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Made in ca
Longtime Dakkanaut




 Jidmah wrote:
CA bans specialist detachments from tournament play...


Sorry? Where is this from?
   
Made in fi
Locked in the Tower of Amareo





Well. That sorts out what hq's to drop from 8th ed lists...

2024 painted/bought: 109/109 
   
Made in fi
Locked in the Tower of Amareo





tulun wrote:
 Jidmah wrote:
CA bans specialist detachments from tournament play...


Sorry? Where is this from?



Leak.

Btw on mek guns anybody worried they bleed bring it down secondaries? Trukks also donate 3 vp per trukk lf enemy takes bring it down and thin their ranks
[Thumb - tmp-cam-2739637947151802403.jpg]

This message was edited 1 time. Last update was at 2020/07/17 20:40:46


2024 painted/bought: 109/109 
   
Made in us
Battlewagon Driver with Charged Engine




Woah, that certainly makes the morkanaut less spicy. I assumed they'd become illegal once the respective new codex rolled around as most of what's in those detachments would be rolled into the new book.
   
Made in fi
Locked in the Tower of Amareo





PiñaColada wrote:
Woah, that certainly makes the morkanaut less spicy. I assumed they'd become illegal once the respective new codex rolled around as most of what's in those detachments would be rolled into the new book.


Actually GW is really slow on banning old supplements. Like you could use formation from old supplement in 7th ed despite same named supplement coming without that formation...

Ah well. Final nail in coffin of SSAG. Price hike, less HQ slots, less CP, worse character protection...That's dead. And indeed morkanaut took a hit. At least that's something I never got around getting! I have "funny" habit of getting something just before it gets deleted/nerfed

2024 painted/bought: 109/109 
   
Made in ca
Longtime Dakkanaut




I guess this is largely relevant if you attend tournaments. Matched play isn't pulled from these missions though?
   
Made in fi
Locked in the Tower of Amareo





Except tournament standards have habit of bleeding into regular games. Whole rule of 3 was organized play suggestion in 8th ed yet good luck finding game WITHOUT it...

It becomes basically something you need to agree in advance to use.

2024 painted/bought: 109/109 
   
Made in se
Bonkers Buggy Driver with Rockets





Stockholm, Sweden

Yeah, sorry my SAG Big Mek model, you had a good run. Now, back on the shelf with you.


Oguhmek paints Orks (and Necrons): 'Ere we go!
 
   
Made in at
Rogue Grot Kannon Gunna






Wait wait what????
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

What the hell??

10k p fullpaint orks ready to krump! …

https://instagram.com/mektomsug 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Translation:
"Orks were benefiting too much from specialists so we removed it"

Legit, i dont recall anybody else using it except the oddball Kataphron spamming admech player (which is MEGA RARE for how expensive those models are to have 18+ of them)

Personally it doesnt phase me as i stopped using it awhile ago, semi-casual nature of my area the SSAG just...creamed people on its own too often.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Battlewagon Driver with Charged Engine




To be fair, IG used theirs a lot as well. And GSC would continue to do so if their army wasn't continuously pounded into the ground by GW in regards to the relevant units in those detachments.

But yeah, we're hit hard here boyz. I still think we have some builds to try out and hopefully lean into but jesus the SAG (just one S now) really, really didn't need the point bump. It could've stayed 80 and been a pretty interesting niche choice IMO, now it's just awful
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Yeah, the regular SAG was fine at 80. Even with the warlord trait odds are its just gonna hurt something big, but not that likely to flatout kill it and still pretty good odds to completely whiff.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in fi
Locked in the Tower of Amareo





 Vineheart01 wrote:
Translation:
"Orks were benefiting too much from specialists so we removed it"

Legit, i dont recall anybody else using it except the oddball Kataphron spamming admech player (which is MEGA RARE for how expensive those models are to have 18+ of them)

Personally it doesnt phase me as i stopped using it awhile ago, semi-casual nature of my area the SSAG just...creamed people on its own too often.


IG were pretty much always using it. Night lords needed it. Ad mech and Imperial fists. Think those are major users besides orks.

2024 painted/bought: 109/109 
   
Made in ca
Longtime Dakkanaut




So...

What’s our new warlord and second relic?
   
Made in gb
Nasty Nob





UK

That's a genuine real shame, I like the model and it was nice to have it in all its glory on the table once in a while.

