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Made in ca
Longtime Dakkanaut




 Jidmah wrote:
tulun wrote:
Gorks roar should probably go (I imagine it's fine, but you gotta make cuts)

Actually, I'd rather cut the boomer than the roar. The additional range had already made a difference in that short game twice, and the flat 6 shots on the skorcha profile is a pretty terrifying overwatch - neither the guardsman nor the sentinel dared to charge it, which would have taken it out of the game. If you do take a wartrike, gork's roar is mandatory IMO..


So you wanna drop the gun wagon? 155 points is enough for 30 Grots and a weirdboy. Might resolve your CP issue instantly.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Probably, but, I'd rather have more shooting in there though. Maybe I'll finally shell out of a unit of mek guns, or get two more SJD/scrap jets.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ca
Longtime Dakkanaut




 Jidmah wrote:
Probably, but, I'd rather have more shooting in there though. Maybe I'll finally shell out of a unit of mek guns, or get two more SJD/scrap jets.


Toys or CP. Part of the fun right?

Minor rant on Saga: A lot of these abilities we have to pay for should come BAKED IN without costing CP.

Hell if I know why the Wartrike doesn't have a normal 12" melta, or the SJD's ability should have been consistent at the cost of risk of mortal wounds, and the warboss should have an innate way of being a badass.

At least we got a fix, but man alive, it's rough "fixing" our units while trying not to field triple bat.
   
Made in ca
Regular Dakkanaut




koooaei wrote:
gungo wrote:
Cost is an issue but trukks don’t have a clear purpose right now.

I like using truckgrots.
They've won me games.


I've been thinking about that for my Freebooterz since I dont' want to be locked into Grot Shield with Lootas. 3 trucks with Grots to start

I'm also wondering how viable a couple units of 30 Shootaz that are Freebooterz if you can get the Death Skull power off. Will 120 shots, hopefully/likley hitting on 4s at -1 be a waste. I'm so torn on bringing boyz and have had a fondness for Shootas since the end of 4th. A friend keeps telling, me the effectiveness of tying something up with a mass of boyz isn't to be ignored.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

the Deathskullz power only buffs the AP of Deathskullz attacks.
Really the only reason you'd even want it if you arent bringing deathskullz as a primary force is it still causes the target to suffer a -1 to hit penalty in general, including in melee regardless of who theyre hitting.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in ca
Longtime Dakkanaut




DS AP boost on the power only works on DS units sadly.

But it’s ridiculously good even with BS5 shootas.
   
Made in us
Longtime Dakkanaut




We should start to update the first post. I don’t think we are getting anything new for a while. The forgeworld new book shouldn’t change anything too much and outside the big Mek w Kff I don’t see a lot of changes in the faq.

At least not until the next edition gets released :p and even then let’s not expect Orks to get the first few codexs.

This message was edited 1 time. Last update was at 2020/05/05 20:15:42


 
   
Made in us
Dakka Veteran




Think anything will drop for Orktober?

.

I mean, my dream would be a Tankbusta/Kommando dual-feature box, like the Lootas/Burnas, to replace the Finecast options that currently exist, but, I don't think that's the current modelling style.

(I'd also settled for a "Build your own Warboss" kit.)
   
Made in fi
Locked in the Tower of Amareo





what makes you think there will be 2nd? It was one off case

2024 painted/bought: 109/109 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






gungo wrote:
We should start to update the first post. I don’t think we are getting anything new for a while. The forgeworld new book shouldn’t change anything too much and outside the big Mek w Kff I don’t see a lot of changes in the faq.

At least not until the next edition gets released :p and even then let’s not expect Orks to get the first few codexs.


I don't think there are enough people playing with SotB right now to actually draw any conclusions yet. Not to mention that its FAQ hasn't been released yet, and the spring FAQ is still MIA.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in de
Regular Dakkanaut





So far I also have been very unimpressed by DaBoomer (periscope included). Best it can be said about it is that is constantly ignored by my oponents. I think it may only work with psychic power that gives full rerolls. Still, 4d6 is way too random even when S,ap and damage are consistent.
Easier to transport than 5 smashas though.



