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Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

Just remember guys, if we weren't complaining about Orkz, other Factions would be.
   
Made in us
Longtime Dakkanaut




I’m pretty stoked ork index units were not touched...
Why are you guys complaining?
I fully expected our super competitive units in the index and fw books to be conpletely nerfed.
Zhardsnark, warboss on bike, painboy on bike, kommandos with all the options should have been raised in points...
Be happy people those were nerfs waiting to happen!!!

Does it kinda suck our trakks are kinda overcosted a lil now sure...would it have been nice to get speedfreaks keywords on index bikes sure... but they are still well worth thier points...

I looked over the leaks... orks made out. They further lowered a few wargear items) from chapter approved 2017 like liftadroppa is zero points. so Gratz we did well. Even though not much changed.

This message was edited 4 times. Last update was at 2018/12/08 04:41:47


 
   
Made in us
Longtime Dakkanaut




yeah, you lost me as soon as similar Space Marine units became cheaper or as expensive as orkz, not to even touch on them having access to cheaper special/heavy weapons and CC weapons.

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in ca
Waaagh! Warbiker





Yo do all ork infantry models need to be on 32s? lootas, kommandos, nobs etc?


Automatically Appended Next Post:
SemperMortis wrote:
yeah, you lost me as soon as similar Space Marine units became cheaper or as expensive as orkz, not to even touch on them having access to cheaper special/heavy weapons and CC weapons.


Whihc ones?

This message was edited 1 time. Last update was at 2018/12/08 04:01:38


 
   
Made in us
Longtime Dakkanaut




 Dr.Duck wrote:
Yo do all ork infantry models need to be on 32s? lootas, kommandos, nobs etc?


Automatically Appended Next Post:
SemperMortis wrote:
yeah, you lost me as soon as similar Space Marine units became cheaper or as expensive as orkz, not to even touch on them having access to cheaper special/heavy weapons and CC weapons.


Whihc ones?


As an example, A Warbiker costs 21st, a Space Marine Biker costs.....21pts. A PK is more expensive than a PF, a Stormbolter is better than a Kustom Shoota but cost the same, Their Lascannons are now 40pts for twin linked but we still pay 24pts for twin linked Rokkitz. I could keep going on but I am getting annoyed now.

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in it
Waaagh! Ork Warboss




Italy

The Power First current price is the most annoying thing from CA. I mean, it's exactly a Power Klaw, nothing more, nothing less. IMHO also 11 points Plasma Guns are outrageous when Rokkits cost 12 points.

This message was edited 1 time. Last update was at 2018/12/08 07:42:54


 
   
Made in fi
Locked in the Tower of Amareo





 Grimskul wrote:
 Emicrania wrote:
 BaconCatBug wrote:
 Emicrania wrote:
How about tellyporta 6 Killa Kanz????
Edit: Derp, you can't because GRETCHIN.


Another dream shattered.,...


Our last hope for Kanz is the Dread WAAAGH! Otherwise they will be in the holding pens for a long time in 8th (or at least the next CA)


Was there another walker sounding detachment name? Stompa mob is for super heavy det, ie 3-5 superheavies, so no small walkers.


2024 painted/bought: 109/109 
   
Made in us
Longtime Dakkanaut




Ya as expected the stompa detachment is garbage...
Even if it was just a super heavy aux detachment and you only had to pay for 1 stompa and in turn for 5cp could
Give him +1 to hit and wound in combat
A 5+ invul and
Teleport him 9in away
It would still be overpriced!!!

Do we have the leaks for dread mob or speedwagin yet?

This message was edited 1 time. Last update was at 2018/12/08 08:47:28


 
   
Made in us
Dakka Veteran




That Stompa detachment confirms GW only plays narrative, where points simply aren’t used.

