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2019/12/21 16:47:30
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
Would it actually be useful to make Big Trakks blood axes? They get a 3+ armour save out of 18” and can fallback if tagged. But I guess deathskulls might just be better.
2019/12/21 17:03:22
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
I'd say "no", just because of how difficult it is to stay outside 18" on a 4'×6' game board. And the long range stuff usually has high AP, so it's not really improving your survivability. As always, your long-range guns of choice are Mek Gunz, SAGs, and Lootaz (none of which want to be Blood Axes).
2019/12/21 17:17:07
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
flandarz wrote: I'd say "no", just because of how difficult it is to stay outside 18" on a 4'×6' game board. And the long range stuff usually has high AP, so it's not really improving your survivability. As always, your long-range guns of choice are Mek Gunz, SAGs, and Lootaz (none of which want to be Blood Axes).
I was even thinking for the super scorcha version even. People don’t necessarily wanna get close to a str 6 ap-2 1D heavy flamethrower.
3+ armour save is the same as a KFF with ap-2 ( better with less ), same as DS invul save at ap-3, strictly worse ap-4.
But yeah. If it was a stealthy 12” range instead of 18”...
2019/12/21 17:20:50
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
Hi all. I’m thinking of running Flash Gitz and Badrukk with ammo Runts and a KFF in a Battlewagon. It’s going to be a bad moon detachment. Can Badrukk give the flash Gitz reroll ones to hit if they are all in a Battlewagon?
2019/12/21 17:32:50
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
Logically, he should. However, because Badrukk isn't on the board, you can't measure the 6" (or whatever it is) to see if the Flash Gitz are within his aura range. That's the reason.
2019/12/21 18:11:00
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
If people are running flash Gitz and lootas, how do you protect both whilst optimising their shooting? Grot shields is one way but that can only save one unit.
Automatically Appended Next Post: If I run flash Gitz and lootas, what’s the best way of protecting both units whilst optimising their shooting? Grot shields can protect one but the other unit will be obliterated first turn.
This message was edited 1 time. Last update was at 2019/12/21 18:50:39
2019/12/21 19:23:42
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
1) hide them under a KFF and footslog them.
2) put them in a Trukk or BW and drive them up (you'll lose out on reroll 1s, but that's not a huge problem).
3) hide them out of LoS and Da Jump them up.
4) put them in a Tellyporta and bring them in on T2.
Pick your poison. I didn't list using Grot Shields in the Gitz, because you will always want to use it on the Lootas. They just have fewer options for defense. Side note: Lootas and Gitz fill the same niche in your army, so I'd suggest only using one or the other.
2019/12/21 19:51:18
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
Cheers for that. I usually play with dakka Jets x 3 with lootas, Mek Gunz and SSAG as my shooting options but I’m trying to build a more anti meta list and the flash Gitz sound best at the moment. Just trying to find a way so that half my army doesn’t get blown away early in the game
2019/12/21 19:52:47
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
I think the tricky part of making an anti marine list right now is that they're actually a bit varied. You need to be able to take down heavy vehicles, light vehicles, 2 wound infantry in cover. Be able to take hordes of anti infantry fire, a good chunk of anti tank fire and some very potent fast moving melee threats. The points drops gave us a handful of more useful options in the form of Gitz and the buggies, but in regards to special rules and gimmicks we're still a couple steps behind in our current form. Maybe once the saga of the beast comes round we'll have a more rounded out toolbox. But I dunno, new edition is said to be on the horizon.
2019/12/22 00:05:10
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
The way they are handling 8th there isnt a reason to release a new edition really.
Almost all the rules are in the individual codex, just rerelease the codex to revamp the army. Unless they decide to do another overhaul that is.
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys
2019/12/22 06:01:28
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
Hogiebear wrote: If people are running flash Gitz and lootas, how do you protect both whilst optimising their shooting? Grot shields is one way but that can only save one unit.
Automatically Appended Next Post: If I run flash Gitz and lootas, what’s the best way of protecting both units whilst optimising their shooting? Grot shields can protect one but the other unit will be obliterated first turn.
Well don't use lootaz they aren't good enough and to cost intesiv to play in my opinion.
Ap - 1 break them hard.
Use flash gitz via Tellyport or trukk.
Make pressure with lotza things than the enemy can't focus them easy
2019/12/22 06:50:31
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
Any exp with the list like that? No CC. Pure BM and DS shooting. Lootas on the table from T1 covered by KFF and grots, Tankbustas Tellyport T2 or 3 in range. Jets makes them a place. Dakkajet, Lootas and Tankbustas are BM. In my exp, one of them died every turn, so More Dakka and Showin' off combo could be used every turn effectivelly.
Maybe to many tanks, dreadnoughts and other high HP targets around me, hmm? In fact I don' t remember facing any hord army last year...
There's a KFF Big Mek in the CA points, although there's no specific datasheet.
If you're intention is to ONLY take the KFF for the Big Mek, we have the precise points values, just take one with a choppa and call it a day (like we've always done). If someone complains, they probably aren't worth your time playing anyway.
2019/12/23 01:59:17
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
I've started work on a Shokkjump Dragsta, and I could have sworn I've seen somebody do a cool conversion where the Dragsta is emerging from its warp tunnel like its just jumped, But my Google Search came up empty, does anybody else remember it? or did I just see a discussion talking about how cool that would be?
DieHard 40K player. Primary Army: Goff/Deffskull Orks 18,000+ pts (And Growing Still, slowly)
Secondary army: Mentor Legion Space Marines, 4000 or so (heading for about 7-8000)
Tertiary army: Tau , eh bout 1750 or so, (someday 2-3000)
2019/12/23 07:43:09
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
Big Mek KFF - As Tulun mentioned - there is something slightly confusing in CA. I keep calm and carry on with old stats until something is explicitly banned.
But that is definitelynot the point of the list. Could be substitued with other KFF options.
There's a KFF Big Mek in the CA points, although there's no specific datasheet.
If you're intention is to ONLY take the KFF for the Big Mek, we have the precise points values, just take one with a choppa and call it a day (like we've always done). If someone complains, they probably aren't worth your time playing anyway.
Agree, the intention is clearly that the old KFF Big Mek keeps being a choice - so if you run that model as WYSIWYG (meaning choppa and KFF as only wargear), you should not have any trouble.
It's also pretty clear that you pay the base 55 plus 20 points for KFF, because that's how the SAG mek works as well.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2019/12/23 11:45:50
Subject: Re:No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
It looks pretty strong! Obviously give your shokk attack gun mek a grot oiler for an ablative wound, and add an extra grot in one of your units so you'll land on an even 1k. No sense in not utilising all your points.
Marines will be an issue for a list so heavily invested in boyz but there's not much to be done about that IMO
2019/12/23 12:13:06
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
PiñaColada wrote: It looks pretty strong! Obviously give your shokk attack gun mek a grot oiler for an ablative wound, and add an extra grot in one of your units so you'll land on an even 1k. No sense in not utilising all your points.
Marines will be an issue for a list so heavily invested in boyz but there's not much to be done about that IMO
True, i'll invest those 7 points left, thanks.
I know SM will very so hard to deal with, but as you say, I havn't much options, only pray for matching the duo with another SM player.
Orks 5000p
2019/12/23 14:51:27
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
PiñaColada wrote: It looks pretty strong! Obviously give your shokk attack gun mek a grot oiler for an ablative wound, and add an extra grot in one of your units so you'll land on an even 1k. No sense in not utilising all your points.
Marines will be an issue for a list so heavily invested in boyz but there's not much to be done about that IMO
True, i'll invest those 7 points left, thanks.
I know SM will very so hard to deal with, but as you say, I havn't much options, only pray for matching the duo with another SM player.
1000 seems rough, but yeah, maybe your pair will make up for the matchup. Honestly, you'd probably just toss in as many mek guns and SAGs as you can fit and hope you can shoot em down, I guess.
Sounds miserably boring to play, though.
2019/12/24 07:48:17
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
A question :
Isn't it better to use 2x5 flash gitz in a truck than 1x10 because of two captains, and two times rolling for shoot again?
( don't use strats on them because I use it for other units)
This message was edited 1 time. Last update was at 2019/12/24 07:48:52