Switch Theme:

No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Battlewagon Driver with Charged Engine




Unfortunately I don't believe that the KJ on the boomdakka is a typo, I wouldn't be surprised at all if GW thinks +6 shots and +6" range is worth dropping 1S, 1AP and 1CP on.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Emicrania wrote:
The only way the Stompa is """playable""" Is in a supreme ES or BM detachment


Da biggest and da best list:
Spoiler:

Supreme Command(Goff)
Ghazghkull Thrakka
Makari
Deffkilla Wartrike /w Da Lukky Stikk
Nob with Waaagh Banner
Stompa (Mork's One, Tezdreks Stompa Power Field, Blitza-Gatler, 3 rokkits)

Battlaion(Deff Skulls)
SSAG
Kaptin' Badrukk
Mad Dok Grotznik
3x10 Gretchin

Battlaion(Deff Skulls)
SAG
SAG
3x10 Gretchin


No need to worry about degrading when you got +2 to hit and are re-rolling ones


Automatically Appended Next Post:
 Emicrania wrote:
I really like this list and is very close to one I was tinkering yesterday. What would you use instead of Lootas for a long ranger platform? Smashaguns?

Don't know, high strength, high AP isn't exactly what I'm lacking. Probably going to bring the napalm air wing now. Or maybe more buggies or koptas. Mek guns in general would fit the list quite well, but I don't own any.

Automatically Appended Next Post:
Ps. Guys stay safe out there.

We moved our game to TTS today. Steep learning curve, but better than spreading nurgle's rot.

This message was edited 1 time. Last update was at 2020/03/22 18:46:53


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

You forgot the Burna Boyz.


Automatically Appended Next Post:
And Kanz.

This message was edited 1 time. Last update was at 2020/03/22 18:47:24


 
   
Made in us
Fresh-Faced New User




the problem im running into is ork lists are probably going to have to go one of two ways: mech or inf. Considering how expensive boys are and how easily you die, you need to take at min 90(630 points) and then fill the rest of 3xbat with grots, which is at a min of 180 points (brings the total cost of inf to 810. Add in the 6 HQ tax and you're only left with about ~700 points of flavor. doesn't really feel like much points to allocate to mech that isn't super potent outside of the da boomer wagon (if it can double shoot). So I'm guessing we're either going to go with our classic builds or some list committed to mech , as far as being competitive goes. I just find it hard that an ork mech list would be a high tier contender in the ITC. None of them scream efficient even with the KJs
   
Made in us
Longtime Dakkanaut




The buggies are a better bet than the bigger vehicles IMO.
   
Made in us
Fresh-Faced New User




yukishiro1 wrote:
The buggies are a better bet than the bigger vehicles IMO.


idk tbh. the only ones that are decent are the sjd and msj. the KJ and strat for SJD is nice, but at the end of the day the strat only affects one model and you're still paying 100 points for 2 shots at bs4 and the other two that arent getting back into cover are fairly easy to kill as well. the KJ for MSJ is fairly nice, but yeah, getting into melee isn't a priority. Buggies just seem half-baked to me. none of them have any crazy output or durability, yet you're not paying throw-away points for them.
   
Made in au
Fresh-Faced New User




Can we have a glossary added to the OP with all of these acronyms?
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Thayme wrote:
Can we have a glossary added to the OP with all of these acronyms?


Apparently dakka mods no longer do that, tried multiple times. Then again MSJ and KJ aren't exactly the commonly used. I see no need for an abbreviation of scrapjet, snazzwagon or kustom job.


Automatically Appended Next Post:
GreenTidePackers wrote:
the problem im running into is ork lists are probably going to have to go one of two ways: mech or inf. Considering how expensive boys are and how easily you die, you need to take at min 90(630 points) and then fill the rest of 3xbat with grots, which is at a min of 180 points (brings the total cost of inf to 810. Add in the 6 HQ tax and you're only left with about ~700 points of flavor. doesn't really feel like much points to allocate to mech that isn't super potent outside of the da boomer wagon (if it can double shoot). So I'm guessing we're either going to go with our classic builds or some list committed to mech , as far as being competitive goes. I just find it hard that an ork mech list would be a high tier contender in the ITC. None of them scream efficient even with the KJs

If you are going mech, you have no other option but to drop boyz. There is no synergy between them and any vehicles.

