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Made in us
Battlewagon Driver with Charged Engine




Boltstorm aggressors also have a fragstom launcher so they're 45ppm. The flamestorm aggressors (the ones no-one uses since they're terrible in comparison) are 40ppm.

So they went 37->45 and 35->40
   
Made in ca
Longtime Dakkanaut




PiñaColada wrote:
Boltstorm aggressors also have a fragstom launcher so they're 45ppm. The flamestorm aggressors (the ones no-one uses since they're terrible in comparison) are 40ppm.

So they went 37->45 and 35->40


That makes more sense.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Pina ninja'ed me. But yeah, if you absolutely must panic about every single thing marine related in this ork tactics thread, please check your facts first.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ca
Longtime Dakkanaut




Well, no supreme command detachment for us

Unless Ghaz counts... he'd have to be your warlord, though. But you'd get 3-4 CP back.
[Thumb - Screen Shot 2020-07-01 at 7.47.24 AM.png]

This message was edited 1 time. Last update was at 2020/07/01 15:01:30


 
   
Made in us
Roarin' Runtherd




The squig launcha and heavy squig launcha are blast. Does this move the Rukkatrukk out of the category of complete garbage or is it still garbage just less so?
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






He would get the Goff culture that way though, and with the SSAG no longer being mandatory there are worse ways to use your warlord trait.
Too bad Makari can't go into the detachment as well :(


Automatically Appended Next Post:
russellmoo wrote:
The squig launcha and heavy squig launcha are blast. Does this move the Rukkatrukk out of the category of complete garbage or is it still garbage just less so?


It's still worse at killing hordes than the KBB, especially with burning highway.

The snazzwagon's burna bottles got blast rules though, so it actually got a little bump from that.

This message was edited 1 time. Last update was at 2020/07/01 15:06:07


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ca
Longtime Dakkanaut




 Jidmah wrote:
He would get the Goff culture that way though, and with the SSAG no longer being mandatory there are worse ways to use your warlord trait.
Too bad Makari can't go into the detachment as well :(


Yeah, it really says, because Ghaz is an HQ and NOT a LoW:

"Get a free HQ slot for the cost of your warlord trait, plus Ghaz gets to punch stuff a bit better"

I'm more interested in Follow me Lads at this time for my warlord trait for the extra CP.
   
Made in no
Rogue Grot Kannon Gunna






The new primaris bikes and eradicators really drives me nuts. So cheap it makes me cry.

A twin multimelta gun(heavy 2) costs 50 points.
An eradicator costs 40 points 3W T5 (assault1) but can shoot twice.

Like What in The fething Hell.
   
Made in us
Longtime Dakkanaut




tulun wrote:
Well, no supreme command detachment for us

Unless Ghaz counts... he'd have to be your warlord, though. But you'd get 3-4 CP back.

I’m assuming ghaz gets it and I’m assuming the idea is nearly every army gets a single supreme commander
Some armies like dark elder need to wait...
regarding makari I’m hoping there is some bespoke rules allowing him to join ghaz in the supreme command detachment.
Without seeing more changes though ghaz still isn’t worth it and I still rather use SSAG to kill all the monsters and vehicles that will be everywhere. It’s also blast now too.

They made several books but I honestly don’t see the need for them.
Open play cards I don’t think are useful since I’ve never played a power level only random open play game.
The crusade book looks like it’s just something I can print online and jot down my armies stuff and doesn’t have any cool missions like the old imperial armor books.
The points book is just points which will be on BattleScribe and the official Gw army builder
And the tournament book? I don’t run tournaments and I expect the main missions will be in the rule book anyway..
I think I’ll just save my cash until the rulebook is sold.. And figure out what I need from there.

This message was edited 2 times. Last update was at 2020/07/01 17:09:20


 
   
Made in us
Regular Dakkanaut






I could see them doing Ghaz and Makari as a team, that's what they did with Deamonafluge or whatever its called and her Harlequinn buddy. They are on the same stat card.
   
Made in ca
Longtime Dakkanaut




 Haasbioroid wrote:
I could see them doing Ghaz and Makari as a team, that's what they did with Deamonafluge or whatever its called and her Harlequinn buddy. They are on the same stat card.


I hope not. I wouldn't want to be required to take Makari to take Ghaz or vice versa.

I honestly wonder if Makari is going to become a godly objective camper / special action user. 2++ and you DGAF if he doesn't do anything else.


Automatically Appended Next Post:
gungo wrote:

Without seeing more changes though ghaz still isn’t worth it and I still rather use SSAG to kill all the monsters and vehicles that will be everywhere. It’s also blast now too.


I'm being convinced that the SSAG may no longer be an auto take. If you're largely playing infantry only, though, maybe it is.

Benefits of NOT taking it:

1) Save a CP on Vigilus.

2) Warlord trait unlocked (potentially gaining another CP).

3) Potentially saving a 3rd CP on not buying a 2nd relic, cause you know Da Biggest Boss is gonna be there with his Klaw.

