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![[Post New]](/s/i/i.gif) 2020/07/13 11:51:47
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Battlewagon Driver with Charged Engine
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I think mechanised orks made out okay. The SSAG mek is not all that tempting anymore (or at the very least, his stock buddies are done and dusted). We need fewer troops but paying 150 points for 30 grots or 240 for 30 boys both sting.
Buggies and MANZ are still looking solid here, lootas was hit with a minor increase and tankbustas stayed the same. Kommandoes might see a bit more play now. Bikes at 27 are not tempting at all IMO.
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![[Post New]](/s/i/i.gif) 2020/07/13 11:58:34
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Fresh-Faced New User
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An interesting thing is that almost all weapons and vehicles are costed in increments of 5 pts. Lots of little tweaks to get these to line up into 5 pt slots - combi scorcha went from 17 to 15, Trukk went from costing 64 pts to 65, Shockjump went from 102 to 100, etc etc.
Not a big deal - just interesting.
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This message was edited 2 times. Last update was at 2020/07/13 12:00:50
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![[Post New]](/s/i/i.gif) 2020/07/13 12:01:18
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Big Mek in Kustom Dragster with Soopa-Gun
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In a sense thats very appreciated.
Often when i built a list i'd be sitting at some funky number where if i added ANYTHING i had access to add i'd be 1-2pts over. Extremely annoying because it usually meant leaving off a Grot Oiler or something else that makes a big enough impact to really annoy me leaving it behind.
Bigshootas still shouldnt be 5pts though unless theyre gonna faq their statline to change.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2020/07/13 12:03:06
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Battlewagon Driver with Charged Engine
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Yeah, but the kustom shoota is 3 points so it's not like they adhered super strictly to it. Big shootas should've been 2 points but GW at least went the other way and made heavy stubbers 5 so it's not as bad comparatively speaking I guess
Oh, and please make the cybork body at least a 5+++ when the new codex rolls around! Has anyone in this thread ever used one of those in 8th?
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This message was edited 1 time. Last update was at 2020/07/13 12:04:10
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![[Post New]](/s/i/i.gif) 2020/07/13 12:06:02
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Regular Dakkanaut
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Yea, I think my current 2k list will probably fit nicely into a 2k 9e list with a very easy elimination of a single unit - my warbikers.
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![[Post New]](/s/i/i.gif) 2020/07/13 12:12:59
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Longtime Dakkanaut
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Wow our infantry is dead...
Buggy spam MANZ and deff dreads it is
There is a video on fw units I haven’t had the time to find the ork points for it.
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This message was edited 2 times. Last update was at 2020/07/13 12:16:41
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![[Post New]](/s/i/i.gif) 2020/07/13 12:19:40
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Mekboy Hammerin' Somethin'
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gungo wrote:Wow our infantry is dead...
Buggy spam MANZ and deff dreads it is
There is a video on fw units I haven’t had the time to find the ork points for it.
We will need them for missions, don’t write them off just yet. But the killiness of an ork army list is certainly not improved by fielding more than the minimum, for sure ! but yes, why take troops when you have DS Manz...
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This message was edited 1 time. Last update was at 2020/07/13 12:21:19
Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh |
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![[Post New]](/s/i/i.gif) 2020/07/13 12:20:29
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Big Mek in Kustom Dragster with Soopa-Gun
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if they'd at least give our grots a proper gun it'd be fine. Cultists are 6pts which stings until you realize they at least can do something if theyre not being a speedbump, and theyre T3 so most anti-chaff guns dont wound them on a 2, grots cant do anything except be a speedbump and virtually always are wounded on a 2..
The 40 grots i usually bring a game tend to kill 1-2 regular marines a game. Yeah, 200pts to kill ~30pts (forget what regular marines went to) sounds right.
Also this is weird. Rokkits went to 10pts but the Kopta Rokkits are 25pts. Wat? Kopta Rokkits are just a twinrokkit, they have no additional perk to them, the heck do they cost 5pts more for? lol good one gw...
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2020/07/13 12:22:32
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Mekboy Hammerin' Somethin'
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Vineheart01 wrote:if they'd at least give our grots a proper gun it'd be fine. Cultists are 6pts which stings until you realize they at least can do something if theyre not being a speedbump, and theyre T3 so most anti-chaff guns dont wound them on a 2, grots cant do anything except be a speedbump and virtually always are wounded on a 2..
The 40 grots i usually bring a game tend to kill 1-2 regular marines a game. Yeah, 200pts to kill ~30pts (forget what regular marines went to) sounds right.
Also this is weird. Rokkits went to 10pts but the Kopta Rokkits are 25pts. Wat? Kopta Rokkits are just a twinrokkit, they have no additional perk to them, the heck do they cost 5pts more for? lol good one gw...
They just don’t want people playing the black reach koptas, so they just made the dual rolkkit option ridiculously overpriced
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Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh |
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![[Post New]](/s/i/i.gif) 2020/07/13 12:23:11
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Regular Dakkanaut
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Vineheart01 wrote:if they'd at least give our grots a proper gun it'd be fine. Cultists are 6pts which stings until you realize they at least can do something if theyre not being a speedbump, and theyre T3 so most anti-chaff guns dont wound them on a 2, grots cant do anything except be a speedbump and virtually always are wounded on a 2..
The 40 grots i usually bring a game tend to kill 1-2 regular marines a game. Yeah, 200pts to kill ~30pts (forget what regular marines went to) sounds right.
Also this is weird. Rokkits went to 10pts but the Kopta Rokkits are 25pts. Wat? Kopta Rokkits are just a twinrokkit, they have no additional perk to them, the heck do they cost 5pts more for? lol good one gw...
Because they can be fired in combat thanks to <vehicle>? You see the same thing on weapon options shared by infantry that have the same name - they changed the cost between what the infantry carry and what goes on a vehicle, and it's generally been +5 points for vehicles.
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![[Post New]](/s/i/i.gif) 2020/07/13 12:23:31
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Longtime Dakkanaut
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addnid wrote:gungo wrote:Wow our infantry is dead...
Buggy spam MANZ and deff dreads it is
There is a video on fw units I haven’t had the time to find the ork points for it.
We will need them for missions, don’t write them off just yet. But the killiness of an ork army list is certainly not improved by fielding more than the minimum, for sure ! but yes, why take troops when you have DS Manz...
Deathskulls means all infantry can do missions
Trukk boys are doable trukks only went up 1pt, and gunwagon is ok
Ssag is dead at 50% pt increase and the basic sag is utterly worthless
Zhardsnark has been squated it is just warboss on bike now
Also knight castellan is 639 points makes our stompa even more laughable at 850
Grots cost the same as a guardsman now
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This message was edited 2 times. Last update was at 2020/07/13 12:29:54
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![[Post New]](/s/i/i.gif) 2020/07/13 12:28:35
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Locked in the Tower of Amareo
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Vineheart01 wrote:if they'd at least give our grots a proper gun it'd be fine. Cultists are 6pts which stings until you realize they at least can do something if theyre not being a speedbump, and theyre T3 so most anti-chaff guns dont wound them on a 2, grots cant do anything except be a speedbump and virtually always are wounded on a 2..
The 40 grots i usually bring a game tend to kill 1-2 regular marines a game. Yeah, 200pts to kill ~30pts (forget what regular marines went to) sounds right.
Also this is weird. Rokkits went to 10pts but the Kopta Rokkits are 25pts. Wat? Kopta Rokkits are just a twinrokkit, they have no additional perk to them, the heck do they cost 5pts more for? lol good one gw...
Twin rokkits are not on infantry right? Same reason heavy bolters are 10 and twin hb 30. You pay for vehicle ability to shoot in melee.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/07/13 12:30:57
Subject: Re:No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Battlewagon Driver with Charged Engine
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FW points
Warboss on warbike 100
Big Trakk 150
‘Chinork’ Warkopta 85
Battle Wagon with Supa-kannon 210
Gargantuan Squiggoth 360
Grot Mega-tank 95
Grot Tanks 35
Kill Tank 420
Kustom Stompa 960
Lifta Wagon - Not mentioned, but he does mention points for the lifta-droppa
Meka-Dread 250
Squiggoth - Not mentioned
Wargear:
Belly gun 50
Bigbomm 0
Big lobba 30
Big shoota 5
Big zzappa 5
Boom kanister 5
Bursta kannon 0
Dakkagun 0
Deffgun 0
Deffkannon 0
Flakka gunz 15
Gaze of Mork 50
Giga shoota 38
Grot sponson 10
Grotzooka 10
Kannon 15
Killkannon 15
Kustom mega-blasta 10
Lifta-droppa 0
Lobba 20
Rack of rokkits 25
Rattler kannon 0
Rokkit launcha 10
Shoota 0
Shunta 5
Skorcha 15
Slugga 0
Stikkbomm 0
Supa-gatler 0
Supa-kannon 0
Supa-lobba 50
Supa-rokkit 5
Supa-skorcha 30
Twin big shoota 10
Zzap gun 15
Attack squig 0
Big choppa 5
Deff rolla 20
Grabbin’ klaw 5
Huge tusks 0
Mega klaw/each subsequent mega klaw 50/30
Rippa klaw/each subsequent rippa klaw 20/5
Wreckin’ ball 5
’Ard case 0
Grot riggers 5
Reinforced ram 5
Rokkit bomm racks 15
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![[Post New]](/s/i/i.gif) 2020/07/13 12:31:52
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Fresh-Faced New User
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PiñaColada wrote:Yeah, but the kustom shoota is 3 points so it's not like they adhered super strictly to it.
Hence my use of the word, "almost".
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![[Post New]](/s/i/i.gif) 2020/07/13 12:33:36
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Big Mek in Kustom Dragster with Soopa-Gun
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i would expect that to be in the base cost not the gun but i guess that makes sense.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2020/07/13 12:34:19
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Mekboy Hammerin' Somethin'
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gungo wrote: addnid wrote:gungo wrote:Wow our infantry is dead...
Buggy spam MANZ and deff dreads it is
There is a video on fw units I haven’t had the time to find the ork points for it.
We will need them for missions, don’t write them off just yet. But the killiness of an ork army list is certainly not improved by fielding more than the minimum, for sure ! but yes, why take troops when you have DS Manz...
Deathskulls means all infantry can do missions
Trukk boys are doable trukks only went up 1pt, and gunwagon is ok
Ssag is dead at 50% pt increase and the basic sag is utterly worthless
Zhardsnark has been squated it is just warboss on bike now
Also knight castellan is 639 points makes our stompa even more laughable at 850
Grots cost the same as a guardsman now
Yep, orks are going to become a lot less physically taxing to play. Model count is going to go down by half, if not more
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This message was edited 1 time. Last update was at 2020/07/13 12:36:12
Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh |
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![[Post New]](/s/i/i.gif) 2020/07/13 12:38:33
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Longtime Dakkanaut
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Wow warcopta didn’t get squatted that’s a surprise
But Squiggoth did
Kustom stompa even bigger joke then stompa
Apparently all forgeworld units had a complete rework
So things like Meka dread may still be good I’d pay 250 points for a bs4 killkannon and durable kff
Maybe even garg swuiggoth too
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This message was edited 2 times. Last update was at 2020/07/13 12:41:52
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![[Post New]](/s/i/i.gif) 2020/07/13 12:42:31
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Dakka Veteran
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gretchin beiing 5 points... i wont even comment futher on this BS
i dont think however that the SAG is dead... well, let me rephrase that... the SSAG is not dead yet, the regular SAG was beeing dead long before and is now beeing poked with a stick to see if it moves... it doesnt.
classical GW. no one knows what to do with orks and how to balance them. Nobbikers beeing 10points less than the supa primaris biker is laughable. MANZ beeing 3 points more than a regular nob? funny, i'll take it. I've been working on some kustom MANz to put through my resin printer anyway... so FU GW
stompa for 850... jesus.. just WTF???... really go FU GW
and finally... well what heavy weapons did orks have on their vehicles to begin with? all our stuff is assault anyway. oh wait my mek gunz can now move 3" before firing... great. meanwhile a repulsor can whistle about the field churring out more dice than any ork unit could possible dream of and still hit something
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![[Post New]](/s/i/i.gif) 2020/07/13 12:43:02
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Battlewagon Driver with Charged Engine
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I'm not saying you're wrong. I'm just questioning the point if they're not going to be consistent with it. Right now it feels like some things to a bigger nerf than they should've for the sake of simplicity but then GW didn't really go all the way with it, so is it really all that much simpler? It's odd IMO
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![[Post New]](/s/i/i.gif) 2020/07/13 12:43:40
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Dakka Veteran
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gungo wrote:Wow warcopta didn’t get squatted that’s a surprise
But Squiggoth did
Kustom stompa even bigger joke then stompa
where you get your info from?
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![[Post New]](/s/i/i.gif) 2020/07/13 12:44:14
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Mekboy Hammerin' Somethin'
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Flash gitz got killed, 32 points is way too much, let’s hope they get a point decrease in 2021...
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This message was edited 1 time. Last update was at 2020/07/13 12:45:56
Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh |
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![[Post New]](/s/i/i.gif) 2020/07/13 12:49:53
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Waaagh! Ork Warboss
Italy
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Lootas 20ppm? Flash gitz 32ppm? Both got hit pretty hard with the new points. Not to mention that now detachments aren't spammable so heavy support choices have a nasty competition.
Trukks were just +1 but all kind of wagon got a +20 price hike.
Only units that basically kept their points are bustas, meganobz, warboss, trukk, plus arguably boyz, dreads, Smasha gunz, nobz and buggies. Some other vehicle maybe.
I haven't done the math but I suspect a 200ish points hike on the tipycal 2000 points lists that I used to field in 8th, which is the expected +10%, so nothing shocking after all.
At this point I'm really tempted to give up 3 CPs and field a spearhead detachment with no troops at all, but I haven't seen the missions yet and I'm not sure if going full mechanized bringing walkers, artillery, and vehicles with nothing but characters and meganobz as infantries could work.
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![[Post New]](/s/i/i.gif) 2020/07/13 12:50:04
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Locked in the Tower of Amareo
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RedNoak wrote:gretchin beiing 5 points... i wont even comment futher on this BS
i dont think however that the SAG is dead... well, let me rephrase that... the SSAG is not dead yet, the regular SAG was beeing dead long before and is now beeing poked with a stick to see if it moves... it doesnt.
classical GW. no one knows what to do with orks and how to balance them. Nobbikers beeing 10points less than the supa primaris biker is laughable. MANZ beeing 3 points more than a regular nob? funny, i'll take it. I've been working on some kustom MANz to put through my resin printer anyway... so FU GW
stompa for 850... jesus.. just WTF???... really go FU GW
and finally... well what heavy weapons did orks have on their vehicles to begin with? all our stuff is assault anyway. oh wait my mek gunz can now move 3" before firing... great. meanwhile a repulsor can whistle about the field churring out more dice than any ork unit could possible dream of and still hit something
3 pts for meganobz? Nob 17, meganob 25(plus weapons presumably). 6 pts more. Though still good. Too bad have to pay for weapons.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/07/13 12:51:40
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Battlewagon Driver with Charged Engine
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Isn't that 8 points Tneva?
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![[Post New]](/s/i/i.gif) 2020/07/13 12:57:16
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Locked in the Tower of Amareo
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Oops. So it is
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/07/13 12:57:23
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Mekboy Hammerin' Somethin'
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How much is minimum equipped burna ? Seems quite high...
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Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh |
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![[Post New]](/s/i/i.gif) 2020/07/13 13:08:49
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Longtime Dakkanaut
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RedNoak wrote:gungo wrote:Wow warcopta didn’t get squatted that’s a surprise
But Squiggoth did
Kustom stompa even bigger joke then stompa
where you get your info from?
Points list above and the same video everyone is using
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![[Post New]](/s/i/i.gif) 2020/07/13 13:22:29
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Dakka Veteran
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tneva82 wrote:RedNoak wrote:gretchin beiing 5 points... i wont even comment futher on this BS
i dont think however that the SAG is dead... well, let me rephrase that... the SSAG is not dead yet, the regular SAG was beeing dead long before and is now beeing poked with a stick to see if it moves... it doesnt.
classical GW. no one knows what to do with orks and how to balance them. Nobbikers beeing 10points less than the supa primaris biker is laughable. MANZ beeing 3 points more than a regular nob? funny, i'll take it. I've been working on some kustom MANz to put through my resin printer anyway... so FU GW
stompa for 850... jesus.. just WTF???... really go FU GW
and finally... well what heavy weapons did orks have on their vehicles to begin with? all our stuff is assault anyway. oh wait my mek gunz can now move 3" before firing... great. meanwhile a repulsor can whistle about the field churring out more dice than any ork unit could possible dream of and still hit something
3 pts for meganobz? Nob 17, meganob 25(plus weapons presumably). 6 pts more. Though still good. Too bad have to pay for weapons.
yeah missed the +5 pts increase^^
still gud thought
but hey at least Flashgits are one orks worth of teeth cheaper than an aggressor xD
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![[Post New]](/s/i/i.gif) 2020/07/13 13:35:18
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Longtime Dakkanaut
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With that flashgitz hike and mission heavy rules looks like deathskulls even better.
3x10 boys
Weirdboy w deathskull power
Warboss on bike
Da boomer
Morkanaut w sparkly or mekadread
Gorknaut w relic weapon
2-3x melee deffdreads (maybe a skorcha)
2x SJD w whirlygig
6-10 mega nobs
6+ smashas guns
2x burnabombers
Maybe ssag if I take dreadmob
Maybe 6 tankbusta squad (Placed inside the deep striking gorkanaut)
Depending how many buggies you use wartrike might be useful...
Maybe 5 man squad of objective grabbing kommandos
Same with cheap deffkopta for a turn 1 quick objective grab.
I’m actually not worried about the 6+ blast rules it’s only Min 3 Total hits which doesn’t help that much.
Looks like they nerfed everything that was good but didn’t nerf the things that got improved during saga of the beast..like 9th was written when ork hordes were great. I’m overall disappointed on the points changes not a whole lot helped us out... and as everyone said grots should be 4ppm tops. SAG is 20 points to much. Burna boyz 2ppm to much. Stompa 150pts to much (not to mention detachment rules makes taking a single superheavy difficult), both warbikers 5ppm to much, stormboys 1ppm to much maybe 2, lootas 4ppm to much, flashgitz 4ppm to much, killakans 5ppm to much, nobz 2ppm to much, mek workshop 50ppm to much. With those fixes Orks would be a bit more balanced internally. Still not competitively unless ork boys were kept 7ppm
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This message was edited 8 times. Last update was at 2020/07/13 15:05:10
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![[Post New]](/s/i/i.gif) 2020/07/13 14:21:06
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Longtime Dakkanaut
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2x Kill saw Mega Nobs got cheaper. (43 -> 40)
Now it's only 2 more points for the Kill Saw variants
Yeah, kill saw that gak up!
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