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2019/12/13 18:23:16
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
Vineheart01 wrote: im probably just gonna dump all the unlikely objectives (hold all 6 objectives HAH HAHAH like thats possible w/o tabling the opponent) and the Hold Objectives, since they take a full turn to claim and unless its the objective my entire force is sitting on, any random "objective grabbers" can easily get shot off.
The way you draw makes me not want minimum cards as you can go through that deck pretty quick if you are actually completing objectives.
You basically can only play 3 a round; although you can swap some out at the cost of CP, that's precious for our Orky boys. So unless you go to round 7, you normally only play 21 at most if you achieve 3 each round.
But as a casual MTG player as well, the smaller the deck the better, because you're likely to draw stuff you want. You generally want to be drawing cards you can achieve realistically *any* round, so you're not discarding / wasting cards or having to use up CP. Hence why you probably want as small a deck as possible. The scry one seems best, tbh, as you aren't discarding those objectives, just putting them back into your deck for a later round.
Because you might discard some, maybe you want a bit above the 18 minimum. I was just interested in what folks have done so far.
Actually, to be honest, going through your deck *is* a good thing... because you can always fetch up objectives back into your deck, which you can guarantee to draw the next round if your hand has 3 spots. I could see lists where, say, the pointy ear boys try to ditch their deck in order to get the psyker stratagem as many times a game as possible.
This message was edited 1 time. Last update was at 2019/12/13 18:53:25
2019/12/13 19:01:52
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
Emicrania wrote: I have two list im tinkering and planning to test during January with some hardcore players but I need Also the time to assembly and paint the MANz
I still need to do the math, but I think trading tankabusta for smashaguns might be doable, also the second list is "only" 110 models
I love this kind of list and I have been brewing similar. MANz are just too fun in an army that normally gets their gak slaughtered.
It is interesting whether you choose tankbustas or gits. I honestly think that flips depending how many vehicles you're going to fight (and you would need bad moons as the last detachment). You could do a smasha -> TB conversion as well, but I think that's also a toss up in effectiveness; Smashas really require similar guns to kill efficiently that also kill your MANz, so they are a useful distraction on the board. And frankly, t5 6 wounds for 33 points is hard to give up in a proper competitive list.
Given marines dominance and building a TAC, I might lean towards Gits as you did. I'd probably still take a biker boss over the walking boss, though, so he can rush up and support your MANz that Da Jump. Drop a Smasha, take a biker boss, give your SAGs oilers for sniper protection (even if you think you're going to use grot shields on the SSAG, helping to protect your SAGs for 4 points each seems nice).
2019/12/13 19:15:54
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
tulun wrote: About to try the new maelstrom missions tomorrow.
You should keep your deck thin I assume, eh? 18, maybe 21 at most (for 7 turns chance).
One odd thing is that it seems like you can just build your deck to completely ignore the markers. If you don't know if you're attack or defender outright too (or do you build your deck *after* knowing that?), you don't even know what markers you know you can place, so in a deck you wanna keep small and achieveable, objective markers seem a bit discouraged.
Huh could you take more than 18? Could have sworn it's 18 exact. Anyway thin should be good.
Deck built after you know lists. After that you roll attacker/defender.
Too many hard to score for me beyond objective ones. Orks excel at board control, less at killing so for me secure's etc are bread and butter.
2024 painted/bought: 109/109
2019/12/13 19:27:46
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
tulun wrote: About to try the new maelstrom missions tomorrow.
You should keep your deck thin I assume, eh? 18, maybe 21 at most (for 7 turns chance).
One odd thing is that it seems like you can just build your deck to completely ignore the markers. If you don't know if you're attack or defender outright too (or do you build your deck *after* knowing that?), you don't even know what markers you know you can place, so in a deck you wanna keep small and achieveable, objective markers seem a bit discouraged.
Huh could you take more than 18? Could have sworn it's 18 exact. Anyway thin should be good.
Deck built after you know lists. After that you roll attacker/defender.
Too many hard to score for me beyond objective ones. Orks excel at board control, less at killing so for me secure's etc are bread and butter.
Minimum is 18 You can take as many as you want.
