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![[Post New]](/s/i/i.gif) 2020/03/15 18:14:17
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Longtime Dakkanaut
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Grot klan?
Good god, can you imagine if we could make a bunch of our units bs4+?
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![[Post New]](/s/i/i.gif) 2020/03/15 18:15:03
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Krazed Killa Kan
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PiñaColada wrote:https://www.warhammer-community.com/2020/03/15/sunday-preview-beasts-vs-other-beasts/
Previews is up both PA6 and the boxset
Thanks for posting.
Custom "mobs" confirmed (presumably custom clans)
GW wrote:This book is essential for collectors of both Space Wolves and Orks – you’ll find new Stratagems, updated and expanded datasheets, Relics, psychic powers and even rules for giving your Ork vehicles Kustom Jobs and creating Specialist Mobs.
PA6 book has a Wulfboi on the cover holding an ork head  I would be kind of ashamed to have that thing in my box. This will probably be my first digital book purchase.
I fixed the cover though  The Yiff Times are upon us, boyz, getcha choppas!
Boxset has, as predicted, the exact same models as in the Ghaz reveal shot.
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This message was edited 5 times. Last update was at 2020/03/15 19:00:19
Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2020/03/15 18:16:24
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Battlewagon Driver with Charged Engine
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Oh okay, didn't realise there'd be info in the video that isn't in the article. That seems strange to me, but grot klans is my dream! Please be at least semi-decent!
Edit: Yeah, I'm not buying a book that has a space wolf holding the decapitated head of an ork. Seems petty but I'll get it digitally (assuming we don't get royally, GSC-level screwed)
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This message was edited 1 time. Last update was at 2020/03/15 18:19:44
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![[Post New]](/s/i/i.gif) 2020/03/15 18:18:43
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Battlefortress Driver with Krusha Wheel
Douglasville, GA
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I imagine the Grot Kultur would have the opposite restrictions as an Ork Kultur (right now, Gretchin don't benefit from Kultur, so the reverse would be that Orkz don't benefit from the Gretchin Kultur). Based on my knowledge of Gretchin, I imagine they'll get a "count as in cover when outside a certain distance" rule, and a "if your unit outnumber the opposing unit add +1 to Wound and +2 to Ld".
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![[Post New]](/s/i/i.gif) 2020/03/15 18:20:30
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Stabbin' Skarboy
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PiñaColada wrote:Oh okay, didn't realise there'd be info in the video that isn't in the article. That seems strange to me, but grot klans is my dream! Please be at least semi-decent!
Yeah its a new thing they are doing, I think its called warhammer weekly. This is the 3rd one? They do a quick summary of each weeks preorders. Grot Klan could be interesting if it isnt just melee focused. If it makes Mek Gunz even stronger im all for that  as lets all be honest..... we all run like atleast 30 Grots and 10+ Mek Gunz  that also makes me think we will get Grot strats too Automatically Appended Next Post: TedNugent wrote:PiñaColada wrote:https://www.warhammer-community.com/2020/03/15/sunday-preview-beasts-vs-other-beasts/
Previews is up both PA6 and the boxset
Thanks for posting.
Custom "mobs" confirmed (presumably custom clans)
GW wrote:This book is essential for collectors of both Space Wolves and Orks – you’ll find new Stratagems, updated and expanded datasheets, Relics, psychic powers and even rules for giving your Ork vehicles Kustom Jobs and creating Specialist Mobs.
PA6 book has a Wulfboi on the cover holding an ork head  I would be kind of ashamed to have that thing in my box. This will probably be my first digital book purchase.
Boxset has, as predicted, the exact same models as in the Ghaz reveal shot.
Every PA so far ive purchased as an eBook. If i could I would put the old limited edition Ghaz supplement cover on this PA instead, which I might have to look into doing.
