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Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 some bloke wrote:
What's the best thing to chuck in a gorkamorkanaught in a tellyporta? CC or shooting?

Thinking 6 Tankbustas or flashgits, jumping out in a good linebreaking position and running into cover whilst the 'naught goes and kills something could be tactically advantageous. I hadn't thought of putting characters in there, I tend to think of small, disposable units in general (not that I'd put gits in that category!).
barebones CC nobs could do some damage if they tellyport in behind the chaff, for not too many points.

What do people put in their tellyporting 'nauts? (if anything!)


Nothing is probably the right answer. I had some fun with putting a tellporta blasta MA mek in there, with an oiler to eat a potential explosion, but that was just because I wanted to see the tellyporta blasta in action.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

I want to like the tellyporta blasta but theres like nothing that could survive that hit and still be subject to the after effect.
If it counted wounds remaining rather than wound profile it would be amazing. Stupid dread survived by 2 wounds? Nope, he dead.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in fi
Locked in the Tower of Amareo





If passengers could disembark after tellyporta that transport ability would be much more useful. If only...

2024 painted/bought: 109/109 
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

If I put anything in a Gork, it's a Mega Mek with KFF. But generally I just leave it empty. 8th just made Transporting things bad.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Its more theres just nothing useful that fits anymore.

The only reason i used transports in the past at all was to get my PKs across the table asap, since they generally deleted vehicles without much effort and loved hitting characters or other T4 or below multiwound models. The 3 MANz in a trukk "Manz Missile" was a devastating cheap tactic in the past, justifying weapons that cost far more than it did to get rid of it before it got across the table.
Thats gone. PKs are more of a slightly dangerous weapon now than the severe major threat they once were. Now unless you only got 1-2 wounds you probably dont care about the random PK user since yeah he will hurt you...he wont kill you though. Meanwhile that 15 blob of Lootas will

This message was edited 1 time. Last update was at 2019/10/03 18:41:55


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

Well, the lack of Open-Topped hurts too. Because you can only Disembark at the beginning of the Movement Phase, Transports with Open-Topped are basically just a worse Da Jump for the unit inside it.
   
Made in gb
Khorne Chosen Marine Riding a Juggernaut





UK

Anyone thing the bad moons relic is worth it?

Thinking of putting it on my WB for funs. With a kombi skorcha thats 3d6 s5 -1 dmg at 8"

Worry is at that range, opponent is gonna be removing dudes to reduce your charge range

This message was edited 1 time. Last update was at 2019/10/04 09:50:59


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Nick Sutherlands places first against 103 other players at Iron Halo:
https://www.reddit.com/r/WarhammerCompetitive/comments/dcb6y4/pandas_weekend_rundown_928929_guest_host_the/

Notable stuff:
- Evil Suns boyz (these start to become staples)
- Lots of smashas and SAG
- Lootas

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Sneaky Kommando






 Jidmah wrote:
Nick Sutherlands places first against 103 other players at Iron Halo:
https://www.reddit.com/r/WarhammerCompetitive/comments/dcb6y4/pandas_weekend_rundown_928929_guest_host_the/

Notable stuff:
- Evil Suns boyz (these start to become staples)
- Lots of smashas and SAG
- Lootas



What are the odds the Smasha gets nerfed in CA?

3500+
3300+
1000
1850
2000 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

i'd say pretty high.
I dont think ive seen a comp list without at least 6 of them.

I just hope they do it by making the chassis more expensive not the gun. Otherwise the wazbom gets hurt, and its kinda on thin ice in terms of priced right.

This message was edited 1 time. Last update was at 2019/10/04 13:29:49


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Sneaky Kommando






 Vineheart01 wrote:
i'd say pretty high.
I dont think ive seen a comp list without at least 6 of them.

I just hope they do it by making the chassis more expensive not the gun. Otherwise the wazbom gets hurt, and its kinda on thin ice in terms of priced right.


I just hope they actually buff our weaker units for a change. I'd like to be able to use bikes or my kanz without it feeling like a giant handicap.

3500+
3300+
1000
1850
2000 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Vineheart01 wrote:
i'd say pretty high.
I dont think ive seen a comp list without at least 6 of them.

I just hope they do it by making the chassis more expensive not the gun. Otherwise the wazbom gets hurt, and its kinda on thin ice in terms of priced right.


They could just reduce the points of the Wazbomm chasis to compensate - they have done similar things for other armies.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

 DrGiggles wrote:
 Vineheart01 wrote:
i'd say pretty high.
I dont think ive seen a comp list without at least 6 of them.