No, that's fair. If you do the whole metric ton of boys capturing objectives is something we can do. I am going to dig in and take a look. I think the kill ones are great, because you can play them in moments you're confident you're going to achieve that objective... sure we aren't necessarily going to kill 3+ consistently, but we can shoot and krump.
The main issue I have with the objective markers, though, is simply we are agnostic of which markers we're going to control. It might be very easy for us to take certain markers and very hard to take certain ones, so it's very easily a bad tactical draw. If you knew which ones you would end up with close to your deployment zone, it would be very powerful. The hold 3 one is great for us, because it isn't marker specific.
Before when you had to hold objective markers just to draw cards, it encouraged board control as any army -- now, you might be able to build around not caring so much about board control. Orks may not be in that camp, though.
2019/12/13 23:00:44
Subject: Re:No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
Pardon me sporebrothers but got a question, why no ranking for Big Trakks or Big Squiggoth on the first page? Rest of our FW Stuff is on it, is there some reason they were left off?
DieHard 40K player. Primary Army: Goff/Deffskull Orks 18,000+ pts (And Growing Still, slowly)
Secondary army: Mentor Legion Space Marines, 4000 or so (heading for about 7-8000)
Tertiary army: Tau , eh bout 1750 or so, (someday 2-3000)
2019/12/14 07:29:38
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
There are basically no examples of people running them and no one has any experience to report on them.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2019/12/14 10:09:15
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
T1nk4bell wrote: Hmm. Drop the evil Sun warboss Kombi rocket, drop the doc 77 points for something useful
Don't you think painboy is useful? I could get 2 more smashas but maybe is worth rushing 60 boyx, warboss, mekff and painboy with ssag and smashers in my deployment zone
Orks 5000p
2019/12/14 10:38:29
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
Ok, so I’m looking to put together a larger unit of flash gitz, but don’t particularly have any love for the models, especially at £30 for 5. I’ve got a unit of 5 Nob heavies painted up as commandos which I’ve used as FG before, which I like the feel of. I was thinking buy a couple units of nobs, and doing more of the same/kitbashing. Has anyone else found good alternative models for FG or any experience of kit bashing them? Are there enough heavy weapons in a box of Nobs to make up 5 heavies?
2019/12/14 11:33:51
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
Emicrania wrote: I have two list im tinkering and planning to test during January with some hardcore players but I need Also the time to assembly and paint the MANz
I still need to do the math, but I think trading tankabusta for smashaguns might be doable, also the second list is "only" 110 models
I love this kind of list and I have been brewing similar. MANz are just too fun in an army that normally gets their gak slaughtered.
It is interesting whether you choose tankbustas or gits. I honestly think that flips depending how many vehicles you're going to fight (and you would need bad moons as the last detachment). You could do a smasha -> TB conversion as well, but I think that's also a toss up in effectiveness; Smashas really require similar guns to kill efficiently that also kill your MANz, so they are a useful distraction on the board. And frankly, t5 6 wounds for 33 points is hard to give up in a proper competitive list.
Given marines dominance and building a TAC, I might lean towards Gits as you did. I'd probably still take a biker boss over the walking boss, though, so he can rush up and support your MANz that Da Jump. Drop a Smasha, take a biker boss, give your SAGs oilers for sniper protection (even if you think you're going to use grot shields on the SSAG, helping to protect your SAGs for 4 points each seems nice).
The thing with TB is that vs Tau and typical infantry marines/bike/ relic dread lists, they wont do much more dmg than smashas. They are best vs flyspam, ONLY if they dont have Vect. Problem with smashas is that you need at least 9 in order to be effective and they give up points pretty easily. but still, they cost 2 points less of a MANz and every big gun pointed at my smashas, is a gun not pointed at my MANz.
I ll be gone for some weeks and than i have to paint and assembly, so I wont try the list before mid/end of Januari. But let´s see what happens.
2019/12/14 12:03:16
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
Gretchin66 wrote: Ok, so I’m looking to put together a larger unit of flash gitz, but don’t particularly have any love for the models, especially at £30 for 5. I’ve got a unit of 5 Nob heavies painted up as commandos which I’ve used as FG before, which I like the feel of. I was thinking buy a couple units of nobs, and doing more of the same/kitbashing. Has anyone else found good alternative models for FG or any experience of kit bashing them? Are there enough heavy weapons in a box of Nobs to make up 5 heavies?