There’s no way you could actively develop that, and think it’s okay; or worse, worth the paper and ink it’s printed with.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Blackie wrote:
The Power First current price is the most annoying thing from CA. I mean, it's exactly a Power Klaw, nothing more, nothing less. IMHO also 11 points Plasma Guns are outrageous when Rokkits cost 12 points.


I don't get the rage about this. I wouldn't be caught dead putting a PF on one of my Death Guard champions, while I put them on every single boss nob. Two S8 attacks are no competition to three S10 attacks at all. I don't mind paying 4 additional points.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Stealthy Space Wolves Scout





Florida

 Jidmah wrote:
 Blackie wrote:
The Power First current price is the most annoying thing from CA. I mean, it's exactly a Power Klaw, nothing more, nothing less. IMHO also 11 points Plasma Guns are outrageous when Rokkits cost 12 points.


I don't get the rage about this. I wouldn't be caught dead putting a PF on one of my Death Guard champions, while I put them on every single boss nob. Two S8 attacks are no competition to three S10 attacks at all. I don't mind paying 4 additional points.


I don't get why people rage about a lot of things on here. I feel great about what we have and have no complaints as we are still light years from where we started this edition. I guess I don't take this game of plastic monsters as seriously as some.
   
Made in au
Flashy Flashgitz






I agree with you two, the points are in a good spot and the codex is legit amazing. I think it's just the most disgruntled that spend the most time keyboard warrior-ing.

   
Made in se
Rogue Grot Kannon Gunna






The problem is at the core, people instead of competing to be the best version of themselves , they compete to be better than others. Therefore if everything isn't perfectly the same, than GW, your opponent, the world is unfair and everything sucks.
This is a great codex, play what what you like and mix it with what it is top tier, we can´t and should not always win.
   
Made in us
Battlewagon Driver with Charged Engine




Man, the "Charge through 'em" strat from the Kult of speed detachment could be insane! 2CP, consolidate 2d6" instead of 3". That could really surprise a lot of people!
   
Made in us
Fresh-Faced New User




Well, all 4 formations are probly not going to see top ork lists. closest one probly being kult of speed.
the WL trait is the trike getting morale immunity 12inches next to WL if the unit advanced. Relic is +1T and 5++ on trike
their strats are move distance doubled instead of advancing
the other is-instead of 3inch consolidate, its 2d6.

dread wagh for big meks, gorks, morks, killa kans, dreads
relic is the souped-up gun already leaked.
2cp shoot twice for a unit
1cp strat for mek workshop, get kustom job on 4+

Blitz brigade for warbosses, battlewagons, gunwagons, bonebreakas
leaked before but WL trait is if WL embarked in transport +1 movement and gains ere we go. reilc is giving the embarked transport and other transports a RR1 aura within 6inches.
1cp opening salvo- first battle round, gunwagon doubles it range
1cp crush em- bonebreaker gets to roll 3d6 pick highest for extra attacks
2cp hold on boys- wholly within 3 inches of battlewagon you can pick up infantry. at the end of movement drop them off wholly within 3, cant move or charge afterwards.

stompa mob just bad and wont see comp play haha.



   
Made in gb
Been Around the Block




1cp strat for mek workshop, get kustom job on 4+

Uuugh :/ Let the Mek Workshop RIP, quit prodding its corpse GW!
   
Made in fi
Locked in the Tower of Amareo





Yep evil sun seems best(no surprise). Bliz being anotger possibility. Rest pretty bad looking.

2024 painted/bought: 109/109 
   
Made in us
Fresh-Faced New User




I think the only problem i really have with the direction theyre taking orks is, theyre giving us so many options to be fast. At some point, it gets redundant. Im all for speed, but we dont have many problems getting to something as is. It would be nice to able to play a list that doesn't just auto start with 90 boys and gretchin. I enjoy orks but i wish we had the ability to play with a lot fewer models (competitively). I guess if i dont want to take Adderall before every round in a tournament, i probably have to play something other than orks lmao.
   