This message was edited 3 times. Last update was at 2020/03/22 21:00:38


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ca
Longtime Dakkanaut




Jidmah wrote:
If you are going mech, you have no other option but to drop boyz. There is no synergy between them and any vehicles.


Question for me is if triple bat will be required for mech just for the extra CP.

Prior, it was nice to take a 1 CP detachment to save on the HQ/ grot tax.
   
Made in us
Fresh-Faced New User





Automatically Appended Next Post:
Jidmhah wrote:

If you are going mech, you have no other option but to drop boyz. There is no synergy between them and any vehicles.


I guess then my follow up would be, how does a full mech list compete in the itc. how are they surviving/controling the board/ etc. (ITC purposes)
   
Made in us
Mekboy on Kustom Deth Kopta






 Jidmah wrote:
If you are going mech, you have no other option but to drop boyz. There is no synergy between them and any vehicles.

Indeed, and this is the entire problem of attempting the Evil Sunz psychic power on a Gork/Morkanaut - it's unlikely you have 30 ORK bodies nearby to get the +3 to cast and rolling a 9 with a +1 or less isn't something I want to base a strategy around. More why I'm leaning to Gunwagons, if and only if they can periscope their Boomers. Without that they are unfortunately not good enough.
   
Made in ca
Longtime Dakkanaut




An Actual Englishman wrote:
Indeed, and this is the entire problem of attempting the Evil Sunz psychic power on a Gork/Morkanaut - it's unlikely you have 30 ORK bodies nearby to get the +3 to cast and rolling a 9 with a +1 or less isn't something I want to base a strategy around. More why I'm leaning to Gunwagons, if and only if they can periscope their Boomers. Without that they are unfortunately not good enough.


If da boomer doesn’t get periscope, will you bother with visions?

This message was edited 1 time. Last update was at 2020/03/23 01:25:38


 
   
Made in us
Regular Dakkanaut




I’m considering an air wing of pyromaniac Burna-Bommers in my comp list what do you guys think?
   
Made in ru
!!Goffik Rocker!!






So, we got some sort of racist force field that doesn't protect orks from other clans.
RFF Big Mek: "Ye gitz not green enuff".

This message was edited 1 time. Last update was at 2020/03/23 07:01:35


 
   
Made in au
Battlewagon Driver with Charged Engine





Drdotts wrote:
I’m considering an air wing of pyromaniac Burna-Bommers in my comp list what do you guys think?


If you ever have an issue with single wound high save units then yes, Burna-Bommers are wonderful. Your opponent takes some big meaty units of deathwatch marines with all the trimmings? Suddenly they have less than a third of that and all their support characters are wounded. But besides that rather powerful niche a mix of the other planes with one suicide burna-bomma may have the most killing power.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 TedNugent wrote:
Please post the battle report results

To our earlier point, please let me know how the warbikers and Deffkoptas turn out, and if you use the strategem. I'd also be fascinated to see if the new Big Mek W/ KFF is any good with the new rules formula, and the new buggies w/ strategems, if you choose to use them.


Sadly, we had to end the game after turn one, since we struggled a lot with the beast that is Tabletop Simulator. The good news is, we could just save the game and will continue at some time in the future.
I also didn't use the new book yet, because getting TTS to run adds vast amount of complexity by itself.

Games was vs necrons, Four Pillars, long side wedges, I went first.

I think T1 ran pretty well for me, warbikers tied down a unit of wraiths to keep them away from my stuff and tagged a unit of immortals and scarabs while doing so. They actually killed four wraiths, but two got better
(deff skull) Lootas destroyed two doom scythes with just moar dakka, SSAG degraded a doomsday arc, a unit of immortals barely survived getting shot and charged by the trike.