   
Made in us
Longtime Dakkanaut




Wakshaani wrote:
Think anything will drop for Orktober?

.

I mean, my dream would be a Tankbusta/Kommando dual-feature box, like the Lootas/Burnas, to replace the Finecast options that currently exist, but, I don't think that's the current modelling style.

(I'd also settled for a "Build your own Warboss" kit.)


Current rumours (and anything can change with this pandemic) is that 9th edition in September possibly starter set of space marines vs necron... if it does release in September I don’t think orktober gives us much plus we haven’t really gotten a good orktober in a while the last ork release was really November.


Automatically Appended Next Post:
Orkimedez_Atalaya wrote:
So far I also have been very unimpressed by DaBoomer (periscope included). Best it can be said about it is that is constantly ignored by my oponents. I think it may only work with psychic power that gives full rerolls. Still, 4d6 is way too random even when S,ap and damage are consistent.
Easier to transport than 5 smashas though.




It’s still a great weapons platform that hits hard with a great range on a sturdy platform that can also transport. If you really want to push the envelope for it then freebooters or boom boys. Boom boys makes it a beefy str9 ap3 d2 platform that should scare most units.evil suns or deffskulls psychic power also make it dangerous. I realize it’s still bs5 but your basically getting 4x killkannons for the price of 1.

This message was edited 4 times. Last update was at 2020/05/06 01:02:13


 
   
Made in ca
Gargantuan Gargant






Evil Sunz with a Weirdboy+ Visions in the Smoke is another way to make up for their BS5+.
   
Made in us
Krazed Killa Kan






Have they said literally anything about a FAQ?

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in bg
Regular Dakkanaut





gungo wrote:
Wakshaani wrote:
Think anything will drop for Orktober?

.

I mean, my dream would be a Tankbusta/Kommando dual-feature box, like the Lootas/Burnas, to replace the Finecast options that currently exist, but, I don't think that's the current modelling style.

(I'd also settled for a "Build your own Warboss" kit.)


Current rumours (and anything can change with this pandemic) is that 9th edition in September possibly starter set of space marines vs necron... if it does release in September I don’t think orktober gives us much plus we haven’t really gotten a good orktober in a while the last ork release was really November.


Automatically Appended Next Post:
Orkimedez_Atalaya wrote:
So far I also have been very unimpressed by DaBoomer (periscope included). Best it can be said about it is that is constantly ignored by my oponents. I think it may only work with psychic power that gives full rerolls. Still, 4d6 is way too random even when S,ap and damage are consistent.
Easier to transport than 5 smashas though.




It’s still a great weapons platform that hits hard with a great range on a sturdy platform that can also transport. If you really want to push the envelope for it then freebooters or boom boys. Boom boys makes it a beefy str9 ap3 d2 platform that should scare most units.evil suns or deffskulls psychic power also make it dangerous. I realize it’s still bs5 but your basically getting 4x killkannons for the price of 1.


Yes...and no. You get 4 kill kannons for the price of a little more of 2 (as periscope is not free, it cost 20pts) and 1 CP. So closer to 3 killlkannons.


Automatically Appended Next Post:
I agree on the other points though.

This message was edited 1 time. Last update was at 2020/05/06 06:53:29


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






The problem is that you don't actually get 4 killkannons for the price of 2 or 4 or anything. You are getting them for 155 points, which has felt pretty expensive for the 2-4 damage you tend get out of it.
When compared to a pair of KBB or the wazbomm, its output simply wasn't that impressive, especially since those didn't need a CP to perform. It's also fairly immobile compared to the other options, though its tall profile helps a lot with drawing LoS from the periscope.
IMO the lack of useful secondary weapon options are the main problem, if it had the big shootas and lobba included in its costs, or if it could take rokkits like the legends battlewagon, it could do some work.

