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![[Post New]](/s/i/i.gif) 2020/05/11 15:17:57
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Regular Dakkanaut
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I got one box off ebay when it first released and apparently the place I ordered it from got the shipments in before lockdown, so I had one quickly for 150.00. I split the box with a local guy for 75 bucks. I then bought up the ork half from another guy who got one of the early boxes in, I kept the meganobz and nobz and sold off the makari and Ghaz together for 76.00.
And I still have another box preordered and split with another local guy, but that store hasn't received they're shipment yet. I'll also be junking off the Ghaz and makari. The plan is to end up with 9 Meganobz, 15 Nobz, Ghaz and Makari for no more than 100 bucks. And I think I will be pretty close.
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![[Post New]](/s/i/i.gif) 2020/05/11 17:16:45
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Regular Dakkanaut
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Stupid question, but do you measure auras (and explosions) as the crow flies?
For example if I have a burna bomma that is blowing up, and it is parked 4 inches away from a enemy unit that is 3" up(lets say on the second level of a ruin), which puts them 7" away in terms of charges/movement, but 6" or less measuring directly from the bomma... are they hit by the explosion?
Furthermore, any funky or interesting rules worth brushing up on regarding flyers and exploding radius?
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![[Post New]](/s/i/i.gif) 2020/05/11 17:29:39
Subject: Re:No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Fresh-Faced New User
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I also got a quick question here, the new Evil Sunz power Visions in the smoke: would it effect the embarked units to reroll hits as well if said unit is emarked in an open toppen trukk or battlewagon? I know the mobile fortress have been cleared by FAQ already but this feels diffrent.
Visions in the smoke:
"f manifested, select one friendly EVIL SUNZ VEHICLE unit
within 12" of this psyker (you can only select a unit with
a Wounds characteristic of 18 or more if the result of
the psychic test to manifest this psychic power was 9 or
more). Until the start of your next Psychic phase, when
resolving an attack made by a model in that unit, you can
re-roll the hit roll."
Open-topped: Models embarked on this model can attack in their shooting phase. Measure xxx.... When they do so, any restrictions or modifiers that apply to this model also apply to its passenger; for example the passengers cannot shoot if this model Fell Back in the same turn, cannot shoot if this model is within 1" of an enemy unit, and so on. "
What do you guys think?
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![[Post New]](/s/i/i.gif) 2020/05/11 17:31:02
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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tulun wrote:I’m also in the process of painting Grots. Boy howdy, it’s hard to care about Grots paint job. I’m also trying to decide but I wanna deal with then when I mix clans, as I sometimes just go mono DS
Just paint them in a way that each mob of gretchin has a unique color, no matter what their clan is. Will save you lots of head-aches when playing.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/05/11 17:32:00
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Humming Great Unclean One of Nurgle
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Bryten wrote:I also got a quick question here, the new Evil Sunz power Visions in the smoke: would it effect the embarked units to reroll hits as well if said unit is emarked in an open toppen trukk or battlewagon? I know the mobile fortress have been cleared by FAQ already but this feels diffrent. Visions in the smoke: "f manifested, select one friendly EVIL SUNZ VEHICLE unit within 12" of this psyker (you can only select a unit with a Wounds characteristic of 18 or more if the result of the psychic test to manifest this psychic power was 9 or more). Until the start of your next Psychic phase, when resolving an attack made by a model in that unit, you can re-roll the hit roll." Open-topped: Models embarked on this model can attack in their shooting phase. Measure xxx.... When they do so, any restrictions or modifiers that apply to this model also apply to its passenger; for example the passengers cannot shoot if this model Fell Back in the same turn, cannot shoot if this model is within 1" of an enemy unit, and so on. " What do you guys think?
Rerolls are not modifiers. So no-they would not get rerolls.
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This message was edited 1 time. Last update was at 2020/05/11 17:32:17
Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2020/05/11 17:36:07
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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weaver9 wrote:Stupid question, but do you measure auras (and explosions) as the crow flies?
For example if I have a burna bomma that is blowing up, and it is parked 4 inches away from a enemy unit that is 3" up(lets say on the second level of a ruin), which puts them 7" away in terms of charges/movement, but 6" or less measuring directly from the bomma... are they hit by the explosion?
Furthermore, any funky or interesting rules worth brushing up on regarding flyers and exploding radius?
Whenever you measure to or from a model, if the models has a base, you measure from base to base, that's also true for fliers. You do not ignore the third dimension, you'd measure in a direct line from the base of the flier up to the unit in the ruin to see if they are hit.
