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Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Oh zog it all...how did i not think about the supreme command to get the Goff tags working for ghaz and allow makari to tag along too?
Thats brilliant lol


Automatically Appended Next Post:
Ork faction focus mentioned something that they didnt elaborate on....

When talking about terrain, they mentioned giving the squads -1 to hit to protect them. I would assume thats a basic terrain feature rule, orks dont have such a mechanic outside the Kustom Job for kanz/dreads or Speed Freak strat.
That actually concerns me more than excites me because that means other armies can get that -1 to hit too. Be weird if terrain rules only affected certain factions that wasnt a unit-specific bonus (Kommandoz getting something in certain terrain types for example does make sense)

This message was edited 1 time. Last update was at 2020/06/19 16:09:44


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in ca
Longtime Dakkanaut




The Rokkit kannon is also a blast weapon, to answer someone previous question from here.

I imagine Smasha Guns are about to go Blast.

"Matt: The nature of Orks has always been aggressive, aiming to overwhelm your opponent with bodies or bullets or both. In this regard, the green tide has not changed, but the options that have opened up to the army are numerous. One of the most striking changes is to vehicles. Orks units like the Megatrakk Scrapjet are deadly both in shooting and in combat, but previously, you had to choose one or the other because being stuck in combat stopped you from shooting. In the new edition, this is no longer the case – you can unload rokkits with malicious glee as you charge towards your opponent’s lines, and if you get stuck in combat, you can still keep shooting with your other weapons!* "

Take vehicles and Mega Nobs, apparently. lol.

This message was edited 1 time. Last update was at 2020/06/19 16:14:12


 
   
Made in us
Battlewagon Driver with Charged Engine




Dense terrain was a not-as-of-yet revealed keyword right? I'd imagine it's for stuff like forests and gives a -1 to hit in the shooting phase
   
Made in ca
Longtime Dakkanaut




 Jidmah wrote:


From flipping between ES and DS for my buggies a lot, I don't think ES is worth it unless you want to deep strike. All the re-rolls add up to so much extra damage over the course of a game, and seizures is just as powerful as visions, but only requires WC7 - which is already quite unreliable in vehicles lists since you are likely to not have any cast bonus.


Totally agree on buggies. They should 100% be Deathskulls.

But there's really nothing stopping you from taking DS buggies and ES Deff Kopta, though. I think it's probably premature to think that multi clan is dead. We really need to seen alternate CP costs for these detachments.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Well, we know the cost is at least 1, and a side-grade is not worth any CP when you can have a kustom job and a number of pretty powerful stratagems for that same CP.

As for the article, we learned that rokkit cannon is blast (boo!), as are the skorcha missiles (nice) and planes replenish bombs again when flying off the table.
The last one might actually make a pyromaniacs airwing pretty interesting, but that really depends on the plane's cost.

As for Matt Root himself, who is that guy? Did he do any 8th tournaments? I only found 7th edition stuff of him, which is pretty impressive, considering the clusterfeth that 7th was for orks.

This message was edited 2 times. Last update was at 2020/06/19 16:52:24


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Rokkit Kannon being blast makes me not care about putting the Kustom job on Scrapjets now, as i still dont want them in combat.
Thats most of their dakka, i could care less about the bigshootas and unless its against a vehicle the random rokkit wont hit anything anyway.

It really does seem like every random shot weapon except flamers is now a Blast. The Rokkit Cannon was one of the few that was hazy if it would be blast or not.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Yeah, I think someone on the new thread made a count of all random shot weapons, and it's less than the number of blast weapons they claim are in the game now. It's pretty likely that just all of them will get it.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ca
Longtime Dakkanaut




 Jidmah wrote:
Well, we know the cost is at least 1, and a side-grade is not worth any CP when you can have a kustom job and a number of pretty powerful stratagems for that same CP.


Hmm.

I think for the style of list you enjoy playing, I reckon a single detachment is perfect, as you don't seem to care about only having 2 or 3 HQs. If we want a robust psychic phase plus some of our mandatory stuff (SSAG, Da Biggest Boss), it seems hard to not take a second detachment for 1-2 HQs (if Patrols do the same thing). Brigades are nice, but the point of this edition is I try to avoid mandatory slots, and 3 elites, 6 hqs, 3 FA, 3 heavy is a bit annoying.

I think you've also said you often never really needed much beyond 13-14 CP -- maybe this changed post Saga, but going from 18 -> 16-17 CP (over the game) to unlock a second detachment seems to be a fine tradeoff to me.

The interaction I'm talking about, for example (Evil Suns Deff Koptas using Drive by Krumpin' to move twice to hide behind terrain), cannot be done in other clans.

I don't think it's enough for me to not take a detachment Deathskulls as well, of course, but I think I can live with 17 CP over the course of the game when I was at 13-14 CP previously.

I would also not be surprised if deepstrike -> charge Nobs / Mega Nobs became very, very good, now that you can avoid the grot tax, which are best as Evil Suns.
   
Made in us
Longtime Dakkanaut




Kinda weak reveal for orks... it not only didn’t reveal anything for other factions but didn’t really provide much we didn’t already know for orks.

Matt was a late 7th early 8th ork player that was highly ranked in ITC.. and made it near the finals in Las Vegas.

You know what I’d like to hear for this reveal.. how the stompa is good now and the cost went down and how the new kff rules work :p... what the cost of boys and grots are. How the ssag is blast lol. How ork bikers or trukk boys are back...

This message was edited 1 time. Last update was at 2020/06/19 17:47:48


 
   
Made in ca
Gargantuan Gargant






I'd be worried about the Stompa tbh, GW has repeatedly shown not to either care or know how to fix it with points. With everything going up in points in some way this edition, I don't think they'll recognize that the Stompa needed like a 200-300 point reduction to consider it at all competitively. They'll probably leave it as is because staying at its current points cost while everything else goes up will be "good value".
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

despite that in comparison it probably will end up being a 50pt reduction overall i bet.
Again.

Its just a bit of proof that GW really doesnt care about old kits. Makes me wonder why they even still sell them in the first place.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






tulun wrote:
 Jidmah wrote:
Well, we know the cost is at least 1, and a side-grade is not worth any CP when you can have a kustom job and a number of pretty powerful stratagems for that same CP.


Hmm.

I think for the style of list you enjoy playing, I reckon a single detachment is perfect, as you don't seem to care about only having 2 or 3 HQs. If we want a robust psychic phase plus some of our mandatory stuff (SSAG, Da Biggest Boss), it seems hard to not take a second detachment for 1-2 HQs (if Patrols do the same thing). Brigades are nice, but the point of this edition is I try to avoid mandatory slots, and 3 elites, 6 hqs, 3 FA, 3 heavy is a bit annoying.

I actually doubt that the SSAG will remain mandatory, the changes to character protection and obscuring terrain hit it pretty hard, plus less detachments mean that you can't have Kult of Speed and Dread Mob at the same time.

I think you've also said you often never really needed much beyond 13-14 CP -- maybe this changed post Saga, but going from 18 -> 16-17 CP (over the game) to unlock a second detachment seems to be a fine tradeoff to me.

Post-saga I'm pretty much hitting 1 CP turn one and use the last one to drop the second burna bommer. I'm fairly sure I could blow any number of CP

The interaction I'm talking about, for example (Evil Suns Deff Koptas using Drive by Krumpin' to move twice to hide behind terrain), cannot be done in other clans.

True, but I don't think this interaction is worth spending so many CP on. You could just pay 1 CP for a SJD same effect.
Not to mention that koptas are always the last thing anyone shoots in a vehicle list - they are the least dangerous thing on the battlefield.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

that reminds me, did they mention anything about the 5" tall terrain blocking LoS even if the firing unit is as high or higher up than that terrain?

If not, that massively hurts higher level terrain campers as even a model sitting 30" off the ground cant see past that 5" tall water barrel lol.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Since the wordings includes drawing line of sight through or over the terrain piece, it will be blocking LoS independent of how high up your model is.

This message was edited 1 time. Last update was at 2020/06/19 19:12:26


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Longtime Dakkanaut




 Grimskul wrote:
I'd be worried about the Stompa tbh, GW has repeatedly shown not to either care or know how to fix it with points. With everything going up in points in some way this edition, I don't think they'll recognize that the Stompa needed like a 200-300 point reduction to consider it at all competitively. They'll probably leave it as is because staying at its current points cost while everything else goes up will be "good value".

