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![[Post New]](/s/i/i.gif) 2018/11/12 07:11:46
Subject: Making Death Guard Great Again
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Dakka Veteran
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I've been playing Death Guard as my main army for about 5 years, they're in a far better place now than they were when I first started, that being said some of your suggestions would make sense,
Army wide toughness 5 and feel no pain, makes sense.
7'' auras is fluffy and not too overpowered
Daemons should have the Death Guard key word, absolutely
Terminators across all factions that can take them need a point reduction.
Hellbrutes, should have access to Death Guard heavy weapons (obviously would need a new model... please GW?)
All the above would be nice without going too far, on the other hand Foetid Bloat Drones should have a point increase, and Deamon Princes should be limited to one per army.
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I've been playing a while, my first model was a lead marine and my first White Dwarf was bound with staples |
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![[Post New]](/s/i/i.gif) 2018/11/12 08:08:24
Subject: Re:Making Death Guard Great Again
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Slayer-Fan123 wrote:I literally LOL at the notion of a 50 point price hike. Some of you are as bad at balancing as normal GW.
Also I would totally run mono Death Guard again if my Plague Marines had 2 attacks again. Noise Marines and Berserker Marines kept theirs.
Again? When did they have two attacks? They have not had more than one attack since 4th edition, maybe even longer. Automatically Appended Next Post: DudleyGrim wrote:Well I haven't played many games with my DG yet, but I would like to see more reasons to take Plague Marines, they are really cool models, but they don't really feel as good as the old plague marines. Old marines had +1 attack, and the option to take two of all special weapons. I really miss having the melta guns, I mean I KNOW triple plasma is way better, but I miss the option.
Plague marines have not had two attacks since 4th (I have both codices in front of me) and they can still take two melta guns, just like the could in the last codex.
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This message was edited 1 time. Last update was at 2018/11/12 08:17:06
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2018/11/12 08:48:57
Subject: Re:Making Death Guard Great Again
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Witch Hunter in the Shadows
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Bolt pistol & cc weapon/plague knife i'd guess.
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![[Post New]](/s/i/i.gif) 2018/11/12 10:42:10
Subject: Re:Making Death Guard Great Again
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Longtime Dakkanaut
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A.T. wrote:Bolt pistol & cc weapon/plague knife i'd guess.
In the 3.5 codex (the bestest thing there ever bested) they had True Grit (Always +1 A while fighting with a bolter and ccw, no bonus A for charging though), I think? That's the book where cult marines were just marines for the last time, before they came separate entities in the 5th codex, or am I misremembering things?
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![[Post New]](/s/i/i.gif) 2018/11/12 10:54:51
Subject: Making Death Guard Great Again
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Crazed Spirit of the Defiler
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Grimtuff wrote:broxus wrote:Bremon wrote:Death Guard are already a competent book. Some of the infantry need point cost reductions. The Plagueburst crawler needs a 50 point hike.
If it got a points hike no one would take it because you must take them in numbers due to their terrible BS and lack of ways to buff them offensively via strategems or psychic powers. If they move you are hitting on 5s or 6s.
PBCs aren't taken for their mortars...
And herein lies the problem. PBCs need a tweak, no doubt; but they also need to be brought back into what their intended role is of heavy support and not a ground-based version of a Bloat Drone it currently is.
Been thinking about that myself... I think that it might be a good idea to give them the "Grinding Advance" treatment: Plagueburst Mortar can shoot twice at the same target if the Crawler moves less than half of it's maximum distance but the points cost of the model goes up by about 40. This gives you two options: Crawlers that go all-out offense with Entropy Cannons or a more balanced loadout with Plaguespitters that still retains decent firepower through it's 2D6 Mortar shots if not moving too much but can also defend itself against light and medium infantry. This makes them fit their intended niche better and I feel that Grinding Advance Plagueburst Mortars are also very fluffy for DG.
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This message was edited 2 times. Last update was at 2018/11/12 10:56:22
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![[Post New]](/s/i/i.gif) 2018/11/12 16:06:24
Subject: Re:Making Death Guard Great Again
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Decrepit Dakkanaut
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Jidmah wrote:Slayer-Fan123 wrote:I literally LOL at the notion of a 50 point price hike. Some of you are as bad at balancing as normal GW.
