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2020/05/08 01:42:29
Subject: Re:No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
It's odd how indecisive gamesworkshop is regarding crossing units from game system to game system. Most of the demon range can be used in either side but they're seemingly unwilling to transfer across ones that would be incredibly easy such as squigs or even ironjaw brutes and gore gruntas which would be fantastic snakebite units.
2020/05/08 02:36:45
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
Making the squigbuggy a support food truck would be funny and give it purpose.
Give it various auras you can select from and the Squiglauncha lets you "launch" that aura to a target point as well.
But thats too clever for GW these days.
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys
2020/05/08 03:17:34
Subject: Re:No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
Imagine one that paints a target with flammable materials for a phase, letting burnaboyz or anything from the pyromaniacs get the full number of shots, or double it or something. But I digress, that is wishlisting territory.
2020/05/08 05:43:22
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
I plan on getting the squig buggy and just proxying it as scrapjet after I gave it a spin or two. I have yet to have single opponent complain about me using my snazzwagon as KBB, and having another different looking vehicle beat fielding an army of clones any day.
This message was edited 2 times. Last update was at 2020/05/08 05:43:58
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2020/05/08 06:01:13
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
Jidmah wrote: I plan on getting the squig buggy and just proxying it as scrapjet after I gave it a spin or two.
I have yet to have single opponent complain about me using my snazzwagon as KBB, and having another different looking vehicle beat fielding an army of clones any day.
From my experience whenever I explain proxies like that most players don't even know the difference and would of just taken my word for it to begin with. Only matters for tourneys with stricter TO's.
I'm not a big fan of the lack of customisation for buggies, especially when we have so many customisable kits to begin with! If I ever commit to a larger buggy list I'll be 3D printing and/or kit bashing my way through the extra models.
I think the lack of customization is very much a mind thing.
The KBB, SJD, snazzwagon and wartrike sets are very much are just a pile of exhaust, engines, tires, pipes and plates, with few to no parts actually locking you into a certain way to build them, unlike my DG daemon engines. The only thing that's difficult to switch are probably the drivers, but you can still head-swap those.
You could buy all of these and throw in a trukk set for good measure and create a bunch of completely unique buggies without needing to scratch-build or model things from green stuff.
The squig buggy seems to be very much the same, the scrap jet is the only odd one out, though you can still mix and match the tires and tracks with other sets.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2020/05/08 09:46:11
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
This message was edited 1 time. Last update was at 2020/05/08 09:53:20
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2020/05/08 11:46:53
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
Tomsug wrote: Jidmah - agree! This monobuild system is stupid. That is my answer:
Spoiler:
I too had beef with the sawblade ramp designed to funnel gore and bone shards right into the exposed faces of the driver and gunners on the normal SJD, I wish I had seen your conversion before I did mine as yours is much simpler and looks better.
2020/05/08 16:18:13
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
I’m new to orks and I’m wanting to make a more shooty/vehicle heavy list. I like planes, the dragsta, gork/mork, flashgitz and lootas and bikes. Can you guys help me craft a stronger 2k competitive list? I’m having a hard time to get it to fit into 2k and it feel like a competent list
2020/05/08 17:46:07
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
Drdotts wrote: I’m new to orks and I’m wanting to make a more shooty/vehicle heavy list. I like planes, the dragsta, gork/mork, flashgitz and lootas and bikes. Can you guys help me craft a stronger 2k competitive list? I’m having a hard time to get it to fit into 2k and it feel like a competent list
I'd probably just post a list if I were you.
Honestly the only thing that seems out of place is Lootas, and you could probably squeeze those in. It's just you typically don't wanna field infantry other than grots in a mech heavy list.
2020/05/08 17:55:51
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
Drdotts wrote: I’m new to orks and I’m wanting to make a more shooty/vehicle heavy list. I like planes, the dragsta, gork/mork, flashgitz and lootas and bikes. Can you guys help me craft a stronger 2k competitive list? I’m having a hard time to get it to fit into 2k and it feel like a competent list
What do you have? People can always create spammy lists but not everyone has 18 Mek guns, 3 flyers and 6 shockjump dragstas and 6 scrapjets.
How many flashgitz do you have?
How many mega nobs?
How many grots?
How many Mek guns?
2020/05/08 18:16:55
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
I got first turn, mission 2 itc with itc ruin terrain: double L in the middle and 2 hills, 2 crater/woods and 4 small ruins. Vanguard strike deployment.
I deployed all the Grots and Ghaz in the front, planes and gunz back, Flashgitz in the wagon and characters in the null zone behind Grots.