"All their ferocity was turned outwards, against enemies of the State, foreigners, traitors, saboteurs, thought-criminals" - Orwell, 1984 
   
Made in at
Rogue Grot Kannon Gunna






feth it I'm buying a 3d printer and chasing the meta. This is so fething stupid , the SSAG was a staple in our army
In 2 years is gonna be SM Vs Imperium
   
Made in us
Longtime Dakkanaut




Someone at GW really doesn’t like to see orks be competitive... I'll be seriously surprised if the burna bomber isn’t one of the first things nerfed this edition.

Losing both one of our best relics and a shoot twice strat is crazy.
But I get it the vigilus defiant books always felt like they were testing the waters but didnt know where they were going with it and not every army benefited unlike the psychic awakening books which felt more like a spruce up to every army...
My only issue with the PA books for orks is specialist mobs are worse overall and should have been an additional bonus to a clan even if it would cost a CP. I’m really hoping for a new ork codex in November/December that will add back the SSAG and KFF 4++ relic... And maybe make grukk face rippa an official matched play character. (And the shoot twice strat)


Automatically Appended Next Post:
When they redo our codex Honestly I would just like to see them NOT nerf deathskulls and just improve the other clans with appropriate clan benefits and strats.

Adding some of the more popular strats and relics from vigilus to existing clans.
Taking a few of the specialist mobs from psychic awakening and making them unit strats or adding them as secondary abilities to weaker clans like combining snakebite and grot mob benefits.



This message was edited 4 times. Last update was at 2020/07/17 23:47:54


 
   
Made in au
Ork Boy Hangin' off a Trukk





Damn Big Mek with SAG was my favourite unit fluff wise and also for competitive. I had already given up on triple sag lists for 9th, now I guess I'm giving up on even having one. The points hike made sense if he had the relic. I'm hoping they'll bring the relic back in the next codex but I won't hold my breath.

Not a fan of this but I'll keep on trukkin.
I imagine warboss with brutal but kunning will revert to being our default warlord now.

Lots of pts of Orks
3000 pts of AdMech and punchy-choppy Knights
Ork Shooting Probability feat. Dakka Dakka Dakka, re-rolls, and More Dakka 
   
Made in de
Dakka Veteran




Wow someone reaaaally hates orks... Then why the price bump on the sag??? That thing was never used till the dreadmob came out...

So the complete ork tournament run is over. Nerfed boyz resilience, damage output and board control, nerfed Gretchen spam, and sacked the SAG. Next is the burnabomba and mekgunz... Mark my words...

So let's all buy the shiny new buggies, popa gw need some new shoes... just not the squigtrukk he's the ugly stepchild
   
Made in ca
Longtime Dakkanaut




 Quackzo wrote:

I imagine warboss with brutal but kunning will revert to being our default warlord now.


I don't think this is the correct answer. Unless you somehow need that 4th damage (Centurion / Outrider spam???), this seems overkill. If you're doing Best skulls anyway, he already gets 1 re-roll to hit, which should cover him 95%+ of the time.

Potential alts?

1) Second Warboss on bike. Brutal but Kunnin', relic Big Choppa. Deathskulls ideally. 4 attacks, str 8 ap-2, flat 3 damage, 1 re-roll to hit and wound, 2 mortal wounds on a 6 to get through good Invuls / FNP.
Issue: Do we really want to spend an HQ slot on another warboss?

2) KFF Mek in MA, Brutal but Kunnin, cleverest boss'. Ideally Evil Suns (movement would be nice). Non racist KFF, 4 attacks at 2-4 damage, re-roll al hits, Str 10 AP-3. Give it Cybork body for 2+ 5++, 5+++. Take the grot for a 6th wound.
At least it provides a KFF as well, and it won't the easiest thing to kill.

3) Deathskulls Wartrike, Gork's roar, Cybork body, Brutal but Kunnin'. 5 attacks, re-roll all hits, all wounds, 1 damage roll, 4+, 6++, 5+++, with the normal gun boat gak. Use him as a charger when gak goes down on turn 3. Can go up to str 8 with a stratagem.
Wartrike is actually generally useful and it has anti tank guns in it's arsenal

   
Made in us
Longtime Dakkanaut




There is a chance the warboss on bike loses warboss and gains speed boss keyword.
In which case I’ll probably just use a supreme command and battalion detachment with ghaz as my warlord With painboy warpead and a kff Mek(maybe big Mek w kleverboss) and go 60-70x boy hoard And 10x Dual saw meganobs, 2 bombers and 6x mekgunz. If I have the points 2x SJD. Dunno depends on how the next leak nerf us...