I want to run it against marines before my final decree, but right now my main reason for running it would be the battlewagon being one of my favorite models.
I also want to try the zigzzap. Seeing how little damage da boomer does in actual games, I can see the auto-hitting and MW potential actually being comparable, with a niche for gunning down hard to hit things.

It's a huge step up from where gunwagons without kustom jobs have been, and it's surely an option for semi-competitive players, but I seriously doubt it to be an option for the tournament players among us.

This message was edited 2 times. Last update was at 2020/05/06 08:10:38


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in fr
Mekboy Hammerin' Somethin'






I think it needs to be run as evil sunz for that visions of smoke reroll deal. Like Gungo said
Otherwise it is not worth 1 cp + 155 + social distancing from our other units (because it explodes on a 4+). Social distancing is a real problem for us because so many of our models have huges bases (and we have lots of models too, in typical lists).

That said, I have tried to make lists with it, it's not easy. I have a "toughness 8" themed list which works with it, with 2 gorks, a bonebreaker forktress and Da OK Boomer, but i dunno if lots of toughness 8 wounds are really that durable

This message was edited 2 times. Last update was at 2020/05/06 08:32:53


Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh 
   
Made in ca
Longtime Dakkanaut




Yeah I imagine the gun wagon holds down a flank. 4+ to do d6 mortals in 6” is brutal.

That ork player using it also to transport his flash gits makes sense to me. Now it’s 155 points for a decent gun platform AND saving you a bunch of points on something for your gits.
   
Made in us
Longtime Dakkanaut




tulun wrote:
Yeah I imagine the gun wagon holds down a flank. 4+ to do d6 mortals in 6” is brutal.

That ork player using it also to transport his flash gits makes sense to me. Now it’s 155 points for a decent gun platform AND saving you a bunch of points on something for your gits.

At essentially bs4 when it’s also a flash git from the chapter tactic also makes those 4d6 shots more accurate. It’s honestly now one of our best shooting transports for flashgitz or tankbustas.
   
Made in ca
Longtime Dakkanaut




gungo wrote:
tulun wrote:
Yeah I imagine the gun wagon holds down a flank. 4+ to do d6 mortals in 6” is brutal.

That ork player using it also to transport his flash gits makes sense to me. Now it’s 155 points for a decent gun platform AND saving you a bunch of points on something for your gits.

At essentially bs4 when it’s also a flash git from the chapter tactic also makes those 4d6 shots more accurate. It’s honestly now one of our best shooting transports for flashgitz or tankbustas.


You mean making the Gunwagon a Freeboota?

Yeah it could trigger for Flash Gits if you wanna take a detachment, likely pretty easily too. Probably not even necessary, though. You can slot in wherever you really need it. It would be fine as a Blood Axe for the bonus save, and good at a Deathskull for some rerolls / 6++, too. Evil suns of course.

My only issue with the Visions strategy positied is that it seems like there are really poor secondary targets for visions once the Gunwagon gets popped. Gunwagon is definitely gonna be a huge target if you are doing full rerolls on it, and the Gork/Mork simply are inconsistent receivers (WC9 is the suck). I'm not sure what else you realistically target for visions... 5 Rocket Koptas?

   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

um, gunwagon has an 'ard case though you cant remove why would you put flash gitz in it?

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Longtime Dakkanaut




 Vineheart01 wrote:
um, gunwagon has an 'ard case though you cant remove why would you put flash gitz in it?

First turn protection you can disembark or disembark and move for extra range. But ya forgot the ard case

This message was edited 3 times. Last update was at 2020/05/06 18:06:04


 
   
Made in us
Dakka Veteran




What if you run three of 'em? I mean, only one could get the upgrade, but three big ol' Toughness 8, high wound models is gonna go from "Distraction Carnifex" to "I … have got to deal with that, ASAP."

Right?
   
Made in us
Longtime Dakkanaut




Wakshaani wrote:
What if you run three of 'em? I mean, only one could get the upgrade, but three big ol' Toughness 8, high wound models is gonna go from "Distraction Carnifex" to "I … have got to deal with that, ASAP."

