Switch Theme:

Chapter Approved 2018, What do we expect?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Longtime Dakkanaut




GW just need to be clear on what traits are meant to be.

They could be a small nod to the fluff, offering tiny bonuses to the units which you would expect to see in a fluffy army. This could be extremely incidental. So for Eldar it could be Alaitoc=+1 save for Rangers (and just rangers). Wind Riders and Vipers get +1 movement with Saim Hann. Beil-Tan, Ulthwe and Iyanden give +1 Ld to Aspect Warriors, Guardians and Wraithguard respectively.

These abilities are token in themselves - so are almost certainly not worth building lists around. But they could "represent the fluff" for people who really care about that.

At the opposite extreme you have big powers to open up alternative builds. So say Wraithguard are pretty "meh" on their own - but maybe they become competitive with Iyanden's buff. Same for Jet bikes, aspect warriors etc and their respective craftworld. This would allow GW to create more "mini" armies and potentially encourage players to expand their collections. Warmahordes 2.0 had problems - but the idea that certain commanders elevated certain units towards a competitive tier wasn't a terrible one (imo anyway, I think the game keeled over due to bloat). Chapter tactics could have done that in 40k.

As it stands however we just have abilities with massive deviations in power (some of which are clearly phoned in) and so its a relatively simple process of identifying which ones are competitive and which ones are garbage. There is an attempt to complicate this, and encourage inter-faction souping, by throwing in warlord traits, relics and stratagems, but by and large its still obvious.

Also we are probably 24 hours from someone reading out the points in CA over a youtube video and yet there are still no leaks. Congrats to operation potato camera, but my frustration is infinite.
   
Made in us
Morphing Obliterator




The Void

Tyel wrote:
GW just need to be clear on what traits are meant to be.

They could be a small nod to the fluff, offering tiny bonuses to the units which you would expect to see in a fluffy army. This could be extremely incidental. So for Eldar it could be Alaitoc=+1 save for Rangers (and just rangers). Wind Riders and Vipers get +1 movement with Saim Hann. Beil-Tan, Ulthwe and Iyanden give +1 Ld to Aspect Warriors, Guardians and Wraithguard respectively.

These abilities are token in themselves - so are almost certainly not worth building lists around. But they could "represent the fluff" for people who really care about that.

At the opposite extreme you have big powers to open up alternative builds. So say Wraithguard are pretty "meh" on their own - but maybe they become competitive with Iyanden's buff. Same for Jet bikes, aspect warriors etc and their respective craftworld. This would allow GW to create more "mini" armies and potentially encourage players to expand their collections. Warmahordes 2.0 had problems - but the idea that certain commanders elevated certain units towards a competitive tier wasn't a terrible one (imo anyway, I think the game keeled over due to bloat). Chapter tactics could have done that in 40k.

As it stands however we just have abilities with massive deviations in power (some of which are clearly phoned in) and so its a relatively simple process of identifying which ones are competitive and which ones are garbage. There is an attempt to complicate this, and encourage inter-faction souping, by throwing in warlord traits, relics and stratagems, but by and large its still obvious.

Also we are probably 24 hours from someone reading out the points in CA over a youtube video and yet there are still no leaks. Congrats to operation potato camera, but my frustration is infinite.


I think that about sums it up. Well said.

Always 1 on the crazed roll. 
   
Made in nl
Been Around the Block




Leaks here:

(get ready to be disappointed on some fronts )

https://imgur.com/gallery/PVf1Vsr

This message was edited 1 time. Last update was at 2018/12/07 14:35:52


 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 Drudge Dreadnought wrote:
Tyel wrote:
GW just need to be clear on what traits are meant to be.

They could be a small nod to the fluff, offering tiny bonuses to the units which you would expect to see in a fluffy army. This could be extremely incidental. So for Eldar it could be Alaitoc=+1 save for Rangers (and just rangers). Wind Riders and Vipers get +1 movement with Saim Hann. Beil-Tan, Ulthwe and Iyanden give +1 Ld to Aspect Warriors, Guardians and Wraithguard respectively.

