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Made in gb
Regular Dakkanaut




England

When it was Craftworlds and Drukhari getting the PA treatment, it was a whole week of new rules, model reveals, strats etc. The Orks PA has been total trash. Makari revealed 6 months ago it feels like then nothing. Big effing whoop.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Seriously, if you start this whiny gak again, I'm going to start dreadsocking people. Can't we have a single release without ork player acting like toddlers?

Next week will be the week for rule releases as it was for every other PA.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

Also, it's been less than a month since the Makari reveal.

This message was edited 1 time. Last update was at 2020/03/07 17:54:22


 
   
Made in gb
Mekboy on Kustom Deth Kopta






I want to know what Dreadsocking is but yea we can wait until Monday guys. Hopefully the wait will be worth it. Remember we have at least 1 maybe 2 rumour engine pics that look very Orky and aren’t related to Ghaz or Makari. There was also a rumour that we’d get more after PA.

Monday is going to be awesome for me regardless - I find out the sex of my next child as well as what goodies we get for PA
   
Made in ca
Longtime Dakkanaut




Seems like it’s obvious the real spoilers start on Monday. Two days away, no need to freak out.
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

Hey, congratulations, Englishman. Got any ideas on what to name the little grot?
   
Made in de
Regular Dakkanaut





 An Actual Englishman wrote:
I want to know what Dreadsocking is


Remember the good old days when Dreadnoughts were big, massive lumps of metal? Put one in a sock, hit other guy with it = dreadsocking.
   
Made in gb
Boosting Ultramarine Biker




 flandarz wrote:
Hey, congratulations, Englishman. Got any ideas on what to name the little grot?


Might I recommend a middle name of “mag Uruk”?

 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 An Actual Englishman wrote:
I want to know what Dreadsocking is


A "dreadsock" refers to putting a metal deff dread in a sock to use as a weapon
If you lack the proper model, you can also build a kan flail by using three metal killa kanz in a similar fashion

And congratulations on your kid


Automatically Appended Next Post:
No wolves on Fenris wrote:
Might I recommend a middle name of “mag Uruk”?

The she-ork tends to intervene on such shenanigans. My wive vetoed my suggestion for our daughter's middle name, too.
I wonder why... "Hulk" would have been very fitting

This message was edited 2 times. Last update was at 2020/03/07 20:37:45


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Mekboy on Kustom Deth Kopta






 flandarz wrote:
Hey, congratulations, Englishman. Got any ideas on what to name the little grot?

Makari?
Thraka?

We'll have to know the sex first

 Darnok wrote:
 An Actual Englishman wrote:
I want to know what Dreadsocking is


Remember the good old days when Dreadnoughts were big, massive lumps of metal? Put one in a sock, hit other guy with it = dreadsocking.

Savage. I love it.

Lol I managed to sneak a 40k name on my first child, our son, though it isn't Ork related.
   
Made in us
Battlewagon Driver with Charged Engine




"Look at little Zhadsnark, he/she's so fast and just running around all over the place!" See, it works either way! (On a slightly more serious note, congrats AAE)
   
Made in us
Fresh-Faced New User




Hi all.

I’m playing a tourney that uses ETC rules in the coming weeks. What models or units are best for ETC? I’m used to ICT but don’t really have much time to get games in before the tourney.

All help is greatly appreciated
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I assume the ETC tournament is running CA2019 missions?

The main difference IMO is that mobility and the ability to contest backfield objectives is worth much more in EW/Maelstrom than in ITC, while aiming to table your opponent isn't going to guarantee a victory at all.
Best give all the missions that are going to be played there a good read - the little details make the difference.
In general, CA2019 missions seem to be designed to punish stationary castles and skew lists.

As for ork specifics, they key to winning from my experience is hiding gretchin out of sight on objectives while making sure that your opponent can't leave their deployment zone. Take out everything with high mobility as a priority, followed by everything with the means to put out a high number of shots at long range. In my games against competitive armies, I usually have lost the vast majority of my army by turn 3, but my opponent is then left with nothing but slow units that lack the means to wipe out the gretchin scattered across objectives.
I have little experience on going full green tide though, as I hate that play style. I usually run dakka orks or buggies.

This message was edited 2 times. Last update was at 2020/03/08 10:34:11


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Fresh-Faced New User




Yeah I think so. Need to find that out actually.

My current list is a triple battalion with 2x30 boys, 70 grots, lootas, tank bustas, flash gitz, SSAG, smasha guns and characters. The thing I’m finding is exactly what you’re saying. It’s hard to put pressure on back field objectives even with da jump or deepstriking.

I’ve also tried stormboys in big units but they become target priority number one for the opponents and they’re really hard to hide. Also gave meganobs a shot.
Just hard to get the balance right.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Lootas, tank bustas, smasha guns AND flash gits? That's almost enuff dakka!
In general, you should probably put some less points into shooting and more into bodies and flexibility.

Deep striking MANz are pretty good in EW/maelstrom - you deep strike them onto an objective that is not well defended, destroy whatever is on it and then keep it for yourself. Works especially well with objectives in cover, as 1+ armor MANz are pretty difficult to shift.

Also, don't worry too much about your opponent grinding trough your boyz/storm boyz. Their main objective is keeping your opponent in his deployment zone for the first three turns, and there are little to no VP gained from killing them - unlike in ITC.

This message was edited 1 time. Last update was at 2020/03/08 11:36:06


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Cackling Daemonic Dreadnought of Tzeentch




Ellenton, Florida

I need some help against marines.
My main opponent has begun running imperial fists primaris with a castle of six dakka centurions in cover, usually deployed near the center of the board.
He has the special apothecary with them who can heal twice per turn, as well as a librarian who can heal.
He keeps a chaplain dread nearby for litanies as well as a special character (I forget the name) who hands out buffs as well.
Between all of these buffs, plus devastator protocols, plus stratagems (trans human, auspex scan, etc.) I cant seem to kill a single one of these guys, nor can I afford to ignore them, as they casually overkill two or three of my units per turn.
He also brings an abundance of stalker bolt rifles for targeting characters, as well as jumpack troops for deep strike shenanigans, and the usual MSU primaris squads for objective grabbing and deep strike mitigation.
All of these other threats are dealt with easily, but man, that castle...
Any wisdom/kunnin from you lot is greatly appreciated.
Our games are usually 2000 points and I run mono clan freebootaz.

As an aside, I have been playing since 2003 and have amassed over 10,000 points of orks,
so let’s just assume I have plenty of everything to choose from for list building.

Except meganobz.
Never could get the hang of mega nobz...or Thursdays.

This message was edited 1 time. Last update was at 2020/03/08 14:48:33


Armies:  
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 Chaos Legionnaire wrote:
I need some help against marines.
My main opponent has begun running imperial fists primaris with a castle of six dakka centurions in cover, usually deployed near the center of the board.
He has the special apothecary with them who can heal twice per turn, as well as a librarian who can heal.
He keeps a chaplain dread nearby for litanies as well as a special character (I forget the name) who hands out buffs as well.
Between all of these buffs, plus devastator protocols, plus stratagems (trans human, auspex scan, etc.) I cant seem to kill a single one of these guys, nor can I afford to ignore them, as they casually overkill two or three of my units per turn.
He also brings an abundance of stalker bolt rifles for targeting characters, as well as jumpack troops for deep strike shenanigans, and the usual MSU primaris squads for objective grabbing and deep strike mitigation.
All of these other threats are dealt with easily, but man, that castle...
Any wisdom/kunnin from you lot is greatly appreciated.
Our games are usually 2000 points and I run mono clan freebootaz.