In addition, uless they have fly, the unit in the ruin first has to climb 3" down in a direct line and then move towards their charge target from there, they don't get to charge in a direct line.
FLY only chances how you move, not anything else. Automatically Appended Next Post: Bryten wrote:I also got a quick question here, the new Evil Sunz power Visions in the smoke: would it effect the embarked units to reroll hits as well if said unit is emarked in an open toppen trukk or battlewagon? I know the mobile fortress have been cleared by FAQ already but this feels diffrent.
Visions in the smoke:
"f manifested, select one friendly EVIL SUNZ VEHICLE unit
within 12" of this psyker (you can only select a unit with
a Wounds characteristic of 18 or more if the result of
the psychic test to manifest this psychic power was 9 or
more). Until the start of your next Psychic phase, when
resolving an attack made by a model in that unit, you can
re-roll the hit roll."
Open-topped: Models embarked on this model can attack in their shooting phase. Measure xxx.... When they do so, any restrictions or modifiers that apply to this model also apply to its passenger; for example the passengers cannot shoot if this model Fell Back in the same turn, cannot shoot if this model is within 1" of an enemy unit, and so on. "
What do you guys think?
The effect of visions is neither restriction nor modifier, and therefore does not affect the passengers under any circumstances.
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This message was edited 1 time. Last update was at 2020/05/11 17:37:39
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/05/11 20:52:56
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Longtime Dakkanaut
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Jidmah wrote:tulun wrote:I’m also in the process of painting Grots. Boy howdy, it’s hard to care about Grots paint job. I’m also trying to decide but I wanna deal with then when I mix clans, as I sometimes just go mono DS
Just paint them in a way that each mob of gretchin has a unique color, no matter what their clan is. Will save you lots of head-aches when playing.
What I did before painting them was outline the base with a colour to denote squad, maybe I'll just do that again. Colour uniformity will look better than having some random red grots / purple / yellow (etc) grots.
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![[Post New]](/s/i/i.gif) 2020/05/12 04:46:36
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Gargantuan Gargant
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I saw the recent WD leaks for both the Harlies and Orks in terms of rules. Harlequins definitely got some props unlike Deathwatch, and I'm surprised that the rules for Grukk and the Goff Rokka aren't half bad. It sucks they're just narrative rules though, I mean his model exists, would it kill them to give us points?
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This message was edited 2 times. Last update was at 2020/05/12 04:51:13
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![[Post New]](/s/i/i.gif) 2020/05/12 05:09:22
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Dakka Veteran
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addnid wrote:Wakshaani wrote:"Make a fully-painted army" I said. "You've never had one so it'll be fun" I said.
*looks at mountain of boys*
Og lordy, ladz. What have I gotten myself into? Grey Clan was good enough for decades, right?
*collapses weeping*
Actually, if you go ten by ten, and once you spend four or five hours on them, you will see it is not that long to paint 90 boyz. 25 hours total I 'd say. Alternatively, you can just buy painted boyz on ebay, and sell the grey horde you have
These thirty have taken me about … pfff. Ten hours thusfar? Still have a long way to go. AND they still suck.
I combine being horribly slow with being horribly bad. It's why I had grey legions for FOREVER, but, trying to turn over a new leaf here.
So I just have to suck it up and eat the pain.
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![[Post New]](/s/i/i.gif) 2020/05/12 06:03:20
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Regular Dakkanaut
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In the words of the local rugby club physio, ‘suck it up, Princess’ :-)
You can only get better at painting - think of the sense of achievement when you finally get the last paint off your hands :-)
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This message was edited 1 time. Last update was at 2020/05/12 06:05:29
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![[Post New]](/s/i/i.gif) 2020/05/12 06:12:40
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Grimskul wrote:I saw the recent WD leaks for both the Harlies and Orks in terms of rules. Harlequins definitely got some props unlike Deathwatch, and I'm surprised that the rules for Grukk and the Goff Rokka aren't half bad. It sucks they're just narrative rules though, I mean his model exists, would it kill them to give us points?
Those don't look too bad, even if they are locked into goff. Too bad that they will just rot with the looted wagon rules because they don't have points. Automatically Appended Next Post: tulun wrote: Jidmah wrote:tulun wrote:I’m also in the process of painting Grots. Boy howdy, it’s hard to care about Grots paint job. I’m also trying to decide but I wanna deal with then when I mix clans, as I sometimes just go mono DS
Just paint them in a way that each mob of gretchin has a unique color, no matter what their clan is. Will save you lots of head-aches when playing.