These abilities are token in themselves - so are almost certainly not worth building lists around. But they could "represent the fluff" for people who really care about that.

At the opposite extreme you have big powers to open up alternative builds. So say Wraithguard are pretty "meh" on their own - but maybe they become competitive with Iyanden's buff. Same for Jet bikes, aspect warriors etc and their respective craftworld. This would allow GW to create more "mini" armies and potentially encourage players to expand their collections. Warmahordes 2.0 had problems - but the idea that certain commanders elevated certain units towards a competitive tier wasn't a terrible one (imo anyway, I think the game keeled over due to bloat). Chapter tactics could have done that in 40k.

As it stands however we just have abilities with massive deviations in power (some of which are clearly phoned in) and so its a relatively simple process of identifying which ones are competitive and which ones are garbage. There is an attempt to complicate this, and encourage inter-faction souping, by throwing in warlord traits, relics and stratagems, but by and large its still obvious.

Also we are probably 24 hours from someone reading out the points in CA over a youtube video and yet there are still no leaks. Congrats to operation potato camera, but my frustration is infinite.


I think that about sums it up. Well said.
Agreed.

-

   
Made in us
Shrieking Traitor Sentinel Pilot




USA

No point drop for CSM, am disappointed.

"For the dark gods!" - A traitor guardsmen, probably before being killed. 
   
Made in us
Never Forget Isstvan!






Gryphonne wrote:
Leaks here:

(get ready to be disappointed on some fronts )

https://imgur.com/gallery/PVf1Vsr



Holy hellfires, nice points drops for BA characters and gear.

Stalker rifles are 0 points now for intercessors good good.

JOIN MY CRUSADE and gain 4000 RT points!
http://www.eternalcrusade.com/account/sign-up/?ref_code=EC-PLCIKYCABW8PG 
   
Made in us
Shrieking Traitor Sentinel Pilot




USA

Plasma guns for CSM 13 points -> 11 points.

Combi Plasma is same price.

This message was edited 1 time. Last update was at 2018/12/07 14:56:23


"For the dark gods!" - A traitor guardsmen, probably before being killed. 
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

 Sir Heckington wrote:
Plasma guns for CSM 13 points -> 11 points.


And Dark angels. Melta down to 14 too. Imagine the possibilities if Scions/Guard follow...

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in us
Shrieking Traitor Sentinel Pilot




USA

 Trickstick wrote:
 Sir Heckington wrote:
Plasma guns for CSM 13 points -> 11 points.


And Dark angels. Melta down to 14 too. Imagine the possibilities if Scions/Guard follow...


This just in, Warp Talons are base cheaper than normal marines.

Probably because they have no boltgun though.

This message was edited 2 times. Last update was at 2018/12/07 15:00:42


"For the dark gods!" - A traitor guardsmen, probably before being killed. 
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

If we assume that the weapon costs are mostly changes across factions, I am seeing a lot of lower cost weapons. Flamers, autocannons, heavy stubbers, etc.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Holy Crap, Look at those Land Raider prices!!!! 200 points!??!
Niiiiice

That...has to be before we put guns on it...right? Or am I dreaming?

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Deadly Dire Avenger




Kenosha, WI

Dark angels powerfists are down reflective of the leaked terminator drop. I wonder if the base cost of termies will stay the same.
   
Made in us
Fixture of Dakka





"So for Eldar it could be Alaitoc=+1 save for Rangers (and just rangers)."
I think that's the crux of so much of the disagreement.

If Alaitoc's rule is "+1 save for non-Fly units that don't move at all", that's just dumb and I hate it and I hate you for suggesting it. It's not fluffy, and doesn't fit CWE in general or Alaitoc specifically.

If Alaitoc's rule is "+1 save for Rangers", I'm totally on board.