I've modded nobz into mechboys and warpheadz, but never into gitz. It's a neat idea actually! The plastic nob box only contains three twohanded shooty weapons. One combi-flamer and two combi-shootas. So you will have to do some modding.
2019/12/14 12:55:48
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
Jidmah wrote: There are basically no examples of people running them and no one has any experience to report on them.
Hmm well I’ll admit I’m no competitive player, but I use mine all the time. Big Trakks are overcosted , but they can carry some of our best weapons though and they’re fast. Squiggoths are a great platform for tankbustas or flash git’s as they’re Howda rule let’s them keep shooting even when the Squiggoth is munching on something.
DieHard 40K player. Primary Army: Goff/Deffskull Orks 18,000+ pts (And Growing Still, slowly)
Secondary army: Mentor Legion Space Marines, 4000 or so (heading for about 7-8000)
Tertiary army: Tau , eh bout 1750 or so, (someday 2-3000)
2019/12/14 14:20:07
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
Turning nobs into gitzs is fairly straightforward, just remember to base them on 40's.
As for the Squiggorth, I sometimes use one and it is basically a battkewagon that trades T8 for 2 extra wounds. 10 transport cap (enough for gitz or bustas). Mele is similar to a bonebreaker. Less attacks but d6 damage. 165 vs 159 points.
2019/12/14 14:54:19
Subject: Re:No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
For only a unit of tankbustas of 9, a battlewagon is too much. Use a trukk and spend the points elsewhere.
If you insist though, I would advise to embark a unit of 10 grot so that you can kill them instead of the bustas when it's destroyed.
2019/12/14 17:44:54
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
The thing with TB is that vs Tau and typical infantry marines/bike/ relic dread lists, they wont do much more dmg than smashas. They are best vs flyspam, ONLY if they dont have Vect. Problem with smashas is that you need at least 9 in order to be effective and they give up points pretty easily. but still, they cost 2 points less of a MANz and every big gun pointed at my smashas, is a gun not pointed at my MANz.
I ll be gone for some weeks and than i have to paint and assembly, so I wont try the list before mid/end of Januari. But let´s see what happens.
Totes. Keep us posted.
Have you thought about squeezing in Mad Dok too? I am trying him out today with MANz as well. A 2+, 6+++ 3 wound unit seems really freakin' annoying. First turn prepared positions would have your MANz at 1+, 6+++. He's not a slouch either if he gets into combat (3+ to hit PK, 4 attacks). His aura is not <CLAN> locked, which is why he would probably be the best to take.
This message was edited 1 time. Last update was at 2019/12/14 17:50:26
2019/12/14 19:27:39
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
The thing with TB is that vs Tau and typical infantry marines/bike/ relic dread lists, they wont do much more dmg than smashas. They are best vs flyspam, ONLY if they dont have Vect. Problem with smashas is that you need at least 9 in order to be effective and they give up points pretty easily. but still, they cost 2 points less of a MANz and every big gun pointed at my smashas, is a gun not pointed at my MANz.
I ll be gone for some weeks and than i have to paint and assembly, so I wont try the list before mid/end of Januari. But let´s see what happens.
Totes. Keep us posted.
Have you thought about squeezing in Mad Dok too? I am trying him out today with MANz as well. A 2+, 6+++ 3 wound unit seems really freakin' annoying. First turn prepared positions would have your MANz at 1+, 6+++. He's not a slouch either if he gets into combat (3+ to hit PK, 4 attacks). His aura is not <CLAN> locked, which is why he would probably be the best to take.
Smashaguns and FG are THE primaris killer in our codex
You know is not a bad idea, he costs like 2 and half MANz and can be helpful, especially with healing. I'll try
Automatically Appended Next Post: At the same time I would need to give up the banner. I really need to test the list to understand if I need more survivability or attack power
This message was edited 1 time. Last update was at 2019/12/14 19:28:20
2019/12/14 21:09:33
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
With warpath, 3-4 attacks hitting on 4s isn’t too bad. 30-40 PKs is gonna wreck. Plus you’re probably losing attacks to string back to your banner guy.
Painboy aura helps any infantry or biker unit. Just needs a single model in 3”.
I’d probably lean towards mad dok.
2019/12/14 21:39:59
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
Harpy oneshoted first turn with SSAG, like 19 or 20 wounds roflmao.
My battlewagon (with tankbustas) and trukk (with nobs) kill his Warriors in shooting phase, I think i won here, he lost a lot. Then his geneastealers destroy all my vehicles and tripulants.
After that, my boyz just made his job and killed his troops, grabbed objectives… I won like 10-5.
I finally enjoyed playing this game and not fething crying every turn against Marines, my local meta is EVERYONE playing marines.
Orks 5000p
2019/12/14 22:27:12
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
tulun wrote: With warpath, 3-4 attacks hitting on 4s isn’t too bad. 30-40 PKs is gonna wreck. Plus you’re probably losing attacks to string back to your banner guy.
Painboy aura helps any infantry or biker unit. Just needs a single model in 3”.
I’d probably lean towards mad dok.
I think experience will dictate the trend towards defend or offense
2019/12/15 05:00:27
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
Played yesterday VS Astra and used 10 flash gitz on a trukk.
There weren't good targets for the gitz but they killed 2 sentinels, do 6 fmg on a tank kommander and killed 20 scions in meele ( after trukk was killed.
At the end of the game not one flash git was dead because of lot of other pressure units.
They worked pretty fine
2019/12/15 09:39:11
Subject: Re:No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
Still testing out a freebootaz flashgit and buggie armie. The firepower is satisfying and it's a fun list that requires a bit of thought and target priority to work, but besides a few ways to buff up the gits armour and durability it doesn't feel like it has any super uber gimmicks. Just good, consistent damage output. Sadly i'm coming to the realization that we only have like, 3 useful stratagems going for us. And the list i'm rocking only really has the Supa Shokka to use command points, and that's swingy as balls.
Also, Eldar are sooo bull with their new book. Really hope we get some good traits/relics in Saga of the beast, so we can have some proper force multiplier characters.
2019/12/15 10:36:56
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
tulun wrote: Tried the new maelstrom mission today.
I gotta say, after he got 4 rounds of the 3 psychic power objective off... was brutal lol. .
How he got that card so many times? Best I can think of is he used 2 CP stratagem to get 3 cards from discard pile but even then that's shuffle so with 18+ card deck to begin with that seems rather lucky.
2024 painted/bought: 109/109
2019/12/15 11:01:24
Subject: Re:No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
cody.d. wrote: Also, Eldar are sooo bull with their new book. Really hope we get some good traits/relics in Saga of the beast, so we can have some proper force multiplier characters.
What exactly changed for Eldar?
2019/12/15 15:38:42
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
tulun wrote: Tried the new maelstrom mission today.
I gotta say, after he got 4 rounds of the 3 psychic power objective off... was brutal lol. .
How he got that card so many times? Best I can think of is he used 2 CP stratagem to get 3 cards from discard pile but even then that's shuffle so with 18+ card deck to begin with that seems rather lucky.
Eldar has two. They have their Eldar specific one and the general one.
So it was a bit of luck, but he also used a CP to scry 3. Not as unlikely as you might think with a thin deck.
I might suggest next time I play him we play the one where we can force an opponent to discard a Strat. It might be the only way to keep it under check.
Automatically Appended Next Post: Also:
For those familiar with the Eldar matchup, can forewarned be used against Green tide and Da Jump?
Google has not clarified.
This message was edited 2 times. Last update was at 2019/12/15 19:02:03
2019/12/15 19:27:10
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
Just tried finally to play vs IH successor chapter.
I went with FG, full TB squad with bombs, 3 SAG, 30 shoota boyz and 110 grots.
I went first
We shaked hands at the end of his T2
First time he tried the list.
We did to see if it was possible for me to do anything. No is not. If you go to tournaments and meet IH, just smile and don't stress to do anything. You will get tabled. Period.