What I did before painting them was outline the base with a colour to denote squad, maybe I'll just do that again. Colour uniformity will look better than having some random red grots / purple / yellow (etc) grots.
I didn't mean to say that you should paint the actual gretchin in red, just their pants/helmets/bandanas.
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This message was edited 1 time. Last update was at 2020/05/12 06:19:49
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/05/12 06:43:24
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Ork Boy Hangin' off a Trukk
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Grimskul wrote:I saw the recent WD leaks for both the Harlies and Orks in terms of rules. Harlequins definitely got some props unlike Deathwatch, and I'm surprised that the rules for Grukk and the Goff Rokka aren't half bad. It sucks they're just narrative rules though, I mean his model exists, would it kill them to give us points?
I actually like those rules and wouldn't mind trying to make it happen in a list. Would be fun to cram all 3 units into a trukk and drop them off somewhere to unload a large volume of big choppa + choppa attacks. Probably won't get to without points values and forced Narrative and Open Play.
I don't mind them creating Open Play and Narrative only models but it drives me nuts when they don't give them points values. Matched play with points is the defacto rules that everyone I know uses, even if its a Narrative or Homebrew mission. You could house rule conversions from PL to Points but for better or worse people prefer to stick with the official rules.
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![[Post New]](/s/i/i.gif) 2020/05/12 06:51:22
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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I also like the idea of overloading Goff with so many melee buffs, that a nob and his six last boyz still murder half the enemy army
If Grukk has lost at least one wound, he will pretty much one-shot an entire unit of primaris
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This message was edited 1 time. Last update was at 2020/05/12 06:53:14
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/05/12 07:06:53
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Ork Boy Hangin' off a Trukk
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Jidmah wrote:I also like the idea of overloading Goff with so many melee buffs, that a nob and his six last boyz still murder half the enemy army
If Grukk has lost at least one wound, he will pretty much one-shot an entire unit of primaris
If you give him Fists of Gork he mostly like would too. I like the idea of having a character that can function like a blender against infantry, we have a lot of ways to get a character to chew through something big but not many that could chew through 10 models. I know Buzzgob could do this but I avoid taking him due to his KFF making no sense.
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![[Post New]](/s/i/i.gif) 2020/05/12 07:12:36
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Look at his warlord trait - if he loses just one wound, he goes up to 8 attacks with S12, AP-4, hitting on 2+ and re-rolling wounds, and he gets goff's exploding sixes.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/05/12 07:38:44
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Mekboy Hammerin' Somethin'
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Wakshaani wrote: addnid wrote:Wakshaani wrote:"Make a fully-painted army" I said. "You've never had one so it'll be fun" I said.
*looks at mountain of boys*
Og lordy, ladz. What have I gotten myself into? Grey Clan was good enough for decades, right?
*collapses weeping*
Actually, if you go ten by ten, and once you spend four or five hours on them, you will see it is not that long to paint 90 boyz. 25 hours total I 'd say. Alternatively, you can just buy painted boyz on ebay, and sell the grey horde you have
These thirty have taken me about … pfff. Ten hours thusfar? Still have a long way to go. AND they still suck.
I combine being horribly slow with being horribly bad. It's why I had grey legions for FOREVER, but, trying to turn over a new leaf here.
So I just have to suck it up and eat the pain.
Good luck man, you will get there. The fact that you already started on 30 models is already really good, you should be proud of that, it’s an achievement
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Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh |
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![[Post New]](/s/i/i.gif) 2020/05/12 07:41:54
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Ork Boy Hangin' off a Trukk
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Jidmah wrote:Look at his warlord trait - if he loses just one wound, he goes up to 8 attacks with S12, AP-4, hitting on 2+ and re-rolling wounds, and he gets goff's exploding sixes.
Yeah thats what I meant, if you add firsts of gork then he's up to 10 attacks. He'd be expecting to get 0.97 hits per attack by himself and with re-rolling wounds he'd average 0.94 dead Primaris per attack. So on average he'd expect to wipe the squad with Fists of Gork and the Warlord trait. According to Warhammer-stats-engine it's about a ~50% chance to completely wipe the squad, ~72% chance to kill 9, ~89% chance to kill 8, and 96% chance to kill 7.
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![[Post New]](/s/i/i.gif) 2020/05/12 08:08:57
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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If you kill 8 in one go, morale will take care of the rest, unless you are facing dark angels.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/05/12 11:03:06
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Battlewagon Driver with Charged Engine
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Grimskul wrote:I saw the recent WD leaks for both the Harlies and Orks in terms of rules. Harlequins definitely got some props unlike Deathwatch, and I'm surprised that the rules for Grukk and the Goff Rokka aren't half bad. It sucks they're just narrative rules though, I mean his model exists, would it kill them to give us points?
Oh yeah, if they do give us points and technically let us use them in regular 40K it could be fun. Having an excuse to use those Goff Rokkers in game would be absolutely awesome!
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![[Post New]](/s/i/i.gif) 2020/05/12 11:04:34
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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I've already spotted a big choppa in my bits box that I can convert into a guitar
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/05/12 11:08:21
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Fully-charged Electropriest
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Those rules are actually pretty good, it’s a shame they’re seemingly not at all for matched play but I’d imagine I can get a game in with them somehow. That sort of thing would definitely make me more inclined to use Goffs.
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This message was edited 1 time. Last update was at 2020/05/12 11:08:44
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![[Post New]](/s/i/i.gif) 2020/05/12 11:11:10
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Longtime Dakkanaut
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Grukk has a model and really should have been matched play rules! He would be good for a goff detachment even if it still wouldn’t be competitive.
The rocker is kinda cool to but the model is no longer available.
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![[Post New]](/s/i/i.gif) 2020/05/12 11:41:12
Subject: Re:No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Battlewagon Driver with Charged Engine
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I mean, there's a load of options. Make some drums, give him a microphone and have him standing on a massive pair of speakers. Have him smashing a guitar against the ground. All would be easy enough with a standard boy or a Nob.
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![[Post New]](/s/i/i.gif) 2020/05/12 11:55:52
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Big Mek in Kustom Dragster with Soopa-Gun
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Go figure, they actually give Goffs some stuff that makes me wanna play them and its open play only.
I swear orks are the only ones they do that with. Why even bother making the dataslate if you are gonna slap Open Play on it?
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2020/05/12 12:28:10
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Locked in the Tower of Amareo
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well this way some at least get to play with them. no dataslate and nobody
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/05/12 12:44:56
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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There difference between "nobody" and the number of people that can play datasheets without point costs is pretty irrelevant to the vast majority of players though. I have no problems running Da Red Gobbo every other game, but a kill krusha tank? Nope.
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This message was edited 1 time. Last update was at 2020/05/12 12:46:02
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/05/12 13:36:31
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Longtime Dakkanaut
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Now that's a warlord. Grukk is closer to what a Warboss SHOULD have been out of the gate. It doesn't need 2 CP just to get good.
How good they would be, of course, would depend on their point cost. Automatically Appended Next Post: How many points would you pay for gut ripper? 4 power means they judge him to roughly be 80 points. I'd add 15 on top of it. 95 points for that would be sick and maybe even undercosted.
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This message was edited 1 time. Last update was at 2020/05/12 14:22:16
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![[Post New]](/s/i/i.gif) 2020/05/12 14:40:20
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Regular Dakkanaut
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So...GW again. Why all these stuff is not in legends? It can't be that difficult to give it some points. Pure laziness.
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![[Post New]](/s/i/i.gif) 2020/05/12 15:25:05
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Big Mek in Kustom Dragster with Soopa-Gun
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90pts sounds about right. Regular boss w/o relic or strat (which should not be factored in his base cost) is overpriced for what he can do. Grukk being slightly more expensive, but properly killy and doesnt die to a stiff breeze is worth it. And he's a great warlord choice, unlike Ghaz, who still uses the base Goff trait and completely wastes half of it (ap5 melee...who cares) If they gave these things points, i would buy Grukk box in a heartbeat. I actually dont have it because i dont need another boss or nobz. I dont know a single ork player that owns him either for the same reason.
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This message was edited 1 time. Last update was at 2020/05/12 15:28:17
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2020/05/12 16:07:39
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Longtime Dakkanaut
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I picked up him up because I only had a MA warboss when I got back into the hobby. He's also way cooler than the Big Choppa Warboss.
I just saw he has a 4+, 5++ AND a 5+++. They really think he's PL4? Power creep and we can't even field him lol.
He has 10 attacks with his attack squig if he's hurt. Bonkers.
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This message was edited 1 time. Last update was at 2020/05/12 16:07:48
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