Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2020/06/06 13:25:46
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
|
 |
Ork Admiral Kroozin Da Kosmos on Da Hulk
|
True, I forgot about the craters, they were very helpful for orks.
In general it was pretty easy to get that 4+ cover save and many ork tactics revolved around that.
|
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/06/06 14:54:12
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
|
 |
Longtime Dakkanaut
|
4+ cover save sounds a bit overkill, but I do hope they change something.
+1 armour save means that heavy infantry love cover, and light infantry basically just ignore it, as there is just too much massed AP-1/2 shooting for it to matter.
Whatever system you come up with, you should want your weedy little humans to want to use cover more than your tank armoured super soldiers.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/06/06 15:02:49
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
|
 |
Battlewagon Driver with Charged Engine
|
I hope we get some different types of cover rules. Forests could be -1 to be hit by shooting (maybe -1 penalty to shooting for the unit in cover as well) in addition to -2 to charges.
Some type of ruin could just give a 5++ to shooting instead of +1 to the save (basically you luck out and the lascannon hits rubble instead) etc.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/06/06 17:56:05
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
|
 |
Longtime Dakkanaut
|
Easier cover makes kommandos better...
But honestly kommandos need a lot more help..
They were decent when they had index options.
The 2 Free burna was great...
The big choppa nob was decent.
They plus 1 to wound roll in cover was nice.
But I prefer some type of ability to make charges in cover easier and maybe give them free or cheap burnas... it’s like the only point burnas are useful.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/06/06 18:14:45
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
|
 |
Ork Admiral Kroozin Da Kosmos on Da Hulk
|
PiñaColada wrote:I hope we get some different types of cover rules. Forests could be -1 to be hit by shooting (maybe -1 penalty to shooting for the unit in cover as well) in addition to -2 to charges.
Some type of ruin could just give a 5++ to shooting instead of +1 to the save (basically you luck out and the lascannon hits rubble instead) etc.
Sorry, but I really hope there will be no -X to charges BS in 9th edition's terrain rules. It massively decreases the chances of succeeding long range charges, stacks with 3D movments you potentially have to do and disproportionally benefits shooting units which are already superior to melee units in every way.
|
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/06/06 18:28:51
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
|
 |
Big Mek in Kustom Dragster with Soopa-Gun
|
Variable range alone is enough to mess with charging armies.
Especially since they dont move if the charge fails, which i 100% do not understand. You cant even declare a charge outside 12" so not like its a free way to move up faster.
|
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/06/06 18:38:19
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
|
 |
Ork Admiral Kroozin Da Kosmos on Da Hulk
|
While unlikely, we don't know if that hasn't changed with 9th
|
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/06/06 19:33:49
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
|
 |
Rogue Grot Kannon Gunna
|
I have a lot of hopes in terrain rules and some hopes in getting Ghaz boosted in 9th. I have no hope left we'll get any faq before 9th anymore, which is a tad boring, but just as well.
So far I'm stoked, I just hope there will be some opening for more competitive speed freaks and veichle heavy lists.
I love my boyz, but I'm so freaking tired of moving 180+ models all day...
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/06/06 19:50:09
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
|
 |
Longtime Dakkanaut
|
I’m interested if Ghaz will remain unchanged in point cost.
If he gets relatively cheaper that would be a win.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/06/06 20:27:12
Subject: Re:No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
|
 |
Longtime Dakkanaut
|
I think weapons should have variable ranges, too. A weapon that is currently 24 inch range should have 17+ 2d6 range, for example. And you could have traits that allow you to reroll the range roll, and stratagems and unit abilities that would cause units hit by them to have to reduce their ranges by half!
|
This message was edited 2 times. Last update was at 2020/06/06 20:27:48
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/06/06 20:59:27
Subject: Re:No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
|
 |
Ork Admiral Kroozin Da Kosmos on Da Hulk
|
yukishiro1 wrote:I think weapons should have variable ranges, too. A weapon that is currently 24 inch range should have 17+ 2d6 range, for example. And you could have traits that allow you to reroll the range roll, and stratagems and unit abilities that would cause units hit by them to have to reduce their ranges by half!
You should start a thread suggesting that in general and just watch it burn to the ground
|
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/06/06 23:30:15
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
|
 |
Longtime Dakkanaut
|
Screw variable range let’s get back to 2nd edition where I had to guess ranges by eye ballin it for my pulse rokkit!!
So I’m going to fire this rokkit 47.5 inches in a straight line to there.
I’m using my squig catapult at 28inches.