To be fair most of it’s weapons are blast and forgeworld options if they aren’t squatted might be officially index supported with relevant updates.
It they fixed the big gattler gun to not stop working for the rest of the game and give the stompa a Kff and maybe up the BS of the stompa to bs4 cause it likely has targeting systems installed... it would be fine with a small points drop.

I don’t expect any major changes to the stompa outside of a new codex
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

thought so.

EAT IT DEVASTATORS ON THIRD FLOORS! too high up to easily charge, forces anti-tank weapons due to 2+ save bullcrap, deadly enough where i have to pay attention to them.
Still a threat but much, much less so now.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in ca
Longtime Dakkanaut




 Jidmah wrote:

I actually doubt that the SSAG will remain mandatory, the changes to character protection and obscuring terrain hit it pretty hard, plus less detachments mean that you can't have Kult of Speed and Dread Mob at the same time.

.


Fun fact.

Big Mek on bike with SSAG can move and shoot it without penalty now.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

too bad its legends and majority of people wont allow it.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Vineheart01 wrote:
too bad its legends and majority of people wont allow it.

Especially because it's just a result of stupid writing in the 7th edition's codex. Personally, I'll refuse to convert one.

This message was edited 1 time. Last update was at 2020/06/19 21:31:13


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

to be fair i always found it weird the SAG isnt mounted anywhere. Like, at all.
Regular SAG isnt hyper-deadly, just potentially deadly but more than likely just hurts, so kinda surprised none of our big vehicles tote one (mork instead of the KMZ?)

...and now i have the mental image of a street sweeper mounted on the front of a naut sweeping up snotlings to feet the SAG rofl....

This message was edited 2 times. Last update was at 2020/06/19 21:48:55


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Longtime Dakkanaut




The SSAG will be even more necessary...
As monsters and vehicles become more prevalent... It’s out best shooting platform for them.
And the SSAG becomes Marginally better with blast rules.

I honestly see no reason why anyone wouldn’t take it.
Heck did everyone forget that Bonus detachment also has the only other shoot twice strat outside badmoons kustom ammo?
Or the fact all those dreads are only getting pushed into competitive play?

Shoot twice with that relic gork or morkanaut. Yes please

This message was edited 2 times. Last update was at 2020/06/19 22:26:30


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Keep in mind that your SSAG will be dead as soon as it doesn't have any models within 3" left and that any ruin will be an infinitely high LOS blocker.

If obscuring terrain makes shooting vehicles and monsters with an immobile platform impossible, while it does much easier, it doesn't really matter how often you can shoot it.

I'm not 100% sure it will become obsolete, but some of its big advantages - character protection and long range - will take a big hit in 9th.

This message was edited 1 time. Last update was at 2020/06/20 08:18:37


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Longtime Dakkanaut




 Jidmah wrote:
Keep in mind that your SSAG will be dead as soon as it doesn't have any models within 3" left and that any ruin will be an infinitely high LOS blocker.

If obscuring terrain makes shooting vehicles and monsters with an immobile platform impossible, while it does much easier, it doesn't really matter how often you can shoot it.

I'm not 100% sure it will become obsolete, but some of its big advantages - character protection and long range - will take a big hit in 9th.

Once I lose any intervening models or Mek guns within 3in
I still have Grot shields
I still have new better terrain rules to protect him
And Last but not least I still have a grot orderly

The SSAG is doing fine and Just as protected as it was prior. I was using grot shields long before 9th edition to protect him.

Monster and vehicles with a base of 18+ wounds can’t hide in terrain unless it’s completely out of sight.
Monsters and vehicles between 10-18 is going to have Thier own targeting issues with targeting.. and below 10 hps is likely spammed units that are harder to hide.

I don’t think the ssag will have target issues and ironically it’s better vs horde units too
   
Made in fr
Mekboy Hammerin' Somethin'






SSAG with deathskulls trait, da jump and snipe stuff ! Yes it is a suicide Attack with the Warlord, but it may be our best use of a SSAG now. Or like gungo said keep Grot shields for him (lootas are hit real hard by 9th previewed rules anyway).