Note that the second is only better when Rangers move, which they rarely ever do. So the second is basically a straight downgrade from the first. But the second is good and the first is bad.
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 Elhazard wrote:
Dark angels powerfists are down reflective of the leaked terminator drop. I wonder if the base cost of termies will stay the same.
Pretty sure they are 23ppm base. Add a 9ppm PF and 2pp Storm bolter and we've got 34ppm Termies

-

   
Made in us
Omnipotent Necron Overlord






 iGuy91 wrote:
Holy Crap, Look at those Land Raider prices!!!! 200 points!??!
Niiiiice

That...has to be before we put guns on it...right? Or am I dreaming?
Still around 300 with weapons which is too much.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Regular Dakkanaut




 Elhazard wrote:
Dark angels powerfists are down reflective of the leaked terminator drop. I wonder if the base cost of termies will stay the same.


Bell of Lost Souls was reporting Termies down to 23 base.

http://www.belloflostsouls.net/2018/12/40k-rumors-chapter-approved-2018-unit-point-changes.html

   
Made in us
Decrepit Dakkanaut





The Age of Spawn is at hand - 25 points!

Defiler down another 20.
Forgefiend down 19 - the AC down 5 and plasma down 6.
Heldrake down 18.
Mutilators down 7.
Helbrutes are 60, which is decent.

Confirmation of Rubrics at 16, which is awesome. Soulreaper and warpflamer both at 10. Inferno pistol at 0. Bolter is the same.

Oh snap Autocannons are 10 points now...

   
Made in us
Shrieking Traitor Sentinel Pilot




USA

Rocmistro wrote:
 Elhazard wrote:
Dark angels powerfists are down reflective of the leaked terminator drop. I wonder if the base cost of termies will stay the same.


Bell of Lost Souls was reporting Termies down to 23 base.

http://www.belloflostsouls.net/2018/12/40k-rumors-chapter-approved-2018-unit-point-changes.html



28 for CSM

"For the dark gods!" - A traitor guardsmen, probably before being killed. 
   
Made in us
Decrepit Dakkanaut





Rocmistro wrote:
 Elhazard wrote:
Dark angels powerfists are down reflective of the leaked terminator drop. I wonder if the base cost of termies will stay the same.


Bell of Lost Souls was reporting Termies down to 23 base.

http://www.belloflostsouls.net/2018/12/40k-rumors-chapter-approved-2018-unit-point-changes.html



Chaos termies are 28, so...not likely.
   
Made in gb
Longtime Dakkanaut






Wait, plasma guns go cheaper, and melta guns are *still* more expensive? Wtf.
   
Made in us
Deadly Dire Avenger




Kenosha, WI

 Galef wrote:
 Elhazard wrote:
Dark angels powerfists are down reflective of the leaked terminator drop. I wonder if the base cost of termies will stay the same.
Pretty sure they are 23ppm base. Add a 9ppm PF and 2pp Storm bolter and we've got 34ppm Termies

-


So, that is a substantial drop. Regular DW with PF's are 40ppm. Though, it doesn't help us from dying to plasma but it's still something...


Automatically Appended Next Post:
 Daedalus81 wrote:
Rocmistro wrote:
 Elhazard wrote:
Dark angels powerfists are down reflective of the leaked terminator drop. I wonder if the base cost of termies will stay the same.


Bell of Lost Souls was reporting Termies down to 23 base.

http://www.belloflostsouls.net/2018/12/40k-rumors-chapter-approved-2018-unit-point-changes.html



Chaos termies are 28, so...not likely.


Didn't notice that, thanks

This message was edited 1 time. Last update was at 2018/12/07 15:25:59


 
   
Made in us
Fixture of Dakka





But a lot of the more-believed rumors don't seem to jive with this?

For instance, no change to any non-FW-related CWE units? Everything under Asuryani are options on FW or Corsair choices. But nothing on the base price of a Wraithknight. No change to Shining Spears.

There's also no entry under Aeldari or Craftworlds, from what I'm seeing.

Considering GW has posted that there are changes that *arent* in the leaks, we must be missing something?
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 Daedalus81 wrote:
Rocmistro wrote:
 Elhazard wrote:
Dark angels powerfists are down reflective of the leaked terminator drop. I wonder if the base cost of termies will stay the same.


