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Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

For people like me that run a lot of vehicles as it is, i usually dont even have a third detachment. Definitely wont have one if you are using Ghaz.

Unless they revamp the Mekshop i'll pay CP every time. And i doubt they'll revamp it, its got too many words to fix!

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in gb
Regular Dakkanaut




The exploding flyer seems insanely good until the faq comes out
Potentially an insane amount of mortal wounds! Especially when you take your flyer detachment of 3 burna bombers as pyromaniacs mortal wounding infantry on a 3+

Then blow them up for lols

A 10 man infantry unit would take 7 mortals from a bomb then 3 from the explosion.

The burna blows up a full 6” and does 3 mortals that’s a bubble of 16.5” x 15.5”

This message was edited 1 time. Last update was at 2020/03/17 17:52:12


 
   
Made in ca
Longtime Dakkanaut




The +3" on a unit of 3 dreads doesn't sound *terrible*. As ES, they are moving 10", d6 reroll +1. They could probably hit combat on turn 2 if you're fielded a Trike really easily.

Of course, you could just Tellyporta them and do the same thing lol.
   
Made in gb
Stabbin' Skarboy





crewe

 Emicrania wrote:
I think that stratagem is best with kanz and deff dredd. [Mek shop]

The plane stratagem, you are REALLY getting overexcited about it. It already exploded on a 4+, which with a reroll was already 75% of chance to explode. Now we pay 1 CP to be sure.
Good? Yeah
Broken? Not by far.


But you werent really in control of when or if it exploded. People could ignore it, people could fail to kill it, you could fail on a reroll to explode it. Now you get to decide when it explodes, its in your turn. The opponent doesnt have a turn to move out of the way and then shoot at it. You are taking out a lot of variables that could go wrong with this stratagem. Its not broken, but it is damn well pretty good. Codexes have ways to auto explode their vehicles but they have to be die first and usually they are already in your lines so it isnt as good. And mostly youd only do it when your in CC anyway. So Flyin' Headbutt is actually really good, and people are allowed to get excited about it as it gives us options.

How many kans can a killa kan kill if a killa kan can kill kans?  
   
Made in us
Longtime Dakkanaut




The auto-blow strat is going to get nerfed in the first FAQ, no question. The fact that you can activate it yourself without having to wait for the plane to die makes it ridiculous. In any game where you get first turn, you can now deliver 3MW to anything within a 14x16 inch bubble, with no counter possible, for the cost of one burna-bommer. Think about that. It's truly ridiculous.

This one strat completely nullifies castle deployment, and even against armies without castle deployment, it forces them to deploy in a hugely dispersed formation. The bubble covered by exploding burna is massive. Eldar army with warlocks, even skyrunners? Boom, you just killed all of them, unless they're more than 14 inches from one another, not to mention reduced their farseers to half health.

That's just a few examples, but this one strat basically destroys entire army lists on T1 with no counter if you go first.

This message was edited 1 time. Last update was at 2020/03/17 17:53:04


 
   
Made in us
Krazed Killa Kan






tulun wrote:
The +3" on a unit of 3 dreads doesn't sound *terrible*. As ES, they are moving 10", d6 reroll +1. They could probably hit combat on turn 2 if you're fielded a Trike really easily.

Of course, you could just Tellyporta them and do the same thing lol.

Tellyport one, run the other one up.

Dreadklaws for days

yukishiro1 wrote:
The auto-blow strat is going to get nerfed in the first FAQ, no question. The fact that you can activate it yourself without having to wait for the plane to die makes it ridiculous. In any game where you get first turn, you can now deliver 3MW to anything within a 14x16 inch bubble, with no counter possible, for the cost of one burna-bommer. Think about that. It's truly ridiculous.


Oh, I'm thinking about it bro.

In fact I'm giggling about it.