This message was edited 3 times. Last update was at 2020/07/18 03:36:57


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






tulun wrote:
1) Second Warboss on bike. Brutal but Kunnin', relic Big Choppa. Deathskulls ideally. 4 attacks, str 8 ap-2, flat 3 damage, 1 re-roll to hit and wound, 2 mortal wounds on a 6 to get through good Invuls / FNP.
Issue: Do we really want to spend an HQ slot on another warboss?

I guess besides the klaw boss, the other two slots will be in competition between big meks and weird boyz and neither has particularly great use for any of the relics. Might as well use the CP for another kustom job.

2) KFF Mek in MA, Brutal but Kunnin, cleverest boss'. Ideally Evil Suns (movement would be nice). Non racist KFF, 4 attacks at 2-4 damage, re-roll al hits, Str 10 AP-3. Give it Cybork body for 2+ 5++, 5+++. Take the grot for a 6th wound.
At least it provides a KFF as well, and it won't the easiest thing to kill.

Meh. Might as well just give him follow me ladz for the extra CP.

3) Deathskulls Wartrike, Gork's roar, Cybork body, Brutal but Kunnin'. 5 attacks, re-roll all hits, all wounds, 1 damage roll, 4+, 6++, 5+++, with the normal gun boat gak. Use him as a charger when gak goes down on turn 3. Can go up to str 8 with a stratagem.
Wartrike is actually generally useful and it has anti tank guns in it's arsenal

Eh, this one still sucks, I tried it multiple times. You simply can't turn the wartrike into a biker boss, no matter how many resources you waste on it. In any case, big killa boss is the best trait to put on a trike if you absolutely have to, because it affects both shooting and melee, closely followed by opportunist to light up characters.
If you want to make it more durable, you can also have him take fixer-uppers to repair itself and other vehicles. Never worked for me because it usually went from 9 wounds to dead in one turn though. Too bad that the snazztrike is in vigilus as well, that was a fairly decent relic.


Automatically Appended Next Post:
gungo wrote:
There is a chance the warboss on bike loses warboss and gains speed boss keyword.
In which case I’ll probably just use a supreme command and battalion detachment with ghaz as my warlord With painboy warpead and a kff Mek(maybe big Mek w kleverboss) and go 60-70x boy hoard And 10x Dual saw meganobs, 2 bombers and 6x mekgunz. If I have the points 2x SJD. Dunno depends on how the next leak nerf us...


As of now, Thrakka does not have the SUPREME COMMANDER keyword yet.

This message was edited 2 times. Last update was at 2020/07/18 05:23:01


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Longtime Dakkanaut




Well lets see, my list went up...well over 300pts.thanks GW.

Hopefully the local meta changes dramatically because atm i face a lot of skilled SM players.

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in ca
Longtime Dakkanaut




 Jidmah wrote:

Meh. Might as well just give him follow me ladz for the extra CP.


Probably the actual correct answer. Or with the right style of list, the Kunnin' but brutal.

He won't do a *ton* of work even with 4 attacks (Kleverest route), but certainly more than the baby Mek will do for another 50 or so points.

Given how Da Biggest Boss will also be rushing into danger, MA Mek also be a lot easier to keep alive. Character killing will probably be common against Orks too, given how squishy our HQs tend to be.
   
Made in us
Battlewagon Driver with Charged Engine




tulun wrote:
 Jidmah wrote:

Meh. Might as well just give him follow me ladz for the extra CP.


Probably the actual correct answer. Or with the right style of list, the Kunnin' but brutal.

He won't do a *ton* of work even with 4 attacks (Kleverest route), but certainly more than the baby Mek will do for another 50 or so points.

Given how Da Biggest Boss will also be rushing into danger, MA Mek also be a lot easier to keep alive. Character killing will probably be common against Orks too, given how squishy our HQs tend to be.

You think so? Asssassinate gives 3VP per character killed, I feel like quite a few of us will only have 3 characters. Taking a secondary that maxes out at 9 is not something I see a lot of players doing.. Orks don't have good enough elite slot characters for it to be tempting IMO, if they'd lowered the waaagh banner nob then maybe we'd be having a bigger issue of this.

Edit: Or did you simply mean killing characters for the sake of bursting bubbles and I read way too much into that?

This message was edited 1 time. Last update was at 2020/07/18 06:41:54


 
   
Made in ca
Longtime Dakkanaut




PiñaColada wrote:

You think so? Asssassinate gives 3VP per character killed, I feel like quite a few of us will only have 3 characters. Taking a secondary that maxes out at 9 is not something I see a lot of players doing.. Orks don't have good enough elite slot characters for it to be tempting IMO, if they'd lowered the waaagh banner nob then maybe we'd be having a bigger issue of this.

Edit: Or did you simply mean killing characters for the sake of bursting bubbles and I read way too much into that?


A lot of secondaries won't max out. 9 is fine and it's really easy for a lot of armies to do it.

But even then, I wager we'll see plenty of brigades and bat/patrols with weirdboys in tow.
   
Made in fi
Locked in the Tower of Amareo





gungo wrote:
Someone at GW really doesn’t like to see orks be competitive... I'll be seriously surprised if the burna bomber isn’t one of the first things nerfed this edition.





Well if opponent has bring it down and thin their ranks every headbut donates 4 vp to enemy


Automatically Appended Next Post:
PiñaColada wrote:
tulun wrote:
 Jidmah wrote:

Meh. Might as well just give him follow me ladz for the extra CP.


Probably the actual correct answer. Or with the right style of list, the Kunnin' but brutal.

He won't do a *ton* of work even with 4 attacks (Kleverest route), but certainly more than the baby Mek will do for another 50 or so points.

Given how Da Biggest Boss will also be rushing into danger, MA Mek also be a lot easier to keep alive. Character killing will probably be common against Orks too, given how squishy our HQs tend to be.

You think so? Asssassinate gives 3VP per character killed, I feel like quite a few of us will only have 3 characters. Taking a secondary that maxes out at 9 is not something I see a lot of players doing.. Orks don't have good enough elite slot characters for it to be tempting IMO, if they'd lowered the waaagh banner nob then maybe we'd be having a bigger issue of this.

Edit: Or did you simply mean killing characters for the sake of bursting bubbles and I read way too much into that?


3 hq. Do you have painboys? Meks? There's other characters than hq's.

This message was edited 1 time. Last update was at 2020/07/18 06:55:23


2024 painted/bought: 109/109 
   
Made in gb
Nasty Nob





UK

tneva82 wrote:
gungo wrote:
Someone at GW really doesn’t like to see orks be competitive... I'll be seriously surprised if the burna bomber isn’t one of the first things nerfed this edition.





Well if opponent has bring it down and thin their ranks every headbut donates 4 vp to enemy..


I need to check the wording on the secondaries, but I thought your OP only scored if they destroyed it?

"All their ferocity was turned outwards, against enemies of the State, foreigners, traitors, saboteurs, thought-criminals" - Orwell, 1984 
   
Made in us
Battlewagon Driver with Charged Engine




tulun wrote:
PiñaColada wrote:

You think so? Asssassinate gives 3VP per character killed, I feel like quite a few of us will only have 3 characters. Taking a secondary that maxes out at 9 is not something I see a lot of players doing.. Orks don't have good enough elite slot characters for it to be tempting IMO, if they'd lowered the waaagh banner nob then maybe we'd be having a bigger issue of this.

Edit: Or did you simply mean killing characters for the sake of bursting bubbles and I read way too much into that?


A lot of secondaries won't max out. 9 is fine and it's really easy for a lot of armies to do it.

But even then, I wager we'll see plenty of brigades and bat/patrols with weirdboys in tow.

I guess, but remember that "assassinate" is a "Purge the enemy" secondary so they'll be choosing that over "bring it down", which is basically a free 15 points against plenty of ork lists considering the relative low cost of stuff like buggies now (and seemingly also gives them points if you flying 'eadbutt your own plane)..

Edit: It might be a general rule somewhere saying you need to be the one destroying stuff because "bring it down" doesn't seem to allude to that. In general though, even if that were to be the case, that secondary is still kryptonite against buggy spam, deff dreads (dear lord won't someone think of the killa kanz), mek guns etc

This message was edited 1 time. Last update was at 2020/07/18 07:11:07


 
   
 
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