Made in us
Battlewagon Driver with Charged Engine




tneva82 wrote:
Yep evil sun seems best(no surprise). Bliz being anotger possibility. Rest pretty bad looking.

I will say that a deffskullz big mek SAG with the souped-up shokka, the warlord trait big killa boss sounds pretty scary. And you have the option to fire twice. Is it worth the CPs? Probably not, but it's fun!
   
Made in it
Waaagh! Ork Warboss




Italy

 Jidmah wrote:
 Blackie wrote:
The Power First current price is the most annoying thing from CA. I mean, it's exactly a Power Klaw, nothing more, nothing less. IMHO also 11 points Plasma Guns are outrageous when Rokkits cost 12 points.


I don't get the rage about this. I wouldn't be caught dead putting a PF on one of my Death Guard champions, while I put them on every single boss nob. Two S8 attacks are no competition to three S10 attacks at all. I don't mind paying 4 additional points.


By your logic orks ranged weapons should cost half their points since the platforms have low BS. If a plasma gun is 11, but also if it was 13, what's the appropriate cost of a rokkit launcha? Plasma guns hit on 3s, rokkits on 5s or 4s. PF and PK are exactly the same weapon, the platforms that carries them should have a different cost.

I usually give the PK only to the warboss and only the relic one, sometimes also to the goffs nobz leading boyz because they can trigger extra attacks (and I usually have a banner if I go with goffs), but I know it's not bad and a legit option at 13 points. But for me choppas and big choppas all the time.


Automatically Appended Next Post:
GreenTidePackers wrote:


Blitz brigade for warbosses, battlewagons, gunwagons, bonebreakas
leaked before but WL trait is if WL embarked in transport +1 movement and gains ere we go. reilc is giving the embarked transport and other transports a RR1 aura within 6inches.
1cp opening salvo- first battle round, gunwagon doubles it range
1cp crush em- bonebreaker gets to roll 3d6 pick highest for extra attacks
2cp hold on boys- wholly within 3 inches of battlewagon you can pick up infantry. at the end of movement drop them off wholly within 3, cant move or charge afterwards.


This is going to be fun. I love bringing 3x T8 vehicles, usually with 1-2 footslogging warbosses embarked, I can't stand the wartrike and I prefer going with a different kultur than evil sunz. So the extra movement and 'ere we go on vehicles look very good but also the buff to the bonebreaka is nice.

This message was edited 2 times. Last update was at 2018/12/08 15:06:04


 
   
Made in gb
Stabbin' Skarboy





crewe

I dont know how good this is but a Bad Moons Dread Waaagh Big Mek with Da Soup'd Up Shokka popping Kustom Ammo and Showin' Off (maybe with Moar Dakka too) to shot 6d6 shots.

I actually think its 8d6 shots... "Kustom Job: This unit can shoot twice this shooting phase with all its ranged weapons."

then...

"Showin' Off: Immediately after resolving a shooting attack with a Bad Moons Infantry unit from your army. This unit can shoot all of its weapons a second time."

so would that be 2d6 shots twice and then all that a second time? You guys be the judge of that.

Then add Big Killa Boss to get +1 to wound vs vehicles and monsters and your reroll 1's to hit. You wouldnt actually need walkers in the army, just him as he qualifies for the Dread Waaagh Detachment .

He is literally 80pts, is a character so cant be targetted unless its snipers (grot shield) or pyschic powers, has a huge 60" range, and is all the anti-tank shooting you need? Saves you points on Lootas and Tankbustas + you can put him on a lofty perch and block off assaulters by hogging the whole terrain piece with grots.

This message was edited 2 times. Last update was at 2018/12/08 16:45:04


How many kans can a killa kan kill if a killa kan can kill kans?  
   