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This message was edited 1 time. Last update was at 2020/03/15 18:22:34
How many kans can a killa kan kill if a killa kan can kill kans? |
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![[Post New]](/s/i/i.gif) 2020/03/15 18:26:19
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Krazed Killa Kan
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They could at least make two editions, one with Ghaz on the cover for Mork's sake.
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2020/03/15 18:34:00
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Stabbin' Skarboy
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On the Community site it also says about creating specialist mobs which is interesting?! The video just says kustom jobs (which I guess will be like Guard Tank aces and Nids with their Monster Adaptation) so this is pretty cool. Automatically Appended Next Post: TedNugent wrote:They could at least make two editions, one with Ghaz on the cover for Mork's sake.
Its a Space Marines game  lil timmy would rather see a heroic speesh wulf than a hulking brutal Ork.....
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This message was edited 1 time. Last update was at 2020/03/15 18:35:08
How many kans can a killa kan kill if a killa kan can kill kans? |
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![[Post New]](/s/i/i.gif) 2020/03/15 18:38:19
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Battlewagon Driver with Charged Engine
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Yeah, but the text for kustom jobs is hyperlinked to the mekboy workshop and I ain't buying that thing. Not for money nor points, unless it's a complete overhaul of rules
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![[Post New]](/s/i/i.gif) 2020/03/15 18:47:15
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Stabbin' Skarboy
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PiñaColada wrote:Yeah, but the text for kustom jobs is hyperlinked to the mekboy workshop and I ain't buying that thing. Not for money nor points, unless it's a complete overhaul of rules
I actually bought it, its got some nice bits to it for kustomizing you existing vehicles and Big Meks. Its just used as standard terrain. Not once used it in game as what it is, I wouldnt even use it if it were free to us. ITS PURE HOT GARBAGE. I would never waste a turn of getting a kustom job when I could spend 2 turns acting normal. Automatically Appended Next Post: Maybe we are getting new psychic powers too as it states that in the article but it doesnt say if its for Orkz, Wolves or both. Automatically Appended Next Post: I imagine its Space Wolves getting the new Vanguard Librarian discipline
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This message was edited 3 times. Last update was at 2020/03/15 18:50:14
How many kans can a killa kan kill if a killa kan can kill kans? |
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![[Post New]](/s/i/i.gif) 2020/03/15 19:13:04
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Regular Dakkanaut
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Random thoughts on Ghaz in no particular order
* Being a Monster he now can't charge or move through ruins which pretty much invalidates him in ITC play on its own
* The Advance + Charge buff will be FAQ'd, this feels like a massive oversight to me, why increase his move by 2" randomly, add 2" to Makari's move only to then stop him advancing and charging? Makes zero sense and is clearly a GW oversight
* The only way he seems playable (without knowing the stratagems in PA) seems to be to Tellyport him. But this means he leaves Makari and the boyz behind which again feels counter intuitive. You can mitigate this slightly with Da Jump
* I feel he was made a monster because of his size and because they were aware that Painboy healing would be too much, but as a result he has been nerfed in other areas such as not being able to attack twice
The most hilarious thing about this is if you want to keep your character safe from Ghaz you literally just need to climb up to the 2nd floor of a ruin and laugh as he waves impotently from below.
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![[Post New]](/s/i/i.gif) 2020/03/15 19:36:13
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Big Mek in Kustom Dragster with Soopa-Gun
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if for some reason theyre adding stuff to the Mekshop that would be nice if they DO IT RIGHT It needs to NOT shut the vehicle down a turn, or if it does give it one hell of a kick. Not a single buff it grants justifies losing it a turn, agree with Deffrekka i wouldnt even use it if it was free (though im tempted to buy it for terrain's sake) also...random....why is there a Grot Oiler in the box? thats...so random lol.... I mean i highly doubt the MANz sprues lack the BigMek variant bits but the oiler isnt in that kit normally (right? least i dont remember one in there)
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This message was edited 1 time. Last update was at 2020/03/15 19:38:47
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2020/03/15 19:41:33
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Longtime Dakkanaut
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Vineheart01 wrote:if for some reason theyre adding stuff to the Mekshop that would be nice if they DO IT RIGHT
It needs to NOT shut the vehicle down a turn, or if it does give it one hell of a kick. Not a single buff it grants justifies losing it a turn, agree with Deffrekka i wouldnt even use it if it was free (though im tempted to buy it for terrain's sake)
also...random....why is there a Grot Oiler in the box? thats...so random lol....
