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Made in se
Rogue Grot Kannon Gunna






Which is why s unit of Grots is always nearby, they can advance and charge, so they are always as or faster than him.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

hmm....fair point.

You must be facing people that freely ignore grots, my grots die the moment they arent behind a wall because my opponents know they can generally delete them pretty easily and they yield objective kills (we usually only play maelstrom so that could be afactor). I would say win for me because theyre wasting shots on grots, but a random 5man tacmarine squad is hardly "wasting shots" when the alternative is T6+ stuff lol

This message was edited 1 time. Last update was at 2020/05/09 11:32:45


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in au
Battlewagon Driver with Charged Engine





One question I'm curious about. The Blood Axe spell makes the opponent strike after all eligible blood axe units have fought (meaning you can indeed sandwich none BA units into that order) but what if the opponent uses the counter attack stratagem to fight next? Which rule takes priority? Spell or Stratagem?
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

"Cannot" overrules anything. You'll notice any exception rules never seem to stomp on the word "Cannot"
BA Spell stops them from fighting first, period, as it says Cannot. It also would be immensely useless if it didnt trump on such abilities. All it would do at that point is prey on stupidity (why did you charge me if i Clevertalked you...) or stop the 2cp interrupt strat.

This message was edited 1 time. Last update was at 2020/05/09 11:56:17


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in se
Rogue Grot Kannon Gunna






Exactly, which is why that spell is so freaking good.

Grots do die to stiff breeze, still having 120 little buggers running up the field from T1 tend to make them harder to focus. If I see you, you see me, if not tau or Mani Cheema LVo list. This means that, once brohammer lists are out of the field, very few armies can counter so many multidamage shots that Orks can throw out.

I might take out the BA Weirboy for a mek, but until the faq comes out, which we are looooong, overdue; I'd like to not rely on it too much
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Tau are funny as orks... my roommate got into them and i tend to run a LOT of rokkits/kmbs as it is. Even with those 4++ invuls on his suits they just go pop so fast lol.
Feel bad for him. Just bought into this new army that feeds his Gundam fantasy and the main army he faces hard counters him lol.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






So, I've had another game with the list I played last time, and many of the take-aways remain true.
The most glaring issues are that Da Boomer constantly fails to perform despite periscope and deffskulls re-rolls, a weird boy without bonus from orks around him is very unreliable at casting Maniacal Seizures and SJD work best when you don't jump them.

On the other hand, I witnessed multiple situations where I wished my scrapjet could fight twice for utility reasons (closing gaps, locking tanks, clearing chaff), so I'll be giving the korkscrew a closer look.

Jumping a unit of MANz with da jump T1 seems to be a much more cost-efficient alternative to warbikers, and their new stratagem is pure murder. To be fair, I haven't failed their charge yet, let's see how the game goes when I do. Probably need some more practice to make sure the wazbomm is where my MANz are going to jump.
The wazbom blastajet itself is a completely different thing from a dakkajet, and they way I move it leaves much room for improvement. Despite that, I'm pretty impressed by what it provides to the army.

Other stuff remains as good as in the first game. I feel like the two burna bommers 'eadbutting stuff are deciding games in my favor all on their own - people struggle to find deployments which deny good 'eadbuts but don't cripple them otherwise.

This message was edited 1 time. Last update was at 2020/05/09 12:52:00


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in se
Rogue Grot Kannon Gunna






 Vineheart01 wrote:
Tau are funny as orks... my roommate got into them and i tend to run a LOT of rokkits/kmbs as it is. Even with those 4++ invuls on his suits they just go pop so fast lol.
Feel bad for him. Just bought into this new army that feeds his Gundam fantasy and the main army he faces hard counters him lol.



Tell him to run more Drones. Those things are such a nuisance...
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






More drones = less fun for tau players.

The amount of tau armies on sale right now is insane.

They are pretty much were we were before the codex - there is a competitive build that works, but it sucks to play. Except, they already have codex and PA and nothing else is going to happen soon.