Made in fi
Locked in the Tower of Amareo





Typical gw writing style could also be 4d6. Shooting second time twice means shooting 2nd time, not 3rd or 4th. Just like volter knight strategem(6 to hit is 2 hits) with endless fury relic(6 to hit is 2 hits) results in 6 to hit being 2 hits(ie strategem is useless with that relic)


Automatically Appended Next Post:
Tomorrow competive tournaments listed up. Lots of tau. Plenty eldar. Particularly one with eldar fliers, 3 de fliers and 3 ravager would be bad news seeing de auto kill loota star so at most one round, maybe not shooting twice. One tyranid with bazillion stealer could be trouble if i go second as they get to dz t1 boxing me in(no deep strike evil sun vs that for sure). No space marines or pa of any kind. One knight list.

Humhumhum. I'm underdog for sure

This message was edited 1 time. Last update was at 2018/12/08 18:05:32


2024 painted/bought: 109/109 
   
Made in si
Foxy Wildborne







1cp to unlock the double SAG seems fine to me, the rest is whatever.

Posters on ignore list: 36

40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.

Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here
   
Made in us
Longtime Dakkanaut




 Blackie wrote:
The Power First current price is the most annoying thing from CA. I mean, it's exactly a Power Klaw, nothing more, nothing less. IMHO also 11 points Plasma Guns are outrageous when Rokkits cost 12 points.


Don't forget, a lascannon is now 40 for 2 of them. A Rokkit is 12 and 24 for a pair. Lascannon has twice hte range, better AP, better strength and D6 damage and its carried by a BS3 model....but a rokkit costs 3/5th as much but is weaker, half the range less AP and a Flat 3 damage......YAY GW doesn't know how to price anything

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in gb
Norn Queen






Flat 3 damage is far superior to D6 damage
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 BaconCatBug wrote:
Flat 3 damage is far superior to D6 damage


Depends. Against Custodes? Yes.
Against Vertus Paaetors? No.
Against Primaris? Barely.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in se
Rogue Grot Kannon Gunna






 BaconCatBug wrote:
Flat 3 damage is far superior to D6 damage


This. Forever and ever ever ever
   
Made in us
Dakka Veteran




Flat 3 damage is terrible - it might be better against squads of 3wound models, in which case a 1/2 might cause hits to essentially be lost; but that's not what Tankbustas are shooting at.

d6 = 3.5 average; but it's worse than that.

33% chance for 1/3-2/3rds damage
17% chance for equal damage
50% chance to deal more, or up to double the amount of damage

33% chance to be worse
67% chance to be better, or at least, equal

Tankbustas are hunting the big targets, not the 2/3w models that can be swarmed better by boyz.
And if we're being realistic - Orks are supposed to be the "random" faction, and Space Marines/etc are supposed to be the "reliable" faction. Making Orks d6 rokkits, and SM 3flat damage would make more sense; plus some Ork rokkits are boomier than others.

This message was edited 2 times. Last update was at 2018/12/08 21:11:45


 
   
Made in us
Longtime Dakkanaut




Just to recap
Chapter approved looted wagon rules and that’s about it
Vigilant book. Some detachments that Aren’t really good...

So I can skip both books and save?
   
Made in us
Battlewagon Driver with Charged Engine




Well in regards to the detachments.

The dread mob has the souped-up shokka, it's solid for 1(or most likely 2)CP. Shooting twice for 2CP might be okay on that SAG or a morkanaut as well.

Skip the stompa mob.

Kult of speed gets 2 good, if situational strats. Doubling your move or consolidating 2d6" could both have good uses in games so paying 1CP to be able to access them might not be abad idea.

The Blitz Brigade has that relic that gives batllewagons/bronebreakas etc reroll 1's in CC within 6" but only if it's on a character currently embarked in one of those transports. The only characters that can join the BB are warbosses, so it seems like it's too many points invested IMO. The "Hold on boyz" strat could be useful to quickly move up a tankbusta mob without advancing them so they can chuck tankbusta bombs. Might be worth trying out.
   
 
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