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![[Post New]](/s/i/i.gif) 2020/01/18 17:45:44
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Longtime Dakkanaut
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Yup, on BCP. Automatically Appended Next Post: Omg.
I just saw the list with 3 relic scorpius.
That model is bs lol.
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This message was edited 1 time. Last update was at 2020/01/18 18:13:41
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![[Post New]](/s/i/i.gif) 2020/01/18 18:48:14
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Krazy Grot Kutta Driva
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Where do you put the moar dakka stratagem, in SSAG or lootas?
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Orks 5000p |
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![[Post New]](/s/i/i.gif) 2020/01/18 18:55:40
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Battlefortress Driver with Krusha Wheel
Douglasville, GA
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Depends on what you need. If you're up against a lot of infantry, you'll want to use it in the Lootas. If you got a lot of armor to take down, you use it on the SSAG. If there's a mix, you prioritize the larger threat and use it there. If you Da Jump'd one of those units, you use it in that unit. Etc. There's no universal answer to that question; you have to be able to read the match up and your opponent and use it where it'll give you the most "bang for your buck".
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![[Post New]](/s/i/i.gif) 2020/01/18 18:56:35
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Longtime Dakkanaut
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I’d only use more dakka to get around hitting on 6s, for whatever reason.
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![[Post New]](/s/i/i.gif) 2020/01/18 19:00:05
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Battlefortress Driver with Krusha Wheel
Douglasville, GA
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It cam be useful in other situations. Like that Knight that absolutely, positively MUST die this turn.
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![[Post New]](/s/i/i.gif) 2020/01/18 19:05:55
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Longtime Dakkanaut
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flandarz wrote:It cam be useful in other situations. Like that Knight that absolutely, positively MUST die this turn.
You’d have to mathhammer it at that point. More Dakka if you’re hitting on 5s actually doesn’t generate that many extra hits, sadly.
But tankbustas might be the exception as you reroll all hits against vehicles
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![[Post New]](/s/i/i.gif) 2020/01/18 19:08:24
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Rogue Grot Kannon Gunna
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TB vs veichle and SSAG vs -1/2/3 to hit and vs the new possessed bomb MD is a must. otherwise is not worth even used onto shoota BM boyz
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![[Post New]](/s/i/i.gif) 2020/01/18 19:42:47
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Battlefortress Driver with Krusha Wheel
Douglasville, GA
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My general rule of thumb is: "If I'm already paying to shoot twice, I might as well make that shooting a little more effective."
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![[Post New]](/s/i/i.gif) 2020/01/18 19:49:35
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Mekboy on Kustom Deth Kopta
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How many Ork lists are there? I had to delete BCP because my phone memory is full of pics of my son!
E - also are there any 'big names' taking Orks?
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This message was edited 1 time. Last update was at 2020/01/18 19:50:04
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![[Post New]](/s/i/i.gif) 2020/01/18 21:54:44
Subject: Re:No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Dakka Veteran
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Does anybody know of the Sisters' Penitent engine is comparable on size to a Deaf Dread? From the suggestions here I like giving dreads a go and these models with an ork bolted onto them would be ace!
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![[Post New]](/s/i/i.gif) 2020/01/18 23:48:20
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Krazy Grot Kutta Driva
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Got a tournament in 2 weeks and there's plenty of armies besides marines, what a time to be alive.
Harlequins, AM, Deathguard, tyranids, marines...
Maybe CA did something (no)
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This message was edited 1 time. Last update was at 2020/01/18 23:49:03
Orks 5000p |
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![[Post New]](/s/i/i.gif) 2020/01/19 00:07:27
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Longtime Dakkanaut
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flandarz wrote:My general rule of thumb is: "If I'm already paying to shoot twice, I might as well make that shooting a little more effective."
To each their own. I'd probably rather bank the 2 CP for command rerolls or other stratagems over netting like half a hit or something on my SSAG.
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![[Post New]](/s/i/i.gif) 2020/01/19 01:09:10
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Battlefortress Driver with Krusha Wheel
Douglasville, GA
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Well, lets say you want to double-shoot with your SSAG. That should be 14 shots (between both shooting attacks). With Deathskullz, you get about 5.7 hits with normal Dx3 and 6.5 with More Dakka. If you've managed to get an 11+ Strength, you're already dealing more damage via MWs (11.4 vs 13), but let's assume you only roll a high enough Strength to get a 50% Wound chance. That's 3.35 and 3.75 (or so) Wounds. Let's also assume your target has a 4++, so we got 5.86 damage vs 6.56.