This message was edited 1 time. Last update was at 2020/03/17 17:50:20


Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in ca
Longtime Dakkanaut




yukishiro1 wrote:
The auto-blow strat is going to get nerfed in the first FAQ, no question. The fact that you can activate it yourself without having to wait for the plane to die makes it ridiculous. In any game where you get first turn, you can now deliver 3MW to anything within a 14x16 inch bubble, with no counter possible, for the cost of one burna-bommer. Think about that. It's truly ridiculous.


On top of doing a bunch of mortal wounds as they fly over another enemy unit. At 132 points, they could legitimately make their points back with pretty minimal effort.

I could see it being nerfed, but tbh, I don't think it's a gamebreaker. Powerful, but not game winning.
   
Made in us
Regular Dakkanaut




 Emicrania wrote:
I think that stratagem is best with kanz and deff dredd. [Mek shop]

The plane stratagem, you are REALLY getting overexcited about it. It already exploded on a 4+, which with a reroll was already 75% of chance to explode. Now we pay 1 CP to be sure.
Good? Yeah
Broken? Not by far.


Big difference is you force it to die and explode. Not that it just auto explodes on death. This means you can run it up, bomb and force it to die and explode. This means that the enemy doesnt get to move out of the way or has to shoot it down for it to work. Every turn you just run in and cause 3 mortal wounds around a fairly sized bubble.
   
Made in us
Longtime Dakkanaut




It's overpowered on T1. It's fine on any other turn IMO. It wouldn't make any "sense," but the most obvious solution is just to not let you do it till T2 like DS.
   
Made in fr
Inquisitorial Keeper of the Xenobanks





France

How is Killing a single intercessor and half any good ?
Especially with such a big base, it's super easy to stop the plane going where it wants to be

   
Made in us
Longtime Dakkanaut




The base thing is true, I hadn't thought about that. So there is one "counter" of sorts - pack your units in such a way that there is nowhere for the plane's base to end movement within 6 inches of anything that the 3MW is a big threat to.

Yay 8th edition, a game that's more about tetris deployment than playing the game! Yay for making screens even more powerful!

This message was edited 1 time. Last update was at 2020/03/17 18:01:53


 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

how is it an auto anti-castle stratagem?

Castle stratagies dont have magic spots in the middle of them for it to sit, its going to have to sit on the side of the bubble. Which most likely wont reach the characters and only hit 2-4 units, not most of the army. And if the opponent is smart there wont be a spot behind the castle either so flying over the castle to bomb before 'eadbutting wouldnt be easy either.

This message was edited 1 time. Last update was at 2020/03/17 18:01:06


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

Piston Job:

Most efficient on Dreadz, but they also need it the least.

Surprisingly decent on the Stompa, making it more likely you get the big boy into CC, but... it's still the Stompa, so pass.

Best unit to use it on is Kanz. For 300ish pts, you got fairly mobile a durable platform of 6 BS4+ Rokkitz. Take em in a Dreadwaagh and you could double-shoot and net an average of 7 hits. Not too shabby for 300 pts.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Doesnt affect the stompa, though that would be amusing. 15" moving stompa lol

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in ca
Longtime Dakkanaut




 Vineheart01 wrote:
how is it an auto anti-castle stratagem?

Castle stratagies dont have magic spots in the middle of them for it to sit, its going to have to sit on the side of the bubble. Which most likely wont reach the characters and only hit 2-4 units, not most of the army. And if the opponent is smart there wont be a spot behind the castle either so flying over the castle to bomb before 'eadbutting wouldnt be easy either.


I honestly think it's good because it forces the enemy to deploy in a particular way to avoid it, or simply accept it's going to be super annoying and do a bunch of damage.

Or make them shoot your Burner Bombers instead of something far more useful, like a Morkanaut.

The actual damage it'll probably do isn't going break the game.
   
Made in us
Longtime Dakkanaut




 Vineheart01 wrote:
how is it an auto anti-castle stratagem?

Castle stratagies dont have magic spots in the middle of them for it to sit, its going to have to sit on the side of the bubble. Which most likely wont reach the characters and only hit 2-4 units, not most of the army. And if the opponent is smart there wont be a spot behind the castle either so flying over the castle to bomb before 'eadbutting wouldnt be easy either.


It's a fair point, but that really just shows how silly this game's mechanics are. I mean this stratagem is literally the plane crashing into something...and yet it can't actually crash on top of anybody. It has to crash right next to them instead.

"Sorry bro, you can't crash on top of me because you bounce off my T2 grotness, you'll have to crash 1mm in front of me instead! Thanks for playing!" - Some grot.

This message was edited 1 time. Last update was at 2020/03/17 18:06:19


 
   
Made in de
Regular Dakkanaut




Nobody talks on the must have anty overwatch spell? That's more than good?
   
Made in us
Longtime Dakkanaut




Yeah the spell is great, and actually combos well with the kulture rule too. It's just too bad the kulture is not very good.
   
Made in ca
Longtime Dakkanaut




T1nk4bell wrote:
Nobody talks on the must have anty overwatch spell? That's more than good?


Do you plan on fielding a bunch of Blood Axe units?
   
Made in us
Mekboy on Kustom Deth Kopta






Y'all seen this;




Automatically Appended Next Post:
A much needed buff for our kustom bosses, that.

A 4++ is very welcome.
[Thumb - boss.jpg]

This message was edited 1 time. Last update was at 2020/03/17 18:14:24


 
   
Made in ca
Longtime Dakkanaut




 An Actual Englishman wrote:
Y'all seen this;




Automatically Appended Next Post:
A much needed buff for our kustom bosses, that.

A 4++ is very welcome.


Where is this from????

And THAT'S some good gak. Our bike bosses just got chonky!
   
Made in us
Longtime Dakkanaut




That's hugely awesome...though it is yet another reason not to take Ghaz. Lol.

You can also take it on the warbike (and mega-armor I guess, but...) since warboss is a keyword and all three variants have it. That 1CP is an autospend on a warbike warboss now.

This message was edited 2 times. Last update was at 2020/03/17 18:21:16


 
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

Yeah, I can't defend Ghaz on this one. "Look at this awesome model! He's so durable everyone will want him! Now let's put out a 1CP Stratagem that makes models that have 1/2 to 1/3rd the cost even more durable than he is!"
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

ohhhhh that strat is juicy.
Are wartikes Warboss keyworded? that would mega help wartrikes.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

No. The Trike has the Speedboss keyword.
   
Made in ca
Longtime Dakkanaut




 Vineheart01 wrote:
ohhhhh that strat is juicy.
Are wartikes Warboss keyworded? that would mega help wartrikes.


Trikes are a speedboss keyword.

If we get a warlord trait stratagem on top of this, Warbosses probably just became legitimately competitive.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Kaptin_Grubkrumpa wrote:
"This is a great way for your Boomboyz, Feral Orks, Madboyz and more to gang up together and break some heads."

Feral Orks???

Those are probably just the names of further sub-culture traits.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ca
Gargantuan Gargant






Sweet Gork, our prayers have been answered. Being able to have a beefed up Warboss with a 4+ invuln. AND not be forced to take the BM warlord trait to get it? Um, this will be auto-take in almost every army for 1 CP.
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

With this Strat, you could make an Evil Sunz Warboss with Might is Right and Da Killa Klaw that moves at 6", has 6 S14 AP-3 D3 attacks with rerolls to Wound, 7 Wounds, and a 4++. Which is just a better Ghaz is every way.

This message was edited 3 times. Last update was at 2020/03/17 18:34:59


 
   
Made in ca
Longtime Dakkanaut




 flandarz wrote:
With this Strat, you could make an Evil Sunz Warboss with Might is Right and Da Lilla Klaw that moves at 6", has 6 S14 AP-3 D4 attacks, 7 Wounds, and a 4++. Which is just a better Ghaz is every way.


And is as cheap as 78 points with index options. Freaking nuts.
   
 
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