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![[Post New]](/s/i/i.gif) 2020/06/01 21:44:25
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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I guess the SSAG has suddenly become much less of an auto-pick.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/06/01 21:53:07
Subject: Re:No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Battlewagon Driver with Charged Engine
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I mean, a biggest boss with killa klaw and brutal but kunnin can do similar work much more reliably right? Especially if you slap Fists onto him.
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![[Post New]](/s/i/i.gif) 2020/06/01 21:55:29
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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You don't really need to give him a warlord trait, he will destroy anything he touches anyways. With 4++ and +1W doing it twice also has become much less of a challenge, it's really a huge difference to before SotB.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/06/01 22:09:24
Subject: Re:No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Battlewagon Driver with Charged Engine
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Hopefully they don't change the current bikerboss keywords though. Having that bastard with Biggest boss is a killer.
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![[Post New]](/s/i/i.gif) 2020/06/01 22:27:16
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Longtime Dakkanaut
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new edition aside (as we don't know that much aside from the changes to CP), I'd like some advice with Trukks.
I always ran trukks, and plenty of them. I once had a gae with 12 trukks in it, though that was back when they were 35 points each!
I've heard it thrown around a lot that trukks aren't really worth it at their current points, but I've never been one to be dissuaded so easily. I'm thinking of running shootaboys in trukks for my trops, and then flashgits and lootas in trukks for my heavy support.
The way I figure it, transports are just bad for CC, and as that's what we've always needed them for, thetrukk has seemed a bit meh. I'm now thinking that they have some serious advantages for shooting units in particular;
- Moving into a good position and shooting, using a much better movement than the infantry would have.
- getting all-or-nothing line of sight for the unit inside, which is pretty decent for lootas
- 10 T6 4+ ablative wounds before the unit starts to lose damage output, which is pretty good for most ork infantry, I'd say.
- Loot It, to gain armour on flashgits. I'd only use it on lootas as a 6+ save unit, because I'd want them in cover and you might keep the CP. I wouldn't waste it on any boys!
- rapid redeployment of your army if the enemy is charging down your throat, trukks can move pretty swiftly, even if it reduces your damage output a little for heavy weapons inside
I'm going to throw together an all-transport list for open-topped shooting for when I'm allowed to see my mates again, and see how it does. Does anyone else have advice for the best use of the Trukk these days?
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![[Post New]](/s/i/i.gif) 2020/06/01 22:41:12
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Longtime Dakkanaut
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Jidmah wrote:I guess the SSAG has suddenly become much less of an auto-pick.
I'm not sure this is true... if monsters and vehicles make a resurgence, our Big Boss Killa SSAG is better than ever, as he's one of the few units we got that gets bonuses to Monsters, and he can easily pop two with hot dice for 2 CP.
I think our Saga feast may be cut short if we don't get enough CP. I guess we'll have to wait and see.
some bloke wrote:
new edition aside (as we don't know that much aside from the changes to CP), I'd like some advice with Trukks.
I think mass Chinork would serve you better than mass Trukk, simply because they can Fly. Only question is if it goes to Legends with the new FW book.
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![[Post New]](/s/i/i.gif) 2020/06/01 22:57:40
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Regular Dakkanaut
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So If terrain matters, and there is a possiblility on less cp at the start of the game to fuel kustom jobs, is it now feasible that a Mek Boy Workshop is useful?
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![[Post New]](/s/i/i.gif) 2020/06/01 23:37:01
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Battlewagon Driver with Charged Engine
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Haasbioroid wrote:So If terrain matters, and there is a possiblility on less cp at the start of the game to fuel kustom jobs, is it now feasible that a Mek Boy Workshop is useful?
Highly unlikely. Unless you roll that 6 to get a permanant upgrade in pretty much every case you'll get more for your money by simply moving/shooting twice or spending the 80pts it costs on another unit.
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![[Post New]](/s/i/i.gif) 2020/06/02 00:55:23
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Big Mek in Kustom Dragster with Soopa-Gun
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that wont happen until they revamp it rule-wise, which wouldnt happen until a new codex.
Theres so many changes to it they could do where any 1 change would make it useful. But in its current state it actively hurts your army to use.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2020/06/02 01:01:24
Subject: Re:No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Longtime Dakkanaut
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cody.d. wrote:Hopefully they don't change the current bikerboss keywords though. Having that bastard with Biggest boss is a killer.
I can totally see the bikerboss getting the speedbosss keyword in the new forgeworld book... my only hope is they do a heck and slash job in the book and don’t change it.
Also the chinork is gone and 99% sure it’s going to legends since they have no intention of redoing the molds.
I’ve been playing orks since the end of 2nd edition I have have multiple of nearly every ork model.. including a bunch of stuff that’s no longer usable (heck I threw out a bunch of old armor cast ork tanks (gobsplitta and gobsmasha and original wagon)... I’d just like for once to see the stompa get semi decent rules. I never built the model but there is like a short moment during 6th edition the kustom stompa using misprinted points cost was good!!! That’s about as close as we got!
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This message was edited 3 times. Last update was at 2020/06/02 01:10:58
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![[Post New]](/s/i/i.gif) 2020/06/02 01:41:16
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Big Mek in Kustom Dragster with Soopa-Gun
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Forgeworld needs to get off their ass and make a new ork model. They havent done a new one in eons and have been shelving so many
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2020/06/02 02:17:29
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Longtime Dakkanaut
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FW no longer makes the campaign books. They are in charge of specialist games and Horus heresy.
GW rules team took over for FW rules team.
So outside of Horus heresy models I doubt we will ever see much for anyone else again.
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![[Post New]](/s/i/i.gif) 2020/06/02 02:27:40
Subject: Re:No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Battlewagon Driver with Charged Engine
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Sadly that seems rather likely. Maybe the occasional upgrade sprue but I doubt there's any reason for them to roll out kits now that GW itself has really ramped up it's production speeds. No real niche for them to fill. Except maybe a resin Gorgutz like Angelos.
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![[Post New]](/s/i/i.gif) 2020/06/02 05:19:15
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Regular Dakkanaut
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Jidmah wrote:Agree, I'm not too worried about the aura blocking, especially if mob rule matters.
What, I'm way more worried about is our tzeench player using his exalted Lord of Change to switch off da jump and smite for the rest of the game. The thing is almost unkillable and with its new ability it could completely neuter a warphead for the rest of the game each turn.
doesn't the LOC have to get within 18 inches of your weirdboy to deny, if hes that close turn 1 it should be pretty easy to focus it down if you deploy far away from it
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![[Post New]](/s/i/i.gif) 2020/06/02 05:56:34
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Locked in the Tower of Amareo
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operkoi wrote: Jidmah wrote:Agree, I'm not too worried about the aura blocking, especially if mob rule matters.
What, I'm way more worried about is our tzeench player using his exalted Lord of Change to switch off da jump and smite for the rest of the game. The thing is almost unkillable and with its new ability it could completely neuter a warphead for the rest of the game each turn.
doesn't the LOC have to get within 18 inches of your weirdboy to deny, if hes that close turn 1 it should be pretty easy to focus it down if you deploy far away from it
Why would LOC have to get closer than random psyker? 24" range isn't that short.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/06/02 10:00:22
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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operkoi wrote: Jidmah wrote:Agree, I'm not too worried about the aura blocking, especially if mob rule matters.
What, I'm way more worried about is our tzeench player using his exalted Lord of Change to switch off da jump and smite for the rest of the game. The thing is almost unkillable and with its new ability it could completely neuter a warphead for the rest of the game each turn.
doesn't the LOC have to get within 18 inches of your weirdboy to deny, if hes that close turn 1 it should be pretty easy to focus it down if you deploy far away from it
Not it's 24" like anything else, and it's the very opposite of "easy to focus down". If you try to kill it T1, it is very likely the only thing you'll do that turn and still have a chance to fail.
The only 'right' way to handle a LoC until now was tarpitting it with boyz, everything else just makes you lose the game.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/06/02 12:23:24
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Mekboy Hammerin' Somethin'
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Why is a Lord of Change such a problem for us ? (i am assuming Loc = lord of change). Chaos Demons (aside from nurgle / DG stuff) is the one army i haven't faced more than 2 or 3 times during all 8th
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This message was edited 1 time. Last update was at 2020/06/02 12:23:35
Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh |
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![[Post New]](/s/i/i.gif) 2020/06/02 12:26:08
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Big Mek in Kustom Dragster with Soopa-Gun
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i dont think ive faced proper daemons since 6th tbh.
Lot of chaos related stuff but no regular daemons, just 1k sons or chaos marines or deathguard.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2020/06/02 12:35:38
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Locked in the Tower of Amareo
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addnid wrote:Why is a Lord of Change such a problem for us ? (i am assuming Loc = lord of change). Chaos Demons (aside from nurgle / DG stuff) is the one army i haven't faced more than 2 or 3 times during all 8th
Issue would be every time it dispels your spell it goes poof. No more da jump. No more warpath. No more smite. Well unless you have multiple weirdboy with da jump for example.
Of course if you don't use weirdboys much it's less of a issue.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/06/02 12:38:39
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Regular Dakkanaut
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some bloke wrote:new edition aside (as we don't know that much aside from the changes to CP), I'd like some advice with Trukks.
I still use them, I can't at all say I'm happy with them, but there are uses to find. I use them as roadblocks/ CC bullies after their contents have gotten out to sit on objectives. They're also good for padding out the T6 wound count on my vehicle heavy army, making my opponent have to think harder about target priority in their first couple shooting phases.
That's really about it.
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![[Post New]](/s/i/i.gif) 2020/06/02 12:42:04
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Battlewagon Driver with Charged Engine
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And they have a +2 to that dispel at full health. I'm torn on the LoC though as it's a fairly pricey model that usually doesn't do enough damage to justify its points. You can make the super durable, without a doubt, but they're only really good in the psychic phase.
It might be a game changer for us (I really don't know, but leaning no as of right now), but it is a very fluffy thing for tzeentch to be able to do so I'm not mad at it.
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![[Post New]](/s/i/i.gif) 2020/06/02 13:18:54
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Mekboy Hammerin' Somethin'
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Ah ok thanks tneva and pinacolada. I usually play 2-3 weirdboyz but if I face dark angels for example with the once a game auto dispel Deathwing warlord trait, or iron hands, i just don't plan around da jump actually working.
So if LoC is just our spells not going off reliably, then it is not as bad a sniper spam for us IMHO
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Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh |
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![[Post New]](/s/i/i.gif) 2020/06/02 13:22:20
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Big Mek in Kustom Dragster with Soopa-Gun
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just be glad it didnt go full Sigmar.
My friends that play AoS said he could always do that there...but he steals it not shuts it off.
Suddenly LoC with Fists of Gork lol
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2020/06/02 13:23:36
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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addnid wrote:Why is a Lord of Change such a problem for us ? (i am assuming Loc = lord of change). Chaos Demons (aside from nurgle / DG stuff) is the one army i haven't faced more than 2 or 3 times during all 8th
Horror+Lord of Change+flux caster or changeling is an easy plug-in for TS armies.
I face them rather regularly as there is one dedicated tzeench daemon player, as well as two players with the option to add them to their armies. Automatically Appended Next Post: addnid wrote:So if LoC is just our spells not going off reliably, then it is not as bad a sniper spam for us IMHO
If an exalted LoC successfully denies a spell, it cannot be cast again for the rest of the game.
If he denies a single smite, none of your weird boys can smite anymore, same for da jump.
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This message was edited 1 time. Last update was at 2020/06/02 13:25:21
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/06/02 13:53:58
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Been Around the Block
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Jidmah wrote: addnid wrote:So if LoC is just our spells not going off reliably, then it is not as bad a sniper spam for us IMHO
If an exalted LoC successfully denies a spell, it cannot be cast again for the rest of the game.
If he denies a single smite, none of your weird boys can smite anymore, same for da jump.
From the preview text: https://www.warhammer-community.com/wp-content/uploads/2020/05/3tT5DgzW0Zj1x8N8.jpg
"Spell Thief: When this model successfully denies a psychic power, the PSYKER unit that attempted to manifest that power loses it and cannot attempt to manifest it again this battle."
Seems more per individual unit given "the PSYKER unit" instead of "that power".
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![[Post New]](/s/i/i.gif) 2020/06/02 14:50:14
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Eh, still means it turns a warp head into a nob with big choppa each turn.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/06/02 16:02:33
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Been Around the Block
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Jidmah wrote:Eh, still means it turns a warp head into a nob with big choppa each turn.
Thats unfair, Nob has a better armour save.
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![[Post New]](/s/i/i.gif) 2020/06/02 16:05:39
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Rogue Grot Kannon Gunna
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Still the chaos PA looks bad ATM. I really feel for all those that have a Bloodthirster and could not field it all 8th.
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![[Post New]](/s/i/i.gif) 2020/06/02 17:07:31
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Longtime Dakkanaut
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Emicrania wrote:Still the chaos PA looks bad ATM. I really feel for all those that have a Bloodthirster and could not field it all 8th.
That T16 Great Unclean one though, what more can you want?
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![[Post New]](/s/i/i.gif) 2020/06/02 18:04:03
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Battlewagon Driver with Charged Engine
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tulun wrote: Emicrania wrote:Still the chaos PA looks bad ATM. I really feel for all those that have a Bloodthirster and could not field it all 8th.
That T16 Great Unclean one though, what more can you want?
Is that a real thing? It'd be one of the few cases where the S20 on a stompa does something.
T16? Still wounding on 3's bitch!
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