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Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

It does require both an ethereal and a fireblade cadre around though so since Farsight Enclaves is "the thing" now that all tau do you definitely wont ever see it happen again.
I even told my roommate about that since he started getting tau and he just went "yeah but...suits!" lol.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Fresh-Faced New User





Who is Reece?
   
Made in ca
Longtime Dakkanaut




Are y’all responding to Reece from this?

https://www.frontlinegaming.org/category/podcast/

Honestly if we swap to lots of Mega Nobs, fine with me. I love the models. If they were meta I’d be stoked.
   
Made in no
Rogue Grot Kannon Gunna






I´ll listen to that tomorrow, I have 20 MANz that are in dire need of crushing skulls. However Reece is the the guy behind : Stompa in 8th is gonna be a thing...
   
Made in fi
Stalwart Veteran Guard Sergeant




Finland

Horde aint done. Never is.

You should know it as an ork. REGROUP gits.
   
Made in ca
Longtime Dakkanaut




 Emicrania wrote:
I´ll listen to that tomorrow, I have 20 MANz that are in dire need of crushing skulls. However Reece is the the guy behind : Stompa in 8th is gonna be a thing...


Although needing to be taken with some grains of salt, it sounds like they want to encourage faster games, which they are saying are more elite armies. More changes than just blast weapons.

Basically a tournament game should take two hours instead of 3.

To be honest though, that’s fine with me. And a more elite focused ork army is fun to play anyway. Taking an hour to deploy 90 boys and 60 Grots is not.
   
Made in au
Battlewagon Driver with Charged Engine





An ork list made of nothing but the nob class of unit would be pretty fun and interesting. Would not enjoy autocannons or overcharged plasma guns in the slightest but it would still be fun.
   
Made in ca
Longtime Dakkanaut




cody.d. wrote:
An ork list made of nothing but the nob class of unit would be pretty fun and interesting. Would not enjoy autocannons or overcharged plasma guns in the slightest but it would still be fun.


If Deathskulls retain Obsec and that means the same thing as this edition, I have no clue why you wouldn't mount 10 Nobs + 2 ammo runts over 12 boys in a trukk.

And 10 nobs in a trukk sounds way more fun than 12 boys. Loot it when it pops for a 3+ armour save and we can pretend we have Intercessors.
   
Made in au
Battlewagon Driver with Charged Engine





tulun wrote:
cody.d. wrote:
An ork list made of nothing but the nob class of unit would be pretty fun and interesting. Would not enjoy autocannons or overcharged plasma guns in the slightest but it would still be fun.


If Deathskulls retain Obsec and that means the same thing as this edition, I have no clue why you wouldn't mount 10 Nobs + 2 ammo runts over 12 boys in a trukk.

And 10 nobs in a trukk sounds way more fun than 12 boys. Loot it when it pops for a 3+ armour save and we can pretend we have Intercessors.


Personally I'd lean more towards a battlewagon, a bit more pricy I'll admit but I do so love a deffrolla or two rocking about.
   
Made in us
Regular Dakkanaut




Nobs ought to have been permanently moved to Troops a long time ago, if you ask me. No idea why they're still Elites.
   
Made in au
Battlewagon Driver with Charged Engine





I do miss the old concept of leaders mixing around the force org charts a bit. It was fun, fluffy, made things more interesting. Though current force org charts and the rule of 3 do sort of lessen it's power. Having 5 deffdreads in 4th addition because you took 2 big meks actually had some power to it. Same for nobs.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Troop nobz with a dedicated troops battlewagon were golden times.

But if you don't need troops for CP, nobz might actually be a valid alternative, especially im tneva's rumor turns out to be true and units of 10 don't count as hordes.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Considering really the only reason i dont use footnobz is the troop tax is so high the nobz take the place of a buggy/plane/wagon or cut into the Naut funds by the time i have troops/HQs figured out.
If we can get away with a single detachment in 9th i'll totally be using nobz again. They can hit hard, they just generally dont hit much harder than a full boy blob.

Especially with Primaris around they SHOULD have been moved to troops i agree. Meganobz being Elite makes sense, regular nobz not so much any more.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Regular Dakkanaut




 Vineheart01 wrote:
Especially with Primaris around they SHOULD have been moved to troops i agree. Meganobz being Elite makes sense, regular nobz not so much any more.


For me it was when Tyranid Warriors went from HQ/Elites to Troop choice. But yes I certainly agree with Meganobz staying Elites, Nob Bikers as well.
   
Made in ca
Longtime Dakkanaut




 Vineheart01 wrote:
Considering really the only reason i dont use footnobz is the troop tax is so high the nobz take the place of a buggy/plane/wagon or cut into the Naut funds by the time i have troops/HQs figured out.
If we can get away with a single detachment in 9th i'll totally be using nobz again. They can hit hard, they just generally dont hit much harder than a full boy blob.

Especially with Primaris around they SHOULD have been moved to troops i agree. Meganobz being Elite makes sense, regular nobz not so much any more.


Deathskull brigade I will wager will be a thing at 2000.

But yeah, if the prediction is “you’ll see gak in trucks and rhinos again” and if the only reason to take troops is Obsec, I have zero clue why you’d take boys over DS nobs given what we know about 9th.

I think unstoppable green tide will become even harder to pull off, and staying above 20 the same deal.

Hell if tanks make a comeback, primaris killers might ease off a bit too.

This message was edited 2 times. Last update was at 2020/06/01 14:00:19


 
   
Made in ca
Gargantuan Gargant






Nobz definitely make sense as troops IMO, especially lore-wise if they're emphasizing as Ghaz becoming more of the next Beast level Warboss, it corresponds with Orks becoming bigger and nastier, like the ones in the Octarius war with the Nids. To represent that without new models, having Nobz as troops to show the spread of bigger ladz makes sense and it doesn't break the balance of the game either.
   
Made in ca
Longtime Dakkanaut




“ The Command phase is a quick new addition to the turn sequence. In this phase, Battle-forged armies will acquire new Command points and spend the ones they have on certain Stratagems.”

Armies regenerate CP. holy moly. This could be great and terrifying for us.

https://www.warhammer-community.com/2020/06/01/new-40k-the-game-you-love-but-bettergw-homepage-post-1/?utm_source=Facebook&utm_medium=Facebook&utm_campaign=40k&utm_content=40k9things40k01June20
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

probably means they went to an AoS system, where you rarely have more than 3CP at any given time unless you stockpile intentionally.
Wouldnt be surprised if its something like 6CP base (given they said it costs CP to do things like reserves/extra detachments) and 3 every turn, possibly extra for certain parties *cough marines cough*

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Longtime Dakkanaut




Could be battallions generate 5 a turn
Brigades generate 3 a turn etc
It’s actually a better system less alpha strikey and games over by turn 3

This makes me hope they give ghaz a small update in whatever faq they do and give him +1 cp a turn.. this might make him a bit more worthwhile and a reason to take him.
   
Made in ca
Longtime Dakkanaut




 Vineheart01 wrote:
probably means they went to an AoS system, where you rarely have more than 3CP at any given time unless you stockpile intentionally.
Wouldnt be surprised if its something like 6CP base (given they said it costs CP to do things like reserves/extra detachments) and 3 every turn, possibly extra for certain parties *cough marines cough*


Hopefully not that restrictive. Our pregame can easily be 8+ CP, and it's not like it's OP like super insane auras (How fast is Admech gonna be FAQed lol), it's just fixing units from Saga of the Beast or tossing them in the porta.

If they wanna encourage our mech army they better let us buff our units.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

gungo wrote:
Could be battallions generate 5 a turn
Brigades generate 3 a turn etc
It’s actually a better system less alpha strikey and games over by turn 3

This makes me hope they give ghaz a small update in whatever faq they do and give him +1 cp a turn.. this might make him a bit more worthwhile and a reason to take him.
Why would Brigades make less than Battalions?

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

probably got them mixed up, lot of people do.

I highly doubt you're generating CP based on the detachment, that would make it even worse than it currently is on troop/hq tax for more cp. One of the thing they specifically said they wanted to stop, all armies get the same CP based on game size.

More than likely the only extra cp would be the few that just get more CP from certain characters. Outside that, everybody gets the same.
Which on that note, i wonder if they'll faq out those perks and reduce the characters cost a bit. Otherwise i suspect we'd see them a LOT more than before just for that CP edge.

This message was edited 1 time. Last update was at 2020/06/01 18:30:47


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in fi
Locked in the Tower of Amareo





gungo wrote:
Could be battallions generate 5 a turn
Brigades generate 3 a turn etc
It’s actually a better system less alpha strikey and games over by turn 3

This makes me hope they give ghaz a small update in whatever faq they do and give him +1 cp a turn.. this might make him a bit more worthwhile and a reason to take him.


That would go against their stated goal "no more loyal 32 CP batteries".

Per turn or once, you would still have loyal 32 batteries.

2024 painted/bought: 109/109 
   
Made in se
Rogue Grot Kannon Gunna






tulun wrote:
“ The Command phase is a quick new addition to the turn sequence. In this phase, Battle-forged armies will acquire new Command points and spend the ones they have on certain Stratagems.”

Armies regenerate CP. holy moly. This could be great and terrifying for us.

https://www.warhammer-community.com/2020/06/01/new-40k-the-game-you-love-but-bettergw-homepage-post-1/?utm_source=Facebook&utm_medium=Facebook&utm_campaign=40k&utm_content=40k9things40k01June20


feth YEAH!!!
   
Made in us
Longtime Dakkanaut




 JNAProductions wrote:
gungo wrote:
Could be battallions generate 5 a turn
Brigades generate 3 a turn etc
It’s actually a better system less alpha strikey and games over by turn 3

This makes me hope they give ghaz a small update in whatever faq they do and give him +1 cp a turn.. this might make him a bit more worthwhile and a reason to take him.
Why would Brigades make less than Battalions?

Brain fart switch it
   
Made in fi
Stalwart Veteran Guard Sergeant




Finland

Real promising this new edition. My body is ready.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Hopefully we get enough CP to use all our kustom jobs - having all the new toys taken away only a few months later would suck bad.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in fr
Mekboy Hammerin' Somethin'






CPs generated by controlling objectives each turn, does that sound possible for you ?
Would make it hard to come back in a game where one is pushed hard into the ropes, by an SM Alpha strike for example.

Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

 Jidmah wrote:
Hopefully we get enough CP to use all our kustom jobs - having all the new toys taken away only a few months later would suck bad.


The real fear.
If they dont give us at least 8CP to start, orks are gonna be hamstrung. Lack of kustom jobs, biggest boss, kleverest mek, or tellyporta would hurt big time.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in ca
Longtime Dakkanaut




 Vineheart01 wrote:
 Jidmah wrote:
Hopefully we get enough CP to use all our kustom jobs - having all the new toys taken away only a few months later would suck bad.


The real fear.
If they dont give us at least 8CP to start, orks are gonna be hamstrung. Lack of kustom jobs, biggest boss, kleverest mek, or tellyporta would hurt big time.


Don't forget Warphead, Vigilus, extra relic...

If we don't start with 10, they've nerfed our army badly I reckon.
   
 
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