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Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

Ghaz isn't Infantry, so Grot Shields is also off the table.
   
Made in us
Battlewagon Driver with Charged Engine




Hey, don't call yourself a loser fluffy player. I'm the same way (ES ride & die) so you're essentially calling me that

Grot shields is for infantry and he's a monster, so no go on that
   
Made in us
Mekboy on Kustom Deth Kopta






In case it's missed - Makari gives Ghaz 6+++ right?!

Edit - thought it [Grot Shields] was "CHARACTER" despite now realising we could use it on Lootas and the like.

This message was edited 2 times. Last update was at 2020/03/14 22:41:03


 
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

Amusingly, Makari CAN use Grot Shields to protect himself.


Automatically Appended Next Post:
Or, well, he could if he wasn't a Gretchin. He meets all the other requirements.

This message was edited 1 time. Last update was at 2020/03/14 22:39:33


 
   
Made in us
Battlewagon Driver with Charged Engine




Wait, Ghaz doesn't give himself advance and charge? WTH GW!
   
Made in us
Krazed Killa Kan






No transport options, Jesus that's rough.

PiñaColada wrote:
Wait, Ghaz doesn't give himself advance and charge? WTH GW!


Yeah, that is going to HAVE to be FAQed or get out of here.

The 4 wound cap might be the savior and admittedly the Goff only aura is kind of throwaway, especially if you're using tellyporta it doesn't even really matter since it should still affect Ghaz himself, meaning he rerolls all failed hit rolls.

This SOB could murk anything in close combat with wounds to spare. Imagine a knight inflicting 4 wounds in a round of combat. Youch.

Also worth noting, you can't use the double-swing strategem on him because he isn't infantry, just like the Warboss on Warbike. Seriously hampers his utility (e.g. oneshotting Knights, etc).

This message was edited 4 times. Last update was at 2020/03/14 22:46:05


Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

I just noticed that, Pina. I expect a fix will come during the 2 week FAQ.

He can't Fight Again, but he CAN use "Orkz is never Beaten".
   
Made in us
Battlewagon Driver with Charged Engine




Yeah, if they fix advance&charge (and hopefully fight twice) to both work on <monster> as well then he seems pretty fun. If advance&charge is gone then he has no choice than tellyporta in every single game
   
Made in us
Nasty Nob





UK

Makari granting a 6+++ for Ghaz and adjacent units is useful. However pl3 puts him in the same bracket as a painboy, I'd rather that and have the ability to heal my meganobz.

"All their ferocity was turned outwards, against enemies of the State, foreigners, traitors, saboteurs, thought-criminals" - Orwell, 1984 
   
Made in us
Mekboy on Kustom Deth Kopta






PiñaColada wrote:
Wait, Ghaz doesn't give himself advance and charge? WTH GW!

Bad GW! Dumb GW!

Sounds like an oversight.

On Makari - isn't he 30 odd points? Cheaper than a Painboy.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






PiñaColada wrote:
Yeah, if they fix advance&charge (and hopefully fight twice) to both work on <monster> as well then he seems pretty fun. If advance&charge is gone then he has no choice than tellyporta in every single game

I highly doubt fight twice will be changed. Gulliman and Mortarion lose out on almost all their factions' stratagems as well.

I also realized how absolutely insane skarboy's melee capabilities have become - each model has 4 attacks S5, exploding sixes, hit on 2+ with banner, re-roll ones with Thrakka and 6+++ with Makari... and they are still crap because they'll never cross the table

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Mekboy on Kustom Deth Kopta






 Jidmah wrote:
I also realized how absolutely insane skarboy's melee capabilities have become - each model has 4 attacks S5, exploding sixes, hit on 2+ with banner, re-roll ones with Thrakka and 6+++ with Makari... and they are still crap because they'll never cross the table

Do we tellyporta them in with Ghaz? Ride on Bonebreakas?

Just realised the "Goffs is best" rule affects ALL GOFF units.
   
Made in fr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

wow....gw royally messed up ghaz....