Well, to start, he can only get Dev Doctrine for one turn now. That should help.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in ca
Longtime Dakkanaut




Shouldn't our lord and saviour the SSAG be able to crack that nut too?

Just add 2 more SAGs for flavour. Protect the SSAG with grot shields to prevent him from sniping it out.
   
Made in gb
Regular Dakkanaut




UK

IIRC, Freebootaz have a Strat to drop rocks on their heads for 3cp. Works best if they are in multiple units. Even if not, you get a chance to get d3 Mortal per unit and character in the area of effect. The closer they cluster, the more units affected :-)

   
Made in fr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

that strat is pretty useless.
People dont even use the better version of it (which costs the same btw) because its so swingy.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in nl
Dakka Veteran





Netherlands

 Vineheart01 wrote:
that strat is pretty useless.
People dont even use the better version of it (which costs the same btw) because its so swingy.


Which better version is that?

As OP has 3 battalions he might not mind spending a few CP on this strat though. Never worked for me, but every NW counts (of it isn't healed right away).

   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

There's a lot of problems with it. First, you have to roll a d3 to see how many areas you can put down. Then you have a roll a d6 for each unit within 6" of one of those areas and you deal 1d3 MWs only if you roll a 5+ (6+ for a character). And for this you spend 3 CP (as much as Unstoppable Green Tide). Even if they bunch up, you have pretty good chance of whiffing the whole thing, but assuming you even make all the rolls for it, it just isn't much damage for 3CP. On average, each Primaris unit that you successfully roll against is gonna lose a single model.
   
Made in fr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

 Singleton Mosby wrote:
 Vineheart01 wrote:
that strat is pretty useless.
People dont even use the better version of it (which costs the same btw) because its so swingy.


Which better version is that?

As OP has 3 battalions he might not mind spending a few CP on this strat though. Never worked for me, but every NW counts (of it isn't healed right away).


uh, literally any other form of that bombardment ability?

Orks are the only one that it happens on a 5+/6+. Every other similar effect works on a 4+/5+ to cause mortal wounds (nonchar/character). And it still costs the same.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I ran a campaign where I could one krooza broadside for each objective I held. Despite firing of whopping twelve of them (so about 30 CP), I killed a total of three primaris and one thunderfire cannon. Just don't use it.

BTW, we have am animated video of Thrakka fighting Ragnar:
https://www.warhammer-community.com/2020/03/08/sunday-preview-sisters-of-battle-complete/

If they keep true to their models with their art like they have recently, Thrakka will twice the height of a marine.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in pt
Rogue Grot Kannon Gunna






O man that would be so awesome!
   
Made in us
Scuttling Genestealer





Also seems Thraka has a new dakkagun:

   
Made in us
Battlewagon Driver with Charged Engine




Looks like the gun is a quad big shoota instead of a twin big shoota, although I imagine it's going to be a relic version. So like 8 shots with AP-1 and D2.

He does look redemptor sized in that trailer though, which makes me a happy little grot
   
Made in us
Battlewagon Driver with Charged Engine





Thats pretty dope. They better not kill of Ghazzy, but for the hype of the new model and "bringing the Beast back" they probably wont

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in fi
Locked in the Tower of Amareo





This is past of current timeline. Ghaz dead would have been mentioned.

Gw doesn't kill of characters with models anyway. Stasis forever.

2024 painted/bought: 109/109 
   
Made in us
Scuttling Genestealer





PiñaColada wrote:
Looks like the gun is a quad big shoota instead of a twin big shoota, although I imagine it's going to be a relic version. So like 8 shots with AP-1 and D2.

He does look redemptor sized in that trailer though, which makes me a happy little grot


Yeah, I do hope it gets a better profile than the Twin Big Shoota, 12x1 damage shots won't do much without AP — Thraka deserves better. Aint no self-respektin Boss gonna let a buncha flashgitz have snazzier shootas

This message was edited 3 times. Last update was at 2020/03/08 18:56:46


 
   
 
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