Right?
they kinda suck normally at best you can do 2 w kustom Zappa
A forktress bone breaker can work for 3

Evil suns it’s a good platform for the psychic power but I also like deffskulls for rerolls and 6++. their psychic power which essentially gives it +1ap and freebooters +1 to hit Roll isn’t bad either. But I get it’s probably not super competitive As even with deffskull it’s not hard to pop first turn, but I still think it’s really good.

This message was edited 3 times. Last update was at 2020/05/06 18:16:45


 
   
Made in ca
Longtime Dakkanaut




gungo wrote:
 Vineheart01 wrote:
um, gunwagon has an 'ard case though you cant remove why would you put flash gitz in it?

First turn protection you can disembark or disembark and move for extra range. But ya forgot the ard case


No, you're right though. It's for getting them into position.

It's hard to get Flash Gits to get a round of shooting first turn unless the enemy deploys hyper aggressively. The new stratagem helps with that (36" range), but these sorts of lists are CP starved.

If they pop the Gun wagon, that's fine, your FG are probably up there, and now have a 3+ save, possibly being deployed in cover for a 2+. If they don't, you walk them out into a better place centre of the board and light them up.

It would be better if it was open topped, but it's not a bad idea imo. Flash Gits aren't complete pushovers unlike Tankbustas if they are exposed to shooting.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

if you just want the T8 profile bonebreakers are better. Bonebreakers are pretty cheap for their attack profile, long as they dont have a super expensive unit inside they tend to not draw attention right away and mulch through things.

Gunwagon wasnt even thought about for ork lists until Da Booma showed up. And that kustom zapp gun is pathetic.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in se
Rogue Grot Kannon Gunna






tulun wrote:
 Jidmah wrote:
Probably, but, I'd rather have more shooting in there though. Maybe I'll finally shell out of a unit of mek guns, or get two more SJD/scrap jets.


Toys or CP. Part of the fun right?

Minor rant on Saga: A lot of these abilities we have to pay for should come BAKED IN without costing CP.

Hell if I know why the Wartrike doesn't have a normal 12" melta, or the SJD's ability should have been consistent at the cost of risk of mortal wounds, and the warboss should have an innate way of being a badass.

At least we got a fix, but man alive, it's rough "fixing" our units while trying not to field triple bat.


Cry in Tyranids screech


Automatically Appended Next Post:
One question, we can bomb the enemy if they are in combat right? There is nothing about that on the bombing explanation that refuse that

This message was edited 1 time. Last update was at 2020/05/06 18:21:39


 
   
Made in ca
Longtime Dakkanaut




 Vineheart01 wrote:
if you just want the T8 profile bonebreakers are better. Bonebreakers are pretty cheap for their attack profile, long as they dont have a super expensive unit inside they tend to not draw attention right away and mulch through things.

Gunwagon wasnt even thought about for ork lists until Da Booma showed up. And that kustom zapp gun is pathetic.


I actually think the Gunwagon is probably better given it's slightly cheaper, and leans into shooting (cause Orks are a shooting army... thanks 8th edition). That 4+ explosion sucks for positioning, but you could also use it as a weapon.

I could see some fun games where you actually charge a gunwagon into CC that's nearly dead just to fish for that 4+ explosion. Just field an army of mortal wound exploding death.
   
Made in us
Longtime Dakkanaut




Btw Grukk facerippa datasheet is in this months white dwarf

probably OpenPlay only

https://www.warhammer-community.com/2020/05/06/white-dwarf-news-and-a-previewgw-homepage-post-4/

This message was edited 2 times. Last update was at 2020/05/06 18:28:21


 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

wouldnt be surprised at all.

Grukk seems to be the only character thats not limited edition that doesnt have a 40k dataslate, but exists in other 40k formats. Would not be shocked at all if he just switched to the only open-play only character (minus custom crap)

But, hes also yet another Goff character so highly doubt anyone would care if hes in normal 40k.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
 
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