Is that worth 2 CP? Maybe not. But there's a chance it'll put in some work, and these sorts of builds tend to have CP in abundance. And, besides, what kinda Ork don't go all in on their luck?
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![[Post New]](/s/i/i.gif) 2020/01/19 04:19:32
Subject: Re:No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Longtime Dakkanaut
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Singleton Mosby wrote:Does anybody know of the Sisters' Penitent engine is comparable on size to a Deaf Dread? From the suggestions here I like giving dreads a go and these models with an ork bolted onto them would be ace!
Penitent engines are slightly taller, judging by photos, but I haven't seen them in the flesh together to be sure. In my experience of modelling ork looted vehicles, it's usually easy enough to trim or cut or rearrange bits to make an ork vehicle shorter or taller.
Yes, any mek would love to loot these then 'improve' them, and I'd love to see the results
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![[Post New]](/s/i/i.gif) 2020/01/19 08:38:31
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Battlewagon Driver with Charged Engine
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I had the idea of taking the grot from the front of the boomdakka snazzwagon and putting him into the sarcophagus of those penitent engine as a fun count as deff dread. Unfortunately other hobby projects takes precedence as I really don't need more deff dreads but it's a conversion I'd love to see
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![[Post New]](/s/i/i.gif) 2020/01/19 12:07:34
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Krazy Grot Kutta Driva
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Going to the tourbament ITC with
60 boyz, kff, painboy, warboss
40 grots, lootas, ssag, sag
Wazbomb blastajet and battlewagon with 10 tankbustas, 4 kopterrockits
I know the armies of the tournament, I think I'm strong against eldars, AM, deathguard, tyranids, but any primaris will rape me.
If some1 have something to say about that list, everything is welcomed
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This message was edited 3 times. Last update was at 2020/01/19 12:10:49
Orks 5000p |
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![[Post New]](/s/i/i.gif) 2020/01/19 17:56:11
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Longtime Dakkanaut
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flandarz wrote:
Is that worth 2 CP? Maybe not. But there's a chance it'll put in some work, and these sorts of builds tend to have CP in abundance. And, besides, what kinda Ork don't go all in on their luck?
Oh I dunno about you but I guzzle CP.
I’m sold at going down to 14 (Bat/Bat/1 cp detachment) and I definitely notice that 4 CP is gone.
I lose 2 CP always though to SSAG and da Killa klaw.
But even at 18, it goes fast. Orks got good gak. Last game I saved my Wazbom from blowing up in my line with a command reroll.
Every CP you can maximize is really good. Netting like .8 hits with shoot twice seems quite inefficient ( but against -hit, it’s more than double hits, which is very efficient). That’s another round of shooting if they somehow kill your SSAG with orks is never beaten, for example.
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This message was edited 1 time. Last update was at 2020/01/19 17:58:40
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![[Post New]](/s/i/i.gif) 2020/01/19 19:16:45
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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When I really need something dead, I pop more dakka even if I don't need to ignore any -1 to hit rolls, but otherwise I tend to agree with tulun. Even when shooting max loota shots twice, that's about three addition hits, not really worth those valuable CP.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/01/19 20:22:00
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Regular Dakkanaut
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Only time I use more dakka not to ignore hot modifications I use it on my 40 man shoota boy squat for killing screen. It's about 12 hits more that's okay
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![[Post New]](/s/i/i.gif) 2020/01/19 20:24:32
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Tough-as-Nails Ork Boy
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What is everyone's opinion on the deffkoptas? They seem like a super solid choice to me, especially when considering that their guns are 2x the range of the warbikers dakkaguns, they can scout, automatically get 6 for advancing, and have the option to take rokkits.
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God is real! |
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![[Post New]](/s/i/i.gif) 2020/01/19 20:35:03
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Dakka Veteran
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PiñaColada wrote:I had the idea of taking the grot from the front of the boomdakka snazzwagon and putting him into the sarcophagus of those penitent engine as a fun count as deff dread. Unfortunately other hobby projects takes precedence as I really don't need more deff dreads but it's a conversion I'd love to see
Thought the same. But dreads are piloted by an ork, so I think it will be an ork of some sort. Anyways, my boomdakka gretchin is adorning the Wartrike already  .
