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Made in gb
Longtime Dakkanaut






I have a game tonight and will be running an optimistic list, to say the least. 5 trukks running at an as yet unknown enemy, with lootas and smasha guns providing cover.

I am giving burnas a try, but I am playing them taktikally, to squeeze as much use out of them - I'm piling them in the same trukk as my MAN-Missile. 3 MANs, 5 burnas and a KMB spanna boy.

Theory is that:
they're cheap,
they don't need their own trukk
they can put out a rerollable KMB (deffskulls)
if the trukk explodes, they can tank wounds for the MANs
if it's a chargey army, it's a charge deterrant for the Meganobs
if they get popped and are lined up for being charged, the burnas can form a wall to protect the Meganobs

I figure that, whilst burnas are generally regarded as pretty meh, I think they might perform well in this unexpected support role!


Has anyone used units to fill up transport gaps, now that multiple units can get in one vehicle?

12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Infinity, 40k, dystopian wars, UK based!

I also make designs for t-shirts and mugs and such on Redbubble! 
   
Made in fr
Mekboy Hammerin' Somethin'






 Jidmah wrote:


Why would a unit of 30 be more durable than 3 units of 10?


Perhaps because they can be daisy chained back to warboss much easier ? Though I must say i think min units of grots are enough of a burden at 30 points already (i know they have their use, but IMO it really suck that grots are 50% of the troop choice for the codex which needs the most CPs of all codices...)

This message was edited 2 times. Last update was at 2019/08/19 09:47:18


Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






addnid wrote:
 Jidmah wrote:


Why would a unit of 30 be more durable than 3 units of 10?


Perhaps because they can be daisy chained back to warboss much easier ?

No grot will be near my biker warboss after it has started moving though...
I also think tneva meant something else, but I genuinely don't know what.

Though I must say i think min units of grots are enough of a burden at 30 points already (i know they have their use, but IMO it really suck that grots are 50% of the troop choice for the codex which needs the most CPs of all codices...)

I'd rather field 6 units of 10 gretchin than 6 units of 30 boyz any day.
Of course, ideally, I would love to be able to run 20 boyz in battlewagons and 12 boyz in trukks, but that's currently just not viable.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Freaky Flayed One





Long Island, NY

Hey all. I've got a 1000 pt game against Blood Angels coming up this weekend. Any general tactics/targeting priority for deathskullz vs BA?

DA KRIMSON KLAWZ
 
   
Made in us
Lead-Footed Trukkboy Driver





Boston

 MannyMcCoconut wrote:
Hey all. I've got a 1000 pt game against Blood Angels coming up this weekend. Any general tactics/targeting priority for deathskullz vs BA?



New marines or current marines?

Generally, marines are incredibly shooty but lack the ability to survive a good counter shot. Don't bother charging them because full reroll overwatch is gonna murder you and boys aren't super good at killing regular marines, much less primaris marines.

You know what's phenomenal at killing primaris marines?

Bad ruck Flash gitz + da jump + every grot you own as a freeboota.

That's what I found this weekend anyway.


   
Made in us
Freaky Flayed One





Long Island, NY

Thanks for the info.

I believe that the list is fairly dreadnought heavy (including FW) with a smash captain. Other than that I don't know what hes got; just that its BA.

DA KRIMSON KLAWZ
 
   
Made in gb
Regular Dakkanaut




UK

 Jidmah wrote:


Why would a unit of 30 be more durable than 3 units of 10?


Unless the unit of 30 has some way of ignoring Ld tests, it isn’t. Unit of 10 is easier to hide in cover, can lose at most -six- due to bad Ld and fits in a trukk.

If a unit of 30 loses five models and rolls six for Ld, it will lose -seven- more.

Snakebites with Warboss make Grotz ignore Ld, though.


Automatically Appended Next Post:
 some bloke wrote:
I
Has anyone used units to fill up transport gaps, now that multiple units can get in one vehicle?


I am trying that atm, Burma’s + Kommandos in one Trukk. The Burnaz suffered in shooting from no ‘- AP’, and lack of attacks in melee.