Just like GW to pricehyke a new/revamped unit that was already overpriced, yet not even touch the cost to marines when they get a ton of free stuff suddenly. Unless the PL ratio is WAY off he's ~280pts....are you serious right now GW? Not even Cawl is remotely that much and he will do far more work than Ghaz can with this profile.

He's still goff-locked, you have 0 reason to run him w/o the Makari around for the FNP. Not even Grotsnik can heal him...utter garbage...

And...no adv+charge...? wat...da...feth gw? How's his own ability just happen to not affect him? i swear they forgot our gak doesnt work on monsters.
And i was seriously hoping his +1 attack aura would either lose the charge requirement or work on "heroic intervention" at least. Nope, marines get +1 attack if any charge happened (them, against them, or HI) and ours is denied even on HI. Wtf...

I expected him to be mediocre, i did not expect him to be complete unusable garbage.

edit: Also i just noticed something. is it just me, or does he not have the "Goff warlord trait" requirement if warlord?

This message was edited 2 times. Last update was at 2020/03/14 23:01:42


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 An Actual Englishman wrote:
 Jidmah wrote:
I also realized how absolutely insane skarboy's melee capabilities have become - each model has 4 attacks S5, exploding sixes, hit on 2+ with banner, re-roll ones with Thrakka and 6+++ with Makari... and they are still crap because they'll never cross the table

Do we tellyporta them in with Ghaz? Ride on Bonebreakas?

Just realised the "Goffs is best" rule affects ALL GOFF units.


Eh, you really can't. I usually run the goff skarboyz list against newer players with small collections. If they connect in combat, they really evaporate anything they touch, but a well built list just clears them as fast as they're coming. You simply don't get the time to move twice and then charge in this edition.
Bonebreakas only transport 12 models, maybe Thrakka is enough to make units this small kill something, but I doubt so. Then again, goff bonebreakas are pretty scary themselves. If they ever drop in points or if we can charge out of transports again things might change though.

As for tellyporting, anything you do would just be inferior to doing the same with evil suns.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

I'd wait to see how he actually plays before calling him "complete, unusable garbage". You could bring him and Makari in a Vanguard Detachment, backed by Nobz or MANz, and they could really clean house on a vehicle heavy list.
   
Made in us
Mekboy on Kustom Deth Kopta






 Jidmah wrote:
Bonebreakas only transport 12 models, maybe Thrakka is enough to make units this small kill something, but I doubt so. Then again, goff bonebreakas are pretty scary themselves. If they ever drop in points or if we can charge out of transports again things might change though..
I was thinking of using that strat to ride on them, I think it's from the Blitz Brigade detachment.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Vineheart01 wrote:
edit: Also i just noticed something. is it just me, or does he not have the "Goff warlord trait" requirement if warlord?

Brutal but kunnin' would be insane on him

I wish he would get his 3 warlord trait rule back. It sucked in 7th, but it was still a nice idea.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Battlewagon Driver with Charged Engine




The required warlord trait is never mentioned on the character datasheet AFAIK though. It's mentioned in the same place as the actual warlord traits
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

Yeah, it's mentioned in the Codex that named characters must take the Trait associated with their Kultur.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 An Actual Englishman wrote:
 Jidmah wrote:
Bonebreakas only transport 12 models, maybe Thrakka is enough to make units this small kill something, but I doubt so. Then again, goff bonebreakas are pretty scary themselves. If they ever drop in points or if we can charge out of transports again things might change though..
I was thinking of using that strat to ride on them, I think it's from the Blitz Brigade detachment.

True, you could drag along 30 scarboys and have some more to mob up inside. Add another mob to jump and some stormboyz with Zagstrukk... *disappears to the drawing board*

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in fr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

PiñaColada wrote:
The required warlord trait is never mentioned on the character datasheet AFAIK though. It's mentioned in the same place as the actual warlord traits


Huh? EVERY named character in any codex says a specific warlord trait if theyre the warlord. Im not aware of one that doesnt do that.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in no
Rogue Grot Kannon Gunna






I don't think he's garbage at all and he open up some new possibilities. Also we haven't seen the new stratagems yet. So calm down everybody.
   
Made in us
Battlewagon Driver with Charged Engine




 Vineheart01 wrote:
PiñaColada wrote:
The required warlord trait is never mentioned on the character datasheet AFAIK though. It's mentioned in the same place as the actual warlord traits


Huh? EVERY named character in any codex says a specific warlord trait if theyre the warlord. Im not aware of one that doesnt do that.

Yes, but it doesn't say what it is on the datasheet. It says which one they're required to have in the section where the actual warlord traits are described.
   
Made in no
Rogue Grot Kannon Gunna






Also Makari makes him 9", which is pretty awesome
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

You're misreading. Ghaz makes Makari faster, not the other way around.
   
Made in fr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Its Makari thats faster so he doesnt potentially get out of reach of Ghaz.

Makari at least benefits from Ghaz's reroll aura so his 2 potential D3 mortals have a better accuracy than they look at a glance.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Krazed Killa Kan






 Jidmah wrote:
PiñaColada wrote:
Yeah, if they fix advance&charge (and hopefully fight twice) to both work on <monster> as well then he seems pretty fun. If advance&charge is gone then he has no choice than tellyporta in every single game

I highly doubt fight twice will be changed. Gulliman and Mortarion lose out on almost all their factions' stratagems as well.

I also realized how absolutely insane skarboy's melee capabilities have become - each model has 4 attacks S5, exploding sixes, hit on 2+ with banner, re-roll ones with Thrakka and 6+++ with Makari... and they are still crap because they'll never cross the table


That's why I just can't even. It killed me when the codex was coming out and a bunch of people were doing mathhammer on 30 man boyz mobs with a bajillion buffs in a vacuum as if that was ever a thing.

5" movement speed just sucks.

 flandarz wrote:
IYou could bring him and Makari in a Vanguard Detachment, backed by Nobz or MANz, and they could really clean house on a vehicle heavy list.


How, man. They'd have to walk. Through a gunline. For multiple turns.

Ghaz could survive because of his ability, but he's still footslogging. Slowly.

This message was edited 1 time. Last update was at 2020/03/14 23:32:41


Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

I wonder if they're gonna replace the Goff Relic, now that Makari is back.


Automatically Appended Next Post:
To be fair, it's 5"+1d6" and they can still charge if you bring Ghaz or a Warboss along (and are willing to suffer that -1 to hit with your Shootaz), which ain't terrible.

The real problem is that Boyz will always either overkill their CC targets, leaving themselves open to attack, or they won't even dent it (in the case of most vehicles). There's really no in-between.

This message was edited 2 times. Last update was at 2020/03/14 23:32:30


 
   
Made in us
Krazed Killa Kan






 flandarz wrote:
I wonder if they're gonna replace the Goff Relic, now that Makari is back.


Automatically Appended Next Post:
To be fair, it's 5"+1d6" and they can still charge if you bring Ghaz or a Warboss along (and are willing to suffer that -1 to hit with your Shootaz), which ain't terrible.

The real problem is that Boyz will always either overkill their CC targets, leaving themselves open to attack, or they won't even dent it (in the case of most vehicles). There's really no in-between.


5"+1d6" is an average of 8.5". With a green tide you could have enough board presence to box someone in, but there is shooting now to remove buckets of boyz a turn.

Ghaz can't assault after running. So he's moving 7" +1d6" for two-three turns but has to make it within 7"+2D6" to charge.

That's kind of slow and has no offensive capability until you're in charge range.

This message was edited 3 times. Last update was at 2020/03/14 23:36:41


Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in fr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

The overkill is the main reason i view skarboyz as dumb.
Goff boosts skills that orks dont need help in. Even badmoonz shoota boyz (at best 3 attacks each if 20+ models) dish out enough damage to kill whatever they charged and then get stuck out in the open.

Wouldnt be as bad is 'Ardboyz was 4+ like it used to be.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
 
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