Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
2019/07/23 21:33:23
Subject: Re:No more muckin' about - Proppa Ork Tactics Thread (8th edition codex post FAQ)
If you were to run snakebites how would you do it?
It seems mek gunz, kills kanz, lots of grot shields & KFF's are the way to go to take advantage of FNP. morkanauts, big Mek on bike & wazbom jets are good option unless you could squeeze in an evil sunz dread mob big Mek to keep up with a kan/dread wall
2019/07/24 04:18:52
Subject: No more muckin' about - Proppa Ork Tactics Thread (8th edition codex post FAQ)
Boris420 wrote: If you were to run snakebites how would you do it?
It seems mek gunz, kills kanz, lots of grot shields & KFF's are the way to go to take advantage of FNP. morkanauts, big Mek on bike & wazbom jets are good option unless you could squeeze in an evil sunz dread mob big Mek to keep up with a kan/dread wall
Neither Kanz nor Mek Gunz benefit from Kulturs, so it would be purely Kanz that would benefit from Snakebites since their warlord trait affects them, but not the FNP. Furthermore, unfortunately Kanz aren't great at their current price point competitively speaking. Definitely keep Mek Gunz regardless for their firepower though.
I feel like you'd leverage their stratagem (particularly if you have knights) the most if you can. Otherwise, I guess multi wound models like gorkanauts and battlewagons work out, but unfortunately the opportunity cost of just taking either evil sunz or deathskulls is too high IMO. I feel like Green Tide with KFF support is honestly probably one of the best ways to go about it, alongside mek gun batteries
This message was edited 1 time. Last update was at 2019/07/24 04:23:32
2019/07/24 06:24:07
Subject: No more muckin' about - Proppa Ork Tactics Thread (8th edition codex post FAQ)
Concerning the Big Shootas discussion, I do not completely agree with your assessment, guys.
It is hugely overcosted, no doubt about that, and more boyz is mathematically better choice on the paper, but you literally CANNOT replace big shootas with extra boyz in a single unit.
Second point, and the most important one, is that many armies have layered screens, some of them even have infiltrators, making it virtually impossible to reach units you want to soften with regular shootas. Even if you are not playing against scouts and eldar rangers, just placing bulk of your army 9" behind the first lines of the screen forbid ork from shotting anything but the front line, and this is unsually where we don't want to shoot in order to avoid increased charge distance.
For a few points you get 18 shots which can reliably reach its target and for many targets S5 is much more efficient than S4.
Before I jumped on a mobbed up lootas train (I consider the fact that I didn't find it myself a huge oversight), I played with fully upgraded bad moonz boyz squad, and these 18 big shoota shots saved me a lot of games, where they picked that last wound from a backline squad or even a knight.
So even though I agree that it's fair cost is close to 1-2 points, I cannot concur that it is useless.
TL DR: Big Shootas give you more board control and you cannot upgrade a single bad moonz boyz squad to be more efficient.
This message was edited 3 times. Last update was at 2019/07/24 08:52:12
2019/07/24 11:25:12
Subject: No more muckin' about - Proppa Ork Tactics Thread (8th edition codex post FAQ)
18? A big shoota is assault 3, so you get 9 shots.
To get 18 shots you need to spend 30 points on big shootas, that's whole smasha gun or gretchin unit.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2019/07/24 12:01:24
Subject: No more muckin' about - Proppa Ork Tactics Thread (8th edition codex post FAQ)
Hey, can you guys give me some advice on my list? Not looking for super competitive, just tweaking while keeping the overall same theme (ala a more elite list w deff dreadz and even the pants killa kanz )
Killa Kans [14 PL, 270pts] . Killa Kan: Big Shoota, Kan Klaw
. Killa Kan: Big Shoota, Kan Klaw
. Killa Kan: Big Shoota, Kan Klaw
. Killa Kan: Big Shoota, Kan Klaw
. Killa Kan: Big Shoota, Kan Klaw
. Killa Kan: Big Shoota, Kan Klaw
Meka-Dread [12 PL, 278pts]: Kustom Force Field
. Big Zzappa + Rippa Klaw: Big Zzappa, Rippa Klaw
What are you trying to do with that list? It's probably fine for a casual game, but you'll not be doing well at an event with it.
In general, if you are running that many kanz, you need a warboss to baby-sit them. You could drop the random kopta to add one. In addition, big shootas isn't the best load-out for them. The should be running rokkits or KMB. Keep in mind that they can use the shoot twice stratagem from the specialist detachment.
It's a friendly game, so don't mind the silly stuff like rokkit spam boyz or random Grotznik.
This message was edited 1 time. Last update was at 2019/07/24 12:59:22
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2019/07/24 13:10:14
Subject: No more muckin' about - Proppa Ork Tactics Thread (8th edition codex post FAQ)
Jidmah wrote: 18? A big shoota is assault 3, so you get 9 shots.
To get 18 shots you need to spend 30 points on big shootas, that's whole smasha gun or gretchin unit.
If you dajump bad moonz, you generally use showin' off. And calculations that started the discussion include second shooting (160 shots).