Those hummies from the Penitent engine kit might be fun to hang on the front of a trukk or a buggy. Or ain't that an orky thing to do?
Back to tactics: what is the most effective loadout for a DS Dread? Three KMBs and a claw?
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![[Post New]](/s/i/i.gif) 2020/01/19 20:42:59
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Longtime Dakkanaut
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Kaptin_Grubkrumpa wrote:What is everyone's opinion on the deffkoptas? They seem like a super solid choice to me, especially when considering that their guns are 2x the range of the warbikers dakkaguns, they can scout, automatically get 6 for advancing, and have the option to take rokkits.
I honestly think with their point drop they might be approaching green. I think they are wholly solid. The fly keyword is also really important.
I’ll probably give this squad a whirl next time I play:
5X Deff koptas
3 with rockets
2 with plasma
I have legends access. Clocks in at 190 points, plasma is premium with death skulls reroll, and it’s a great target for long uncontrolled bursts. Automatically Appended Next Post: Singleton Mosby wrote:
Back to tactics: what is the most effective loadout for a DS Dread? Three KMBs and a claw?
I’ve had great success with Klaw, saw, 2x plasma or saw, saw, 2x plasma.
Don’t ignore how usefully dreads are in combat. With 4 attacks and rerolls, it’s probably better than the popular 6 attack evil sun one if it makes combat. ( rerolls are really good it turns out).
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This message was edited 1 time. Last update was at 2020/01/19 20:45:37
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![[Post New]](/s/i/i.gif) 2020/01/19 22:15:09
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Regular Dakkanaut
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Two deffskullz dreads with 2 kmb 2 klaw has same dmg ouput than two evil Suns with 6 claws in meele  .
+ 4 kmb shots + rerolls
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![[Post New]](/s/i/i.gif) 2020/01/19 22:20:22
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Mekboy on Kustom Deth Kopta
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T1nk4bell wrote:Two deffskullz dreads with 2 kmb 2 klaw has same dmg ouput than two evil Suns with 6 claws in meele  .
+ 4 kmb shots + rerolls
But aren't you ignoring 2 extra weapons for the ES Dreads?
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![[Post New]](/s/i/i.gif) 2020/01/19 22:37:05
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Longtime Dakkanaut
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An Actual Englishman wrote:T1nk4bell wrote:Two deffskullz dreads with 2 kmb 2 klaw has same dmg ouput than two evil Suns with 6 claws in meele  .
+ 4 kmb shots + rerolls
But aren't you ignoring 2 extra weapons for the ES Dreads?
Do the math with DS rerolls and 4 attacks vs 6 attacks and no rerolls.
And DS can shoot two plasma shots.
It’s basically the same.
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![[Post New]](/s/i/i.gif) 2020/01/19 23:42:18
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Rogue Grot Kannon Gunna
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Are we next on the chopping block for PA, right ?
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![[Post New]](/s/i/i.gif) 2020/01/20 01:41:04
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Dakka Veteran
Australia
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PA? Is that the thing where they release more marine models?
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![[Post New]](/s/i/i.gif) 2020/01/20 02:54:59
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Big Mek in Kustom Dragster with Soopa-Gun
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after Tau is done yeah.
That is, if "The Beast" is referring to Ghazzy since i dont think anything has proven its orks. Not sure what else it could be though.
Going to be quite baffled if we do indeed get a new ghazzy and his rules doesnt change. I personally believe he should be a LoW given the fluff, but NOT in his current iteration by a long shot lol
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2020/01/20 03:52:57
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Battlefortress Driver with Krusha Wheel
Douglasville, GA
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@tulun: did you account for the increased charge chance with Evil Sunz? 6 attacks that are nearly guaranteed to get into CC are gonna deal more damage than 4 attacks with like a 50% chance.
Edit: my suggestion for Dreadz is that, if you're using them as ES, go with Klaw, Saw, Saw, and 1 KMB. If you're going with DS, equip them with 1 Klaw and 3 KMB.
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This message was edited 2 times. Last update was at 2020/01/20 04:07:56
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![[Post New]](/s/i/i.gif) 2020/01/20 04:02:35
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Longtime Dakkanaut
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flandarz wrote:@tulun: did you account for the increased charge chance with Evil Sunz? 6 attacks that are nearly guaranteed to get into CC are gonna deal more damage than 4 attacks with like a 50% chance.
Ramming speed my dude.
Ain’t no thang.
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