In all seriousness I would love a pulse rokkit back. Knocking models down and taking away thier movement next turn
|
This message was edited 1 time. Last update was at 2020/06/06 23:36:42
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/06/07 08:01:37
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
|
 |
Locked in the Tower of Amareo
|
Nobody actually guessed though. Well except noobs
|
This message was edited 1 time. Last update was at 2020/06/07 08:01:48
2024 painted/bought: 109/109 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/06/07 09:33:59
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
|
 |
Ork Admiral Kroozin Da Kosmos on Da Hulk
|
Yeah right, "guessing". When eyeballing distances, my brain still measures things in battlewagons
|
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/06/07 10:05:11
Subject: Re:No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
|
 |
Nasty Nob
|
yukishiro1 wrote:I think weapons should have variable ranges, too. A weapon that is currently 24 inch range should have 17+ 2d6 range, for example. And you could have traits that allow you to reroll the range roll, and stratagems and unit abilities that would cause units hit by them to have to reduce their ranges by half!
Absolutely, what this game desperately needs is more rolls, and re-rolls
It's what we all play the game for, true addicts to dice rolling play orks of course. Love the sound of hundreds of dice bouncing across the table, the hypnotic brownian motion as they playfully skitter around the terrain.
Are there any more phases we could squeeze a cheeky roll in do you think?
|
"All their ferocity was turned outwards, against enemies of the State, foreigners, traitors, saboteurs, thought-criminals" - Orwell, 1984 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/06/07 11:52:05
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
|
 |
Mekboy Hammerin' Somethin'
|
Any more dice rolling than 8th and I will stop playing until they fix it. I 100% know many other players who will stop too (until fix)
This game desperately needs less dice rolling.
Of course with less units (With detachments costing CPs) and much less models (Point per model increases) this will happen, so I guess at least we will have that kind of garanteed from 9th
|
This message was edited 3 times. Last update was at 2020/06/07 17:17:45
Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh |
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/06/07 15:50:09
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
|
 |
Liche Priest Hierophant
|
My ork opponent has a stratagem that lets him charge againnif he did mortal wounds on the charge. What units can you use that one on?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/06/07 16:22:33
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
|
 |
Longtime Dakkanaut
|
Niiai wrote:My ork opponent has a stratagem that lets him charge againnif he did mortal wounds on the charge. What units can you use that one on?
Basically it’s certain vehicles and squiggoths.
It’s a weird stratagem.
1) unit has to charge and cause mortal wounds.
2) the unit has to end up with no units within 1” after the mortal wounds are applied.
3) they can then charge again with this stratagem.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/06/08 08:55:57
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
|
 |
Ork Admiral Kroozin Da Kosmos on Da Hulk
|
So random thought:
The Cut them Down stratagem refers to engagement range, and one of my regular opponent's insists that it will be 3" and every model within that range would be able to fight, no more rows. The unit would still have to be within 1" of the enemy to fight.
He also thinks this will greatly help orks getting more stuff into combat, but I heavily doubt so. Any opinions on this?
|
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/06/08 09:39:54
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
|
 |
Jovial Plaguebearer of Nurgle
|
Well as with all things 9th edition, we will have to wait and see I suppose. But assuming it is true I prefer the change, without doing the math I think amount of models in combat should be roughly the same, but we don´t need to measure 1 inch, then 1 inch from that speeding the combat phase up a bit. Just a flat 3 inch from the enemy unit, bam done.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/06/08 09:42:05
Subject: Re:No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
|
 |
Longtime Dakkanaut
Glasgow
|
BrianDavion wrote:So, given monsters can shoot in melee in 9th, you guys think this'll make much of a differance with Ghaz. I mean he has 12 shots with his weapon but... it's only BS5 In their podcast, Reece from FLG said that the new roles allow tanks and monsters to fire HEAVY weapons into the unit the are engaged with. I assumed he'd mispoken, but he clarified that he felt this screwed Bids, which are basically assault weapons across the board, and that it might you couldn't prevent tanks firing, but that you could dictate the target, so he obviously meant to say what he did. If he's correct about the wording of the rule, Ghaz can't fire in combat. Hopefully he made an error, because it's very silly. Plagueburst Crawlers can't use anti infantry sponson flame weapons against close infantry but a Leman Russ can fire its battlecannon at a grot stood beneath its undercarriage?
|
This message was edited 1 time. Last update was at 2020/06/08 10:27:42
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/06/08 09:58:15
Subject: Re:No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
|
 |
Locked in the Tower of Amareo
|
nfe wrote:BrianDavion wrote:So, given monsters can shoot in melee in 9th, you guys think this'll make much of a differance with Ghaz. I mean he has 12 shots with his weapon but... it's only BS5
In their podcast, Reece from FLG said that the new roles allow tanks and monsters to fire HEAVY weapons into the unit the are engaged with. I assumed he'd mispoken, but he clarified that he felt this screwed Bids, which are basically assault weapons across the board, and that it might you couldn't prevent tanks firing, but that you could dictate the target, so he obviously meant to say what he did.
If he's correct about the wording of the rule, Ghaz can't fire in combat. Hopefully he made an error, because it's very silly. Plagueburst Crawlers can't use anti infantry sponson flame weapons against close infantry but a Leman Russ can fire its battlecannon at a grot stood beneath it's undercarriage?
