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Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

well the 2 attack squig attacks have their own profile, theyre kinda weird. Attack squig used to grant +1 attack, not sure why they changed it to have the squig literally bite at the target now.

And imo, not only is the base warboss overpriced anyway, but named characters should be stronger than generics for the cost since you cant spam them and often cant bring them all due to kulture locks. GW generally doesnt do that for a lot of characters but im generally not upset when a named character is noticeably bonkers good..its just 1 model.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in ca
Longtime Dakkanaut




 Vineheart01 wrote:
well the 2 attack squig attacks have their own profile, theyre kinda weird. Attack squig used to grant +1 attack, not sure why they changed it to have the squig literally bite at the target now.

And imo, not only is the base warboss overpriced anyway, but named characters should be stronger than generics for the cost since you cant spam them and often cant bring them all due to kulture locks. GW generally doesnt do that for a lot of characters but im generally not upset when a named character is noticeably bonkers good..its just 1 model.


Oh I know re: attack squig. It just makes him a really good chaff clearer even without the bonus (5 PK attacks +2 squig attacks, which can also explode cause they are Goffs), and becomes a nutty primaris clearer if he gets hurt.

Special characters are a weird thing to me. When they are auto takes it seems to be bad form, imo, because then Girlyman (for example) is in every minor fight in the existence of 40k. I'd rather they just be good.

To be honest, most of the Ork special characters are pretty underwhelming. The only one I regularly wanna take is Mad Dok, and he's not even that OP, he's just clearly way better than a regular painboy.

This message was edited 1 time. Last update was at 2020/05/12 16:33:52


 
   
Made in ca
Regular Dakkanaut




tneva82 wrote:
what makes you think there will be 2nd? It was one off case


Rumour pictures show Orky handlebar with a blade. Most likely Deffkoptas which need a kit on the shelf.
   
Made in bg
Regular Dakkanaut





After checking the datasheets I am fairly impressed. I wish those were the standard Nobs and Warboss datasheets.

An enraged warboss with 8A s12 -4 d2? With a 4+ 5++ 5+++? Yes please!

A Nobs unit with ws 2+ that gets extra attacks when used as bodyguard? With a hornet leader that deals a free mortal wound? Oohhh yeah.

A warchanter in 40k rocking about? With 2 usefull boosts to choose from? Give me 2!

   
Made in us
Longtime Dakkanaut




popisdead wrote:
tneva82 wrote:
what makes you think there will be 2nd? It was one off case


Rumour pictures show Orky handlebar with a blade. Most likely Deffkoptas which need a kit on the shelf.
where was this only one I’m curious about is March 10th chainaxe I thought was a new bigmek model.


Automatically Appended Next Post:
Orkimedez_Atalaya wrote:
After checking the datasheets I am fairly impressed. I wish those were the standard Nobs and Warboss datasheets.

An enraged warboss with 8A s12 -4 d2? With a 4+ 5++ 5+++? Yes please!

A Nobs unit with ws 2+ that gets extra attacks when used as bodyguard? With a hornet leader that deals a free mortal wound? Oohhh yeah.

A warchanter in 40k rocking about? With 2 usefull boosts to choose from? Give me 2!


We can’t have nice things. Just sit in the corner With your squigbuggy.

This message was edited 1 time. Last update was at 2020/05/12 17:52:41


 
   
Made in ca
Longtime Dakkanaut




Orkimedez_Atalaya wrote:
After checking the datasheets I am fairly impressed. I wish those were the standard Nobs and Warboss datasheets.

An enraged warboss with 8A s12 -4 d2? With a 4+ 5++ 5+++? Yes please!

A Nobs unit with ws 2+ that gets extra attacks when used as bodyguard? With a hornet leader that deals a free mortal wound? Oohhh yeah.

A warchanter in 40k rocking about? With 2 usefull boosts to choose from? Give me 2!



Full squad of 10 nobs, him, plus the Musik maker fit in a bonebreaker. It's perfect.

I'll probably find an excuse to do an open play / narrative mission just for that.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Yeah, those nobz would actually be able to hit hard enough to bother getting them into combat. I'd use the goff rokker to buff skarboyz though. S6 boyz is sounds terrifying.

This message was edited 1 time. Last update was at 2020/05/12 19:46:25


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ca
Gargantuan Gargant






Alas, freebie rules seem to be a largely Imperium-dominated monopoly as far as matched play goes. I guess it shows that GW is capable of writing decent Ork rules when it comes to open/narrative play, but they won't risk it outshining their glory boys when it comes to actual impact to tournaments.
   
Made in au
Battlewagon Driver with Charged Engine





Like the mini indexes? Blood Ravens, assassins, inquisition and i'm sure there are a few more that escape my memory at the moment? It's odd indeed that GW doesn't just give us Grukk the nobs and the Rokkas as normal units. It's not like they're too over the top if pointed accurately.

This message was edited 1 time. Last update was at 2020/05/13 05:27:21


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Yeah, it's odd when Gabriel Angelos can be played in tournaments, but Grukk can not.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in fi
Locked in the Tower of Amareo





 Vineheart01 wrote:
well the 2 attack squig attacks have their own profile, theyre kinda weird. Attack squig used to grant +1 attack, not sure why they changed it to have the squig literally bite at the target now.

And imo, not only is the base warboss overpriced anyway, but named characters should be stronger than generics for the cost since you cant spam them and often cant bring them all due to kulture locks. GW generally doesnt do that for a lot of characters but im generally not upset when a named character is noticeably bonkers good..its just 1 model.


eh that's the noob game design view. "It's 0-1 so let's underprice it". And hey presto you get default unit you always pick up.

2024 painted/bought: 109/109 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Agree, 0-1 can be used to put things in the game that would break if you had multiple of them, but the single one must be balanced against other options in some way.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Battlewagon Driver with Charged Engine




On the topic of something other than Grukk. I've gotten some games in with a Da boomer gunwagon and it's actually pretty decent. I play ES so I've chucked (or at least tried to) "Visions" on it basically every turn but it's managed to earn its points back every game, significantly more than that in one game.

I have been facing plenty of meq and teq though so that certainly helps. Assuming you fire it after your opponent has already used his "transhuman" strat then it mulches any type of power armour. I haven't really gotten to use it as AT yet but it doesn't feel like the weird point sink I assumed it'd be.

I also tried the ZagZap but that one's a bit tougher to love. It managed to kill several GK paladins one game by rolling 9+ strength and simply putting MWs on them but it feels less worth its points. Not terrible, just okay enough that you don't feel horrendously punished for using it in a semi-competitive game. It's sort of non threatening enough that most opponents don't want to slog through 16 T8 wounds on something that doesn't degrade.

Super buffed, 9 man strong big choppa nob bikers are as expected not worth the investment. They're pretty fun though and can actually hit hard. It's just that 342 points and (at least) 2 CP is way too steep of an investment.
   
Made in ca
Longtime Dakkanaut




PiñaColada wrote:

Super buffed, 9 man strong big choppa nob bikers are as expected not worth the investment. They're pretty fun though and can actually hit hard. It's just that 342 points and (at least) 2 CP is way too steep of an investment.


Yeah it’s not surprising.

9 Nobs with the same damage output is literally half the cost ( 171 points less ) and doesn’t require 3 CP to get them in if you use Da Jump. I’m not sure 1-3 CP and 171 points is worth +1 toughness and wound realistically. Yeah you guarantee the charge, but 80% is already pretty consistent. Plus you need to expose your biker boss or war trike because the bikes definitely advance.
   
Made in us
Battlewagon Driver with Charged Engine




You still get a bunch of shooting with the bikes as well but it's that +1 strength that makes them actually punch hard. When I've gotten to use them at full (or near full) unit size then they will chew through basically anything, including T8 models.

I'd really just like a 7 point shave per model on those guys. 31 points for a nob biker with a big choppa would be pretty interesting (obviously dropping normal bikers a few ppm as well). That'd bring the unit cost down to 279, which I doubt would be competitive due to the many drawbacks with non-infantry, non-fly models. But they'd be pretty good then I think.

I really think bikers should just get a new strat in general. Something like "Use at the beginning at the shooting phase, when resolving an attack against the chosen biker unit reduce the incoming damage by 1 (to a minimum of 1)". 1CP cost.
Basically duty eternal but for an entire unit of bikers with the drawback that it's not activated when the unit is targeted but rather the beginning of the phase.

This message was edited 1 time. Last update was at 2020/05/13 15:18:28


 
   
Made in ca
Longtime Dakkanaut




PiñaColada wrote:
You still get a bunch of shooting with the bikes as well but it's that +1 strength that makes them actually punch hard. When I've gotten to use them at full (or near full) unit size then they will chew through basically anything, including T8 models.

I'd really just like a 7 point shave per model on those guys. 31 points for a nob biker with a big choppa would be pretty interesting (obviously dropping normal bikers a few ppm as well). That'd bring the unit cost down to 279, which I doubt would be competitive due to the many drawbacks with non-infantry, non-fly models. But they'd be pretty good then I think.

I really think bikers should just get a new strat in general. Something like "Use at the beginning at the shooting phase, when resolving an attack against the chosen biker unit reduce the incoming damage by 1 (to a minimum of 1)". 1CP cost.
Basically duty eternal but for an entire unit of bikers with the drawback that it's not activated when the unit is targeted but rather the beginning of the phase.


Yeah that would be a massive boon to get -1 damage. Both Warbikers / Nob bikers would be a lot harder to shift efficiently. It would also be rad if Visions worked on biker units (although that might be hard to get in range), as now your biker squads can probably poke enough holes in screens by themselves in shooting and now they re-roll all hits in CC.

Fair enough. Str 8 Big Choppas and off hand str 6 choppa is pretty solid. Add in warpath for flavour. That is 4 CP now, though. I really wish saga didn't just chew through our CP.

I am pretty sure Nob Bikers actually make decent alternatives to Warbikers, but we know already that their walking counterparts are probably better. I'll probably try them next time I decide to do use a biker unit build. But yeah, both need points drops realistically to compete with boys / nobs.

This message was edited 1 time. Last update was at 2020/05/13 15:45:11


 
   
Made in us
Battlewagon Driver with Charged Engine




Oh man, I would not want Visions to work on warbikers! Imagine rolling 72 dice with DDD and full rerolls haha. That sounds awful, especially if you're firing at like meq in cover/teq

Edit: But in regards to buffing bikers I certainly wouldn't be opposed if the waaagh banner just became equipment a nob could take. Meaning either the leader in a normal bike squad or just anyone in the nob bike squad. Say it's 20 points and not an aura but just buffs that unit or something.

This message was edited 1 time. Last update was at 2020/05/13 15:59:47


 
   
Made in us
Fresh-Faced New User




Hi! Just got the Prophecy of the Wolf ork half and was wondering what is the preferred load out for the Meganobz and Nobd in the box?
   
Made in ca
Longtime Dakkanaut




elgermen wrote:
Hi! Just got the Prophecy of the Wolf ork half and was wondering what is the preferred load out for the Meganobz and Nobd in the box?


Big Choppa, Choppa or Big Choppa, Kustom Shoota is what I like on Nobs.

Mega Nobs generally want PK / Kustom Shoota to keep them cheap and give them a shooting phase
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






elgermen wrote:
Hi! Just got the Prophecy of the Wolf ork half and was wondering what is the preferred load out for the Meganobz and Nobd in the box?


Also don't glue on the hands for the MANz, that way you can switch between killsaws and klaw/shoota at will. They'll hold in place without magnets.

This message was edited 1 time. Last update was at 2020/05/13 17:54:50


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Roarin' Runtherd




elgermen wrote:
Hi! Just got the Prophecy of the Wolf ork half and was wondering what is the preferred load out for the Meganobz and Nobd in the box?


I put my meganobz together and didn’t glue their hands/weapons on, given how they are designed you can then easily just trade out the weapon options.
   
Made in fi
Locked in the Tower of Amareo





PiñaColada wrote:
Oh man, I would not want Visions to work on warbikers! Imagine rolling 72 dice with DDD and full rerolls haha. That sounds awful, especially if you're firing at like meq in cover/teq.


Just 140 dice rolls before you get to to wound phase 186 before saves. That's actually not even worst I have seen. Sister of battle arco flagelants can top that one in dice rolling...

Too much dice rolls! Can't GW come up with buff that isn't reroll?

2024 painted/bought: 109/109 
   
Made in us
Fresh-Faced New User




Thanks for the tips guys!
   
Made in au
Battlewagon Driver with Charged Engine





Yeah, I've got a whole little box of the weapons currently unequipped. Usually the Kustom Shootas, as much as I love the potential damage a bunch of skorchas can cause 17pts for each is just too damn much.

Also, for a Boomboyz detachment to sort out the anti tank needs do you think 3 trukks with small to medium sized tank bustas and a gunwagon armed with da boomer and lobba would work out? Would you make it a battalion or keep it as an elites detachment to save on points? Are there any other really attractive units you'd put in said detachment?
   
Made in ca
Longtime Dakkanaut




cody.d. wrote:
Yeah, I've got a whole little box of the weapons currently unequipped. Usually the Kustom Shootas, as much as I love the potential damage a bunch of skorchas can cause 17pts for each is just too damn much.

Also, for a Boomboyz detachment to sort out the anti tank needs do you think 3 trukks with small to medium sized tank bustas and a gunwagon armed with da boomer and lobba would work out? Would you make it a battalion or keep it as an elites detachment to save on points? Are there any other really attractive units you'd put in said detachment?


Make it 3 Chinorks for free deep strike and you got a stew going.

I think you've more or less identified the units that works best here. Lots of Tankbustas, Da Boomer, and Lobbas.

Probably honourable mention to Megatrakks and Deff Koptas too.
   
Made in au
Battlewagon Driver with Charged Engine





I'm going to be honest. Unless there is a specific need for it I don't usually use deepstrike that often. I'm a much bigger fan of having target saturation on the board from turn one, rather than having a quarter of my army waiting in the winds for a turn or two.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






tneva82 wrote:
PiñaColada wrote:
Oh man, I would not want Visions to work on warbikers! Imagine rolling 72 dice with DDD and full rerolls haha. That sounds awful, especially if you're firing at like meq in cover/teq.


Just 140 dice rolls before you get to to wound phase 186 before saves. That's actually not even worst I have seen. Sister of battle arco flagelants can top that one in dice rolling...

Too much dice rolls! Can't GW come up with buff that isn't reroll?


I stopped rolling these kind of units with real dice and use a dice app for them instead. Real dice are now reserved for making 20 or less rolls.
So much of a quality of life improvement for both me and my opponent.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in fr
Mekboy Hammerin' Somethin'






Which dice app do you use Jidmah? I want to try it as I no longer enjoy throwing buckets of dice around

Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






WH40k: Dice Companion (8th Edition) on android

You still need to do dakkadakkadakka manually, but it's decent enough for the 3-4 times I need it per game.
It also has the nice bonus of being rather well known, to silence any "you might have hacked the app" nonsense.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in fi
Locked in the Tower of Amareo





 Jidmah wrote:
tneva82 wrote:
PiñaColada wrote:
Oh man, I would not want Visions to work on warbikers! Imagine rolling 72 dice with DDD and full rerolls haha. That sounds awful, especially if you're firing at like meq in cover/teq.


Just 140 dice rolls before you get to to wound phase 186 before saves. That's actually not even worst I have seen. Sister of battle arco flagelants can top that one in dice rolling...

Too much dice rolls! Can't GW come up with buff that isn't reroll?


I stopped rolling these kind of units with real dice and use a dice app for them instead. Real dice are now reserved for making 20 or less rolls.
So much of a quality of life improvement for both me and my opponent.


Helps though not accepted everywhere. And I can see bit of point for tournaments. Making dice app isn't too hard. If I wanted I could do one that looks same as commonly used that gives me bit less 2's and 3's and more 4's and 5's instead twisting odds in my favour.

But yeah that helps a bit. But still would prefer game with less ridiculous rolling amount.


Automatically Appended Next Post:
 Jidmah wrote:
It also has the nice bonus of being rather well known, to silence any "you might have hacked the app" nonsense.


Unless you go through phone settings you wouldn't really spot it though. If it looks and functions same(except for different distribution) how you going to tell the difference?

This message was edited 1 time. Last update was at 2020/05/14 10:19:43


2024 painted/bought: 109/109 
   
 
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