This message was edited 1 time. Last update was at 2019/08/20 06:18:36


 
   
Made in us
Roarin' Runtherd




The only situation I can think of where a 30 mob is better than mobs of 10 Gretchen is providing more concrete grot shield coverage. Sure, 3 squads of 10 grots cover the same area that 1 squad of 30 does, but grot shield only works if the unit of grots is closer to the attacking unit than the targeted unit. If you place your 10 man units improperly, a clever opponent can just shoot away one unit so that another unit of theirs is now closer to the shielded unit than any of thr other two remaining units. This cant really be achieved if you just have one big 30 man unit.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






https://www.reddit.com/r/WarhammerCompetitive/comments/cshrhb/pandas_weekend_rundown_817818/

Steven runs tripple battalions with Badrukk, Flash Gits and Tankbustas to yet another top finish, placing third.
Charles Velazquez places fourth with lootas, a lottery winning spent on smashas and evil suns boyz.

Orks keep smashing people with their gates.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in fr
Mekboy Hammerin' Somethin'






I really don't understand why they take boyz as bad moon. OK shoota bad moon boyz do plenty of shots with double shooting strat and dakka strat, but I'd think other ork units would need thoses CPs and strats no ?

Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Chaff clearing.
Shoota badmoon boyz without stratagems still put out enough dakka to clear chaff pretty dang quick.

He's also most likely dajumping them across the board, away from the Freeboota guys so the +1 to hit wont reach anybody.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Correct. He is jumping them T1 to get light infantry out of the way. Bad moon shoota boyz are one of the most efficient anti-infantry units we have, which is really a shame when you consider that we have multiple buggies dedicated to that role.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in fr
Mekboy Hammerin' Somethin'






Ah ok i see. Indeed for a first turn da jump, atm they are probably our safest bet as no army leaves room for an interesting charge from evil sunz choppa boyz or manz

Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh 
   
Made in no
Rogue Grot Kannon Gunna






I am sold on that list. I just salvaged 40 2nd ed grots from eBay and they are now ready to be primed. I ll slap some colour on the gitz and badrukk next week and than I´m good to go.
My only concern was if not skip the boyz altogether and go with 2 DJ and some more smashas
   
Made in gb
Fresh-Faced New User




Hi all, my first post so be gentle! I've been reading your great advice for many months, but I'm going to try something insane tomorrow with my Orks.

Yes, that's right, my Stompa is having its first outing on the battlefield! I know it's ridiculous, I know my two Knights add up to the same points and are far better, but I have to use it once don't I?

So, I was thinking, Big MeK in Mega Armour with the KFF behind it to give a inv save, and the fixer upper relic for 3 wound repairs every turn.
Is it right that the Stompa does not benefit from Klan culture?
I can still use strategem on it though?

I was thinking of flooding the rest of the table with boys, but against Salamanders they haven't done so great, so maybe try and get some more vehicles in as well? Perhaps a bone breaka and bikes?

Any advice on how I can give myself a fun game but also kill a few marines is appreciated!!!!
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

A Stompa can only benefit from Kultur in a Supreme Command Detachment.

Having a KFF is essential to keeping your Stompa on its feet, but even with 3 damage repair on your Movement Phase, your big obstacle will be how quickly a Stompa moves down the Wound Brackets.

If you're set on bringing a Stompa, you NEED to fill the rest of your army with vehicles. If its gonna draw all the Anti-Armor, then you don't want the rest of your army to be vulnerable to Anti-Infantry. Bring some Dreadz, some MANz, and/or some Smashas, and a Dread Waagh CP Battery with a SSAG, Weirdboy, and 30 Grots. Fill your Supreme Command Detachment with that KFF Mek and another two Weirdboyz.

As for which Kultur to play, I'd suggest Bad Moonz for the Stompa and Evil Sunz or Deathskullz for the rest (depending on load-out). You're gonna eat through CP VERY quickly, however.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I agree with flandarz, if you really want to make your stompa work, your army should mostly contain vehicles and units that can destroy anti-tank as soon as possible. So lootaz, wazbom, dakkajets, mek guns, SAGs, buggies.

Destroy anything which can do lots of damage first and hope your stompa survives until you have taken care of that. If it does, just keep shooting stuff to deny VP to your opponent/secure VP for yourself, this more important than just tabling your opponent.

Keep in mind that the stompa can use ramming speed to closer to the enemy.

Any infantry you bring should be hiding somewhere in the back. The one good thing about a stompa is that it doesn't care a lot about small arms fire, so don't give those guns something to shoot at.

I agree with badmoons for the stompa. Deff skulls can work too, but as it will throw down 30+ shots per turn, more re-rolls are better.

This message was edited 1 time. Last update was at 2019/08/21 08:34:51


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in no
Rogue Grot Kannon Gunna






Dude that thing has to be the only veichle in the game that costs almost 1000 points and doesn't have an Invu save....
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

This is true. Which makes a KFF Mek pretty much a requirement and basically pushes the cost of a Stompa over 1k.
   
Made in gb
Fresh-Faced New User




I totally agree it's insane, I was just hoping to use it the once and kill a few green marines! We're playing 1850pts though, I'm struggling to get the 5 hq and 3 troops to make battalion and supreme command. Without the supreme command my Stompa doesn't get the re roll 1s to hit and it all starts falling apart very quickly!!
It's so frustrating GW really can't have tested this thing out in normal sized games :-(
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Emicrania wrote:
Dude that thing has to be the only veichle in the game that costs almost 1000 points and doesn't have an Invu save....


It can have one if your bring two more and give it the stompa mob relic


Automatically Appended Next Post:
KirvesUK wrote:
I totally agree it's insane, I was just hoping to use it the once and kill a few green marines! We're playing 1850pts though, I'm struggling to get the 5 hq and 3 troops to make battalion and supreme command. Without the supreme command my Stompa doesn't get the re roll 1s to hit and it all starts falling apart very quickly!!
It's so frustrating GW really can't have tested this thing out in normal sized games :-(


Troops should almost definitely be 3x 10 gretchin
HQ can be any of the following:
SAG Mek, Badrukk, Weirdboy, Wartrike

Should leave you with about 450 points for dakka.

This message was edited 1 time. Last update was at 2019/08/21 13:10:23


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

My suggestion would be the following HQs: 3 Weirdboyz, 1 SSAG, 1 KFF Index Mek. That's around 350 pts for your HQs. Add 90 for the minimum Gretchin, and you got 450 pts. Add 920 for the Stompa, and you should have 580 pts to play with. Of course, two of the Weirdboyz aren't gonna put in a whole lot of work for you, so feel free to drop them for two more SAGs and bump the price up 40 pts or so. I know 450 pts ain't gonna get you a whole lot, but that's kinda the price you pay for fielding a Stompa.

This message was edited 1 time. Last update was at 2019/08/21 13:48:01


 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

i cant even get a stompa list that isnt essentially "stompa + 5HQs + grots" at 2k points. Everything i try to put in there with that tiny remaining points doesnt feel like its going to do anything.
And the Stompa's damage output is so lousy it cannot be the only RoF source.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

I think Bikers could support a Stompa pretty well, and they ain't too expensive. Pretty much everything with over 4S is gonna be trying to take down the big boy, so you could probably get some more mileage out of them than you normally would. But yeah, when you got 1 model eating nearly half your points, it gets rough. If GW really wants us to field this monster, it desperately needs a price drop.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Bikers would die just as fast if not faster than in a normal list.
Autocannons arent going to reliably hurt a stompa, it still has a 4+ save and wounds on a 5+. But they will delete a bike super easy and especially bad moon bikers have pretty scary dakka so getting rid of them is a wise move.
Also bikers arent really that much tougher than regular infantry. Especially since it seems like all the high rate of fire S4 guns have an AP now for some reason. Except ours of course, not even our "elite" mass fire gun has an ap (bigshoota)

This message was edited 4 times. Last update was at 2019/08/21 15:14:45


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

Fair enough. I guess MANz would be the next best thing, but they ain't really that cheap either. I don't think 1 or 2 buggies will do enough to help. Maybe just spam Mek Gunz and have some Nobz sitting in a Tellyporta to snatch up Objectives after you hammered your opponent?
   
