with camo cloaks get a 1+ armor save in cover after 12" though, that's really stealthy Scouts.

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in us
Fresh-Faced New User




I'm wondering what SW are going to get for that new series of boosts to factions. I'm really hoping it isn't centric to any type of unit.

The 'Stalker' part of it kinda scares me into thinking it involves our Scouts or Reivers though. Seeing both of those units are terrible in terms of other things we can bring.

Hoping for maybe something that boosts our charge distances or such.

Outflanked Wulfen with a bonus to their charge and a reroll? That'd be a spanking.
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 Aaranis wrote:
If the Cover rumour is true then Raven Guard, Stygies VIII and Alpha Legion still stay pretty good. I'm glad my opponents won't be grumbling about the -1 while I still can have a durability bonus. Turn one, I still pop Shroudpsalm as usual and my whole army gets +2 to its save across the board for one round. Giving my Skitarii a 2+ in the open and a 1+ to my heavy vehicles. Kastelan Robots ignore cover with their dakka loadout so still nice.

Raven Guard Scouts with camo cloaks get a 1+ armor save in cover after 12" though, that's really stealthy Scouts.

For me, it entirely depends on the wording, as this change could pan out in one of 3 different ways:

A) your units only get +1 cover while actually in cover (so +2 total). This would be the absolute worst as it would basically not apply to larger models that currently can't get cover easily
B) your units count as always being in cover. Better than A, but still not ideal because it really only gives large models the bonus, as smaller models can already get cover easily enough. This is also the lazier option as actually being in cover would not matter for this trait at all, and thus would make Prepared Positions pointless.
C) both A & B. I really hope it is this as it would benefit units regardless of size, while still encouraging units to attempt to be in cover

-

This message was edited 6 times. Last update was at 2018/12/04 14:45:27


   
Made in us
Monster-Slaying Daemonhunter





CatGotYourLas wrote:
I'm wondering what SW are going to get for that new series of boosts to factions. I'm really hoping it isn't centric to any type of unit.

The 'Stalker' part of it kinda scares me into thinking it involves our Scouts or Reivers though. Seeing both of those units are terrible in terms of other things we can bring.

Hoping for maybe something that boosts our charge distances or such.

Outflanked Wulfen with a bonus to their charge and a reroll? That'd be a spanking.


What if it's about.... Stalkers and Hunters!

That would be bad.

Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in gb
Longtime Dakkanaut




 Galef wrote:
 Aaranis wrote:
If the Cover rumour is true then Raven Guard, Stygies VIII and Alpha Legion still stay pretty good. I'm glad my opponents won't be grumbling about the -1 while I still can have a durability bonus. Turn one, I still pop Shroudpsalm as usual and my whole army gets +2 to its save across the board for one round. Giving my Skitarii a 2+ in the open and a 1+ to my heavy vehicles. Kastelan Robots ignore cover with their dakka loadout so still nice.

Raven Guard Scouts with camo cloaks get a 1+ armor save in cover after 12" though, that's really stealthy Scouts.

For me, it entirely depends on the wording, as this change could pan out in one of 3 different ways:

A) your units only get +1 cover while actually in cover (so +2 total). This would be the absolute worst as it would basically not apply to larger models that currently can't get cover easily
B) your units count as always being in cover. Better than A, but still not ideal because it really only gives large models the bonus, as smaller models can already get cover easily enough. This is also the lazier option as actually being in cover would not matter for this trait at all, and thus would make Prepared Positions pointless.
C) both A & B. I really hope it is this as it would benefit units regardless of size, while still encouraging units to attempt to be in cover

-

I actually hope in many ways it is B as that already is what one of the Tau sept tenants is. Well technically it's actually an even weaker version as they have to stay still to get cover.
   
Made in il
Warplord Titan Princeps of Tzeentch






Pretty sure its A, and that's actually the best case for AL and RG, as unlike eldar and admech-they dont get CT bonus to the big stuff anyway.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

 BoomWolf wrote:
Pretty sure its A, and that's actually the best case for AL and RG, as unlike eldar and admech-they dont get CT bonus to the big stuff anyway.


RIP Stygies, then. Mars gets 2 canticles, so it gets the Stygies bonus just from having Shroudpsalm (almost guaranteed with Cawl), plus another bonus.
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 BoomWolf wrote:
Pretty sure its A, and that's actually the best case for AL and RG, as unlike eldar and admech-they dont get CT bonus to the big stuff anyway.
Unfortunately, I think you are right. It makes sense for the bonus to apply only if you actually have cover already. It also jives well with Prepared Positions and RG/AL as you mention.
But unfortunately it would kill Alaitoc as an army trait (not to mention any hopes that my non-Shining Spear bikes would ever see the board again). Would have much preferred it to be B or C.

-

This message was edited 2 times. Last update was at 2018/12/04 15:33:19


   
Made in de
Regular Dakkanaut




 Unit1126PLL wrote:
 BoomWolf wrote:
Pretty sure its A, and that's actually the best case for AL and RG, as unlike eldar and admech-they dont get CT bonus to the big stuff anyway.


RIP Stygies, then. Mars gets 2 canticles, so it gets the Stygies bonus just from having Shroudpsalm (almost guaranteed with Cawl), plus another bonus.


RIP? You get a +2 armor 1st round even on your vehicles...With lucky rolls/strats you get it again...
   