This message was edited 1 time. Last update was at 2019/07/24 13:11:26
2019/07/24 13:21:43
Subject: No more muckin' about - Proppa Ork Tactics Thread (8th edition codex post FAQ)
thats assuming the bad moonz player doesnt have something else he'd rather showin off with (lootas)
Bigshootas are fine if you got an extra 5-10pts lying around, not much else you can spend that on. But if you have 3 in 2-3 30man squads thats 30-45pts on a measly 6-9 extra S5 shots. Like Jidmah said, i'd rather take a smasha at that point. Not as many shots, but hits on 4s so the RoF is less painful and if it hits something it WILL do damage vastly more often than not.
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys
2019/07/24 13:34:11
Subject: No more muckin' about - Proppa Ork Tactics Thread (8th edition codex post FAQ)
Big Shootas are pointless as a general filler for every boyz squads. They are good (at least situationaly) in a singular bad moonz boyz unit. So no more than 3 Big Shootas in the army.
They are one of the first to go if you lack 5-15 points for more solid things, yes.
Showin' Off with lootas is very risky, you can end up paying a lot for mere 15 shots, if you used combat re-roll on your first shooting. And Lootas are less anti-horde right now. Even if you roll 3 shots double time it is still on par with 160 reliable shots from boyz against T3-T4 targets.
Jidmah wrote: 18? A big shoota is assault 3, so you get 9 shots.
To get 18 shots you need to spend 30 points on big shootas, that's whole smasha gun or gretchin unit.
If you dajump bad moonz, you generally use showin' off. And calculations that started the discussion include second shooting (160 shots).
I guess I missed where this was mentioned then. In any case 30 shoota boyz can't shoot more often than 52+4+9 shots, so 112+18 = 130 shots when showing off. Even then, a single rokkit is just as good or better against almost all targets, three points cheaper and you get two more shootas.
In any case, why wouldn't you just shoot your lootas again?
This message was edited 1 time. Last update was at 2019/07/24 14:12:39
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2019/07/24 14:14:52
Subject: No more muckin' about - Proppa Ork Tactics Thread (8th edition codex post FAQ)
I guess I missed where this was mentioned then. In any case 30 shoota boyz can't shoot more often than 52+4+9 shots, so 112+18 = 130 shots when showing off. Even then, a single rokkit is just as good or better against almost all targets, three points cheaper and you get two more shootas.
In any case, why wouldn't you just shoot your lootas again?
Here it is. He also mobbed up boyz for maximum dakka (actually it might be good idea to get forth big shoota in a small squad, but never done that myself).
Hi everyone. I’m due to attend a super competitive tournament in a few weeks and I’m looking for some feedback on my list. It’s 1750points.
Plan is to use kannons, dakka Jets, SSAG and shooty boys to clear screens and weaken opponent turn 1. Turn two, deepstrike two units of 30boys and advance and charge with warpathed Stormboyz (they will hopefully be protected by grotshields turn 1).
This is getting out of hand, every other post is an army list now. Please use the appropriate forum for army list advice.
Feel free to post a link to your thread here.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2019/07/24 18:47:10
Subject: No more muckin' about - Proppa Ork Tactics Thread (8th edition codex post FAQ)
Since the reqular Nobz have such a vast array of equipment, how would you equip and field a Nob unit?
I'm planning on running a cheap close combat squad (Clan is ES) consisting of:
4x Double choppa Nobz,
1x Choppa + Power stabba Nob
2x Big Choppa + choppa Nobz
Ammo runt
Would it make sense to run them with a Nob with Waaagh! Banner for maximum hits? How about killsaws or power Klaws for anti vehicle work?
What is the best way of getting such a unit to CC? In a Trukk or Bone Breaka? Da Jumping or Tellyporting them?
I'm planning on running them with an ES army with Boyz Da Jumping in to clear chaff for deff dreads tellyporting in and Stormboyz jumping in on turn two. I also have the mandatory Killa Klaw Boss on bike, SSAG Big Mek, Weirdboys and some Grots.
Jidmah wrote: This is getting out of hand, every other post is an army list now. Please use the appropriate forum for army list advice.
Feel free to post a link to your thread here.
No one ever comments in that section for ork lists.
Send me a PM and I will
I just tend to skip over that forum because half the posts are just unformatted copy&pastes from battlescribe with not as little as a sentence of an explanation what they are trying to archive or what their collection looks like.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2019/07/25 13:20:43
Subject: No more muckin' about - Proppa Ork Tactics Thread (8th edition codex post FAQ)
Jidmah wrote: This is getting out of hand, every other post is an army list now. Please use the appropriate forum for army list advice.
Feel free to post a link to your thread here.
No one ever comments in that section for ork lists.
Send me a PM and I will
I just tend to skip over that forum because half the posts are just unformatted copy&pastes from battlescribe with not as little as a sentence of an explanation what they are trying to archive or what their collection looks like.
100% this. I will dip in there if it is very slow at work. beyond that its usually anything from badlty formatted lists to "i want to know how to turn 29 boy a gorkanaught and 2 deff coptas into a top 3 finish NOVA (graciously not needing to win)
10000 points 7000 6000 5000 5000 2000
2019/07/25 17:13:09
Subject: No more muckin' about - Proppa Ork Tactics Thread (8th edition codex post FAQ)
Emicrania wrote: Link or spoiler is the way.
Jid, can you edit it in the tile as the necrons players did?
I did it better than the necron players
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2019/07/25 22:09:38
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
Mork in a Tellyporta while the Bikers go with the Warboss and start capturing objectives and take out infantry. Mekz sit back behind the Grots and fire on anything heavy with the ability to take out the Mork before it comes to the field. Nice and simple.