In his turn, after running my mouth about never losing lootas T1, he blasted my lootas off the board, including three units worth of grot shield. Fething tesla immortals.
My Morkanaut was truely blessed by Mork. The doomsday ark, the last remaining doom scythe, and some other high damage shots bounced off him, remaining at 18 wounds.
My wartrike just barely survives getting shot by warriors and Imotekh, staying at 2 wounds. Imothekh tries to finish the job but takes a killajet to the face and dies. Hilariously, this is the sixth time his Imotekh dies from Overwatch in a game against me. He picks him back up with a stratagem.
I also successfully baited a destroyer lord with relic scythe to charge and kill my weird boy. The lord is now sitting right in front of my Morkanaut and a bunch of gretchin.
Obviously, my warbikers were wiped out by the four wraiths, but they did their job by preventing them and the scarabs from moving up the board and locked down one unit of immortals in the process.

As he blasted my gretchin off one objective, we both held one and neither got VP. He killed 4 and I killed 2, so it's 2:1 for the Necrons right now.

We both agreed that TTS is a major pain in the rear, and that playing with real miniatures is not only easier, but also more fun. But it is better than not playing or spreading nurgle's rot.

I feel like the new book would have made a huge difference. BS4+ on the naut, +1S for warbikers to wound both the wraiths and the immortals on higher rolls, deff skulls psychic power and gorks roar for the wartrike would already have had more of impact than grot shields and moar dakka on the lootas. If I can replace those with two kustomized gunwagons, I'm going to be a happy camper.

Automatically Appended Next Post:
cody.d. wrote:
Drdotts wrote:
I’m considering an air wing of pyromaniac Burna-Bommers in my comp list what do you guys think?


If you ever have an issue with single wound high save units then yes, Burna-Bommers are wonderful. Your opponent takes some big meaty units of deathwatch marines with all the trimmings? Suddenly they have less than a third of that and all their support characters are wounded. But besides that rather powerful niche a mix of the other planes with one suicide burna-bomma may have the most killing power.


Burna bommers are also decent against primaris units and scouts trying to block your movement as well. pyromaniac bommers are pretty likely to kill two primaris out of a unit of five, and if someone is trying to maximize the use of stratagems, there are units of 10 around as well. Last but not least, dropping a bomb to kill one eliminator is not the worst thing to do.

The utility of being able to deal mortal wounds in the movement phase is not to be underestimate.

This message was edited 3 times. Last update was at 2020/03/23 08:27:53


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Battlewagon Driver with Charged Engine




tulun wrote:
An Actual Englishman wrote:
Indeed, and this is the entire problem of attempting the Evil Sunz psychic power on a Gork/Morkanaut - it's unlikely you have 30 ORK bodies nearby to get the +3 to cast and rolling a 9 with a +1 or less isn't something I want to base a strategy around. More why I'm leaning to Gunwagons, if and only if they can periscope their Boomers. Without that they are unfortunately not good enough.


If da boomer doesn’t get periscope, will you bother with visions?

I certainly wouldn't think so, I mean I might try it but I'm guessing it's quite underwhelming at least for players such as AAE and myself who like to run pure speed freeks. If it doesn't work with the periscope (which would be crazy because then it's basically the same as a normal killkannon) I might try it in a boomboys detachment with some rokkit koptas and a deepstriking trukk with tankbustas once or twice but I imagine it's not worth it.

cody.d. wrote:
Drdotts wrote:
I’m considering an air wing of pyromaniac Burna-Bommers in my comp list what do you guys think?


If you ever have an issue with single wound high save units then yes, Burna-Bommers are wonderful. Your opponent takes some big meaty units of deathwatch marines with all the trimmings? Suddenly they have less than a third of that and all their support characters are wounded. But besides that rather powerful niche a mix of the other planes with one suicide burna-bomma may have the most killing power.

Honestly, I've been using burna-bommas to pretty decent effect against all these frickin' paladin horde lists I've been forced to meet in recent days. Those guys can be so super buffed that getting 5-6MWs (meaning a paladin and change or two paladins dead) is almost as much as the shooting phase itself. Getting a pyromaniaks airwing with burnabommas would obliterate those guys, especially if you're willing to flyin' 'eadbutt with one T1 if the opponent has placed the unit at an angle you'd have to fly off the board T2 after bommin' anyways.
   