Also I would totally run mono Death Guard again if my Plague Marines had 2 attacks again. Noise Marines and Berserker Marines kept theirs.
Again? When did they have two attacks? They have not had more than one attack since 4th edition, maybe even longer.
Automatically Appended Next Post:
DudleyGrim wrote:Well I haven't played many games with my DG yet, but I would like to see more reasons to take Plague Marines, they are really cool models, but they don't really feel as good as the old plague marines. Old marines had +1 attack, and the option to take two of all special weapons. I really miss having the melta guns, I mean I KNOW triple plasma is way better, but I miss the option.
Plague marines have not had two attacks since 4th (I have both codices in front of me) and they can still take two melta guns, just like the could in the last codex.
They had a Pistol and the Plague Knife being a regular CCW. They also used to have True Grit as well before the 6th edition codex. Now you have to forfeit all shooting just for an extra attack, which is silly as they used to always have it.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2018/11/12 16:39:22
Subject: Re:Making Death Guard Great Again
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Witch Hunter in the Shadows
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Sherrypie wrote:In the 3.5 codex (the bestest thing there ever bested) they had True Grit
True grit was essentially a poor mans bolt pistol & cc weapon - from the 4e dex and onwards they just had all the weapons.
It's only noticeable in 8th as everyone else wound up with the chainsword secondary attack.
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![[Post New]](/s/i/i.gif) 2018/11/12 17:22:22
Subject: Re:Making Death Guard Great Again
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Decrepit Dakkanaut
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A.T. wrote: Sherrypie wrote:In the 3.5 codex (the bestest thing there ever bested) they had True Grit
True grit was essentially a poor mans bolt pistol & cc weapon - from the 4e dex and onwards they just had all the weapons.
It's only noticeable in 8th as everyone else wound up with the chainsword secondary attack.
Eh not terribly poor. As far as I recall they just didn't get an extra attack on the charge, which about evened out for not needing to pay for the extra bolt pistol or anything.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2018/11/12 20:06:19
Subject: Making Death Guard Great Again
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Omnipotent Necron Overlord
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Seriously a buff DG thread?
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2018/11/12 20:09:05
Subject: Making Death Guard Great Again
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Shrieking Traitor Sentinel Pilot
USA
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Every army has bad units/issues. I'd say this should go to proposed rules maybe, but even the best armies have units no one takes and can be buffed.
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"For the dark gods!" - A traitor guardsmen, probably before being killed. |
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![[Post New]](/s/i/i.gif) 2018/11/12 20:23:00
Subject: Making Death Guard Great Again
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Omnipotent Necron Overlord
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All I see is - I want all my units to get a 5+++ for the cost of 0. Cause reasons. Meanwhile Greyknight auto lose vs daemons. Come on man. This is distraction.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 20183/11/12 21:50:53
Subject: Making Death Guard Great Again
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Insect-Infested Nurgle Chaos Lord
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Xenomancers wrote:All I see is - I want all my units to get a 5+++ for the cost of 0. Cause reasons. Meanwhile Greyknight auto lose vs daemons. Come on man. This is distraction. Hate to gatekeep here, but I take it you don't play DG. There is ZERO logical reason why Chaos Lords, Sorcerers and Possessed do not have T5 and DR, yet the rest of the army does. This is a stupid whim of GW as they are victims of the "no kit, no rules" dumbfethery. Numerous people who play against DG assume they do and are always surprised to find they don't. Give them a points bump. Nobody is asking for this for free.
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This message was edited 1 time. Last update was at 2018/11/12 21:46:07
    
Games Workshop Delenda Est.
Users on ignore- 53.
If you break apart my or anyone else's posts line by line I will not read them. |
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![[Post New]](/s/i/i.gif) 2018/11/12 22:01:19
Subject: Making Death Guard Great Again
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Towering Hierophant Bio-Titan
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Grimtuff wrote:Give them a points bump. Nobody is asking for this for free.
I'm pretty sure they were, in fact I think it was the main objective of this thread...
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P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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![[Post New]](/s/i/i.gif) 2018/11/12 22:08:49
Subject: Making Death Guard Great Again
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Except almost all DG players in this thread disagreed with the OP.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2018/11/12 22:22:48
Subject: Making Death Guard Great Again
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Shrieking Traitor Sentinel Pilot
USA
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Xenomancers wrote:All I see is - I want all my units to get a 5+++ for the cost of 0. Cause reasons. Meanwhile Greyknight auto lose vs daemons. Come on man. This is distraction. Ahh yes. Ignore other armies problems because some other army has problems. Makes sense. It should obviously come with a point increase, but the discussion shouldn't be limited to certain factions just because others are bad. I don't go around saying that you can't talk about SM problems because my lost and the damned are gak now, do I?
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This message was edited 1 time. Last update was at 2018/11/12 22:23:43
"For the dark gods!" - A traitor guardsmen, probably before being killed. |
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![[Post New]](/s/i/i.gif) 2018/11/12 23:00:10
Subject: Making Death Guard Great Again
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Freaky Flayed One
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NurglesR0T wrote:DudleyGrim wrote:Well I haven't played many games with my DG yet, but I would like to see more reasons to take Plague Marines, they are really cool models, but they don't really feel as good as the old plague marines. Old marines had +1 attack, and the option to take two of all special weapons. I really miss having the melta guns, I mean I KNOW triple plasma is way better, but I miss the option.
You can still take 2 specials in min units...
Agreed though, I wish they still had 2 attacks. Would make assault unit variants much more deadly with the additional +1 attack (3 attacks each with Bubotic Axes would be insane)
I think with their current iteration, a drop to 15 ppm would help them see more common table time
Automatically Appended Next Post:
Toofast wrote:A Death Guard list won BAO recently. However, it had a renegade knight and 2 helverins. Running mono DG without any knights is a losing proposition. In this meta, anything that can take knights should be taking knights.
That is not a DG list. Nurgle Daemon Soup with Knights is not a DG list.
The issue with competitive meta is soup in general though and a whole other discussion.
Woops just rechecked my codex, yep, meltaguns are still there! My bad.
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![[Post New]](/s/i/i.gif) 2018/11/13 00:00:42
Subject: Making Death Guard Great Again
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Pestilent Plague Marine with Blight Grenade
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A post I made in the DG Tactica thread a while back. These are some changes I would like to see made (with relevant point adjustments etc):
Giving LoC the "Lord of Nurgle" buff to allow units reroll 1's to hit would go a long way in increasing his viability. At his current cost, that buff alone would make me consider taking him.
Chaos Lord/Sorcerer needs +1T and DR - This one irks me the most. Why the leader of a Death Guard warband/Vectorum is weaker than the plebs he orders around makes no sense. Only explanation is that they wanted to be consistent with other codexes so a Chaos Lord in DG is the same everywhere else.
Change to Blightlords - Blight Launcher, increase the points by 5 and make it Assault 4 (A middle ground between normal launcher and the heavy variant). While their at it, Reaper Autocannon needs to be 2 damage.
Deathshroud - at their current cost, give them an extra wound so they are 3 wounds a piece.
Plague Surgeon needs a rethink. Changing his aura to +1 DR instead (or in addition to reroll 1's).
Land Raider needs to be cheaper (an issue for all factions to be fair)
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"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.
To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle
5300 | 2800 | 3600 | 1600 | |
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![[Post New]](/s/i/i.gif) 2018/11/13 11:29:01
Subject: Making Death Guard Great Again
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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I'd just give the blightlords access to the heavy blight launcher, with appropriate cost.
As for Death Shrouds, their problem is not durability or lack of damage, they simply can't get anywhere to do anything, including their intended bodyguard role. They need some way to get to places, for example a stratagem that allows you to re-deploy them near a character or simply making landraiders useful.
Plague Surgeon should simply be +1 to DR for infantry. He then makes sense for plague marines, pox walkers, possessed and terminators, but doesn't buff our already powerful DP or vehicles.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2018/11/13 15:40:26
Subject: Making Death Guard Great Again
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Decrepit Dakkanaut
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That's a good fix for the Plague Surgeon.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2018/11/13 17:08:38
Subject: Making Death Guard Great Again
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Clousseau
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Death Guard are one of the top factions in the game. They're already great.
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Galas wrote:I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you 
Bharring wrote:He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic. |
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![[Post New]](/s/i/i.gif) 2018/11/13 17:45:34
Subject: Making Death Guard Great Again
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Been Around the Block
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Marmatag wrote:Death Guard are one of the top factions in the game. They're already great. This is nonsense. The best units are: Crawlers, Bloat Drones and DPs. Other units hardly see any action, let alone Plague Marines. Death Guard suffer from a lack of strategems, copy paste units that in the spirit of "Death Guard" make no sense and overpriced infantry; like many other codices. I don't want a "top faction" soup codex, I want playable units other than the top 3.
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This message was edited 1 time. Last update was at 2018/11/13 17:46:12
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![[Post New]](/s/i/i.gif) 2018/11/13 17:52:13
Subject: Making Death Guard Great Again
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Veteran Knight Baron in a Crusader
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Gryphonne wrote: Marmatag wrote:Death Guard are one of the top factions in the game. They're already great.
This is nonsense. The best units are: Crawlers, Bloat Drones and DPs. Other units hardly see any action, let alone Plague Marines. Death Guard suffer from a lack of strategems, copy paste units that in the spirit of "Death Guard" make no sense and overpriced infantry; like many other codices. I don't want a "top faction" soup codex, I want playable units other than the top 3.
A list with a bunch of plague marines and 0 crawlers or bloat drones just finished 6th at Warzone Atlanta, and only finished 6th on VP. They didn't lose a game.
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![[Post New]](/s/i/i.gif) 2018/11/13 18:27:06
Subject: Making Death Guard Great Again
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Dakka Veteran
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Gryphonne wrote: Marmatag wrote:Death Guard are one of the top factions in the game. They're already great.
This is nonsense. The best units are: Crawlers, Bloat Drones and DPs. Other units hardly see any action, let alone Plague Marines. Death Guard suffer from a lack of strategems, copy paste units that in the spirit of "Death Guard" make no sense and overpriced infantry; like many other codices. I don't want a "top faction" soup codex, I want playable units other than the top 3.
Imagine how the people with books that are worse at mono faction that DG, which is...a majority of them.
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![[Post New]](/s/i/i.gif) 2018/11/13 19:12:07
Subject: Making Death Guard Great Again
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Been Around the Block
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Toofast wrote:Gryphonne wrote: Marmatag wrote:Death Guard are one of the top factions in the game. They're already great.
This is nonsense. The best units are: Crawlers, Bloat Drones and DPs. Other units hardly see any action, let alone Plague Marines. Death Guard suffer from a lack of strategems, copy paste units that in the spirit of "Death Guard" make no sense and overpriced infantry; like many other codices. I don't want a "top faction" soup codex, I want playable units other than the top 3.
A list with a bunch of plague marines and 0 crawlers or bloat drones just finished 6th at Warzone Atlanta, and only finished 6th on VP. They didn't lose a game.
Yes, one instance is a fully valid empirical data set from which to draw conclusions from. Automatically Appended Next Post: Bremon wrote:Gryphonne wrote: Marmatag wrote:Death Guard are one of the top factions in the game. They're already great.
This is nonsense. The best units are: Crawlers, Bloat Drones and DPs. Other units hardly see any action, let alone Plague Marines. Death Guard suffer from a lack of strategems, copy paste units that in the spirit of "Death Guard" make no sense and overpriced infantry; like many other codices. I don't want a "top faction" soup codex, I want playable units other than the top 3.
Imagine how the people with books that are worse at mono faction that DG, which is...a majority of them.
It's not like anyone here denies that there are far worse factions than DG, but essentially what makes DG good for the most part is a handful of units, whereas the rest of the codex is unused. These nonsensical reactions need to stop; there is a clear problem with nearly all if not most factions. We're here to make ALL of them better. If you're salty about your specific faction being bad, create your own thread, it's that simple.
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This message was edited 1 time. Last update was at 2018/11/13 19:14:34
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![[Post New]](/s/i/i.gif) 2018/11/13 19:42:24
Subject: Making Death Guard Great Again
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Dakka Veteran
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Well that’s true. Complaining that DG isn’t as crappy as the rest of us doesn’t mean they aren’t sort of crappy.
Lord of Contagion needs a better aura.
Chaos Lord and Sorceror need +1T and DR and a points hike.
Prince likely deserves a points hike.
Plague surgeon needs to be reworked into something that isn’t trash. The +1 DR aura for infantry seems decent but is likely deserving of a price hike.
Blightlords are damn good. +1 wound if all termies get the same.
Deathshroud need +1 wound, and to be much deadlier to make up for their (lack of) speed.
Possessed need buffed.
Helbrutes need a DG themed buff.
The marine tanks need a chapter tactic. DR should stay in daemon engines only, but implacable advance letting them move and shoot heavy without penalty wouldn’t be outrageous. Maybe limit the distance moved without penalty so the horde rolls forward together.
Land Raiders power of the machine spirit being corruptible would mean I’d be open to its BS decreasing but becoming a Daemon Engine. Even wth DR it’s likely a touch overpriced.
Plague marines need 2 wounds if chaos goes the Primaris route, otherwise just a points cut. I’m partial to elite thugs being elite instead of the game becoming horde marines. I’m also open to their bolters being plague weapons. 1kSons have special bolters, and bolters need all the help they can get. Combi bolters should follow suit as well.
Drones need a slight points bump.
Crawlers should be the price of a Predator, if not slightly more. These things would still be taken at 200 points.
That said, I’ve only played a handful of games with Death Guard. I don’t think they need a major change. Certainly not to the extent of OPs wet dreaming. Minor tweaks and they’d be n a great spot. Internal balance in the book needs revised; balance in regards to the rest of the game is about average. Most factions need to be buffed up to DG levels, some need to be nerfed down.
Contagion discipline is reasonable. As always, the mortal wound spells that aren’t smite are crap, but there are definitely 3 good spells in there. Stratagems are decent. There are duds but most armies are happy if they have a small handful of decent ones. Veterans, detonation, the daemon engine one, healing wounds, cloud of flies, etc. are all usable. Veterans especially is great.
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This message was edited 3 times. Last update was at 2018/11/13 19:54:29
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![[Post New]](/s/i/i.gif) 2018/11/13 20:04:59
Subject: Making Death Guard Great Again
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Been Around the Block
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Bremon wrote:Well that’s true. Complaining that DG isn’t as crappy as the rest of us doesn’t mean they aren’t sort of crappy.
Lord of Contagion needs a better aura.
Chaos Lord and Sorceror need +1T and DR and a points hike.
Prince likely deserves a points hike.
Plague surgeon needs to be reworked into something that isn’t trash. The +1 DR aura for infantry seems decent but is likely deserving of a price hike.
Blightlords are damn good. +1 wound if all termies get the same.
Deathshroud need +1 wound, and to be much deadlier to make up for their (lack of) speed.
Possessed need buffed.
Helbrutes need a DG themed buff.
The marine tanks need a chapter tactic. DR should stay in daemon engines only, but implacable advance letting them move and shoot heavy without penalty wouldn’t be outrageous. Maybe limit the distance moved without penalty so the horde rolls forward together.
Land Raiders power of the machine spirit being corruptible would mean I’d be open to its BS decreasing but becoming a Daemon Engine. Even wth DR it’s likely a touch overpriced.
Plague marines need 2 wounds if chaos goes the Primaris route, otherwise just a points cut. I’m partial to elite thugs being elite instead of the game becoming horde marines. I’m also open to their bolters being plague weapons. 1kSons have special bolters, and bolters need all the help they can get. Combi bolters should follow suit as well.
Drones need a slight points bump.
Crawlers should be the price of a Predator, if not slightly more. These things would still be taken at 200 points.
That said, I’ve only played a handful of games with Death Guard. I don’t think they need a major change. Certainly not to the extent of OPs wet dreaming. Minor tweaks and they’d be n a great spot. Internal balance in the book needs revised; balance in regards to the rest of the game is about average. Most factions need to be buffed up to DG levels, some need to be nerfed down.
Contagion discipline is reasonable. As always, the mortal wound spells that aren’t smite are crap, but there are definitely 3 good spells in there. Stratagems are decent. There are duds but most armies are happy if they have a small handful of decent ones. Veterans, detonation, the daemon engine one, healing wounds, cloud of flies, etc. are all usable. Veterans especially is great.
That is an excellent summary
That is *exactly* the scope of changes I would be hoping for. Some new and *fluffy* strategems would also be cool, because the ones available are rather bland/limited.
Other than that, yes, DG are in a good spot. I personally expect the PBC to get a modest pts hike in CA, the DP not so much. Now if possessed and hellbrutes would be worth it, that'd be great.
Land Raiders are terrible all across the board, really hoping for a decent change there.
Plague marines should either get a plague ammo strategem or some exotic plague ammunition that maybe re-rolls wounds (funny detail, this change would most closely resemble their previous AP5 in terms of mathhammer). If they don't get anything I would like to see all power armor drop a couple of points, because it's so much worse in this edition. Although in general I would prefer bolters to just receive something more substantial.
Naturally, I hope that the factions that need buffs also receive them, I can't begin to imagine the frustration of having an entirely unplayable army such as GK.
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This message was edited 1 time. Last update was at 2018/11/13 20:08:03
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![[Post New]](/s/i/i.gif) 2018/11/13 20:21:13
Subject: Making Death Guard Great Again
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Dakka Veteran
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Bolters in general need help so badly. AP changes crippled them, and they weren’t superstars before 8th either. I think even if they were rapid fire 2, and stormbolters were rapidfire 4 people wouldn’t be in love with them lol.
Stratagems as a whole need a big rework. It’s hard to balance thematic and usable. Some are gamebreakers while others are a waste of ink, it’s quite frustrating.
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![[Post New]](/s/i/i.gif) 2018/11/13 20:31:47
Subject: Making Death Guard Great Again
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Been Around the Block
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Bremon wrote:Bolters in general need help so badly. AP changes crippled them, and they weren’t superstars before 8th either. I think even if they were rapid fire 2, and stormbolters were rapidfire 4 people wouldn’t be in love with them lol.
Stratagems as a whole need a big rework. It’s hard to balance thematic and usable. Some are gamebreakers while others are a waste of ink, it’s quite frustrating.
I agree, I wonder how the bolter went from a pretty decent mainstay imperium weapon to something so... mediocre. I really wish they would have done the bolter fluff more justice rules wise. Considering they are mini rockets I would think that re-rolling to wound with them could be good as this *kind of* brings them in line with AP5 against infantry math wise. But something more original could be better perhaps.
Also agree on the strats, the trend in codices appears to be that especially early codices have very conservative strategems, while later codices just go all out on originality and power level. I'm hoping CA adds one or two cool strats per army in that respect, but I'm not sure how much risk GW is willing to take. Of course, if CA is just a points compendium (other than the sisters content, which is the other only other interesting thing) then how are they going to make people buy it?
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![[Post New]](/s/i/i.gif) 2018/11/13 20:32:07
Subject: Making Death Guard Great Again
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Willing Inquisitorial Excruciator
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If you doubled the shots that bolters and storm/combi-bolters got without changing their points significantly, you would see everyone spamming storm bolters and bikes. It's an easy decision.
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![[Post New]](/s/i/i.gif) 2018/11/13 20:41:56
Subject: Making Death Guard Great Again
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Dakka Veteran
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Which hurts chaff and helps marines who are overpriced from MEQ to TEQ, and doesn’t force people to buy third party bitz to have enough plasma to go around. Thanks, you’ve convinced me that my off-hand remark is a good idea.
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