When I explained what the bomber could do, he wasn't happy.
He deployed as you expect. Everything out of LoS, with a wrap around carcathers and Nurglins hidden in ruins.
I bombed and exploded getting 8w off the possessed, plus I got 4 carcathers and 2 tanks.
I shot 1 unit of Nurglins , charged the other one in the middle, pushing the 25 Grots to take 3/4 of the board.
The rest run to get midfield.
He flamed 45 Grots and denied Los to my SSAG
T2 I bombed and exploded again, taking 7Mw on the possessed and spent my whole army to take down one tank. I shot 4 possessed with the SSAG and killed a tank with Ghaz , than piled in the other.
He had left like 6 carcathers, 3 Nurglins and like 5? Possessed.
Ghaz was back there, couldn't die in 1 round, so he would take with him like 3 carcathers next round.
I lost 45 grots and 2 planes, because I exploded them....
2020/05/08 18:50:22
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
Emicrania wrote: I got first turn, mission 2 itc with itc ruin terrain: double L in the middle and 2 hills, 2 crater/woods and 4 small ruins. Vanguard strike deployment.
I deployed all the Grots and Ghaz in the front, planes and gunz back, Flashgitz in the wagon and characters in the null zone behind Grots.
When I explained what the bomber could do, he wasn't happy.
He deployed as you expect. Everything out of LoS, with a wrap around carcathers and Nurglins hidden in ruins.
I bombed and exploded getting 8w off the possessed, plus I got 4 carcathers and 2 tanks.
I shot 1 unit of Nurglins , charged the other one in the middle, pushing the 25 Grots to take 3/4 of the board.
The rest run to get midfield.
He flamed 45 Grots and denied Los to my SSAG
T2 I bombed and exploded again, taking 7Mw on the possessed and spent my whole army to take down one tank. I shot 4 possessed with the SSAG and killed a tank with Ghaz , than piled in the other.
He had left like 6 carcathers, 3 Nurglins and like 5? Possessed.
Ghaz was back there, couldn't die in 1 round, so he would take with him like 3 carcathers next round.
I lost 45 grots and 2 planes, because I exploded them....
So you basically used Ghaz as threat saturation in a mech heavy list, as we sort of posited might be useful. What was your list again?
2020/05/08 19:15:43
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
Drdotts wrote: I’m new to orks and I’m wanting to make a more shooty/vehicle heavy list. I like planes, the dragsta, gork/mork, flashgitz and lootas and bikes. Can you guys help me craft a stronger 2k competitive list? I’m having a hard time to get it to fit into 2k and it feel like a competent list
Agree with the posters above. I have had decent success with a list based around the things you listed, except for lootas. These really don't mesh well with vehicles for multiple reasons, and flash gits kind of exclude each other, as they are competing for the same stratagems and CP.
You also need to understand that this kind of list is not going to be winning tournaments with this kind of list - depending on how competitive your gaming group is, you might be investing in a list that loses a lot.
If that doesn't bother you, I can provide you with a couple of lists that have done well for me.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2020/05/08 20:23:21
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
Emicrania wrote: I got first turn, mission 2 itc with itc ruin terrain: double L in the middle and 2 hills, 2 crater/woods and 4 small ruins. Vanguard strike deployment.
I deployed all the Grots and Ghaz in the front, planes and gunz back, Flashgitz in the wagon and characters in the null zone behind Grots.
When I explained what the bomber could do, he wasn't happy.
He deployed as you expect. Everything out of LoS, with a wrap around carcathers and Nurglins hidden in ruins.
I bombed and exploded getting 8w off the possessed, plus I got 4 carcathers and 2 tanks.
I shot 1 unit of Nurglins , charged the other one in the middle, pushing the 25 Grots to take 3/4 of the board.
The rest run to get midfield.
He flamed 45 Grots and denied Los to my SSAG
T2 I bombed and exploded again, taking 7Mw on the possessed and spent my whole army to take down one tank. I shot 4 possessed with the SSAG and killed a tank with Ghaz , than piled in the other.
He had left like 6 carcathers, 3 Nurglins and like 5? Possessed.
Ghaz was back there, couldn't die in 1 round, so he would take with him like 3 carcathers next round.
I lost 45 grots and 2 planes, because I exploded them....
So you basically used Ghaz as threat saturation in a mech heavy list, as we sort of posited might be useful. What was your list again?
Basically Ghaz is there in order to treath anything that dares to come close. He one shot centurions and murder anything else. A tzeench demon prince with 3++ goes down with 2A... I played 3 times Vs BASG spam and now them. GK dies of MW just as bad. The two list I fear are tau and RG, the restshould go down just as easy.