It’s the regular SAGs that are toast (but I don’t mind personally)

This message was edited 2 times. Last update was at 2020/06/20 08:45:12


Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh 
   
Made in it
Waaagh! Ork Warboss




Italy

Going multidetachments could be viable only for those lists which doesn't require investing more than 3-5 CPs pre-game. I used to have 19 (with the Ladz! trait), all burned within turn 3, now it's 16 if I go monodetachment, but a single battallion doesn't fit the kind of lists I'd like to play (5-6 heavy support choices even condensing all the artillery into a single slot) and so those 16 are actually down to 14? 15? 13? It's a significant loss of CPs for me.

A single gorkanaut can eat 5 CPs for a single turn of action: 2 for putting it into tellyporta, 1 for +1BS kustom job, 2 for firing twice. Which is how I'd like to play it.

Lists that don't rely on multiple kustom jobs, tellyporta, etc... care less about disposing of a dozen CPs in turns 0-3.

 
   
Made in gb
Dakka Veteran





Just starting an ork army and yesterday picked up some bikes a plane, loads of boys and a few buggies. Hoping that a relatively speedy Ork list with a couple of planes will be half decent as I absolutely love the planes.
   
Made in us
Longtime Dakkanaut




 Blackie wrote:
Going multidetachments could be viable only for those lists which doesn't require investing more than 3-5 CPs pre-game. I used to have 19 (with the Ladz! trait), all burned within turn 3, now it's 16 if I go monodetachment, but a single battallion doesn't fit the kind of lists I'd like to play (5-6 heavy support choices even condensing all the artillery into a single slot) and so those 16 are actually down to 14? 15? 13? It's a significant loss of CPs for me.

A single gorkanaut can eat 5 CPs for a single turn of action: 2 for putting it into tellyporta, 1 for +1BS kustom job, 2 for firing twice. Which is how I'd like to play it.

Lists that don't rely on multiple kustom jobs, tellyporta, etc... care less about disposing of a dozen CPs in turns 0-3.

Why would you take +1 bs over relic gun? Especially when Telly porting
The relic gun gets +1 bs within 12in.
   
Made in it
Waaagh! Ork Warboss




Italy

gungo wrote:
 Blackie wrote:
Going multidetachments could be viable only for those lists which doesn't require investing more than 3-5 CPs pre-game. I used to have 19 (with the Ladz! trait), all burned within turn 3, now it's 16 if I go monodetachment, but a single battallion doesn't fit the kind of lists I'd like to play (5-6 heavy support choices even condensing all the artillery into a single slot) and so those 16 are actually down to 14? 15? 13? It's a significant loss of CPs for me.

A single gorkanaut can eat 5 CPs for a single turn of action: 2 for putting it into tellyporta, 1 for +1BS kustom job, 2 for firing twice. Which is how I'd like to play it.

Lists that don't rely on multiple kustom jobs, tellyporta, etc... care less about disposing of a dozen CPs in turns 0-3.

Why would you take +1 bs over relic gun? Especially when Telly porting
The relic gun gets +1 bs within 12in.


Because +1BS works also for the 2 twin big shootas and 2 rokkits. Now, if the plan is to double tap with the naut the +1BS sounds superior to the relic gun, also because the second time you fire you may want to aim at something that isn't within 12'', as the big weapon's primary target may already be dead or crippled enough by the first volley. +1BS on 4 rokkits and 24 big shootas shots plus the flexibility to fire with the mega-shoota at something that isn't very close is why I prefer the +1BS over the relic gun, but both options are actually legit.

Doing the math on average results, +1BS grants 21 hits with the mega-shoota, 14 S5 and 2 S8 (maybe 3 with a lucky DDD roll) hits. With the relic gun the naut scores 28 hits (IF within 12''), 9 S5 and 1 S8 (maybe 2 with a lucky DDD roll) hits. Looks pretty close, even if both rounds of fire with the mega-shoota are targeting units within 12''.

This message was edited 1 time. Last update was at 2020/06/20 13:44:33


 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

KJ gun also has 6 extra shots, which outweigh the bigshootas hitting on 4s. Since they actually hurt things.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in it
Waaagh! Ork Warboss




Italy

 Vineheart01 wrote:
KJ gun also has 6 extra shots, which outweigh the bigshootas hitting on 4s. Since they actually hurt things.


Yeah true, but not the rokkits and not if the target of second volley of fire isn't within 12''.

 
   
 
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