Made in gb
Fresh-Faced New User




Thanks for all the advice guys. I've run out of time now so will settle on - Stompa, 3 x 10 grots, 10 Boyz, 5 tankbustas, big mek with kff, big mek with shock attack, 3 x weird boy, bonebreaka, dakkajet.

I'm hoping that's enough targets that I can still do some damage with the army if he concentrates on the Stompa. If he ignores the bonebreaka and Boyz they smash into some plasma infantry, grots cover the tankbustas, dakkajet goes hunting whatever it can. Will leave the Stompa re rolling 1s to take out enemy tanks.

I will let you know how it goes!!
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

Good luck, pal!
   
Made in gb
Fresh-Faced New User




 vercingatorix wrote:
 MannyMcCoconut wrote:
Hey all. I've got a 1000 pt game against Blood Angels coming up this weekend. Any general tactics/targeting priority for deathskullz vs BA?



New marines or current marines?

Generally, marines are incredibly shooty but lack the ability to survive a good counter shot. Don't bother charging them because full reroll overwatch is gonna murder you and boys aren't super good at killing regular marines, much less primaris marines.

You know what's phenomenal at killing primaris marines?

Bad ruck Flash gitz + da jump + every grot you own as a freeboota.

That's what I found this weekend anyway.




Gratz on another podium finish - couple of questions:

Did you push the grot horde up midfield then jump the flash gitz up behind them turn 1? Were the Gitz pretty immobile from then on?

How frequently were you able to procc the freeboota hit buff (with just the Mek guns/shootas?) or could the Gitz with Badrukk function well enough without it? I'd only ever considered FB as an all or nothing army to make best use of the kultur



   
Made in us
Lead-Footed Trukkboy Driver





Boston

Levski wrote:
 vercingatorix wrote:
 MannyMcCoconut wrote:
Hey all. I've got a 1000 pt game against Blood Angels coming up this weekend. Any general tactics/targeting priority for deathskullz vs BA?



New marines or current marines?

Generally, marines are incredibly shooty but lack the ability to survive a good counter shot. Don't bother charging them because full reroll overwatch is gonna murder you and boys aren't super good at killing regular marines, much less primaris marines.

You know what's phenomenal at killing primaris marines?

Bad ruck Flash gitz + da jump + every grot you own as a freeboota.

That's what I found this weekend anyway.




Gratz on another podium finish - couple of questions:

Did you push the grot horde up midfield then jump the flash gitz up behind them turn 1? Were the Gitz pretty immobile from then on?

How frequently were you able to procc the freeboota hit buff (with just the Mek guns/shootas?) or could the Gitz with Badrukk function well enough without it? I'd only ever considered FB as an all or nothing army to make best use of the kultur



Thanks! It was especially providential doing that well given I had to leave in the middle of the 6th round to catch a flight I had booked too early.

Generally with my army, I didn't have to push forward very much. I rarely made it over midfield until turn 3. I would use da jump to get my 24 inch range shooting from behind buildings to a few inches outside of my deployment zone. As far as Proccing the freeboota buff, I wasn't able to do that very often honestly. As long as the gitz didn't move they or did get the Proc if they did move they were usually fine.

When you have all those mek guns and a sag mek, people come to you. The game I lost was because I reserved both heavy hitters after a deployment mistake that would have given my opponent free reign to bomb either bustas or flash gitz with void bomber. I also completely underestimated the amount of mortal wounds coming from that army, executioner, smites, and some smite like powers meant that I was losing tons of stuff every psychic phase. After all the planes died, I still lost 14 boys to mortals in one psychic phase.
   
 
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