Made in us
Decrepit Dakkanaut






Springfield, VA

ImPhaeronWeasel wrote:
 Unit1126PLL wrote:
 BoomWolf wrote:
Pretty sure its A, and that's actually the best case for AL and RG, as unlike eldar and admech-they dont get CT bonus to the big stuff anyway.


RIP Stygies, then. Mars gets 2 canticles, so it gets the Stygies bonus just from having Shroudpsalm (almost guaranteed with Cawl), plus another bonus.


RIP? You get a +2 armor 1st round even on your vehicles...With lucky rolls/strats you get it again...

Cover doesn't stack, right? So you'd at best get +2 once, ever (on the big stuff)...

Oh wait, A is proposing that it does stack; sorry. For some reason I thought Option A was "always count as being in cover" basically. My b!

This message was edited 1 time. Last update was at 2018/12/04 15:37:21


 
   
Made in de
Regular Dakkanaut




 Unit1126PLL wrote:
ImPhaeronWeasel wrote:
 Unit1126PLL wrote:
 BoomWolf wrote:
Pretty sure its A, and that's actually the best case for AL and RG, as unlike eldar and admech-they dont get CT bonus to the big stuff anyway.


RIP Stygies, then. Mars gets 2 canticles, so it gets the Stygies bonus just from having Shroudpsalm (almost guaranteed with Cawl), plus another bonus.


RIP? You get a +2 armor 1st round even on your vehicles...With lucky rolls/strats you get it again...

Cover doesn't stack, right? So you'd at best get +2 once, ever (on the big stuff)...

Oh wait, A is proposing that it does stack; sorry. For some reason I thought Option A was "always count as being in cover" basically. My b!


Thats what I thought...I mean ye you get it for only one round but one round of 1+/4++ robots or 2+ armor 8point models...That sounds VERY strong to me...
Especially since im playing Necrons and I dont know what to do other than spam even more Destroyers/DDAs which is just boring...
Already the +cover strat was a big „F you“ to Necron players as everyone got the special rule of 6s always wound, necrons got a „-1AP“ on Gauss...Now with armor stacking Necrons are EVEN MORE fcked than all the others...
   
Made in us
Pious Palatine




Spoletta wrote:
ERJAK wrote:
 Amishprn86 wrote:
So as long as your in cover you get a +1 to save.

That will make ignore cover weapons/traits much more viable.

But that also means many things cant use it (or wont gain the benefit as easily or cant even gain it)


Hopefully they did something about the fact thay vehicles just don't get cover on most tables.


Automatically Appended Next Post:
Rockfish wrote:
https://www.warhammer-community.com/2018/12/03/3rd-dec-chapter-approved-matched-playgw-homepage-post-1/

Looks like a few leaks were right already.


To be fair, this stuff was pretty obvious.


Only flyers and huge stuff like knights have problems being in cover, and that's how it should be.
Anything predator sized can claim cover really easily.

What this actually means though is the end of the Alaitoc flying wings. Flyers will become the absolute worst models for Alaitoc, those things will never claim cover except with the stratagem.


You're playing the cover rules wrong. You should check the FAQs and the BRB before you play again. It's almost impossible for and vehicle bigger than a dreadnought to get cover unless you have terrain speifically designed for that purpose.


 
   
Made in us
Regular Dakkanaut




Any unit is granted cover by a ruin, as long as every model within the unit is within the cover (toe in) and 50% obscured.
   
Made in us
Stoic Grail Knight






Yendor

I am a big proponent of some of the negatives to hit being shuffled over to cover. Which honestly makes sense from a gameplay perspective anyway. Modifiers to hit should be linked to psychic powers and maybe stratagems (whether they be positive or negative).

Also anyway one who plays Iron Warriors, Emperor's Children, or Imperial Fists is looking at the increased prevalence of cover and licking their chops. I know my boys are eagerly polishing the ol' blast masters

Xom finds this thread hilarious!

My 5th Edition Eldar Tactica (not updated for 6th, historical purposes only) Walking the Path of the Eldar 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 akaean wrote:
I am a big proponent of some of the negatives to hit being shuffled over to cover. Which honestly makes sense from a gameplay perspective anyway. Modifiers to hit should be linked to psychic powers and maybe stratagems (whether they be positive or negative).

Also anyway one who plays Iron Warriors, Emperor's Children, or Imperial Fists is looking at the increased prevalence of cover and licking their chops. I know my boys are eagerly polishing the ol' blast masters
I agree that Alaitoc, RG and AL traits make more sense as some kind of cover bonus both in fluff and gameplay.
But I guarantee you that your Noise Marines were eagerly "polishing" their "blast masters" long before this change was rumoured.

-

   
Made in us
Stoic Grail Knight






Yendor

 Galef wrote:

I agree that Alaitoc, RG and AL traits make more sense as some kind of cover bonus both in fluff and gameplay.
But I guarantee you that your Noise Marines were eagerly "polishing" their "blast masters" long before this change was rumoured.


ahah... that is a fair assessment. But now they are polishing the long smooth shaft of their blast masters even more feverishly and with more intensity. While their depravity may have known no bounds before, their depravity now knows even fewer bounds!

This message was edited 5 times. Last update was at 2018/12/04 21:42:16


Xom finds this thread hilarious!

My 5th Edition Eldar Tactica (not updated for 6th, historical purposes only) Walking the Path of the Eldar 
   
 
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