With the changes to terrain (Obscuring), it being immobile without a large CP investment (2 CP for more dakka, potentially 2 CP for shoot twice, and 1 CP for grot shields), and the fact that character protection is becoming more of a problem (what's going to stand by it?), I wonder if Orks are going to be better off exploring other options.

Being immobile seems like a bad idea unless you can shoot out of line of sight.

This message was edited 2 times. Last update was at 2020/07/01 17:48:06


 
   
Made in us
Longtime Dakkanaut




The cp generating trait is still the same and doesn’t add more then it did prior. BKB is still the most bang for buck.

The only thing preventing the SSAG is lack of HQ slots.
Da biggest boss on bike
SSAG
And weirdboy or big Mek w kff

I’m taking grots no matter what for troops so I have my character protection and if people want to shoot my ssag in cover 30x to go through my Grot shields feel free.
SSAG w blast means I will always have a target to shoot be it vehicle monster or blobs of infantry.

It’s only gotten better in 9th. Better terrain to hide it. More targets to shoot. It may not be an auto take but it certainly is still one of our best units.
I honestly don’t care about light cover since it’s an ap-5 gun... obscuring can be a problem but they can’t shoot me either if they are obscured so they need to hide completely.

Points cost will dictate everything this edition. The good thing about the ssag is it’s a relic based on the sag which at best is an ok gun. If they increase the points to much the regular sag becomes worthless. If they make smashas cost a lot more because “blast” then I can see traktor cannon being a bit more played.

This message was edited 2 times. Last update was at 2020/07/01 18:44:17


 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

plop it in a defensible terrain and dare someone to charge it lol.
Always awesome when the SSAG deletes somethign in overwatch.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in ca
Longtime Dakkanaut




gungo wrote:
The cp generating trait is still the same and doesn’t add more then it did prior. BKB is still the most bang for buck.

The only thing preventing the SSAG is lack of HQ slots.
Da biggest boss on bike
SSAG
And weirdboy or big Mek w kff

I’m taking grots no matter what for troops so I have my character protection and if people want to shoot my ssag in cover 30x to go through my Grot shields feel free.
SSAG w blast means I will always have a target to shoot be it vehicle monster or blobs of infantry.

It’s only gotten better in 9th. Better terrain to hide it. More targets to shoot. It may not be an auto take but it certainly is still one of our best units.
I honestly don’t care about light cover since it’s an ap-5 gun... obscuring can be a problem but they can’t shoot me either if they are obscured so they need to hide completely.

Points cost will dictate everything this edition. The good thing about the ssag is it’s a relic based on the sag which at best is an ok gun. If they increase the points to much the regular sag becomes worthless. If they make smashas cost a lot more because “blast” then I can see traktor cannon being a bit more played.


I would never say a bad choice. It's just not an autotake, which it functionally is now.

I think it has clear drawbacks, which didnt exist in 8th. And Follow me Lads has more value now -- Orks are playing with *less* CP in 9th now, so every CP we can squeeze out is a good thing.

Orks are probably playing with 15 CP, as most of our army is probably dead by end of turn 3.

This message was edited 1 time. Last update was at 2020/07/01 18:49:59


 
   
Made in it
Waaagh! Ork Warboss




Italy

tulun wrote:


I would never say a bad choice. It's just not an autotake, which it functionally is now.


With the new detachments system no ork HQ is an auto-take. SSAG is still one of the best choices (assuming points values are the same), especially if it is Deathskullz and there's a Morkanaut in the same list, since firing twice with the naut can be awesome.

 
   
Made in de
Longtime Dakkanaut





What do you all reckon, will buggies still be good? Maybe even replace most boyz units? Because I might end up with quite a few.

I just bought a Squigbuggy that I will adorn with an Allopex to make a 40k version of the Dickie Toys Shaking Shark I bought for my son Because that's propa Orky! I have a stock Dragsta and KBB each, a Taurox I want to convert into a KBB (could be used as a dragsta, too, I guess), the Squigbuggy I might then run as trukk for either Nobz or Burnas or Tankbustaz (Mad Max-style explosive harpoons from a vehicle, anyone) and I want a Skrapjet when they have it back in stock. Plus maybe a few more Skrapjets made from a hacked up Ork plane, I have tracks left from the Taurox and some old Russes, as well as the traktors from the crane kit. Two Skrapjets should be possible at least (one more regular looking, one F-117 Nighthawk-looking one made from the wings).

Looking for a Skaven Doomwheel banner to repair my Nurgle knights.  
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Hard to tell at this point.
If they remain mostly the same cost in 9th, they'll probably be pretty strong.
If they go up too much, probably back to overcosted garbage like they were on release.

Until we see points a lot of speculation like that is moot.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in ca
Longtime Dakkanaut




 Blackie wrote:
tulun wrote:


I would never say a bad choice. It's just not an autotake, which it functionally is now.