I mean i highly doubt the MANz sprues lack the BigMek variant bits but the oiler isnt in that kit normally (right? least i dont remember one in there)
MANz box comes with an oiler I think for the MA Big Mek.
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![[Post New]](/s/i/i.gif) 2020/03/15 19:53:15
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Krazed Killa Kan
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tulun wrote: Vineheart01 wrote:if for some reason theyre adding stuff to the Mekshop that would be nice if they DO IT RIGHT
It needs to NOT shut the vehicle down a turn, or if it does give it one hell of a kick. Not a single buff it grants justifies losing it a turn, agree with Deffrekka i wouldnt even use it if it was free (though im tempted to buy it for terrain's sake)
also...random....why is there a Grot Oiler in the box? thats...so random lol....
I mean i highly doubt the MANz sprues lack the BigMek variant bits but the oiler isnt in that kit normally (right? least i dont remember one in there)
MANz box comes with an oiler I think for the MA Big Mek.
Yup.
https://www.youtube.com/watch?v=Bqf8bGWm1uU&feature=youtu.be&t=142
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2020/03/15 19:57:17
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Longtime Dakkanaut
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The Grot klan better be the GRC, with Da Red Gobbo getting moved out of Legends. If that happens I will tip my hat to GW, I don't care that Ghaz is a useless hunk of junk if I can play my beloved commie Grots again.
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![[Post New]](/s/i/i.gif) 2020/03/15 20:12:34
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Big Mek in Kustom Dragster with Soopa-Gun
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Huh, so there is.
Course i bought that sprue eons ago so my memory sucks lol
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2020/03/15 20:15:28
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Longtime Dakkanaut
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Ghaz will be usable if he gets his Waagh fixed...
Move adv and charge with a medi squig and makari... means he’s durable enough for a turn 2 charge however without that Waagh adv and charge it’s a turn 3 assault
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![[Post New]](/s/i/i.gif) 2020/03/15 20:36:14
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Dakka Veteran
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I think they explained on the Community Page that it was intentional. Doesn't really matter much because he's gak nonetheless at his new price tag and with the removal of the Infantry keyword (which has more negative implications than stratagems and other codex rules suggest).
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![[Post New]](/s/i/i.gif) 2020/03/15 20:39:42
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Battlefortress Driver with Krusha Wheel
Douglasville, GA
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They said they *think* it's intentional on the 40k Facebook. Which is exactly as reliable as me saying I *think* GW forgot to give Ghaz a 70" movement speed.
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![[Post New]](/s/i/i.gif) 2020/03/15 20:43:04
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Stabbin' Skarboy
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Vineheart01 wrote:if for some reason theyre adding stuff to the Mekshop that would be nice if they DO IT RIGHT
It needs to NOT shut the vehicle down a turn, or if it does give it one hell of a kick. Not a single buff it grants justifies losing it a turn, agree with Deffrekka i wouldnt even use it if it was free (though im tempted to buy it for terrain's sake)
also...random....why is there a Grot Oiler in the box? thats...so random lol....
I mean i highly doubt the MANz sprues lack the BigMek variant bits but the oiler isnt in that kit normally (right? least i dont remember one in there)
Its is haha! I have so many copies of that 1 Oiler as I bought 6 boxes of Meganobs when they were first redone to make the bullyboyz formation. Automatically Appended Next Post: flandarz wrote:They said they *think* it's intentional on the 40k Facebook. Which is exactly as reliable as me saying I *think* GW forgot to give Ghaz a 70" movement speed.