That would go against what the rule team spoke in twitch. "and shoot at other stuff" in reference to tank in melee.
|
2024 painted/bought: 109/109 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/06/08 14:50:22
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
|
 |
Longtime Dakkanaut
|
Jidmah wrote:So random thought:
The Cut them Down stratagem refers to engagement range, and one of my regular opponent's insists that it will be 3" and every model within that range would be able to fight, no more rows. The unit would still have to be within 1" of the enemy to fight.
He also thinks this will greatly help orks getting more stuff into combat, but I heavily doubt so. Any opinions on this?
I agree with you. I think it’ll be about the same or little better.
32 MM ~= 1.25 inches. I think with good-perfect placement we could get 3 lines in.
This will make it easier to get that 3rd line in and it’s a lot easier to actually figure out, but you could already do that with these rules so it shouldn’t net you more boys in combat generally.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/06/08 18:23:51
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
|
 |
Rogue Grot Kannon Gunna
|
I honestly hope that they empower tanks and monster, just as much they give more tools to horde players. I want variety more than everything.
The kind of variety that do not include power armour. Or better the imperium power armour, would be nice to see some insurgence back of chaos legions too.
|
This message was edited 1 time. Last update was at 2020/06/08 18:24:27
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/06/09 14:38:46
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
|
 |
Longtime Dakkanaut
|
Vehicles can fire all non-blast weapons into CC at -1 to hit, including Dreadnaughts.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/06/09 14:42:00
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
|
 |
Big Mek in Kustom Dragster with Soopa-Gun
|
if they include dreads they probably include monsters too.
Not that it really helps Ghaz, his lackluster weapon hitting on 5s isnt that great in the first place, hitting on 6s? pfft
|
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/06/09 14:43:31
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
|
 |
Longtime Dakkanaut
|
Yeah, Ghaz's gun is still pretty useless. But Skorchas might get a jump start on life.
I wonder if Dreads will get a big jump in price, especially the SM versions, which often have good guns and a good BS.
I gotta say, Killa Kans are looking nice. I wonder if they'll stay the same as Mega Nobs... they can shoot at normal Ork BS in CC, and a bunch of free Big Shootas shots is nice. Give one a skorcha just for flavour. Automatically Appended Next Post: -1 to hit when moving Heavy weapons now only applies to infantry.
Makes sense to me. I would laugh if the Legends Big Mek SAG on bike could zip around on his bike without penanlty.
|
This message was edited 2 times. Last update was at 2020/06/09 14:52:01
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/06/09 15:07:57
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
|
 |
Big Mek in Kustom Dragster with Soopa-Gun
|
technically with that ruling it can, but being legends they literally dont care. Article is up with the rule for big guns never tire and holy wordy words batman! So it doesnt mention blast weapons cant fire into combat for some reason, but you can nominate outside of the combat as long as you fire it after the weapons that fire into the combat eliminate everything...i think? kinda hard to follow that block of words. Also the -1 in combat is specifically for heavy weapons, vehicles with assaults are unaffected. Which is fine as vast majority of weapons on a vehicle is heavy, except for orks lol (our killakan/dreadz are gonna love this)
|
This message was edited 1 time. Last update was at 2020/06/09 15:09:54
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/06/09 15:42:28
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
|
 |
Longtime Dakkanaut
|
Yeah wow.
KK hit on 4s in CC. Gorks and Morks can unload in CC.
Ghaz hits on 5s. Better than nothing if someone tries to tar pit him.
I also have an absolute hate of howling banshees. Go ahead, tag me, my supa Skorcha will wipe you out
|
This message was edited 1 time. Last update was at 2020/06/09 15:44:10
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/06/09 15:42:36
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
|
 |
Rampagin' Boarboy
|
Vineheart01 wrote:technically with that ruling it can, but being legends they literally dont care.
Article is up with the rule for big guns never tire and holy wordy words batman! So it doesnt mention blast weapons cant fire into combat for some reason, but you can nominate outside of the combat as long as you fire it after the weapons that fire into the combat eliminate everything...i think? kinda hard to follow that block of words.
Also the -1 in combat is specifically for heavy weapons, vehicles with assaults are unaffected. Which is fine as vast majority of weapons on a vehicle is heavy, except for orks lol (our killakan/dreadz are gonna love this)
The way I read it was that you can target another unit if you have multiple guns, but you can only make the actual attacks if you kill everything within 1" by the time you get to that gun's turn in the firing order.
ES deff dreads with 2 klaw/saw/skorcha become even more viable. Worth going double skorcha?
I can't wait to have a gorkanaut shoot into melee. That's a silly amount of dakka on top of melee attacks.
And Ghaz actually gets something that helps him clear chaff, even if only a little bit. But he still needs "this model counts as infantry for the purposes of other Ork special rules and stratagems" or something similar.
|
This message was edited 1 time. Last update was at 2020/06/09 15:56:21
|
|
 |
 |
|