Made in us
Mekboy on Kustom Deth Kopta






tulun wrote:
An Actual Englishman wrote:
Indeed, and this is the entire problem of attempting the Evil Sunz psychic power on a Gork/Morkanaut - it's unlikely you have 30 ORK bodies nearby to get the +3 to cast and rolling a 9 with a +1 or less isn't something I want to base a strategy around. More why I'm leaning to Gunwagons, if and only if they can periscope their Boomers. Without that they are unfortunately not good enough.


If da boomer doesn’t get periscope, will you bother with visions?

No. I wouldn't take da boomer either since it'd be roughly equivalent to taking a standard periscope Killkannon.

Wouldn't be surprised if GW ruled this way actually.

With every new release I am more and more certain that GW does not have an Ork player on their rule writing team. KFFMek, Ghaz', Makari, Souped up Sheshul, da boomer and periscope interaction, Zhadsnark still not giving waaaaagh to bikers and other odd things just leave me thinking they don't read the Ork rules in all that detail.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






GW approaching orks with a "these work like marines, right?"-mentality isn't exactly something new


Automatically Appended Next Post:
GreenTidePackers wrote:

Automatically Appended Next Post:
Jidmhah wrote:

If you are going mech, you have no other option but to drop boyz. There is no synergy between them and any vehicles.


I guess then my follow up would be, how does a full mech list compete in the itc. how are they surviving/controling the board/ etc. (ITC purposes)


Don't know about ITC, especially not about their current incarnation. In CA mission, control the board by using kult of speed warbikers supported by wartrike and/or warboss for first turn charges, and then tagging stuff with buggies, koptas or the wartrike after the bikes have been spent. Eventually, you will run out of vehicles, but at that time your opponent should have lost most of his options and gretchin should have secured you a VP lead you can win the game off.
If your opponent is heavily invested in melee, you use the gretchin as a screen instead and devastate them with shooting and counter-charges.


Automatically Appended Next Post:
BTW: 40KFAQ@gwplc.com is the email address to send questions to. Make some noise!

This message was edited 2 times. Last update was at 2020/03/23 10:27:38


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in nl
Crazed Spirit of the Defiler




tulun wrote:


1) Does the Gunwagon with the new Kustom Job get to use it with Periscope? (My guess is yes, but RAW it's no right now)



If you get extremely asinine about it, no it can't. RAI is beyond obvious though (the kind of "If I met an opponent who wouldn't let me use Periscope with Da Boomer I'd pack up my models and leave" obvious).

This message was edited 1 time. Last update was at 2020/03/23 11:03:26


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Isn't there a FAQ regarding replacing weapons with relics somewhere? I remember there being one, but I can't find it. Might be army-specific, too.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in bg
Regular Dakkanaut





6 flash gits on a trukk Vs 8 lootas and a klever spanner on a truck.

Flash 18s s6 -2 d2 hitting on 4+ at 24" (kaptain and reroll gretichin)
Lootas 8/16/24 s7 -1 d2 hitting on 5+ at 48" (1 kmb at 24").

148 vs 152 +1cp
(+64 of the trukk both).

They look very even on my book.
   
Made in nl
Crazed Spirit of the Defiler




 Jidmah wrote:
Isn't there a FAQ regarding replacing weapons with relics somewhere? I remember there being one, but I can't find it. Might be army-specific, too.


It's possible. First time I've seen a question like this pop up though. I always assumed that relics that replace a weapon have the same rules as the weapon they replace besides the new profile and any explicit additional rules said profile provides. So from my POV Da Boomer still has the Killkannon "keyword" and thus can be used with Periscope.

Only exception I've ever seen is that the Contorted Epitome can't use it's 8 additional attacks with the Slothful Claws relic. Which was done for pure balance reasons because the Contorted Epitome would have double the amount of a normal Herald of Slaanesh with the Slothful Claws (the intended target of the relic. Contorted Epitome came out long after the Chaos Daemon codex and thus could not be taken into consideration when writing the rules for the Slothful Claws. So in this case I feel it's justified). This situation is completely different though. Gunwagons and Periscope were available long before the rules for Da Boomer were written and therefore one should assume they were taken into account when deciding how powerful it should be.

