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Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Random math attack:

Chances per numbers of shots for a full unit of lootas
15: 33.33%
30: 33.33%
45. 33.33%

Re-rolling all ones with CP:
15: 11.11%
30: 44.44%
45: 44.44%

New spanner stratagem (2d3, pick highest)
14: 11.11%
28: 33.33%
42: 55.55%

New spanner stratagem and using CP to not get a one
14: 3.70%
28: 37.04%
42: 59,26%

New spanner stratagem and using CP to roll a three, always re-rolling the lower dice
14: 3.70%
28: 22.22%
42: 74,03%

Just in case you wondered...

This message was edited 2 times. Last update was at 2020/03/20 13:07:52


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in fr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

better odds for sure but MAN is that cp hungry.
Theyre already CP hungry as it is due to grot shields and showin' off.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in ca
Longtime Dakkanaut




Yeah. I think that loota Strat is a dud because it’s too expensive. If it was 1 CP for 14/1 it would be good.
   
Made in us
Regular Dakkanaut






Expensive as in CP cost or the idea of getting 45 friggin lootas!?
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






5th edition players already have 45 lootas


Automatically Appended Next Post:
In general, it's better than I expected it do be. Might be an option for people who aren't bad moons but want to run lootas.

This message was edited 1 time. Last update was at 2020/03/20 14:30:02


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Battlewagon Driver with Charged Engine




https://www.warhammer-community.com/2020/03/20/waaagh-grotsgw-homepage-post-2/

Grot klan rules! Am I the only one that thinks that a 6++ and rerolling 1's to hit on mek guns is pretty strong? A small grot spearhead seems like a good move IMO
   
Made in us
Yellin' Yoof




Southern Indiana

Well that's it for me to be playing for ?? Local Gamerooms in the Gamestores have been shutdown here in Kentuckiana . Well it'll give me time to give PA6 a good deep study and figure out the best way to retool my tourney list with it. When-If thing ever get back to normal My WAAAGH!!! will be Better, Stronger, Faster!
And who know maybe even more painted too

This message was edited 1 time. Last update was at 2020/03/20 15:24:18


DieHard 40K player. Primary Army: Goff/Deffskull Orks 18,000+ pts (And Growing Still, slowly)
Secondary army: Mentor Legion Space Marines, 4000 or so (heading for about 7-8000)
Tertiary army: Tau , eh bout 1750 or so, (someday 2-3000) 
   
Made in ca
Regular Dakkanaut




PiñaColada wrote:
https://www.warhammer-community.com/2020/03/20/waaagh-grotsgw-homepage-post-2/

Grot klan rules! Am I the only one that thinks that a 6++ and rerolling 1's to hit on mek guns is pretty strong? A small grot spearhead seems like a good move IMO


hell go batallion and dump a wierdboy or kff mek/badrukk (if you are already bringing flash gitz) for better cp.




 
   
Made in ca
Longtime Dakkanaut




PiñaColada wrote:
https://www.warhammer-community.com/2020/03/20/waaagh-grotsgw-homepage-post-2/

Grot klan rules! Am I the only one that thinks that a 6++ and rerolling 1's to hit on mek guns is pretty strong? A small grot spearhead seems like a good move IMO


Mek guns gain 6++ invul and get better at killing vehicles?

Yeah that’s really good. If they are somehow also “deathskulls” or whatever, that’s so good
   
Made in gb
Regular Dakkanaut




England

So Killa Kanz will be getting re-roll 1's in CC and shooting?
   
Made in ca
Gargantuan Gargant






 Elfric wrote:
So Killa Kanz will be getting re-roll 1's in CC and shooting?


Yup, its just to hit rolls, so it applies to both.

Between that and the buff to hit in CC with a WAAAGH! Banner, that could make Kanz actually worth considering, especially with the Mekboy Workshop upgrade.


Automatically Appended Next Post:
PiñaColada wrote:
https://www.warhammer-community.com/2020/03/20/waaagh-grotsgw-homepage-post-2/

Grot klan rules! Am I the only one that thinks that a 6++ and rerolling 1's to hit on mek guns is pretty strong? A small grot spearhead seems like a good move IMO


I think given how Mek Gunz are already one of our strongest units in our codex, we'll be seeing a spearhead or battalion with the grot subkultur in every competitive list now. It's a flat upgrade with pretty much no downside if you take Weirdboyz as your mandatory HQ's.

This message was edited 1 time. Last update was at 2020/03/20 16:02:28


 
   
Made in at
Rogue Grot Kannon Gunna






Now that means you have kanz with 4 Klaw A a piece hitting on 5's rerolling 1's +3" move 3+ 6++. If they can use some stratagems to get a bit better or less LD dependent, you got a nice deal
   
Made in ca
Longtime Dakkanaut




I think Mek Guns have not been showing up in Top 4 / 8 lists actually, due to how easily they give up Gangbusters and such.

But who knows, maybe this'll push them over the top again, given this is a really solid offensive and defensive buff...


Automatically Appended Next Post:
 Emicrania wrote:
Now that means you have kanz with 4 Klaw A a piece hitting on 5's rerolling 1's +3" move 3+ 6++. If they can use some stratagems to get a bit better or less LD dependent, you got a nice deal


I somehow don't think we'll get much in the way of LD buffs for KK. They'll have to be babysat by your Warboss.

Not the end of the world, but I'm not sure I'd take them in a competitive list. And given how most people's warbosses are Evil Suns and you probably want this as like.. bad moons or death skulls, not sure if your warboss will even be the right clan for breakin' heads.

This message was edited 1 time. Last update was at 2020/03/20 16:13:21


 
   
Made in se
Rogue Grot Kannon Gunna






Mek gunz have their flaws too, if you play competitively. They take up a big chunk of the deployment, they give up easily VP and once you charge thru with a DS unit, you can shut down 3 or per ds unit pretty easily.


Automatically Appended Next Post:
tulun wrote:


Not the end of the world, but I'm not sure I'd take them in a competitive list. And given how most people's warbosses are Evil Suns and you probably want this as like.. bad moons or death skulls, not sure if your warboss will even be the right clan for breakin' heads.


Agree here. Just us gonna be nice to try it in more relaxed atmosphere or corona-TTS environment

This message was edited 1 time. Last update was at 2020/03/20 16:22:35


 
   
Made in us
Tough-as-Nails Ork Boy





Maine

 Emicrania wrote:
Now that means you have kanz with 4 Klaw A a piece hitting on 5's rerolling 1's +3" move 3+ 6++. If they can use some stratagems to get a bit better or less LD dependent, you got a nice deal


Yeah but are you going to spend a CP/buy a mek workshop to give them the +3 M?

God is real! 
   
Made in es
Fresh-Faced New User



Spain

So, less chance of mortal wounds on KMK? Good, good.
   
Made in fr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

killakanz are going to absolutely love that grot kulture....
Combined with the 3" movement and adv reroll bonus? killakanz might be pretty good now.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Battlewagon Driver with Charged Engine




What gets me real hyped is that this kultur is pretty good and per the article there's more than one of them. Combine this with some grot strats maybe and we're in real business. I'd love to field more of my little gribblies!
   
Made in us
Longtime Dakkanaut




Grot rules are interesting In a multi detachment list.
It makes playing Mek Guns, and possibly kans better. This is worse then deathskulls though for big meks.

But what got me in the preview is how they included the Shokk atk gun Mek when it doesn’t have a Gretchin keyword unless you take the optional oiler? Is this subculture not locked to Gretchin units?

Also it’s exciting to see forgeworld units are being promoted on the community page.

This message was edited 2 times. Last update was at 2020/03/20 16:48:48


 
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

You can probably include other units in with the Subculture, but they won't benefit from it.
   
Made in us
Battlewagon Driver with Charged Engine





So im thinking ideally you would want to take battallions with 2HQ (SSAG and Weirdboy), 3x 10 grots and a bunch of mek guns? Most people were basically taking this anyway for CP, but now the mek guns will get rerolls!

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in us
Battlewagon Driver with Charged Engine




Yeah exactly, it's probably just the current grot rule in reverse
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I really wonder whether we get to pick two of those abilities or if it's just one per detachment.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Nasty Nob





UK

What might be interesting and thematic is if they allowed runtherdz to be HQs in a Gretchin subculture.

"All their ferocity was turned outwards, against enemies of the State, foreigners, traitors, saboteurs, thought-criminals" - Orwell, 1984 
   
Made in ca
Longtime Dakkanaut




 Jidmah wrote:
I really wonder whether we get to pick two of those abilities or if it's just one per detachment.


Yeah it really needs to be two if they want people to base whole armies.

Like the pyrotechnics detachment seems amazing only on an air wing, not a 3 detachment army.
   
Made in fr
Mekboy Hammerin' Somethin'






 Billagio wrote:
So im thinking ideally you would want to take battallions with 2HQ (SSAG and Weirdboy), 3x 10 grots and a bunch of mek guns? Most people were basically taking this anyway for CP, but now the mek guns will get rerolls!


And a 6++ (unless they lack the keyword ?) ! That can cause an extra lascanon to be directed at them ! There might be salt again thrown at our dear smashas

Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh 
   
Made in gb
Stabbin' Skarboy





crewe

 Jidmah wrote:
I really wonder whether we get to pick two of those abilities or if it's just one per detachment.


Ill put money on it and say no. By the looks of it we arent building our own klans but using a replacement. So the two that we have had previewed wouldnt be taken as both together as a single klan tactic but 1 for each separate detachment each. We are already getting numerous benefits from each new subkulture, looking at the build-a-bear ones from previous PAs they dont have numerous benefits per option, like long range marksmen is just +3" range, not +3" and reroll 1s to hit. So im pretty certain we just pick 1 per detachment i you wanna replace a klan.

This message was edited 1 time. Last update was at 2020/03/20 19:31:10


How many kans can a killa kan kill if a killa kan can kill kans?  
   
Made in se
Rogue Grot Kannon Gunna






When is the ndr gonna drop?
   
Made in gb
Stabbin' Skarboy





crewe

 Emicrania wrote:
When is the ndr gonna drop?


Tomorrow at 10am


Automatically Appended Next Post:
its always as soon as preorders are live which is 10am

This message was edited 1 time. Last update was at 2020/03/20 19:41:03


How many kans can a killa kan kill if a killa kan can kill kans?  
   
Made in gb
Regular Dakkanaut




Grot subculture is insane
My 18 smasha guns thank you gw!!
   
 
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