With the new detachments system no ork HQ is an auto-take. SSAG is still one of the best choices (assuming points values are the same), especially if it is Deathskullz and there's a Morkanaut in the same list, since firing twice with the naut can be awesome.


For sure. I'll even go as far to say the Mork is now probably the best user of shoot twice because it's capped at a bottom of 5+ to hit with Sparkly Bits.
   
Made in it
Waaagh! Ork Warboss




Italy

Freeboota Mork hitting on 3s and firing twice sounds brutal.

 
   
Made in gb
Been Around the Block





 Blackie wrote:
Freeboota Mork hitting on 3s and firing twice sounds brutal.


Assuming they fix freebootaz or sparkly bitz to not both be +1 modifiers as it looks line it will be capped to a total of +1.

Hopefully sparkly bitz will become +1BS instead.
   
Made in ca
Longtime Dakkanaut




 Lysit wrote:
 Blackie wrote:
Freeboota Mork hitting on 3s and firing twice sounds brutal.


Assuming they fix freebootaz or sparkly bitz to not both be +1 modifiers as it looks line it will be capped to a total of +1.

Hopefully sparkly bitz will become +1BS instead.


... It is my dude.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Sparkly bits is a +1BS, not a +1 to hit.
So they stack.

I suspect a lot of things in 9th will suspiciously have +1BS now to completely bypass the new limitation. Because thats what GW does, they introduce a limitation and then immediately release units thats' whole point is they bypass that limitation.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in ca
Longtime Dakkanaut




One of the worst unit types are getting better for us.

Storm shields may now be universally 4++ saves.

[Thumb - 93EE6922-E15C-42A5-82B0-4F583442A2E7.jpeg]

   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Stormshields being +1 armor and 4++ makes me incredibly happy.
No idea how many full units of stormshields i face, i zoggin' hate it as the wounds behind them force me to use bigger guns but that damn 3++ just plinks too many shots to do anything.
I swear ive killed more wolfriders with shootas than i have rokkits or kmbs lol.

Though i wonder whered that 3rd wound came from...they arent in gravis armor (T4, not T5, and no keyword for it so they can use transports)

This message was edited 1 time. Last update was at 2020/07/01 21:08:58


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in no
Rogue Grot Kannon Gunna






The whole rulebook is here
https://imgur.com/a/J4Bygoq

Also the missions by someone from 4chan that hates Reddit [NSFW: swearing]

http://imgur.com/a/4rJ8Fwp
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Ughhh they didnt change transport rules one bit, just cleaned it up with the revisions its gotten like same-turn destroyed transport and charges.
Was really hoping they'd fix it so the weirdness of the unit "not existing" wasnt a thing anymore. Especially with the Big Mek's KFF not working on the unit he's embarked in.

Also, the argument that boyz on 28mm bases are getting more attacks is now moot. Its 1/2 range for engagements and within 1/2 range of own models that are in engagement range. No base is that small. So 2 rows can attack, no more, period.
Good. Now i can shut people up claiming im "cheating" because i refuse to rebase my boyz, when theres actually comments saying i DONT have to.

This message was edited 1 time. Last update was at 2020/07/01 21:47:33


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in fr
Mekboy Hammerin' Somethin'






Can bikes and véhicules and monsters all climb buildings now ? Or did I miss something ?

Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh 
   
Made in us
Regular Dakkanaut




I gotta say those secondary objectives look incredibly fun. I haven't digested how balanced they might be yet (except Thin Their Ranks, easy to tell it's blatantly skewed against horde armies), but they're creative and will clearly dramatically change the flow of every game based on each player's choices. I'm already a fan, they look to bring Narrative flavor to Matched games.

Wow... gobsmacked by this.

Spoiler:
Models to fight in the fight phase include: 1. Models within Engagement Range 2. Models within 1/2" of another Model within 1/2" of an enemy unit


I can understand the first half of the second point if it was simply referring to Models satisfying point #1 (though maybe not in the case of the vertical Engagement Range), but that qualifier is extremely harsh.

This message was edited 1 time. Last update was at 2020/07/01 22:28:18


 
   
Made in ca
Longtime Dakkanaut




Heroic intervene? Congrats, you can be punched.


Automatically Appended Next Post:
Yeah. Hordes seem bad at being in CC eh? Doesn't this like.. HALF the number of models we might get in from a 9" charge due to engagement range being 1/2" + 1/2"?

This message was edited 2 times. Last update was at 2020/07/01 22:58:10


 
   
Made in gb
Been Around the Block





tulun wrote:
 Lysit wrote:
 Blackie wrote:
Freeboota Mork hitting on 3s and firing twice sounds brutal.


Assuming they fix freebootaz or sparkly bitz to not both be +1 modifiers as it looks line it will be capped to a total of +1.

Hopefully sparkly bitz will become +1BS instead.


... It is my dude.


So it is. Getting confuzzled with all the buggies that give pluses to various guns and assume sparkly was the same.
   
 
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