Bell of Lost Souls was reporting Termies down to 23 base.

http://www.belloflostsouls.net/2018/12/40k-rumors-chapter-approved-2018-unit-point-changes.html



Chaos termies are 28, so...not likely.
Well according to this:
Gryphonne wrote:
Leaks guys! For those who missed it:

https://imgur.com/gallery/PVf1Vsr
DW terminators are 23 base. So maybe BolS is reporting the Chaos Termie price AFTER you add their axe and combi-bolter
Nvm, that link shows Chaos Termies base at 28ppm before axe and combi-bolter. That's super lame. But arguably, they can take cheaper melee weapons, Marks and combi-weapons, so maybe not so bad

-

This message was edited 1 time. Last update was at 2018/12/07 15:29:10


   
Made in us
Fixture of Dakka





Perhaps all the CWE changes are on Datasheets, which it says are elsewhere in the book?
   
Made in us
Longtime Dakkanaut





I notice that BA Missile Launchers, Multimeltas, and twin-linked Lascannons got cheaper, but Lascannons don't seem to have an entry. I think I'm ok with that. Nice point reduction on the Plasma Cannon too.

Deathwatch Termies confirmed at 23 points, Power Fist at 9, no change on Storm Bolters. That means probably 34 point terminators, that's a nice reduction there.

This message was edited 1 time. Last update was at 2018/12/07 15:35:43


   
Made in us
Decrepit Dakkanaut





Bharring wrote:
But a lot of the more-believed rumors don't seem to jive with this?

For instance, no change to any non-FW-related CWE units? Everything under Asuryani are options on FW or Corsair choices. But nothing on the base price of a Wraithknight. No change to Shining Spears.

There's also no entry under Aeldari or Craftworlds, from what I'm seeing.

Considering GW has posted that there are changes that *arent* in the leaks, we must be missing something?


It's at the end of a page - we're missing pages and WK would come after those listings. So it's still possible.
   
Made in us
Longtime Dakkanaut




 Daedalus81 wrote:
Bharring wrote:
But a lot of the more-believed rumors don't seem to jive with this?

For instance, no change to any non-FW-related CWE units? Everything under Asuryani are options on FW or Corsair choices. But nothing on the base price of a Wraithknight. No change to Shining Spears.

There's also no entry under Aeldari or Craftworlds, from what I'm seeing.

Considering GW has posted that there are changes that *arent* in the leaks, we must be missing something?


It's at the end of a page - we're missing pages and WK would come after those listings. So it's still possible.


It looks like some FW parts are separate from their non-FW counterparts (the missing WK points for instance but things like Hornets and Wasps are there).
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Nice point reductions, but nothing game breaking.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in fi
Longtime Dakkanaut






I was reading the latest White Dwarf and there was an article about Cities of Death, where they talked about changes to terrain rules.

Basically soft cover (crates, wooden fences, stuff you'd have lying around) gives +1 to armour, while hard cover (ruins, buildings...) gives +2. This can be countered by being higher up, as a height advantage of at least 3" gives your guys -1 AP extra and there is a stratagem to increase it to -2. Most interestingly, there is a general obscured penalty to hit: if your target is over 50% out of sight, the firer gets -1 to hit. Also ~20 new stratagems for urban fighting, like sewers for deep striking and point blank overwatch even when the enemy starts the charge out of sight.

#ConvertEverything blog with loyalist Death Guard in true and Epic scales. Also Titans and killer robots! C&C welcome.
https://www.dakkadakka.com/dakkaforum/posts/list/717557.page

Do you like narrative gaming? Ongoing Imp vs. PDF rebellion campaign reports here:
https://www.dakkadakka.com/dakkaforum/posts/list/786958.page

 
   
Made in us
Fixture of Dakka





Yeah, I missed the fourth page somehow. I see it now.
   
 
Forum Index » 40K General Discussion
Go to: