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Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

https://whc-cdn.games-workshop.com/wp-content/uploads/2018/11/warhammer_40000_orks_en.pdf#utm_source=Facebook&utm_medium=Facebook&utm_campaign=40kORKFAQNov19&utm_content=40kORKFAQNov19


Q: Do Evil Sunz models that have a set value when they
Advance – like a Deffkilla Wartrike using the Fuel-mixa Grot
ability or a Deffkopta, due to Turbo-boost – also benefit from the
Red Ones Go Fasta kultur?
A: Yes, add 7" to their Move characteristic for that
Advance move in these cases.




The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in gb
Longtime Dakkanaut




Page 101 – Kustom Boosta-blastas, Grot blasta
Change the Strength of this weapon to ‘3’


Well, that buff lasted long

Q: The Battlewagon’s Mobile Fortress ability says the
Battlewagon ‘ignores the penalty for moving and firing Heavy
weapons’, and its Open-topped ability says that ‘restrictions or
modifiers that apply to this model also apply to its passengers’.
Does that mean that an embarked unit also ignores the penalty
for firing Heavy weapons if the Battlewagon has moved?
A: No.


I like this clarification.

This message was edited 1 time. Last update was at 2018/11/19 17:25:23


 
   
Made in us
Regular Dakkanaut




Kdash wrote:
Page 101 – Kustom Boosta-blastas, Grot blasta
Change the Strength of this weapon to ‘3’


Well, that buff lasted long


Haha...I was wondering if all blastas were S4 when I saw that. Woulda been hilarious

In spirit I’m keeping it though as my Kustom mad doc uses a grot for his pistol
   
Made in gb
Ship's Officer



London

Slight mistake with the scrapjet. It has two twin big shootas, only one of which is fired by a grot, but the FAQ treats it as if it’s only got one.

I think freebootas make for arguably a better shooty army than bad moons, if you want mek gunz. They can trigger the +1 to hit for other units if they kill something, and that seems pretty cool.
   
Made in gb
Longtime Dakkanaut




And, finally, rip to all those planning on hiding Tankbustas in a battlewagon and shooting twice with them in 1 turn.
Q: Do Stratagems used on a Transport affect units embarked
within that transport? For example, if I use More Dakka! on
a Battlewagon, do any units embarked inside benefit from it?
In addition, can you use Stratagems on units embarked within
a transport (e.g. can you use Showin’ Off on a Bad Moons
Infantry unit embarked within a Battlewagon)?
A: No to both.
   
Made in si
Foxy Wildborne







Pretty good FAQ. Looks like they're actually trying this time.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Shadowy Grot Kommittee Memba






Kdash wrote:
And, finally, rip to all those planning on hiding Tankbustas in a battlewagon and shooting twice with them in 1 turn.
Q: Do Stratagems used on a Transport affect units embarked
within that transport? For example, if I use More Dakka! on
a Battlewagon, do any units embarked inside benefit from it?
In addition, can you use Stratagems on units embarked within
a transport (e.g. can you use Showin’ Off on a Bad Moons
Infantry unit embarked within a Battlewagon)?
A: No to both.


Yeah if you want super crazy tankbustas, you gotta deep strike them and they're truly a suicide unit.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in fi
Locked in the Tower of Amareo





Or hide them behind grot screen that got buffed

2024 painted/bought: 109/109 
   
Made in us
Regular Dakkanaut





Apparently in the grim darkness of the 40th millennium, there are no methods of long range communication so your soldiers can receive orders while embarked in a transport that's on the other side of the battlefield.

This is why I don't buy GW books. The stratagems clearly state a unit that has shot/can shoot. Open topped transports do not prevent passengers from shooting. They knew about their gakky "nothing can effect units embarked in transport" rule when writing this codex, so why the feth did they word the stratagems that way and expect people not to use them as written? Why can they just hire competent rules writers?
   
Made in ca
Gargantuan Gargant






Nice! They even tried to make the Proppa Killy Warlord Trait into something that isn't just an inferior version of Might is Right.

Also, glad they clarified that in Loot It!, you can't go past a 2+ save, so none of the weird RAW shenanigans regarding somehow having 2+ invuln. save meganobz anymore.
   
Made in gb
Ork-Hunting Inquisitorial Xenokiller




 zend wrote:
Apparently in the grim darkness of the 40th millennium, there are no methods of long range communication so your soldiers can receive orders while embarked in a transport that's on the other side of the battlefield.


Sure there are, you just cant hear the orders over the sound of the engines and desperate praying/chanting/silent reflection.
   
Made in us
Insect-Infested Nurgle Chaos Lord






 zend wrote:
Apparently in the grim darkness of the 40th millennium, there are no methods of long range communication so your soldiers can receive orders while embarked in a transport that's on the other side of the battlefield.


That's because they're in the 42nd millennium. Tech's been lost brah.


Games Workshop Delenda Est.

Users on ignore- 53.

If you break apart my or anyone else's posts line by line I will not read them. 
   
Made in gb
Longtime Dakkanaut




Wait, i can't see the Ork FAQ on the community FAQ page.

Also, worth noting that all the Loyalist marine FAQs have been updated.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Kdash wrote:
Wait, i can't see the Ork FAQ on the community FAQ page.

Also, worth noting that all the Loyalist marine FAQs have been updated.


Their site is buggy.
Either hit F5, or sort it by A to Z or Z to A.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in au
[MOD]
Making Stuff






Under the couch

That's... a lot of errata.



 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

 insaniak wrote:
That's... a lot of errata.




10 items is a lot of errata? Huh....

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in au
[MOD]
Making Stuff






Under the couch

For a $70 book? Yes, it's a lot of errata. One or two errors sneaking through is understandable. 10 is somebody not paying attention.

 
   
Made in fi
Locked in the Tower of Amareo





 Hulksmash wrote:
 insaniak wrote:
That's... a lot of errata.




10 items is a lot of errata? Huh....


Well it kinda is especially when there's lots of changes to how things work. Meganobz went from benefitting from loot it(even if one didn't use it for 2++) to not being at all, grot screen changed overall what kind of weapons it's good vs and what not etc(it went lot better vs stuff like avenger cannon or leviathan's guns, worse vs bolters etc).

2024 painted/bought: 109/109 
   
Made in us
Lieutenant General





Florence, KY

 insaniak wrote:
For a $70 book? Yes, it's a lot of errata. One or two errors sneaking through is understandable. 10 is somebody not paying attention.

They sort of answered this on the Facebook post announcing the FAQ today:

REDACTED wrote:Why dont they just get it right 1st time instead of releasing a codex that id wrong?


Warhammer 40,000 wrote:A good question and one that is worth answering!

So, we have an internal rules team and around 20 playtesters. Lets say, they all play 3 games a week with a new Codex. That's around 40 games being played a week. So, perhaps 100-120 games get played in the playtest period. They catch LOADs of things that need tweaking, and discuss points values, how rules work together, the way they interact with various enemies etc.

Release day rolls round. We sell (picking a number out of the air) 50,000 copies of Codex: Orks. That means 50,000 games being played on day one. Maybe another 50,000 games being played day 2.

In 2 days, the community has played 100,000 games or more, against every possible enemy, and every possible scenario. They spot a few things our playtesters didn't (it's a vast and complex game after all!) and pass it on to us at 40kfaq@gwplc.com.

Our rules writers, eager to make sure everyone's gaming experience is as good as it can be, take those questions and produce these FAQ documents.

For our rules team and playtesters to get through 100,000 games, they would need to play 3 games a week for almost 5 years. We reckoned you guys didn't want to wait that long, you see!

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in ie
[DCM]
Procrastinator extraordinaire





London, UK

All those errors must be because of all that plugging that they'd release the codex during orktober

   
Made in au
[MOD]
Making Stuff






Under the couch

 Ghaz wrote:
 insaniak wrote:
For a $70 book? Yes, it's a lot of errata. One or two errors sneaking through is understandable. 10 is somebody not paying attention.

They sort of answered this on the Facebook post announcing the FAQ today:

REDACTED wrote:Why dont they just get it right 1st time instead of releasing a codex that id wrong?


Warhammer 40,000 wrote:A good question and one that is worth answering!

So, we have an internal rules team and around 20 playtesters. Lets say, they all play 3 games a week with a new Codex. That's around 40 games being played a week. So, perhaps 100-120 games get played in the playtest period. They catch LOADs of things that need tweaking, and discuss points values, how rules work together, the way they interact with various enemies etc.

Release day rolls round. We sell (picking a number out of the air) 50,000 copies of Codex: Orks. That means 50,000 games being played on day one. Maybe another 50,000 games being played day 2.

In 2 days, the community has played 100,000 games or more, against every possible enemy, and every possible scenario. They spot a few things our playtesters didn't (it's a vast and complex game after all!) and pass it on to us at 40kfaq@gwplc.com.

Our rules writers, eager to make sure everyone's gaming experience is as good as it can be, take those questions and produce these FAQ documents.

For our rules team and playtesters to get through 100,000 games, they would need to play 3 games a week for almost 5 years. We reckoned you guys didn't want to wait that long, you see!


That's fair. I expect it would have taken at least 70000 games for someone to notice that the banner bearer couldn't take one of the wargear options that comes standard on the model...

 
   
Made in si
Foxy Wildborne







Many players catch most of those errors on the first read-through though, before any games are even played. A lot of the poor rules wording makes it obvious that GW don't really know how their own rules work, nor do they encounter common situations on the table during playtesting.

For example, the original Grot Shield rule makes it obvious that either nobody at GW ever tried firing an anti-tank weapon at grot-screened Orks, or they did and none of them read the rule properly to realize that each lascannon shot kills D6 grots per RAW.

Frankly, I consider it a huge leap forward that the rules developers even understood some of the rules issues sent to them.

This message was edited 1 time. Last update was at 2018/11/19 21:55:05


The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Lieutenant General





Florence, KY

They also answer some questions where the answer is obvious for the majority of players (e.g., the question if Mek Guns and Killa Kans benefit from a Clan Kultur).

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in gb
Pestilent Plague Marine with Blight Grenade





GW believe that every single person who buys a codex plays a game with that codex on the same day?

 Mad Doc Grotsnik wrote:
Charax absolutely nailed it.
 
   
Made in au
[MOD]
Making Stuff






Under the couch

Charax wrote:
GW believe that every single person who buys a codex plays a game with that codex on the same day?

And that playing games is the only way to spot errors in the rules, apparently.

 
   
Made in de
Longtime Dakkanaut





So the playtest period is actually 3 weeks with 20 guys? Well, I guess we can be happy that it's not just Jervis losing to someone else a couple of times.

Looking for a Skaven Doomwheel banner to repair my Nurgle knights.  
   
Made in us
Stealthy Sanctus Slipping in His Blade





The Big FAQ also had a few items changing how some units enter the battlefield. Sprocysts, Meiotic Spores, and the -squints- "Shiftshroud of Alanssair" now let you deploy on the board anywhere when deploying (9inches away from enemies of course).

What is the Shiftshroud for? Rangers?

PourSpelur wrote:
It's fully within the rules for me to look up your Facebook page, find out your dear Mother Gladys is single, take her on a lovely date, and tell you all the details of our hot, sweaty, animal sex during your psychic phase.
I mean, fifty bucks is on the line.
There's no rule that says I can't.
Hive Fleet Hercual - 6760pts
Hazaak Dynasty - 3400 pts
Seraphon - 4600pts
 
   
Made in au
[MOD]
Making Stuff






Under the couch

 Binabik15 wrote:
So the playtest period is actually 3 weeks with 20 guys? Well, I guess we can be happy that it's not just Jervis losing to someone else a couple of times.

I would very strongly suspect that those numbers were just pulled out of the air to illustrate the point, rather than being representative of actual process.

This message was edited 1 time. Last update was at 2018/11/19 23:48:29


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

It's not something that should be accepted. I have a certain predilection towards finding errors in things - there are books in the 40K RPG line that you would not believe how they looked before I got to them, and that's not bragging - so I am wired to find these sorts of errors (hell I just proofread an entire book about start-up companies!), but this sort of stuff isn't as hard as some people are making it out to be.

 insaniak wrote:
For a $70 book? Yes, it's a lot of errata. One or two errors sneaking through is understandable. 10 is a day ending in Y for a GW publication.


That's better.

And I'm honestly not surprised there's more.

This message was edited 1 time. Last update was at 2018/11/20 00:00:42


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Nasty Nob




Cary, NC

I suppose that a lot of the playtesters may not get the Codex in the final form, but in the form of printed pages or a text-heavy/format-light pdf or something. So it might be harder to spot some of these errors if they aren't in a final, edited format.

That's the only excuse I can think of for not noticing that the Goff-specific Warlord trait was markedly worse than the generic one on the facing page.

 
   
 
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