This message was edited 2 times. Last update was at 2020/05/09 12:56:24


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in se
Rogue Grot Kannon Gunna






Which sucks, because they have a great, differentiated codex with many beatiful models.

Jid, are you running all your test matches in TTS, right? I´d love to hear some feedback from the real board. I love TTS to test armies and deployment, but i feel it lacks something I can´t pin.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Our gaming location is still affected by the lock-down so I won't be gaming on actual tables for quite some time.

However, the only really big difference between real play and TTS is non-linear movement (around corners/other models) and when you try to have stuff in base contact. Either is not really well supported by TTS and thus tends to lose you distance when it comes up.
Outside of that, I don't think it would matter a lot for the games I have played, except terrain being more plentiful and LOS blocking on our real tables than on those tables designed for ITC play.

Oh, and those TTS dice hate me.

This message was edited 2 times. Last update was at 2020/05/09 13:23:46


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

yeah i sold my tau before the codex came out.

I saw they gutted everything i liked to do as tau so i sold them before they got pegged terrible or something, so i got about 60% of my money back for it (bought admech with that money).

Single-suit suicide deepstrikes = gone, min3 squads now for some reason
Melee Ghostkeels = gone, Smash should not have gone away (weakened yes, removed no)
Piranha wall = gone, theyre laughably expensive and the lack of AV kinda removes their strength (they were JUST durable enough to royally piss people off for their cost)
Almost every Prototype item that was popular was removed due to the Relic system.

I warned him Tau were in a weird spot but he bought them anyway. At least he bought mostly other people's armies so he didnt pay TOO much. I just find it funny how hard orks counter them when previously it was SO the other way around.

This message was edited 1 time. Last update was at 2020/05/09 13:53:19


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in ca
Longtime Dakkanaut




 Emicrania wrote:
Exactly, which is why that spell is so freaking good.

Grots do die to stiff breeze, still having 120 little buggers running up the field from T1 tend to make them harder to focus. If I see you, you see me, if not tau or Mani Cheema LVo list. This means that, once brohammer lists are out of the field, very few armies can counter so many multidamage shots that Orks can throw out.

I might take out the BA Weirboy for a mek, but until the faq comes out, which we are looooong, overdue; I'd like to not rely on it too much


Out of curiosity, do you warp head all of your weirdboys?

I see so many snipers but man am I sold generally on being able to Da Jump and smite from the same model on the same turn.

This message was edited 1 time. Last update was at 2020/05/09 14:47:28


 
   
Made in se
Rogue Grot Kannon Gunna






I haven´t met snipers in a while, but da jump caster is always the priority, when the SSAG is not avaible, ATM I warphead 2 weirdboy since warpath is not needed, vs a sniper heavy list i would warphead 3 and take double Da Jump
   
Made in au
Battlewagon Driver with Charged Engine





I suspect the durability of most marine characters is the only thing dissuading most people from taking a bunch of snipers.
   
Made in ca
Longtime Dakkanaut




 Emicrania wrote:
I haven´t met snipers in a while, but da jump caster is always the priority, when the SSAG is not avaible, ATM I warphead 2 weirdboy since warpath is not needed, vs a sniper heavy list i would warphead 3 and take double Da Jump


Yeah I guess in your particular list, fists of Gork on ghaz is better than warpath. The flash gits are your best warpath target, and that’s really a YOLO play.

My Eldar buddy pretty much fields 20 rangers minimum lol. Makes me sad weirdboys are fodder.
   
Made in se
Rogue Grot Kannon Gunna






cody.d. wrote:
I suspect the durability of most marine characters is the only thing dissuading most people from taking a bunch of snipers.


That and the fact that is a risk/reward gamble that might not help in most match up


Automatically Appended Next Post:
tulun wrote:
 Emicrania wrote:
I haven´t met snipers in a while, but da jump caster is always the priority, when the SSAG is not avaible, ATM I warphead 2 weirdboy since warpath is not needed, vs a sniper heavy list i would warphead 3 and take double Da Jump


Yeah I guess in your particular list, fists of Gork on ghaz is better than warpath. The flash gits are your best warpath target, and that’s really a YOLO play.