I just hope they do it by making the chassis more expensive not the gun. Otherwise the wazbom gets hurt, and its kinda on thin ice in terms of priced right.


I just hope they actually buff our weaker units for a change. I'd like to be able to use bikes or my kanz without it feeling like a giant handicap.


Agreed.
i have 24 warbikers, i'd like to actually get to use them without feeling like im trying to win the lottery on their survival.
If the enemy's auto equiv doesnt target them they do some serious work (some pretty crazy shooting after all). But...geez they go down way too easy...

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Battlewagon Driver with Charged Engine





 Vineheart01 wrote:
i'd say pretty high.
I dont think ive seen a comp list without at least 6 of them.

I just hope they do it by making the chassis more expensive not the gun. Otherwise the wazbom gets hurt, and its kinda on thin ice in terms of priced right.


Except then the bubblechukka goes up in points...obviously not a tearjerker because it is already in Joke territory.

There no way to balance smashas without making multiple changes at once.
   
Made in fi
Locked in the Tower of Amareo





You can always drop cost of bubblechukka. To negative points if nothing else works

2024 painted/bought: 109/109 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

i dont even think i'd use the bubblechukka if it was a 5pt gun.

Yeah thats (assuming chassis didnt change) 20pt moderately durable weapon but its a weapon that wont do jack squat against a LOT of targets.

Its such a bad weapon by design right now, points being irrelevant for it.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

Bubblechucka REALLY should have had 2d6 for the Strength roll, not a single d6. Best case scenario (which will only happen 1 out of 1,296 times) is 6 shots with S6, AP-6, and D6. Might be worth taking if the average Strength was at least a 7. Then you could price it around... probably 20 pts. Slightly more than a Smasha.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

yeah cause its ultimate problem is its almost NEVER wounding on 4s or better. Even against guardsmen, its a 50-50 chance to wound on 4s or better and if youre firing a weapon capable of D6 damage at guardsmen...wtf man lol.

Anything it wants to shoot its got really bad odds at hurting and doesnt have the RoF to offset that problem.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

Yup. Not enough shots to be anti-infantry (even though the average Strength is 3.5), and not enough Strength to be anti-armor. It's in this limbo area where it just isn't good at anything.


Automatically Appended Next Post:
If it had a "can target characters" rule, it MIGHT be a decent sniper, though.

This message was edited 1 time. Last update was at 2019/10/04 17:39:32


 
   
Made in it
Rogue Grot Kannon Gunna






I feel that limiting the gunz to 3 every slot would be enough. Yes smashaguns are good, but mathematics are not really game breaking.
10 smashaguns (310 points), given are all in range and hit nothing with modifiers, are 20 shots hitting on 4+, so 10 hits vs s T7 veichle or monster that , again have no Invu , is 17 W. So a dead Rhino. Vs knight should be around 5-6W. The sky ain't falling.
Vs centurions and aggressors or SM are awesome, but anything else, they will shine, but not break the game .
I would thought definitely limit how many we can take. 18 is ridiculous.
   
Made in us
Freaky Flayed One





Long Island, NY

 Emicrania wrote:
I feel that limiting the gunz to 3 every slot would be enough. Yes smashaguns are good, but mathematics are not really game breaking.
10 smashaguns (310 points), given are all in range and hit nothing with modifiers, are 20 shots hitting on 4+, so 10 hits vs s T7 veichle or monster that , again have no Invu , is 17 W. So a dead Rhino. Vs knight should be around 5-6W. The sky ain't falling.
Vs centurions and aggressors or SM are awesome, but anything else, they will shine, but not break the game .
I would thought definitely limit how many we can take. 18 is ridiculous.


Especially considering home much each gun costs ($).

DA KRIMSON KLAWZ
 
   
Made in us
Been Around the Block





Playing league games at my LFGS, and bringing a kan wall. Index allowed, so taking a few with KMB's. 12 kans, Bike Mek with KFF, Wartrike with Surly like a Squiggoth. Not meta by any means, but hoping the KFF and fearless keep them around a little longer. Got a Meka-dread with KFF to hopefully draw fire and help shield as well.

Wondering if I should take the toughness 7 wartrike for survivability or the buzzbomb :/.

This message was edited 1 time. Last update was at 2019/10/04 18:35:59


 
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

Individually, Smashas are a joke, and if they were 1 per unit, they'd probably be TOO expensive. What makes them good is that you CAN take a bunch of them. That improves the durability of them (because they split), and makes it more likely you'll deal damage instead of whiffing. They're honestly pretty comparable to Lootaz (point for point) when it comes to damage output, but significantly more durable if you don't use Grot Shields.

But, yeah. I feel like they're actually costed appropriately for what you get and the easiest way to balance them would be to put a smaller limit the number you can take. 3 per unit sounds good.


Automatically Appended Next Post:
jseverin wrote:
Playing league games at my LFGS, and bringing a kan wall. Index allowed, so taking a few with KMB's. 12 kans, Bike Mek with KFF, Wartrike with Surly like a Squiggoth. Not meta by any means, but hoping the KFF and fearless keep them around a little longer. Got a Meka-dread with KFF to hopefully draw fire and help shield as well.

Wondering if I should take the toughness 7 wartrike for survivability or the buzzbomb :/.


If you can, add a couple of Dreadz. They're more of a threat (especially if you can manage to get them in charging range), so they'll draw a lot of fire that would have been meant for the Kanz. As for the Trike: you're better off with Supa Cybork than the +1 Toughness, if you want survivability. And if you're close enough to throw the Buzzbomb, you're close enough to hit with all of his guns, which is a much better option.

This message was edited 1 time. Last update was at 2019/10/04 18:56:33


 
   
Made in us
Battlewagon Driver with Charged Engine





 flandarz wrote:
Individually, Smashas are a joke, and if they were 1 per unit, they'd probably be TOO expensive. What makes them good is that you CAN take a bunch of them. That improves the durability of them (because they split), and makes it more likely you'll deal damage instead of whiffing.

Not sure I agree. They seems pretty linear to me, with the added bonus of single gun deployments can drop the unit in a tighter area on the board. 93 points to fill out the heavy slots of a brigade is also very nice, with a good chance of dropping one or two D6 damages per turn.

Having fewer means you are more likely (per point spent) to be able to re-roll the d6 if you really want to change that 1.
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

A single Smasha is gonna get 2 shots, 1 hit, 0.53 Wounds against T7, and 1.85 damage if the target doesn't have an Invuln. It basically can't move from wherever you set it up, meaning you don't want it out of LoS (even if you can fit it), and it's large enough that finding cover for it is near impossible. With T5, W5, and a 4+ Save, it's also incredibly fragile.

So, what I'm saying is that it's being able to spam Smashas which makes them good. If you could only take a few of them, no one would even bother.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 JimOnMars wrote:
 flandarz wrote:
Individually, Smashas are a joke, and if they were 1 per unit, they'd probably be TOO expensive. What makes them good is that you CAN take a bunch of them. That improves the durability of them (because they split), and makes it more likely you'll deal damage instead of whiffing.

Not sure I agree. They seems pretty linear to me, with the added bonus of single gun deployments can drop the unit in a tighter area on the board. 93 points to fill out the heavy slots of a brigade is also very nice, with a good chance of dropping one or two D6 damages per turn.

Having fewer means you are more likely (per point spent) to be able to re-roll the d6 if you really want to change that 1.


One of the big selling points is getting six T5 wounds for 31 points. By bringing two full units (12 seems to be the magical number, judging from tournament results), you just plonk down 72 wounds that can seriously threaten pretty much any enemy for considerably less points than two units of boyz. At some point, you just have more smashas than an enemy can handle in one turn.

It's really the same principle as a green tide, except you are paying less than 6 points per wound, while boyz pay 7. So I do think that limiting them to just 9 per army would reduce their power somewhat.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in se
Rogue Grot Kannon Gunna






What about those units in the forge world xenos FAQ. The "Attack Fighta", "Fighta Bommer", "Grot Bomm Launcha" and the "Deathrolla battle fortress". Are they for narrative play only?
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

I haven't seen them on Battlescribe, for what that's worth. Do they have point costs?
   
Made in us
Battlewagon Driver with Charged Engine





 flandarz wrote:
A single Smasha is gonna get 2 shots, 1 hit, 0.53 Wounds against T7, and 1.85 damage if the target doesn't have an Invuln. It basically can't move from wherever you set it up, meaning you don't want it out of LoS (even if you can fit it), and it's large enough that finding cover for it is near impossible. With T5, W5, and a 4+ Save, it's also incredibly fragile.

So, what I'm saying is that it's being able to spam Smashas which makes them good. If you could only take a few of them, no one would even bother.


You could probably say the same thing about boyz, or any other unit for that matter (especially for orks that seem to always want to skew.) Which makes you correct, but not specifically for smashas. 180 boyz is probably more than 18 times better than 10 boyz.





   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

Yes. That was my point. A single Boy ain't gonna do nothing for ya (though he can do a bit more than a Smasha since you have more options than "sit still and shoot" with a Boy). Now, some units ARE good at the MSU level. But Smashas ain't one of them.
   
 
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