This message was edited 3 times. Last update was at 2020/03/23 11:29:16


 
   
Made in no
Rogue Grot Kannon Gunna






 Jidmah wrote:
 Emicrania wrote:
The only way the Stompa is """playable""" Is in a supreme ES or BM detachment


Da biggest and da best list:
Spoiler:

Supreme Command(Goff)
Ghazghkull Thrakka
Makari
Deffkilla Wartrike /w Da Lukky Stikk
Nob with Waaagh Banner
Stompa (Mork's One, Tezdreks Stompa Power Field, Blitza-Gatler, 3 rokkits)

Battlaion(Deff Skulls)
SSAG
Kaptin' Badrukk
Mad Dok Grotznik
3x10 Gretchin

Battlaion(Deff Skulls)
SAG
SAG
3x10 Gretchin


No need to worry about degrading when you got +2 to hit and are re-rolling ones


Somewhere, sometimes, someone will run this list and the reality will fold onto itself...


Automatically Appended Next Post:
 Emicrania wrote:
I really like this list and is very close to one I was tinkering yesterday. What would you use instead of Lootas for a long ranger platform? Smashaguns?

Don't know, high strength, high AP isn't exactly what I'm lacking. Probably going to bring the napalm air wing now. Or maybe more buggies or koptas. Mek guns in general would fit the list quite well, but I don't own any.


I was thinking this, airwing pyromaniac and 6/8 CP pregame, depending if you wanna DS the morkanaut or not. 2 Specialist detachment, 1 extra relic, 1 on warboss, 1 on mek, 1 on SJD. This leaves you with 8 CP to do fun stuff.
Spoiler:

++ Air Wing Detachment +1CP (Orks) [21 PL, 396pts] ++

+ Configuration +

Clan Kultur: No Clan

+ Flyer +

Burna-bommer [7 PL, 132pts]: 2x Supa Shoota, Twin Big Shoota

Burna-bommer [7 PL, 132pts]: 2x Supa Shoota, Twin Big Shoota

Burna-bommer [7 PL, 132pts]: 2x Supa Shoota, Twin Big Shoota

++ Battalion Detachment +5CP (Orks) [50 PL, -2CP, 1,018pts] ++

+ Configuration +

Clan Kultur: Evil Sunz

+ Stratagems +

Extra Gubbins (1/3 CP) [-1CP]: 1 Extra Shiny Gubbins

Specialist Detachment [-1CP]: Kult of Speed

+ HQ +

Big Mek in Mega Armour [6 PL, 123pts]: Grot Oiler, Kustom Force Field, Kustom Mega-blasta, Power Klaw

Warboss on Warbike [5 PL, 110pts]: Attack Squig, Da Killa Klaw, Kustom Shoota, Power Klaw

+ Troops +

Gretchin [1 PL, 30pts]
10x Gretchin

Gretchin [1 PL, 30pts]
10x Gretchin

Gretchin [1 PL, 30pts]
10x Gretchin

+ Fast Attack +

Megatrakk Scrapjet [10 PL, 200pts]
Megatrakk Scrapjet: 2x Twin Big Shoota
Megatrakk Scrapjet: 2x Twin Big Shoota

Shokkjump Dragstas [12 PL, 204pts]
Shokkjump Dragstas: Rokkit Launcha
Shokkjump Dragstas: Rokkit Launcha

Warbikers [14 PL, 291pts]
Boss Nob: Choppa, Killsaw
11x Warbiker: 11x Stikkbombs

++ Battalion Detachment +5CP (Orks) [29 PL, -1CP, 586pts] ++

+ Configuration +

Clan Kultur: Deathskulls

+ Stratagems +

Specialist Detachment [-1CP]: Dread Waaagh!

+ HQ +

Big Mek W/ Shokk Attack Gun [4 PL, 84pts]: Big Killa Boss, Da Souped-up Shokka, Grot Oiler, Shokk Attack Gun, Warlord

Weirdboy [3 PL, 62pts]

+ Troops +

Gretchin [1 PL, 30pts]
10x Gretchin

Gretchin [1 PL, 30pts]
10x Gretchin

Gretchin [1 PL, 30pts]
10x Gretchin

+ Fast Attack +

DeffKopta [2 PL, 30pts]
DeffKopta: Twin Big Shoota

DeffKopta [2 PL, 30pts]
DeffKopta: Twin Big Shoota

+ Heavy Support +

Morkanaut [15 PL, 290pts]: Kustom Mega-blasta, Kustom Mega-zappa, 2x Rokkit Launcha, 2x Twin Big Shoota




Automatically Appended Next Post:
Ps. Guys stay safe out there.

We moved our game to TTS today. Steep learning curve, but better than spreading nurgle's rot.


This is the most sensed thing to do, even if playing orks is a pain in the butt. TTS is not an alternative but a great tool to try out deployment in a vacuum and playtest armies without owning stuffs. Anyhow I think is gonna be used a lot in the near future and i suggest everyone to give it a try.


PS. I hate formatting.

This message was edited 1 time. Last update was at 2020/03/23 12:57:24


 
   
Made in fr
Mekboy Hammerin' Somethin'






If you have really run out of videogames you like then yes, play TTS. It is so unwieldy though... I would love a TTS new version much smoother, but hey can't be easy to develop that sort of simulation thing

This message was edited 1 time. Last update was at 2020/03/23 13:40:08


Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

If the 2week faq says dabooma doesnt work with periscope that is such a middle finger to orks. Finally give us something that is amazing on an otherwise total trash unit and oh wait no you cant do that actually.

I thought from initial reviews the subcultures were on a unit by unit basis, which would have been awesome. Trade the deathskull tag on a unit in a deathskullz detachment to be boombox or the grot kulture. That would have been awesome.
But the entire detachment? I cant even think of how to use any except Tinheads without having a massive drawback of lack of cp for a nonbatt or units that are utterly worthless because of that subculture replacing the normal tag. Not to mention this makes using named characters and the new spells even harder. Wtf gw lol so close to amazing its hilarious.

Soooooo many vehicle lists are gonna pop up now. Almost all of those custom jobs are sexy as hell.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Emicrania wrote:
I was thinking this, airwing pyromaniac and 6/8 CP pregame, depending if you wanna DS the morkanaut or not. 2 Specialist detachment, 1 extra relic, 1 on warboss, 1 on mek, 1 on SJD. This leaves you with 8 CP to do fun stuff.

The naut is there to draw fire and provide KFF coverage, plus some anti-tank shots when going first. Putting it in reserve doesn't actually help the army at all. It's also survives T1 surprisingly often in the face of easier to kill buggies everywhere and bikers in their face.
You'd also want to make the warboss a big boss.
Single koptas don't really do anything, I'd just drop them and downgrade the MA mek for another buggy.


Automatically Appended Next Post:
 Vineheart01 wrote:
If the 2week faq says dabooma doesnt work with periscope that is such a middle finger to orks. Finally give us something that is amazing on an otherwise total trash unit and oh wait no you cant do that actually.

I fully expect that to happen though. It has always been that way.

This message was edited 1 time. Last update was at 2020/03/23 13:52:44


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ca
Longtime Dakkanaut




 Jidmah wrote:

I fully expect that to happen though. It has always been that way.


Yeah I'm afraid of this as well. It's not useless on a regular battlewagon, as it technically doubles its output.

Not enough to actually use it, of course.

Like the rule in the subkultur for +1 str / AP specifically names Da Boomer. If it was just an "upgraded killkannon" from their POV, why bother mentioning it?
   
Made in us
Longtime Dakkanaut




The same people that created the rest of this book also presumably created that embarrassment of a KFF Mek datasheet that is messed up in practically every possible way. I wouldn't assume anything regarding what they intended or didn't intend. It's like trying to interpret a five year old's splash of paint on a paper.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






When I wrote my mail to GW I pasted both versions of the rule in there.
In direct comparison, the new rule really reads like someone was trying to write the rule from memory to do it properly later but never came around to fix it.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
 
Forum Index » 40K General Discussion
Go to: