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Made in us
Humming Great Unclean One of Nurgle





In My Lab

TFC and their gunners are different units, yes.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in au
Battlewagon Driver with Charged Engine





It will hopefully be good for spreading out units from the stacked bubbles we've been seeing of late. Encourage a more spread out game style if only so the plane shaped foot of gork doesn't stomp most of your characters over 2 turns. (healing abilities notwithstanding.)
   
Made in nl
Longtime Dakkanaut





cody.d. wrote:
It's going to be interesting to see if even the threat of an ork airwing will change up the meta. In theory you don't want to bunch up your units or have to many msu single wound units hanging in the over 12 inch bubble that bommers threaten. Do thunderfire cannons count as separate units to their techmarines cause I have a marine mate who runs three every game and it'd be a laugh to nearly kill the lot and plink off the last wound with a lucky big shoota or some such.


I simply don't get why everybody is getting these amazing results with burna bommers. They're not Aeldari flyers and for them to fly over an enemy unit is difficult without trapping yourself in a corner. Against most armies you cannot afford to move the bommers in a strategic position so that you can drop bombs turn 3.
   
Made in au
Battlewagon Driver with Charged Engine





shogun wrote:
cody.d. wrote:
It's going to be interesting to see if even the threat of an ork airwing will change up the meta. In theory you don't want to bunch up your units or have to many msu single wound units hanging in the over 12 inch bubble that bommers threaten. Do thunderfire cannons count as separate units to their techmarines cause I have a marine mate who runs three every game and it'd be a laugh to nearly kill the lot and plink off the last wound with a lucky big shoota or some such.


I simply don't get why everybody is getting these amazing results with burna bommers. They're not Aeldari flyers and for them to fly over an enemy unit is difficult without trapping yourself in a corner. Against most armies you cannot afford to move the bommers in a strategic position so that you can drop bombs turn 3.


I mean, in general I think the game plan is to shove a bommer in the corner, pass over one infantry unit of some value then place yourself near as many characters as possible then use the flying headbutt stratagem to autoexplode and put 3 mortal wounds on every unit within 6. You lose the bommer but can put reliable mortal wounds pretty much anywhere you want. If you have two bommers you can kill pretty much every annoying support character in the game.
   
Made in fi
Locked in the Tower of Amareo





shogun wrote:
I simply don't get why everybody is getting these amazing results with burna bommers. They're not Aeldari flyers and for them to fly over an enemy unit is difficult without trapping yourself in a corner. Against most armies you cannot afford to move the bommers in a strategic position so that you can drop bombs turn 3.


Trapping yourself to corner isn't issue when plan is to blow yourself up. Burna bommers got interesting for people with PA6 where they got stratagem to autoxplode. So move in, drop bombs, position into juicy position, go BOOM! Even more mortal wounds around. 6" radius automatic 3 mortal wounds to all units isn't that bad.

This message was edited 1 time. Last update was at 2020/05/19 06:21:09


 
   
Made in fr
Mekboy Hammerin' Somethin'






shogun wrote:
cody.d. wrote:
It's going to be interesting to see if even the threat of an ork airwing will change up the meta. In theory you don't want to bunch up your units or have to many msu single wound units hanging in the over 12 inch bubble that bommers threaten. Do thunderfire cannons count as separate units to their techmarines cause I have a marine mate who runs three every game and it'd be a laugh to nearly kill the lot and plink off the last wound with a lucky big shoota or some such.


I simply don't get why everybody is getting these amazing resul too early to know how strong this thing really ists with burna bommers. They're not Aeldari flyers and for them to fly over an enemy unit is difficult without trapping yourself in a corner. Against most armies you cannot afford to move the bommers in a strategic position so that you can drop bombs turn 3.


Opponents will adapt, and the 5+++ SM Chaplain litany against MW might mitigate the impact quite a lot
I will be facing a DA thursday, we will see how I can bomb his land speeder castle, and or bomb his scouts. I don't Headbutt will be as effectivecas against the tau player i faced last friday

This message was edited 2 times. Last update was at 2020/05/19 13:55:35


 
   
Made in us
Regular Dakkanaut




At the very least, if you're playing itc they can help you score recon turn 1
   
Made in ca
Longtime Dakkanaut




 addnid wrote:
shogun wrote:
cody.d. wrote:
It's going to be interesting to see if even the threat of an ork airwing will change up the meta. In theory you don't want to bunch up your units or have to many msu single wound units hanging in the over 12 inch bubble that bommers threaten. Do thunderfire cannons count as separate units to their techmarines cause I have a marine mate who runs three every game and it'd be a laugh to nearly kill the lot and plink off the last wound with a lucky big shoota or some such.


I simply don't get why everybody is getting these amazing resul too early to know how strong this thing really ists with burna bommers. They're not Aeldari flyers and for them to fly over an enemy unit is difficult without trapping yourself in a corner. Against most armies you cannot afford to move the bommers in a strategic position so that you can drop bombs turn 3.


Opponents will adapt, and the 5+++ SM Chaplain litany against MW might mitigate the impact quite a lot
I will be facing a DA thursday, we will see how I can bomb his land speeder castle, and or bomb his scouts. I don't Headbutt will be as effectivecas against the tau player i faced last friday


They can choose their litanies based on matchup, right? Cause yeah, that hurts the strat pretty well.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Well, they have to give up another prayer to do so and it is by far not guaranteed to succeed even if the have it. And they still get an average of 2 MW on their units when they do have all of them protected.

My opponents are really struggling with finding a good way to counter the 'eadbut because optimal aura coverage, deep strike screening, holding objectives, spreading out to avoid 'eadbuts and blocking the bommers from dropping bombs on valuable targets are usually things you cannot do all at once unless you are running enough models to just cover your entire deployment zone in them.
Against good players, my burna bommers are very much forcing them to reduce their aura efficiency, as it's the lesser evil compared to having a valuable units bombed or even the 'eadbut hitting four or more units at once.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in au
Battlewagon Driver with Charged Engine





Gonna be honest. For the price of 2 flyers that feels pretty handy. Means the storm of weaponry coming your way will be markedly less effective. Letting the rest of your army get into position, take objectives etc etc. If it pumps out some mortal wounds or cripples some army matchups then it's a win win.
   
Made in de
Dakka Veteran




the thread alone is worth it.

if people change the way they would normally play... its a win. if they take something specifically to counter your burnas he isnt taking something he would normally use. Deploying differently, acting differently... the burna bomber strat is the best thing in the book.
   
Made in au
Battlewagon Driver with Charged Engine





I'm still waiting for an auto explode strat where things like Khorne Beserkers or Meganobs simply rip and tear their way out of a transport after it moves. Letting them disembark out of sequence and charge at the cost of the vehicle exploding. xP Would be a freaken riot.
   
Made in ca
Gargantuan Gargant






cody.d. wrote:
I'm still waiting for an auto explode strat where things like Khorne Beserkers or Meganobs simply rip and tear their way out of a transport after it moves. Letting them disembark out of sequence and charge at the cost of the vehicle exploding. xP Would be a freaken riot.


Honestly, I'm baffled that Orks of all factions don't have that sort of stratagem baseline, given how notoriously ramshackle and often dangerous Ork vehicles can be to their occupants, they could even call it "Don't Press Dat!" if they want a call back to the old looted wagon rule.
   
Made in au
Battlewagon Driver with Charged Engine





 Grimskul wrote:
cody.d. wrote:
I'm still waiting for an auto explode strat where things like Khorne Beserkers or Meganobs simply rip and tear their way out of a transport after it moves. Letting them disembark out of sequence and charge at the cost of the vehicle exploding. xP Would be a freaken riot.


Honestly, I'm baffled that Orks of all factions don't have that sort of stratagem baseline, given how notoriously ramshackle and often dangerous Ork vehicles can be to their occupants, they could even call it "Don't Press Dat!" if they want a call back to the old looted wagon rule.


Not just that but being opened topped in the traditional sense. Marines get a vehicle they can jump out of after moving, harlies have a warlord trait that lets you do it. Why don't orks have a stratagem or a rule just for trucks. Remember dawn of war 3 with it's Trukk catapults?
   
Made in us
Regular Dakkanaut




 Grimskul wrote:
cody.d. wrote:
I'm still waiting for an auto explode strat where things like Khorne Beserkers or Meganobs simply rip and tear their way out of a transport after it moves. Letting them disembark out of sequence and charge at the cost of the vehicle exploding. xP Would be a freaken riot.


Honestly, I'm baffled that Orks of all factions don't have that sort of stratagem baseline, given how notoriously ramshackle and often dangerous Ork vehicles can be to their occupants, they could even call it "Don't Press Dat!" if they want a call back to the old looted wagon rule.


I miss 4e Ramshackle sometimes, it was a joy to have a Trukk fly forward into the enemy line before exploding and kill several of the opposing troops... and then still have ~8 Orks survive to lurk in the resulting crater for a charge the next turn.
   
Made in au
Battlewagon Driver with Charged Engine





That was fun, didn't it also count as a ram attack/tank shock if that random scatter put it base contact with a vehicle or a unit of infantry? I remember that being a silly and fun rule when a trukk killed or wounded another truck by cartwheeling into it.

Bugger, this is reminded me how much of the zaney, silly rules have been taken out of 40K. Am a sad ork now.
   
Made in fi
Locked in the Tower of Amareo





cody.d. wrote:
I'm still waiting for an auto explode strat where things like Khorne Beserkers or Meganobs simply rip and tear their way out of a transport after it moves. Letting them disembark out of sequence and charge at the cost of the vehicle exploding. xP Would be a freaken riot.


Don't count on it. They specifically faq'ed that sort of thing AWAY.


Automatically Appended Next Post:
cody.d. wrote:

Not just that but being opened topped in the traditional sense. Marines get a vehicle they can jump out of after moving, harlies have a warlord trait that lets you do it. Why don't orks have a stratagem or a rule just for trucks. Remember dawn of war 3 with it's Trukk catapults?


Marine one isn't giving you assaulting though. Not sure how useful ork unit coming out to shoot would be.

This message was edited 1 time. Last update was at 2020/05/20 05:05:46


 
   
Made in au
Battlewagon Driver with Charged Engine





You say that like GW has been consistent in any of their rule makings. Yes the Marine one lets you shoot but not charge, it's not outside the scope of imagination that an ork one would let you charge but not shoot.
   
Made in gb
Rampagin' Boarboy





United Kingdom

I would like to see Meganobz getting a strat like that.

Stratagem to instantly destroys the vehicle, exploding on a 4+ and then barreling out of the wreckage for a charge.


On another note, how vital to the kit is the "beer gut" section of a mork/gorkanaut? Is it something that can be left off, or no? I asked in P&M and haven't had any luck.

I hate that they look like they've not been able to keep off the squig ale
   
Made in gb
Regular Dakkanaut




UK

Beer gut - according to the assembly instructions, it’s perfectly feasible to cut off the unwanted sections, assemble the rest and patch.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Afrodactyl wrote:
I would like to see Meganobz getting a strat like that.

Stratagem to instantly destroys the vehicle, exploding on a 4+ and then barreling out of the wreckage for a charge.


On another note, how vital to the kit is the "beer gut" section of a mork/gorkanaut? Is it something that can be left off, or no? I asked in P&M and haven't had any luck.

I hate that they look like they've not been able to keep off the squig ale


The look come mostly from the two doors of the passenger compartment. I guess you could leave them off and model something else in their place.

Have a look at the instructions here, they should answer your question: https://imgur.com/a/wcwcF

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Rampagin' Boarboy





United Kingdom

Thank you Moriarty and Jidmah, I shall do some research
   
Made in au
Battlewagon Driver with Charged Engine





If you have a spare set of battle wagon treads you can make a very good "Tank" by chopping up the leg pistons into braces. It's how I made my Treadnaught.

Spoiler:


   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Added comprehensive list of all ork rule sources to the first post

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Longtime Dakkanaut




 Emicrania wrote:
I believe Ghaz, in the right list, in the current meta, is a valid option. In a shooty list is the counterpunch that we need, since he oneshot centurions and mulch thru a 10 man SG like butter. If he could fight twice, it would be ALMOST too much.

Again, I ve yet to find a good list for the MANz heavy, since at least 2 burna bombers are a must, but maybe having 3*6 might also be a valid option... Now that I think about it....


Right but if you are running a shooty army and have Ghaz running forward by himself, Leeroy Jenkins style, he won't make it and you are paying a lot of points for what amounts to a distraction carnifex. If you have him hanging back to "counter punch" then you are taking a very expensive unit and relegating it to doing nothing until his units finally get in charge range, and since Ghaz is incredibly slow, it wouldn't be hard to maneuver around him and hit somewhere else. Almost everything Ghaz can do, can be done better and cheaper by other units.


On a different note. If the Goff Rocker wasn't legends/open play only than an argument for the competitiveness of Goffs could be made which would in turn make ghaz slightly less of a useless choice, still better to take 3 fully equipped warbosses than Ghaz.

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in au
Hissing Hybrid Metamorph






Hey friends, been way from Warhammer for a little while and want to return to my greenskins. Was wandering if the Bonebreaka is any good with the new Kustom Jobs. Having trouble deciding between the better save/invuln or the flat 6 extra hits on the charge. I’m leaning more towards durability though since if it dies it won’t make use of the extra attacks anyway.
   
Made in ca
Longtime Dakkanaut




 Tiberius501 wrote:
Hey friends, been way from Warhammer for a little while and want to return to my greenskins. Was wandering if the Bonebreaka is any good with the new Kustom Jobs. Having trouble deciding between the better save/invuln or the flat 6 extra hits on the charge. I’m leaning more towards durability though since if it dies it won’t make use of the extra attacks anyway.


I'd definitely go Forktress.

Vehicles that get an invul save do a lot better than those that don't.
   
Made in gb
Regular Dakkanaut




UK

 Jidmah wrote:
Added comprehensive list of all ork rule sources to the first post


THANK YOU!
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Second the forktress. Number of hits has never been the problem with bonebreakas for me, it's always taking to much damage from massed attacks or powerfists which negates them. Forktress helps with both.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in se
Rogue Grot Kannon Gunna






I need a rule clarification here.
Ghaz have

Goffs is da Best: Re-roll hit rolls of 1 for attacks made with melee weapons by models in friendly GOFF ORK units whilst their unit is within 6" of this model.

BUT he also have

Grand Warboss: This model can be included in an ORK Detachment without preventing other units from that Detachment from gaining a Clan Kultur. Note, however, that this model does not benefit from any Clan Kultur unless the Clan Kultur selected for that Detachment is the Goffs Clan Kultur.

Does this means he can do as badrukk and FlashGits does or he eat his shorts in another thing?
   
 
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