My Eldar buddy pretty much fields 20 rangers minimum lol. Makes me sad weirdboys are fodder.


Sorry to hear buddy, I dunno witch list you play, but remember that beside FoG we don´t need LOS, you can keep your weirdboy safe and sound behind cover all game.
Now, if you meet 3x3 eliminators, that is a real pickle...

This message was edited 1 time. Last update was at 2020/05/10 14:49:31


 
   
Made in ca
Longtime Dakkanaut




 Emicrania wrote:



Automatically Appended Next Post:
tulun wrote:
 Emicrania wrote:
I haven´t met snipers in a while, but da jump caster is always the priority, when the SSAG is not avaible, ATM I warphead 2 weirdboy since warpath is not needed, vs a sniper heavy list i would warphead 3 and take double Da Jump


Yeah I guess in your particular list, fists of Gork on ghaz is better than warpath. The flash gits are your best warpath target, and that’s really a YOLO play.

My Eldar buddy pretty much fields 20 rangers minimum lol. Makes me sad weirdboys are fodder.


Sorry to hear buddy, I dunno witch list you play, but remember that beside FoG we don´t need LOS, you can keep your weirdboy safe and sound behind cover all game.
Now, if you meet 3x3 eliminators, that is a real pickle...


I mix it up a lot, the folks I play with typically aren’t fielding top tier lists or are willing to tone it down.

Honestly, he never fields alatoic or flyer spam on principle, so I’ll take a bunch of rangers over that. I just wish I could return the favour with my own snipers :p

Just makes you sensitive to how squishy some of our key stuff is when it can’t poke it’s nose out.


Automatically Appended Next Post:
Quick question:

If you threw freebootas into a mixed detachment, could they trigger the +1 to hit but not benefit from it?

This message was edited 1 time. Last update was at 2020/05/10 17:06:28


 
   
Made in se
Fresh-Faced New User




 Emicrania wrote:
cody.d. wrote:
I suspect the durability of most marine characters is the only thing dissuading most people from taking a bunch of snipers.


That and the fact that is a risk/reward gamble that might not help in most match up


Automatically Appended Next Post:
tulun wrote:
 Emicrania wrote:
I haven´t met snipers in a while, but da jump caster is always the priority, when the SSAG is not avaible, ATM I warphead 2 weirdboy since warpath is not needed, vs a sniper heavy list i would warphead 3 and take double Da Jump


Yeah I guess in your particular list, fists of Gork on ghaz is better than warpath. The flash gits are your best warpath target, and that’s really a YOLO play.

My Eldar buddy pretty much fields 20 rangers minimum lol. Makes me sad weirdboys are fodder.


Sorry to hear buddy, I dunno witch list you play, but remember that beside FoG we don´t need LOS, you can keep your weirdboy safe and sound behind cover all game.
Now, if you meet 3x3 eliminators, that is a real pickle...


Very intresting listed you shared last page Especially Da Boomer, 4d6 shots sure does sound juicy. I had a thought, lets say you put it in your freeboota detachment, make it a Blitz Brigade and put the "Da Blitz Shouta" inside together with Opening Salvo. You trigger the FB +1 bs with the Smashas. Now you have 4d6 "72, str 8 dmg 2, -2ap ,+4 bs and rerolling 1s. Pretty big investment but could be fun

Oooorrrr, you keep it as evil sunz and cast visions in the smoke on wc 6

This message was edited 1 time. Last update was at 2020/05/10 19:28:17


 
   
Made in us
Battlewagon Driver with Charged Engine





Finally Ghaz is available on ebay in the US.....$89 Still probably a bit overpriced

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






If you factor in the cost for nobz and MANz, the box is actually quite a good deal, compared to how much people have to pay for Gulliman or Abaddon.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Dakka Veteran




"Make a fully-painted army" I said. "You've never had one so it'll be fun" I said.

*looks at mountain of boys*

Og lordy, ladz. What have I gotten myself into? Grey Clan was good enough for decades, right?

*collapses weeping*
   
Made in fr
Mekboy Hammerin' Somethin'






Wakshaani wrote:
"Make a fully-painted army" I said. "You've never had one so it'll be fun" I said.

*looks at mountain of boys*

Og lordy, ladz. What have I gotten myself into? Grey Clan was good enough for decades, right?

*collapses weeping*


Actually, if you go ten by ten, and once you spend four or five hours on them, you will see it is not that long to paint 90 boyz. 25 hours total I 'd say. Alternatively, you can just buy painted boyz on ebay, and sell the grey horde you have

Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Wakshaani wrote:
"Make a fully-painted army" I said. "You've never had one so it'll be fun" I said.

*looks at mountain of boys*

Og lordy, ladz. What have I gotten myself into? Grey Clan was good enough for decades, right?

*collapses weeping*


That's why I always ask people if they enjoy painting when they tell me they want to start orks.

On a more serious note, the trick to painting boyz quickly is not painting any unnecessary details - in blobs of 30 you won't be noticing those anyways.
Prime them in whatever color you want their armor to be(usual your clan's color), paint skin on heads, arms and bodies in green, paint weapons in leadblecher, brown paints, apply wash. Done.
And don't even think about painting blood axes

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Regular Dakkanaut




UK

‘The journey of a thousand miles begins with a single step’ :-)

Spray paint is your friend atm - pick a Clan, spray legs & torsos Clan colour, spray heads & arms green, spray bases ground colour, assemble and paint metals silver. At least then you have the basics down, and can play with the paint as you play.

Remember, it’s an entertainment, not a life sentence ;-)

No, wait, what am I saying? You’re DOOMED!
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I went with black torso, brown legs and just have clan colors on shoulder pads/helmets.

I also suggest at least painting the ork's eyes, teeth and tongues(when visible), they look odd otherwise.
Picking heads without helmets also speeds up painting.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in fi
Locked in the Tower of Amareo





Hehe I'm sadomasochist and while I have unified colours for each clans there's several patterns I do for each. For this ork shirt is blue, for the other trouser is etc for deathskull. Belts and boots alter with browns and blacks etc...For gretchin all sort of colours.

I do them in factory style with one colour but I'm applying them on different parts on each model.


2024 painted/bought: 109/109 
   
Made in gb
Regular Dakkanaut




UK

tneva82 wrote:
Hehe I'm sadomasochist and while I have unified colours for each clans there's several patterns I do for each. For this ork shirt is blue, for the other trouser is etc for deathskull. Belts and boots alter with browns and blacks etc...For gretchin all sort of colours.

I do them in factory style with one colour but I'm applying them on different parts on each model.



Masochism? Try Freebooterz :-)
[Thumb - A58EC5B9-C61D-4EAE-870B-A865EDCC292B.jpeg]

   
Made in us
Battlewagon Driver with Charged Engine





 Jidmah wrote:
If you factor in the cost for nobz and MANz, the box is actually quite a good deal, compared to how much people have to pay for Gulliman or Abaddon.


Oh for sure...the $89 was just for ghaz though haha

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in ca
Longtime Dakkanaut




 Billagio wrote:
Finally Ghaz is available on ebay in the US.....$89 Still probably a bit overpriced


Wow.

I split the box for 105 CAD. That’s nuts. Not worth it :p

I saw someone on Reddit apparently opened the box to 3 Ghaz sprues.

I’m also in the process of painting Grots. Boy howdy, it’s hard to care about Grots paint job. I’m also trying to decide but I wanna deal with then when I mix clans, as I sometimes just go mono DS

This message was edited 1 time. Last update was at 2020/05/11 14:49:48


 
   
 
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