Anyway, I counted wrong, he killed 34 Grots, not 45. I need to test quarters deployment, otherwise I know ho to get 1/2 the board covered by T2
Lootas are just in a really weird position. The cover changes basically killed any hopes they have of surviving once the grotshields die out, and orks dont really suffer in the 2D department anyway. Problem is they have a POTENTIAL for such high damage that they wont get any buffs imo. Potential 45 autocannon shots is quite lethal after all.
@Emicrania, why blood axe for the last detachment? The only thing in that detachment is Ghaz, the Weirdboy w/ Clevertalk, and Dabooma Wagon. Clevertalk literally wont do anything unless the grots or gunwagon sees combat.
This message was edited 1 time. Last update was at 2020/05/08 20:35:02
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys
2020/05/08 21:46:41
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
Basically Ghaz is there in order to treath anything that dares to come close. He one shot centurions and murder anything else. A tzeench demon prince with 3++ goes down with 2A... I played 3 times Vs BASG spam and now them. GK dies of MW just as bad. The two list I fear are tau and RG, the restshould go down just as easy.
Anyway, I counted wrong, he killed 34 Grots, not 45. I need to test quarters deployment, otherwise I know ho to get 1/2 the board covered by T2
Interesting. It kind of feels like you don't have that much, but if it works. Ghaz wasn't threatened too much without a Painboy to heal him up?
Yeah, I kind of wondered if GKs would have a really bad matchup vs Smasha Guns, as they basically outright ignore their best defensive stuff (transhuman and -1 to wound), and any models that fails to save has a pretty good chance of being pulled off. Once the paladins are crippled, you just win on board control.
This message was edited 1 time. Last update was at 2020/05/08 21:46:58
2020/05/09 01:10:31
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
Ya I don’t get the bloodaxe detachment...clevertalk is nice if you have melee clan units to benefit from it but ghaz won’t be able to use it... if there is no point to being blood axe just make it a pyromaniacs detachment and put both burna bombers in it for extra mortal wounds.
In fact da boomer gunwagon is better off in freebooter detachment so it can get +1 to hit bonus or deathskulls for reroll hit and wound and 6++ and the death skull psychic power.
2020/05/09 01:16:49
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
I have bikes, 50-60 boyz 12 lootas, a warboss, 9 deffkoptas, a sag, some grots but plan on more of course, a Battlewagon, weirdboy Deffkilla Wartrike and I have my heart set on badrukk+flashgitz in a trukk
2020/05/09 01:25:21
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
Evil suns would work with da boomer or pyromaniacs with 2 bombers... or just make it goff and exchange the weirdboy for makari to give ghaz and the grots fnp plus the grots higher leadership and move da boomer to one of the other 2 detachments with better clan buffs.
Boomboys for da boomer isn’t what da boomer needs. It needs better accuracy for its 4d6 shots.
2020/05/09 02:49:51
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
gungo wrote: Ya I don’t get the bloodaxe detachment...clevertalk is nice if you have melee clan units to benefit from it but ghaz won’t be able to use it... if there is no point to being blood axe just make it a pyromaniacs detachment and put both burna bombers in it for extra mortal wounds.
In fact da boomer gunwagon is better off in freebooter detachment so it can get +1 to hit bonus or deathskulls for reroll hit and wound and 6++ and the death skull psychic power.
From the podcast where Steve Pampreen went over the original list he said Da Boomer was in blood axes so it couldn't get denied shooting from being tagged in melee and also to benefit from the +1 to armour save, so more of utility over raw damage choice. Clever Talk was actually being used in tandem with Gretchen and a biker warboss (not present in Emicrania's list). If you use Clever Talk on an enemy unit and charge the Blood Axe Gretchen into anything, then the unit affected by the spell can't fight until the Blood Axe Gretchen have been chosen to fight with. So you could chuck your non-Blood Axe units at it and just chip away at it while it waits for Gretchen to slap something on the other side of the map.
Emicrania wrote: Just tried a Pampreen variation I wrote some pages ago with Ghaz in it.
I played Vs a ETC winner with a possessed bomb.
He conceded T2.
That list is a tournament winner list.
I think the damage output is a bit low to make that claim. For obvious reasons the Ork succes stories always rely on 3 things:
1. having first turn,
2. Facing a bad armylist or a good one that struggles against this kind of ork list,
3. And for some reason everybody is fighting in close combat at turn 2 because the enemy is stupid to deploy at the frontline or don't know how to bubble wrap.
It looks like a fun list but with average results, I think.
2020/05/09 10:50:18
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
Emicrania wrote: Just tried a Pampreen variation I wrote some pages ago with Ghaz in it.
I played Vs a ETC winner with a possessed bomb.
He conceded T2.
That list is a tournament winner list.
I think the damage output is a bit low to make that claim. For obvious reasons the Ork succes stories always rely on 3 things:
1. having first turn,
2. Facing a bad armylist or a good one that struggles against this kind of ork list,
3. And for some reason everybody is fighting in close combat at turn 2 because the enemy is stupid to deploy at the frontline or don't know how to bubble wrap.
It looks like a fun list but with average results, I think.
Flashgitz shoot 30 S6 ap2 D2 reroll 1s and 2 free rerolls. They hit on 4s , they can hit on 3s once you pop a unit, which is why Smashaguns and the DJ is there. You get 5+3 MW on average per bomber Vs infantry, that is 2 dead centurions or 4 PEQ. 7d3 shots with the Smashaguns, the SSAG is just the SSAG, the Gunwagon shoot 4D6 S8 -2 D2.
I played about 150 games with freebooterz last year with 3 win at minor RTT and 2 4th placing at GT's. One during IH dominance. From my experience, the shooting is more than enough in order to blast away the real treaths. You don't need to table your opponent to win.
When you play Orks, you WANT to be wrapped. We have the only spell in the game that makes you redeploy, without being a fall back, nothing can stop that. The Flashgitz in the back they make you cast the spell on a 6+. With a reroll that is about 80% chance to make it. If not, that is why Ghaz is there.
I play regularly Vs probably the best BA player out here, that play cagey all the time and doesn't come out to meet you before T4. The planes destroy any possibility to hide and be safe. Just take a flyer base at home, measure 6" and see what footprint that thing cover. Remeber that you can land on top of the ruins and count on being outside 1".
As I said, RG and tau are gonna counter the list, dunno if anything else can. The list is a real thing.
Basically Ghaz is there in order to treath anything that dares to come close. He one shot centurions and murder anything else. A tzeench demon prince with 3++ goes down with 2A... I played 3 times Vs BASG spam and now them. GK dies of MW just as bad. The two list I fear are tau and RG, the restshould go down just as easy.
Anyway, I counted wrong, he killed 34 Grots, not 45. I need to test quarters deployment, otherwise I know ho to get 1/2 the board covered by T2
Interesting. It kind of feels like you don't have that much, but if it works. Ghaz wasn't threatened too much without a Painboy to heal him up?
Yeah, I kind of wondered if GKs would have a really bad matchup vs Smasha Guns, as they basically outright ignore their best defensive stuff (transhuman and -1 to wound), and any models that fails to save has a pretty good chance of being pulled off. Once the paladins are crippled, you just win on board control.
The painboy would give the edge necessary to not be oneshotted, anything else is not necessary, imho. People tend to ignore ghaz, or go for oneshot, otherwise they bother shooting something else, which is great. Hes there to make all the Grots fearless and treat countercharges. If and when he'll get advance and charge, I'll consider a painboy.
People tend to forget that you need to chew on 115 fearless grots before getting into the deployment. I'll test RG asap and let ya guys know.
gungo wrote:Ya I don’t get the bloodaxe detachment...clevertalk is nice if you have melee clan units to benefit from it but ghaz won’t be able to use it... if there is no point to being blood axe just make it a pyromaniacs detachment and put both burna bombers in it for extra mortal wounds.
In fact da boomer gunwagon is better off in freebooter detachment so it can get +1 to hit bonus or deathskulls for reroll hit and wound and 6++ and the death skull psychic power.
Da boomer could go in the freebooterz, but id need to shave off another Smashaguns. What you can do with it know, is killing scout and MSU in combat, or maybe just tag em and fall back next round.
BA spell is awesome on Ghaz Vs flamers and should be as well Vs tau, especially paired up with a unit of Grots in order to avoid interruption. Is definitely better on the bike boss, because of his speed, but hopefully, when Ghaz get advance and charge, he can keep up.
I tried having pyromaniac and I don't is worth is because you loose the help of the DJ with freebooterz trait, plus that +1 to w is 1,5 more MW per plane, loosing 4CP in the proces
2020/05/09 10:55:26
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
BA spell is BA locked though, Ghaz is Goff.
Unless you had something like a Deffkopta to zip in and "eat" the overwatch and stall by not selecting it to attack yet, Ghaz cant "benefit" from it.
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys