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2020/06/03 19:43:07
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
so, I threw together a list for ork trukks, the goal being to have everything in a trukk. It's built around what I have available, and features 3 units of slugga boys, because they have been painted up as 3 themed squads and exist for the sole purpose of competing with each other to be the best of the 3.
I'm not expecting to wipe the floor with anyone, but my thoughts are:
1: rush the flashgits to a good, central position with cover, and park the trukk until it dies, then loot it, then park the flashgits until they die.
2: keep the 3 slugga mobs (with warbosses) together and mob things. Don't expect them to pull much weight, so overkill everything!
3: park the lootas in trukks from turn 1, preferably next to or in cover, with SAG's firing out of them as well.
4: try to dart from cover to cover with the shoota trukks, do drive-bys and try to stay alive
5: ram the 10-grot-wagon down the enemies throat, they can either ignore it or waste time on it. Use it to charge things - maybe drop the ammo runt for a CC weapon on the grots trukk...
shootas and sluggas should deal with chaff. SAG's should deal with vehicles. Lootas should deal with medium stuff. trukks will be for mobility, not for charging, so kep them out of combat (except the 3 slugga ones).
I have no idea how it will work out, and I have 4 trukks to repair from poor storage decisions before I can run the list. I think that 100 T6 4+ wounds, with a 1/6 chance of reducing damage to 1, will fair moderately well against the turn 1 fusilade, won't it? maybe??
12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!
Don't buy any boyz or grots at this point, Reecius just let it slip on the podcast that there are strong incentives against big units in 9th, and then even followed that up with specifically singling out the ork horde list as the archetype he thinks is most hosed by the new rules.
2020/06/03 21:42:35
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
Well, he's seen the rules, and we haven't. So if you wanna bank that he's wrong go for it...but I sure wouldn't order a bunch of new boyz or grots right now until I see the rules myself, unless I literally had none of them.
2020/06/03 21:50:55
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
If boyz/grotz become utter trash its more going to piss off veterans than newer players. Anybody that has an ork force most likely already has like 200+ boyz and especially because of how 8th works probably at least 60-80 grots too. I dont even know where most of my boyz came from. I just keep finding...more and more of them...and more... lol I was going through sprues looking for trukk bits and found 3 boy sprues completely untouched. I was like "Dafuq did these come from?" lol
This message was edited 1 time. Last update was at 2020/06/03 21:51:11
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys
2020/06/03 21:53:50
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
Well sure. But veterans already have the models, so there's nothing they can do about it.
My post was intended to be a heads-up for anyone thinking about making new purchases, that the only person who's seen to rules to have opined on it says big units are now bad. He might turn out to be totally wrong, but I would be even more hesitant of buying big units of stuff before we know the new rule than I would be about buying stuff generally.
Personally, I am buying absolutely nothing at all until I see the new rules myself, but even if I was inclined to buy something...it sure wouldn't be big troops units, based on those comments and what little we know about the rules ourselves.
2020/06/03 22:22:36
Subject: Re:No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
I suspect in general GW will see a significant sales drop in between edition announcement and edition release. One of the things that make me think we'll be seeing it's release date in the near future and in all likelihood a sales boost that will help GW cope with the sales dip from Corona.
2020/06/03 22:29:22
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
12 CP means we get to keep all the toyz SotB gave us, that's my one worry with the new edition eliminated.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2020/06/03 22:47:28
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
I would be surprised if you don't also get at least a CP a turn in the command phase, going down to 12CP for a whole game of 2000 points would be a pretty brutal nerf otherwise to many armies, especially considering that you now have to pay CP for allies. And that they said they thought CP were cool and wanted to expand the ability to use them, not decrease it.
That also results in 18CP, effectively the maximum amount you could feasibly have in 8th, which seems neat and tidy.
This message was edited 2 times. Last update was at 2020/06/03 22:53:34
2020/06/03 23:09:40
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
yukishiro1 wrote: I would be surprised if you don't also get at least a CP a turn in the command phase, going down to 12CP for a whole game of 2000 points would be a pretty brutal nerf otherwise to many armies, especially considering that you now have to pay CP for allies. And that they said they thought CP were cool and wanted to expand the ability to use them, not decrease it.
That also results in 18CP, effectively the maximum amount you could feasibly have in 8th, which seems neat and tidy.
Although for Orks 12 CP is a bit low, if 2000 is now "1500" (due to points increases), it's a bit of a wash to be honest, and it's not crazily different. I struggled to fit in a good list of triple batallion at 1500, so I was maybe getting 13/14.
If it's 12 CP + 1 CP a turn, mech lists should rejoice. A good mech list was maybe fielding 14, and you probably wanted to do bat / 1 cp / 1 cp detachment realistically anyway to actually fit in the stuff you wanted to.
Now we're just left with finding out what our units cost. I'm really hoping stuff like Mega Nobs didn't change much at all (explain to me how a Mega Nob is 2 points less than an aggressor? ), and maybe even our vehicles don't really change at all, as they are all probably 20% overcosted in THIS edition where vehicles are kind of crap.
2020/06/04 01:53:20
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
This is Reece again so some people will dismiss it, but he also just stated that there is more to the total CP you'll get than just the amount listed on that table:
"There is more to the CP equation than what you’re seeing but generally the average is higher but the max is lower."
Gonna be honest though, I'm kinda keen for midsized armies to be the meta. The ork Horde is iconic and all but not exactly the best for expressing tactical knowhow and everything. And if games take less time then that's a bit of a win win as well. Wondering if they'll be teasing more stuff soon, or giving us a release date.
2020/06/04 05:46:06
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
Actually horde armies tend to be the most difficult and technical armies of all to play. They do take a long time, but that's mostly because it's so important you get the movement right, and movement is by far the most technical aspect of 40k.
2020/06/04 05:50:53
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
Vineheart01 wrote: If boyz/grotz become utter trash its more going to piss off veterans than newer players.
Anybody that has an ork force most likely already has like 200+ boyz and especially because of how 8th works probably at least 60-80 grots too.
I dont even know where most of my boyz came from. I just keep finding...more and more of them...and more... lol I was going through sprues looking for trukk bits and found 3 boy sprues completely untouched. I was like "Dafuq did these come from?" lol
Well gw isn't worried about that. What they want is you buy something else though. Gw isn't looking for balance where everything is good but constantly changing what is good.
Models you already have don't generate profits. If you have 200+ hard to sell even more boyz
2024 painted/bought: 109/109
2020/06/04 06:05:28
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
Weirdly, it feels like we might be seeing the dawn of the Age of the Runtherd.
You need a unit to do assorted actions on control points. Some of these will be only done by infantry, some by characters, but a Runtherd's both.
You need a small unit that can hide from LOS easily, which a single Herder can do, and he's further protected from no LOS units by his character status, preventing him from being shot when someone's nearer.
It's a small tradeoff of offensive power lost, unlike using, say, a unit of Lootas or Meganobs, since a cingle slugga and a stick aren't a major cost.
Oh, and since we're fairly sure that getting more detachments will eat up your command points, it should be remembered that a Runtherd can be taken *without* using a slot, 1 per Grots unit you have.
Is the Runtherd a good unit? Oh Mork no, but he might be a *useful* one as 9th rolls in.
Might be time to root through yoru storage and dust a couple of 'em off...
2020/06/04 06:17:50
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
Wakshaani wrote: Weirdly, it feels like we might be seeing the dawn of the Age of the Runtherd.
You need a unit to do assorted actions on control points. Some of these will be only done by infantry, some by characters, but a Runtherd's both.
You need a small unit that can hide from LOS easily, which a single Herder can do, and he's further protected from no LOS units by his character status, preventing him from being shot when someone's nearer.
It's a small tradeoff of offensive power lost, unlike using, say, a unit of Lootas or Meganobs, since a cingle slugga and a stick aren't a major cost.
Oh, and since we're fairly sure that getting more detachments will eat up your command points, it should be remembered that a Runtherd can be taken *without* using a slot, 1 per Grots unit you have.
Is the Runtherd a good unit? Oh Mork no, but he might be a *useful* one as 9th rolls in.
Might be time to root through yoru storage and dust a couple of 'em off...
You might be right, but why wouldn't you just use the cheaper mek instead?
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2020/06/04 12:00:48
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
I'm hoping that "horde" units get some kind of bonus or discount for being taken at max size like some units do in AoS. Would give an incentive to actually use them after they've basically said that they will be massively hamstrung otherwise.
That or I'll just get more nobs. It's a good thing I love the nob/flash git kits.
2020/06/04 12:34:29
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
Wakshaani wrote: Weirdly, it feels like we might be seeing the dawn of the Age of the Runtherd.
You need a unit to do assorted actions on control points. Some of these will be only done by infantry, some by characters, but a Runtherd's both.
...
Is the Runtherd a good unit? Oh Mork no, but he might be a *useful* one as 9th rolls in.
Might be time to root through yoru storage and dust a couple of 'em off...
You might be right, but why wouldn't you just use the cheaper mek instead?
Mek takes a slot, though currently batallion allow for up to 6 elites, so I dunno. If you want to stick ton just a batallion for 2000pts (equivalent to atm 1600pts), runtherds do indeed seem legit for objectives and such. But I don't think orks can stick to one batallion unless PPMs on average skyrocket (which... Is unlikely but not impossible)
Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh
2020/06/04 13:11:53
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
Yeah starts to look like it. Less than 2 months for 9th and wouldn't be surprising for SotB to get 9th ed FAQ as well(despite their claims of 9th ed compatibility).
Ah well. Well guess we know why no spring FAQ as well. With 9th ed so close guess they didn't want to bother.
2024 painted/bought: 109/109
2020/06/04 13:18:30
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
I think we will stop seeing the massive troop spam in the lists, but I still think factions like astra militarum and orks will run max sized units. We just won't have that many troop units in there. I wouldn't be too worried with words from Reece.
> keep it in mind that factions like Space Marines literally spammed their new core troop unit (intercessor). I personally believe this is the sort of lists they want to see less. It doesn't fit the narrative anyway (elite armies arent running 80 models).
I would also point out that anti-tank shooting needs to be highlighted in 9th edition lists (assuming tanks are coming back, and you aint locking them into melee), so that's something to think about when buying new models. I'm personally reworking my ork collection, so I am in the hazy stage where I only got core amount of units ready. Bit afraid to make purchases...
2020/06/04 13:52:19
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
Ilgoth wrote: I think we will stop seeing the massive troop spam in the lists, but I still think factions like astra militarum and orks will run max sized units. We just won't have that many troop units in there. I wouldn't be too worried with words from Reece.
> keep it in mind that factions like Space Marines literally spammed their new core troop unit (intercessor). I personally believe this is the sort of lists they want to see less. It doesn't fit the narrative anyway (elite armies arent running 80 models).
I would also point out that anti-tank shooting needs to be highlighted in 9th edition lists (assuming tanks are coming back, and you aint locking them into melee), so that's something to think about when buying new models. I'm personally reworking my ork collection, so I am in the hazy stage where I only got core amount of units ready. Bit afraid to make purchases...
Spammikg intercessorst won't be going away. Horde blast rule doesn't matter nor does any other change so far.
Automatically Appended Next Post:
Ilgoth wrote: I might have been living under a rock but... why anyone has thought it was illegal? I thought it to be the go-to loadout in 8th?
Some people still stuck in old ways. It's clear from getgo and didn't faq clear it further?
This message was edited 1 time. Last update was at 2020/06/04 14:13:35