You never know
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This message was edited 1 time. Last update was at 2020/03/15 20:44:36
How many kans can a killa kan kill if a killa kan can kill kans? |
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![[Post New]](/s/i/i.gif) 2020/03/15 20:59:09
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Rogue Grot Kannon Gunna
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So help me out here. Monster means the he cannot:
- walk thru ruins
- fight 2nd floor
- be jumped
- be healed by painboy
- fight twice
- be embarked on a veichle
- use Waaagh
Am I missing something?
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![[Post New]](/s/i/i.gif) 2020/03/15 20:59:59
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Krazed Killa Kan
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gungo wrote:Ghaz will be usable if he gets his Waagh fixed...
Move adv and charge with a medi squig and makari... means he’s durable enough for a turn 2 charge however without that Waagh adv and charge it’s a turn 3 assault
Three turns, huh? Just enough to get 12 wounds off
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2020/03/15 21:06:11
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Mekboy on Kustom Deth Kopta
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Emicrania wrote:So help me out here. Monster means the he cannot:
- walk thru ruins
- fight 2nd floor
- be jumped
- be healed by painboy
- fight twice
- be embarked on a veichle
- use Waaagh
Am I missing something?
Only one thing I can think of;
-win the game
The more I think about him the less competitive I think Ghaz' is. His damage output is just too low. With no way to clear screens and his massive chonky butt he's just going to get tied up fighting chaff.
Investing the 60odd points and 2-3 CP in the Medisquig makes Ghaz' more durable but seems like a trap to me.
Red herring I reckon. A smart player will tie Ghaz' up and ignore him all game.
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![[Post New]](/s/i/i.gif) 2020/03/15 21:11:25
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Krazed Killa Kan
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Tellyport Ghaz turn 2 + Evil Sunz Kommandos, Stormboyz for chaff clearing and +1 attack?
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2020/03/15 21:13:07
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Big Mek in Kustom Dragster with Soopa-Gun
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when you guys refer to "walk through ruins" are you meaning going through doors n whatnot or the area terrain known as "ruins"?
Pretty sure he's only denied going to upper levels, not through ruins in general. And a base that big he's not going to upper levels in any of the GW terrain thats for sure lol (way too thin)
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2020/03/15 21:14:36
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Dakka Veteran
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Vineheart01 wrote:when you guys refer to "walk through ruins" are you meaning going through doors n whatnot or the area terrain known as "ruins"?
Pretty sure he's only denied going to upper levels, not through ruins in general. And a base that big he's not going to upper levels in any of the GW terrain thats for sure lol (way too thin)
No, infantry can physically surpass ruins sceneries as if they were not there
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![[Post New]](/s/i/i.gif) 2020/03/15 21:18:47
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Stabbin' Skarboy
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Vineheart01 wrote:when you guys refer to "walk through ruins" are you meaning going through doors n whatnot or the area terrain known as "ruins"?
Pretty sure he's only denied going to upper levels, not through ruins in general. And a base that big he's not going to upper levels in any of the GW terrain thats for sure lol (way too thin)
Ghaz wont be able to fit through any door, I doubt he can even fit through the arch way on the Sector Imperialis set. So ruins is it as a singular piece. He wont be able to go through it or up levels. Maybe in 8.5/9th ed they will allow vehicles and monsters to move through but not up ruins as it makes literally no sense, but your infantry can regardless if there are any windows or doors. That is 1 of the many rules I hate about 8th.
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How many kans can a killa kan kill if a killa kan can kill kans? |
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![[Post New]](/s/i/i.gif) 2020/03/15 21:22:29
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Big Mek in Kustom Dragster with Soopa-Gun
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considering ive always played there has to be a door or bigger than a slit window to move through a ruin anyway that doesnt really bug me.
What makes no sense is going through a solid wall w/o fly. If anything a monster should be the one able to do that, not infantry lol (bulldoze right through it)
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2020/03/15 21:23:55
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Longtime Dakkanaut
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Vineheart01 wrote:when you guys refer to "walk through ruins" are you meaning going through doors n whatnot or the area terrain known as "ruins"?
Pretty sure he's only denied going to upper levels, not through ruins in general. And a base that big he's not going to upper levels in any of the GW terrain thats for sure lol (way too thin)
Infantry have different rules for moving through ruins than other units; they can just ignore the ruin walls/barriers for purposes of movement, charging, etc. Anything else has to go around and find an opening that will let their model through.
In other words:
Sneaky Eldar Git <GOTHIC CATHEDRAL RUIN> Big Ugly Bulky Trash Ghaz
Sneaky Eldar Git can charge right though to Ghaz if he wants to, Big Ugly Bulky Trash Ghaz has to footslog around, delaying his charge by several turns, at which point the game is already probably over.
Sneaky Eldar Git could also start on one side of the walls, bait Big Ugly Bulky Trash Ghaz, then on the turn before Ghaz can charge, hop through a window and Ghaz has to go around the long way....at which point Sneaky Eldar Git just pops through the window the other way!
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![[Post New]](/s/i/i.gif) 2020/03/15 21:31:25
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Stabbin' Skarboy
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An Actual Englishman wrote: Emicrania wrote:So help me out here. Monster means the he cannot:
- walk thru ruins
- fight 2nd floor
- be jumped
- be healed by painboy
- fight twice
- be embarked on a veichle
- use Waaagh
Am I missing something?
Only one thing I can think of;
-win the game
The more I think about him the less competitive I think Ghaz' is. His damage output is just too low. With no way to clear screens and his massive chonky butt he's just going to get tied up fighting chaff.
Investing the 60odd points and 2-3 CP in the Medisquig makes Ghaz' more durable but seems like a trap to me.
Red herring I reckon. A smart player will tie Ghaz' up and ignore him all game.
Thats what Morks Roar is for! Oh wait hes got an Orky Bs...  honestly I bet some guy doing his rules was like "yes! such Dakka!!! he we be mowing down hordes of GEQ with this! Lets up his price too, hes way too god for 230pts! And people say Orkz cant shoot, pffft"
Even from the general replies GW have been doing on FB about Ghaz it seems they have no idea what is an actual good unit. No yes they are just the community team not the rules or playtesters (I dont think they even exist at the point) but a "heft" movement of 7" isnt fast, and him being a "monster" in melee isnt exactly true. He will obliterate any other single entity big bad guy, but he will never get there unless by some crazy fluke or insane luck with charge rolls. He cant even kill his way through being locked in combat by some chaff. And god forbid anyone hide on the 2nd level of a ruin!!! His gun needed either an extra str to really get a better chance to cut through the chaff, or damage 2 to threaten Primaris. His klaw needed a sweep attack just so he can clear his way through unwanted combats, he should have a stiikkbomb chukka (same with Meganobs) as why even give him grenades he will never, ever, in all his tabletop life us over his gun and he needed his own Waaagh! to effect him. But I bet why they did it was they though Ghaz having 6/7/8 attacks on the charge was too much even though they let Blood Angel Smash Captains have 7 on the charge, then fighting again and then fighting when they die. Hell, Ragnar has 10 and thats just obnoxious!
Im sure the book will unluck some funky stuff for Ghaz (hopefully) but what we know now... id rather take 2 or 3 Evil Sunz Deffdreads or a Gorkanaut and teleport them in. Thats the real sad part.
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How many kans can a killa kan kill if a killa kan can kill kans? |
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![[Post New]](/s/i/i.gif) 2020/03/15 21:32:25
Subject: Re:No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Battlewagon Driver with Charged Engine
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Though if your opponant is silly enough to put his models near said wall you can simply charge them and attack through ala MR X in Resident evil 2. Just gotta be within that melee range.
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