Switch Theme:

No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

Considering Stormboyz are the "more disciplined" Orkz in a tribe, I think they could really do with a 4+ BS. And with only being able to use Sluggas, it's not like that should be terribly broken.
   
Made in ca
Gargantuan Gargant






 Vineheart01 wrote:
Stormboyz have been used in every edition except 7th (where they literally killed themselves to move for some fething dumb reason) because its more boyz that didnt need wheelz to get across the board. And could get across unimpeded.

I dont recall a single time they were good when base boyz werent good. Like what was pointed out earlier, theyre boring. Theyre literally boyz, so if boyz are bad they will be bad too. If boyz are good, odds are they will be good too.

im not even sure what they could give them to spice them up a bit that wouldnt be more along the lines of "StormNobz" (which i wish was a thing btw)


Personally I'd be ecstatic if we could have Storm Nobz (it was a thing way back in DoW Retribution for the Ork campaign, good gork it was glorious) but I think if they were to spice up Stormboyz more, it would be so that they could have a suicide bomber aspect to them, taking full advantage they have a literal rocket strapped to their back. Like on a successful charge, you may choose any Stormboy models that are within 1" of an enemy unit to "press da big red button"; roll a D6 for each model that you choose that nominates to do this. On a 5+, you remove that model as a casualty and inflict a mortal wound on the enemy unit the model was closest to. Add 1 to this roll against units with the FLY keyword.

On the other hand, they are supposedly the most militaristic and "disciplined" Orks, given their drills or what not, so maybe they reroll to hits of 1 in CC or something along those lines to show their drilled combat ability? Not sure if boosting their CC ability is good though, since that steps on the toes of Nobz/Meganobz and what they're supposed to do. At most it would be interesting that if their Nob stays alive that they only ever have a single model flee during a morale test, but that would mean Zagstruk would need an overhaul for what aura buff he gives Stormboyz.

This message was edited 1 time. Last update was at 2020/02/01 02:36:01


 
   
Made in ca
Longtime Dakkanaut




Wanna field this against CWE. Kill saws are still better than PKs even with Deathskulls, right?

Spoiler:

++ Brigade Detachment +12CP (Orks) [88 PL, 1,635pts, 12CP] ++

+ No Force Org Slot +

Battle-forged CP [3CP]

Clan Kultur: Deathskulls

Detachment CP [12CP]

Extra Gubbins (1/3 CP) [-1CP]: 1 Extra Shiny Gubbins

Specialist Detachment [-1CP]: Dread Waaagh!

+ HQ +

Big Mek W/ Kustom Force Field [4 PL, 75pts]: Kustom Force Field

Big Mek W/ Shokk Attack Gun [4 PL, 84pts]: Big Killa Boss, Da Souped-up Shokka, Grot Oiler, Shokk Attack Gun, Warlord

Warboss on Warbike [5 PL, 108pts]: Attack Squig, Da Killa Klaw, Power Klaw

Weirdboy [3 PL, 62pts, -1CP]: 2. Warpath, 3. Da Jump, Warphead

+ Troops +

Boyz [11 PL, 207pts]: 2x Tankbusta Bombs
. Boss Nob: Choppa, Killsaw
. Ork Boy W/ 'Eavy Weapon: Rokkit Launcha
. Ork Boy W/ 'Eavy Weapon: Rokkit Launcha
. 21x Ork Boy W/ Shoota

Gretchin [1 PL, 30pts]
. 10x Gretchin

Gretchin [1 PL, 30pts]
. 10x Gretchin

Gretchin [1 PL, 30pts]
. 10x Gretchin

Gretchin [1 PL, 30pts]
. 10x Gretchin

Gretchin [1 PL, 30pts]
. 10x Gretchin

+ Elites +

Mad Dok Grotsnik [5 PL, 86pts]

Tankbustas [8 PL, 102pts]
. Boss Nob: Rokkit Launcha
. 5x Tankbusta: 5x Rokkit Launcha

Tankbustas [13 PL, 204pts]
. Boss Nob: Rokkit Launcha
. 11x Tankbusta: 11x Rokkit Launcha

+ Fast Attack +

DeffKopta [2 PL, 44pts]
. DeffKopta: Kopta Rokkits

DeffKopta [2 PL, 29pts]
. DeffKopta: Kustom Mega-blasta [Legends]

Stormboyz [10 PL, 177pts]
. Boss Nob: Choppa, Killsaw
. 17x Stormboy

+ Heavy Support +

Big Trakk (FW) [9 PL, 170pts]: Grot Riggers, Supa-Skorcha

Mek Gunz [2 PL, 33pts]
. Gun: Smasha Gun

Mek Gunz [2 PL, 33pts]
. Gun: Smasha Gun

+ Dedicated Transport +

Trukk [3 PL, 71pts]: Rokkit Launcha (Index)

++ Outrider Detachment +1CP (Orks) [19 PL, 364pts, 1CP] ++

+ No Force Org Slot +

Clan Kultur: Deathskulls

Detachment CP [1CP]

+ HQ +

Weirdboy [3 PL, 62pts]: 2. Warpath

+ Fast Attack +

Megatrakk Scrapjet [5 PL, 100pts]
. Megatrakk Scrapjet: 2x Twin Big Shoota

Megatrakk Scrapjet [5 PL, 100pts]
. Megatrakk Scrapjet: 2x Twin Big Shoota

Shokkjump Dragstas [6 PL, 102pts]
. Shokkjump Dragstas: Rokkit Launcha

++ Total: [107 PL, 1,999pts, 13CP] ++

   
Made in ca
Gargantuan Gargant






Kill Saws are still better. The 2 point difference for both guaranteed flat damage and the extra pip of AP makes a world of difference in the current Primaris meta. Even against CWE, they have a lot of 3+ saves in the army, getting to deny it outright versus giving them a save makes all the difference.

This message was edited 1 time. Last update was at 2020/02/01 04:02:56


 
   
Made in us
Longtime Dakkanaut




 Vineheart01 wrote:


I dont recall a single time they were good when base boyz werent good.


Well, I guess we might have finally got there given the immunity to tremor shells. Not that boyz are necessarily "bad" right now...

This message was edited 2 times. Last update was at 2020/02/01 04:56:15


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






tulun wrote:
Wanna field this against CWE. Kill saws are still better than PKs even with Deathskulls, right?


Pretty much - even with a re-roll on damage, there is a 1/9 chance to fail killing a 2W model and a 1/6 chance to bounce off 3+ armor. In return, you get a 44% chance to deal one more damage. For a weapon that tends to gets used only once or twice, I prefer not taking chances.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in fi
Locked in the Tower of Amareo





tulun wrote:
 Grimskul wrote:


I can verify this. I have a rare collection of roughly 40 and it took a lot of ebaying and a few years of slowly accumulating boxes to get that many. The FLY keyword makes a world of difference though, especially when it comes to ruins and other tall terrain that can cause problems for us. Areas where you can barely fit deffkoptas are areas where stormboyz can land and perch alongside those annoying snipers that like to hide at the top of hills and such.


One of the reasons I picked up a squad. Going to get their initial run Sunday.

I often play on tables with tall ruin terrain which has overhangs with very high (8+ inch) climbs. It's very cool, but when my sparring buddy can fly his jetbikes with impunity and infiltrate his rangers to spot sI have no chance of hell in charging with most of my normal units, it's annoying to say the least. Why I've loved Deff Koptas too. They can get at those crow nests.


Mind you during charge you only ignore only non-building models Building models and fly keyword is useless in charge phase. Movement phase yeah you can work but if you are down and enemy is up in the building you have to climb it the long way(and that's assuming opponent has left base wide area there for you to fit into...)

This message was edited 1 time. Last update was at 2020/02/01 14:25:59


2024 painted/bought: 109/109 
   
Made in ca
Longtime Dakkanaut




tneva82 wrote:


Mind you during charge you only ignore only non-building models Building models and fly keyword is useless in charge phase. Movement phase yeah you can work but if you are down and enemy is up in the building you have to climb it the long way(and that's assuming opponent has left base wide area there for you to fit into...)


Yeah I know. I get why it’s like that even though it’s kind of nonsensical.

But with an 18” fly move I’m pretty confident I can do something. Better than my current situation.

Honestly the thing I want most to happen is my Stormboyz wreck a CHE. I would love to smash one in CC. With wreckers too I think they do so easily.

This message was edited 1 time. Last update was at 2020/02/01 16:16:28


 
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

I feel like you ain't gonna be able to take down much of anything with a bunch of WS3+ S4 attacks, dealing 1 Damage with no AP. Maybe a MSU of Grots or Guardsmen? It gets a little better if you throw a Klaw on your Nob, but I still wouldn't bet on them wiping out anything substantial. Bear in mind that your chances of getting all your models into CC are pretty slim, so best case you're probably looking at 20 models in range.

The primary threat for Boyz and Stormboyz is trapping units into CC. Over a couple turns, you could definitely take something down, but that's not really what you're using them for.
   
Made in ca
Longtime Dakkanaut




 flandarz wrote:
I feel like you ain't gonna be able to take down much of anything with a bunch of WS3+ S4 attacks, dealing 1 Damage with no AP. Maybe a MSU of Grots or Guardsmen? It gets a little better if you throw a Klaw on your Nob, but I still wouldn't bet on them wiping out anything substantial. Bear in mind that your chances of getting all your models into CC are pretty slim, so best case you're probably looking at 20 models in range.

The primary threat for Boyz and Stormboyz is trapping units into CC. Over a couple turns, you could definitely take something down, but that's not really what you're using them for.


Oh, definitely.

But 20 Stormboyz w/ Wreckers stratagem inflicts something like 7.33 wounds (60 attacks, 40 hits, 22 wounds with re-rollable 5+, ) without the nob on a CHE -- the -1 to hit is only applied in shooting, not CC. Add in the nob with a saw and Lucky and you got 1.75 hits, re-roll all wounds.

It's not that crazy to think they can rip one out of the sky. Deathskulls baby.

This message was edited 1 time. Last update was at 2020/02/01 18:53:23


 
   
Made in us
Faithful Squig Companion



Aloha, Oregon

I am now the proud owner of two stompas - My roommate found a pair on ebay for 160 and I pulled the trigger honestly without much thought even though I know they're in a bad place right now.

I know they're not competitive but what are some things I can do to make them semi effective?

 Nurglitch wrote:
Roboute Guilliman was dead for most of his career. He got better.
 
   
Made in au
Battlewagon Driver with Charged Engine





CptMendoza wrote:
I am now the proud owner of two stompas - My roommate found a pair on ebay for 160 and I pulled the trigger honestly without much thought even though I know they're in a bad place right now.

I know they're not competitive but what are some things I can do to make them semi effective?


I suppose you could make them Kustom Stompas, give them a pair of lifta droppas to put out a couple mortal wounds?
   
Made in es
Krazy Grot Kutta Driva




Played a tournament today, 2000 itc.

My list was SSAG, SAG, 40 grot, 60 boyz, 4 koptas, 10 tankbustas, battlewagon, 15 lootas, wazbomb blastajet, kff, 2 weidboy, painboy and warboss.

First match against IH, I destroy first turn Repulsor and vindicator, second turn I destroy redemptor and some flyer. Still he managed to win (roflmao...) but 24-21.

Second match against Alatoic, first turn I destroy a wave serpent with lootas, I fail all charges. He kills 30 boyz.
Second turn I destroy 3 fething Hemlock Wraithfighters!!!!!! (1 with lootas+moar dakka, 1 with 10 tankbuster bombs, 1 with SSAG, SAG and wazbomb blastajet with +1 to flyers). He kills my tankbustas and warboss, he is out of time (and he get so tilt about that) and I'm free to destroy everything, he concedes, 31-12.

Third turn against Custodes, the same guy I lost by far last week, he laughs cuz I'm paired with him. Indeed I lose.
First turn I let a bike to 1 wound, then he kills 30 boyz.
Second turn I kill some bikes with lootas, my SSAG and SAG kill another bike, but my boyz has not enough power to kill custodes, he win all melee fights and, turn after turn, he kill me everything but the lootas and some stuff. 36-21.

I was afraid of IH and custodes and I was paired with both of them, and they were the only ones playing marines in the whole tournament, it happens.

If someone knows what can I do against those custodes, please help me

This message was edited 1 time. Last update was at 2020/02/01 20:31:21


Orks 5000p 
   
Made in de
Krazy Grot Kutta Driva





Kebabcito wrote:

If someone knows what can I do against those custodes, please help me


I use Flash Gitz in waggons a lot, as well as many weapons with D6 or 3 Dmg (Dragsta, Scrapjets, Koptaz, Wazbom Blastajet, SAG, Mek Gunz, Morkanaut)
Have to say i have quite some success against my two buddys playing custodes, using lots of gretchin as screening while my vehicle heavy army & 20 - 30 Flash Gitz blast them to pieces.
Got way more problems against the custodes flier list, that matchup depends heavily on who gets the first turn and is a nightmare to play against.

Anything else Custodes is a walk in the park for me - but i skipped playing boys because its way too boring to play.
It`s ether hoping for your 8" charges to go off or slogging 200+ models including gretchin.
Vehicle heavy lists are fun, dynamic and can still pack some punch.
Against IH or IF i tellyport as much stuff as i can and pray for good LOS blockers.

Boys in CC against Custodes suck. Only thing almost worth a damn for me is mob up goff Scarboys and get two nobs with two killsaws each that make up to 12 attacks together with some extra S5 attacks from the boys + fight twice.
Or run goffs in Bonebreakers, 2 squads of boys, banner and nobs, they hurt them but get smoked as well.
Don`t expect great results though, those golden boys can CC counter our poor green boys like hell.

   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

CptMendoza wrote:
I am now the proud owner of two stompas - My roommate found a pair on ebay for 160 and I pulled the trigger honestly without much thought even though I know they're in a bad place right now.

I know they're not competitive but what are some things I can do to make them semi effective?


Honestly? The best thing you can do is ask you opponent to take it easy on ya. Alternatively, see if they'll let you home rule that the Stompa ignores the degradation table. But even then, it's gonna be tough simply due to the nearly 50% of your point total cost, no inherent Invuln, and the abundance of anti-armor weapons in the game.
   
Made in gb
Regular Dakkanaut




UK

 flandarz wrote:
CptMendoza wrote:
I am now the proud owner of two stompas - My roommate found a pair on ebay for 160 and I pulled the trigger honestly without much thought even though I know they're in a bad place right now.

I know they're not competitive but what are some things I can do to make them semi effective?


Honestly? The best thing you can do is ask you opponent to take it easy on ya. Alternatively, see if they'll let you home rule that the Stompa ignores the degradation table. But even then, it's gonna be tough simply due to the nearly 50% of your point total cost, no inherent Invuln, and the abundance of anti-armor weapons in the game.


Or use them as terrain pieces? Make great lost blockers :-)

On a serious note, I would play your opponent twice, and second game ask for a house ruled points deduction on them.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

I actually was talking about the "ignore wound tracks" bit with a friend and felt like if that actually happened the Stompa would be fine as its costed, at worst needs another 50pts off.

Thats a ton of wounds you gotta get through and at no point does it become kinda worthless like everything with track wounds that isnt a FW Marine unit does.

Its still mega expensive though so i'd rather it be reworked so i can actually use it. Since Apoc is a thing i havnt had any urge to play a game beyond 2000pts anymore lol (note theyre actually pretty good in Apoc)

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Longtime Dakkanaut




The only time the stompa was almost competitive was when people used the misprinted fW buzzgrob custom stompa rules and that was 300 pts less then the listed price... plus people had to stack it with another big Mek w kff to give it an invul!!!
It was then balanced but still wasn’t winning any tournaments so it wasn’t competitive.

All the stompa needs is a built in 5+ invul (it should be an aura) and a ~200+ points reduction.

This message was edited 1 time. Last update was at 2020/02/02 16:35:51


 
   
Made in fi
Locked in the Tower of Amareo





 Vineheart01 wrote:
I actually was talking about the "ignore wound tracks" bit with a friend and felt like if that actually happened the Stompa would be fine as its costed, at worst needs another 50pts off.

Thats a ton of wounds you gotta get through and at no point does it become kinda worthless like everything with track wounds that isnt a FW Marine unit does.

Its still mega expensive though so i'd rather it be reworked so i can actually use it. Since Apoc is a thing i havnt had any urge to play a game beyond 2000pts anymore lol (note theyre actually pretty good in Apoc)


Not sure would that really help all that much...To be hindered by degration you would have to be alive first.

2024 painted/bought: 109/109 
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

After talking it out, I don't think an Invuln is the way to go with the Stompa. Instead, consider the following changes.

+2 Toughness (meaning 99% of Anti-Armor Wounds on a 5+).

No degradation table (Stompas are towering piles of scrap with guns, powered by the Waagh. Short of destroying it entirely, it should be able to run at full effectiveness).

4+ Ramshackle (again, it's a big ol' tower of scrap. 50% of attacks on it should just dislodge a random piece of metal).
   
Made in us
Tough-as-Nails Ork Boy





Maine

CptMendoza wrote:
I am now the proud owner of two stompas - My roommate found a pair on ebay for 160 and I pulled the trigger honestly without much thought even though I know they're in a bad place right now.

I know they're not competitive but what are some things I can do to make them semi effective?


I think that the best thing you can do is to spend some time converting/painting them and play a game with them as is. If your FLG's current meta is anything like mine your opponent isn't going to bring a super competitive list anyway. As far as I can tell they aren't worth the points but I loved painting mine up and it's alot of fun just to have as a piece in my collection.

God is real! 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

4+ ramshackle on its own is pretty nuts, Ramshackle is actually really freaking powerful, its just wasted on a 10W trukk.
Technically all of our vehicles should have that rule tbh. But definitely not a 4+ version, even a 5+ is pushing it.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Faithful Squig Companion



Aloha, Oregon

cody.d. wrote:
CptMendoza wrote:
I am now the proud owner of two stompas - My roommate found a pair on ebay for 160 and I pulled the trigger honestly without much thought even though I know they're in a bad place right now.

I know they're not competitive but what are some things I can do to make them semi effective?


I suppose you could make them Kustom Stompas, give them a pair of lifta droppas to put out a couple mortal wounds?


Considering that my main opponent is chaos soup with tons of invulns that's not a bad idea.

flandarz wrote:
CptMendoza wrote:
I am now the proud owner of two stompas - My roommate found a pair on ebay for 160 and I pulled the trigger honestly without much thought even though I know they're in a bad place right now.

I know they're not competitive but what are some things I can do to make them semi effective?


Honestly? The best thing you can do is ask you opponent to take it easy on ya. Alternatively, see if they'll let you home rule that the Stompa ignores the degradation table. But even then, it's gonna be tough simply due to the nearly 50% of your point total cost, no inherent Invuln, and the abundance of anti-armor weapons in the game.


If nothing else they'll make great terrain pieces.

Kaptin_Grubkrumpa wrote:
CptMendoza wrote:
I am now the proud owner of two stompas - My roommate found a pair on ebay for 160 and I pulled the trigger honestly without much thought even though I know they're in a bad place right now.

I know they're not competitive but what are some things I can do to make them semi effective?


I think that the best thing you can do is to spend some time converting/painting them and play a game with them as is. If your FLG's current meta is anything like mine your opponent isn't going to bring a super competitive list anyway. As far as I can tell they aren't worth the points but I loved painting mine up and it's alot of fun just to have as a piece in my collection.


I've been toying with a stompa mob idea with a stompa camping next to a mekboy workshop for the max shots buff + 2 double big zappa gargsqigs and a supreme command detachment with a souped up shokka and 2 weirdboys for fists of gork and smite.

You can also do Stompa+2 kill tanks with 2kff meks and 30 grotz for some cp and invluns for the tanks tossing the mekshop for better sidekicks to the stompa.



 Nurglitch wrote:
Roboute Guilliman was dead for most of his career. He got better.
 
   
Made in gb
Nasty Nob





UK

 flandarz wrote:
After talking it out, I don't think an Invuln is the way to go with the Stompa. Instead, consider the following changes.

+2 Toughness (meaning 99% of Anti-Armor Wounds on a 5+).

No degradation table (Stompas are towering piles of scrap with guns, powered by the Waagh. Short of destroying it entirely, it should be able to run at full effectiveness).

4+ Ramshackle (again, it's a big ol' tower of scrap. 50% of attacks on it should just dislodge a random piece of metal).


At most a 5+ ramshackle, and degredation to start for last 5-10 wounds. I also think they should be much slower, with the final degredation bringing them down to like a 3" move. No invulnerable, but I think a 6+++ would be thematic.
It should take a phenomenal amount of firepower to take down a Stompa, I can just see it stamping forward relentlessly having huge chunks blown off it, but still barrelling on until it finally grinds to a halt at the end of a trail of scrap and destruction in shuddering, smoking heap.
I think it should also have an ability to dish out MW on the charge, unless it already has it? It's been a while since I've even looked at its entry in the codex.
It could also do with a CC and shooty variant. Basically, 3 versions, like with battlewagons.

"All their ferocity was turned outwards, against enemies of the State, foreigners, traitors, saboteurs, thought-criminals" - Orwell, 1984 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Simon Priddis placed first out of 91 with orks in the GT at warhammer world. Has anyone seen his list?

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Longtime Dakkanaut




I think the coolest thing they could do with the stompa is a rule called something like "Orks is never destroyed" that triggers when it would have lost its last wound that restores all its wounds (i.e. removes the degradation) and makes it immune to all damage until the end of the player's next combat phase, at which point it dies the way it would have the turn before.

Both thematic (it's such a huge hunk of junk it takes a while for it to realize it's blown up) and deals with the main problem with the model, that it just gets blown up before it can do anything.

This message was edited 2 times. Last update was at 2020/02/02 20:26:54


 
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

Stompas - kitbash and paint them nice. Magnetize the weapons. You will be finished in November, wait for chapter approved and then ask again


Honestly, after 7500p primed and about 3k full paint models, I'm don' t plan a lot. It takes time to finish the models and the meta change in the meantime

What really sucks are the new models - all buggies etc. They have no options. All have to looks like the same. Plus their design is ... how to say it .... candy for nuts? Squig buggy looks like ford ram, dragsta looks like formula 1 and the madmax grot on the bumber of the third one? And the stupid pseudo harley like “skulls with the flames” on the front wheel of deffkilla?

Older ork models have their own aesthetics. Original and very good. All flyiers, killkans and other walkers are nice except vanila stompa and maybe nauts. Burnas are great (design, not to play). Battlewagon is fine and even super old trukk is cool. And the FW Warboss on Bike or Big Trukk? Hey man, they are real pieces of art!

Plus a lot of them is pure heaven for kitbash. Jets? 3 differrent jets fromone sprue? No, no, no - you can make about 10-15 of them and all looks great. I' ve finished my first flash gitz and their gunz? Huge pack of fun in one box + you have great spare parts to improve your other models. I ' ve bought 2 packs of killkans just for the spare parts. And a]I don' t speak about the range of option in infantry - buy few packs of boyz, one pack of nobz and pne of lootas / burnas and you can kitbash almost anything. And twice more with pack of flash gitz.

I' ve promised myself do not glue a single buggy in the original design. And it' s a great fun. It takes a lot of time, but better to kitbash for a year then copy the same “you saw this joke in the movie blink blink“ 3 pieces per evening.

10k p fullpaint orks ready to krump! …

https://instagram.com/mektomsug 
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

Right now, it only takes about a dozen unsaved Wounds (with anti-armor weaponry) to wipe a Stompa. Even a 4+ Ramshackle will only approximately double that. For 900 pts, I'd expect the thing to last me atleast 2 rounds of sustained firepower.

4+ Ramshackle IS pretty OP, but only of it loses the degradation table AND gets T10. Otherwise, it'll probably still go down in 1-2 turns, with half (or more) of that playtime being basically worthless.

And I agree that everything aside from Infantry should just HAVE Ramshackle as a base ability. Anything with less than like 18 Wounds is only gonna get to use it maybe once anyway. A 6+ just isn't a good enough chance to reduce damage.
   
Made in ca
Longtime Dakkanaut




 Jidmah wrote:
Simon Priddis placed first out of 91 with orks in the GT at warhammer world. Has anyone seen his list?


Sounds like none of lists get posted. Suggested looking at photos to get a rough idea. Or someone could ask him I suppose.

CA orks do better. No SM in top 4 is really nice to see though.

https://www.reddit.com/r/WarhammerCompetitive/comments/ey4sjr/top_spots_from_the_warhammer_40k_gt_at_warhammer/
   
Made in no
Rogue Grot Kannon Gunna






My guess is boyz spam and the usual Flashgitz/Lootas bomb+ gunz.
Until we get our PA, ain't much to do.
   
 
Forum Index » 40K General Discussion
Go to: