Switch Theme:

No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Longtime Dakkanaut




 Blackie wrote:


I don't hate it as well, I'd just remove the painboy and the dual killsaws on nobz to field 2 more Meganobz. But it should be ok as it is.


If ghaz doesn't need his painboy babysitter, that's a great idea.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

tneva82 wrote:
tulun wrote:
Quick Goff list I threw together. I don't.. hate it? I dunno if I love it, though.

Ghaz would be in a supreme detachment for the 4th HQ slot.


Note ghaz has no keyword so can't go to supreme command detachment


Theres no faq for the SotB book yet, its assumed he and Shadowsun will get that keyword and probably a couple other characters for the hell of it.
Note that not a single character currently has that keyword. Period. And all the marine ones that would are Primarchs, so they get in anyway (its an OR not an AND requirement). Also note that Shadowsun has a rule that is called exactly the same thing, but not the keyword, and Ghaz has the same rule but its Ork-fluff worded.

Its probably safe to assume he can use the Supreme Command detachment.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in fi
Stalwart Veteran Guard Sergeant




Finland

 Jidmah wrote:


Don't get me wrong, the rules inside are absolutely great for DG, but there are a bunch of stratagems which would have been situational to decent in 8th but simply make no sense in the context of 9th, like the one which allows you to bring pox walkers in from the battlefield edges or another one which allows three vehicles to ignore the penalties for moving and shooting heavy weapons.


But out masters from GW say it was wholly within the design space of 9th ed.
   
Made in us
Regular Dakkanaut





Trying to expand my horizons by forcing different lists together to explore all avenues for 9th.

Made a heavy Pyromaniacs list. Seems like with all the flamers, can advance and fire with no penalty anyway so kind of like derpier evil sunz. Torch the 5 man units off of objectives np.

Tried to also only offer up one easy max secondary to opponent (the vehicles).

Spoiler:

2000pt Ork Patrol Detachment
<Pyromaniacs> 2000pt Ork Patrol

125 - Deffkilla Wartrike
65 - BigMek w/KFF, Grot Oiler

100 - Boyz x9 - Shoota, Nob - Kombi-Skorcha, Big Choppa
100 - Boyz x9 - Shoota, Nob - Kombi-Skorcha, Big Choppa
100 - Boyz x9 - Shoota, Nob - Kombi-Skorcha, Big Choppa
65 - Trukk
65 - Trukk
65 - Trukk

110 - Burna Boyz x10
110 - Burna Boyz x10
100 - Chinork - 2x Rattler Cannon, Skorcha
100 - Chinork - 2x Rattler Cannon, Skorcha

270 - Kustom Boom Blasta x3 [Spicy Rivets]

315 - Deff Dread Mob x 3 [Orkymatic Pistons] Dread Klaw x2, Skorcha x2

155 - Burna Bomba - Skorcha Missile
155 - Burna Bomba - Skorcha Missile

   
Made in fi
Locked in the Tower of Amareo





 Vineheart01 wrote:
tneva82 wrote:
tulun wrote:
Quick Goff list I threw together. I don't.. hate it? I dunno if I love it, though.

Ghaz would be in a supreme detachment for the 4th HQ slot.


Note ghaz has no keyword so can't go to supreme command detachment


Theres no faq for the SotB book yet, its assumed he and Shadowsun will get that keyword and probably a couple other characters for the hell of it.
Note that not a single character currently has that keyword. Period. And all the marine ones that would are Primarchs, so they get in anyway (its an OR not an AND requirement). Also note that Shadowsun has a rule that is called exactly the same thing, but not the keyword, and Ghaz has the same rule but its Ork-fluff worded.

Its probably safe to assume he can use the Supreme Command detachment.


Assumed, assume. Gw has mentioned keyword was more for future use. There's ork faq, there's faq for pa with shadowsun with no keyword added there. Atm neither of them can use so trying to put ghaz to it is blatant cheating.

Note having same named special ability doesn't allow as it needs keyword. Just as having new type of storm shield in indomitus for units there doesn't change storm shields of terminators. Or meltagun changing on marines and sob doesn't change ig meltaguns.

You play with current rules. Not assumptions. Or you allow me to play necron resurrection so it can be used even if unit dies? We know rp changed so i assume it works like that. Assume is fair rule right?

This message was edited 1 time. Last update was at 2020/07/24 14:49:01


2024 painted/bought: 109/109 
   
Made in us
Regular Dakkanaut





Haha I can agree with you there, assuming logical things and GW do not have a good relationship.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Not saying i'm doing it just saying its expected to happen so people are theorycrafting with it in mind.

Theyve already shown in numerous spots of the faqs we did get that they copy/pasted a ton of rules w/o looking into the unit itself and completely missed some things. Harlequins have a strat that is literally broken for them because they faq'd it with the wrong keyword lol.

Fully expecting another round of faq's when the new books drop. I bet the reason the faqs came out so early was for this exact purpose, let the fanbase proofread it and fix it later. Why else would they give us the faq before the release date?

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in ca
Longtime Dakkanaut




Bigdoza wrote:
Trying to expand my horizons by forcing different lists together to explore all avenues for 9th.

Made a heavy Pyromaniacs list. Seems like with all the flamers, can advance and fire with no penalty anyway so kind of like derpier evil sunz. Torch the 5 man units off of objectives np.

Tried to also only offer up one easy max secondary to opponent (the vehicles).

Spoiler:

2000pt Ork Patrol Detachment
<Pyromaniacs> 2000pt Ork Patrol

125 - Deffkilla Wartrike
65 - BigMek w/KFF, Grot Oiler

100 - Boyz x9 - Shoota, Nob - Kombi-Skorcha, Big Choppa
100 - Boyz x9 - Shoota, Nob - Kombi-Skorcha, Big Choppa
100 - Boyz x9 - Shoota, Nob - Kombi-Skorcha, Big Choppa
65 - Trukk
65 - Trukk
65 - Trukk

110 - Burna Boyz x10
110 - Burna Boyz x10
100 - Chinork - 2x Rattler Cannon, Skorcha
100 - Chinork - 2x Rattler Cannon, Skorcha

270 - Kustom Boom Blasta x3 [Spicy Rivets]

315 - Deff Dread Mob x 3 [Orkymatic Pistons] Dread Klaw x2, Skorcha x2

155 - Burna Bomba - Skorcha Missile
155 - Burna Bomba - Skorcha Missile



Pretty sure the skorcha missiles bring your burna bombers up 10 points each. So you need to cut.


Automatically Appended Next Post:
I might try out the Big Trakk Supa Skorcha again. It went up something like 10-15 points, which isn't too bad. I think this thing is criminally underrated. Averaging 8 auto hitting str 6 ap -2 1 damage attacks at 24" is awesome.

Stuff inside, I'm thinking one of 3 crews:

1) 5-6 Tankbustas ( 85-102 points).

2) 3 MANz, double saw (120 points)

3) 5 Nobs w/ 3 Kill Saws, 2 w/ double choppa (130 points)

The 3 MANz might be the best here over the nobs? Loses out on the extra attacks of the 5 nobs, but is cheaper. Tankbustas if I just need the anti tank.

This message was edited 1 time. Last update was at 2020/07/24 15:51:25


 
   
Made in us
Regular Dakkanaut





Got the app going. Chinork does have a 9th edition sheet. Rattler gun 2x is 0 points.

Has aircraft keyword but only 16" movement indicated, no minimum move etc

Zhardsnark and squiggoth are there also.

This message was edited 1 time. Last update was at 2020/07/24 16:17:11


 
   
Made in ca
Longtime Dakkanaut




Bigdoza wrote:
Got the app going. Chinork does have a 9th edition sheet. Rattler gun 2x is 0 points.

Has aircraft keyword but only 16" movement indicated, no minimum move etc


Jesus. Can it still deep strike for free?

What does it say for the Warboss on bike? We literally don't have a real data sheet.
   
Made in us
Regular Dakkanaut





Dont see any warboss on bike, only zhardsnark sheet.

Yes chinork has 8" turboboost advance rule, scouting ahead, and it can take 2 bigbomms again also for free.

This message was edited 2 times. Last update was at 2020/07/24 16:21:00


 
   
Made in ca
Longtime Dakkanaut




Bigdoza wrote:
Dont see any warboss on bike, only zhardsnark sheet.

Yes chinork has 8" turboboost advance rule, scouting ahead, and it can take 2 bigbomms again also for free.


Wait... the warboss on bike from the CA is just Zhard?

So there's no legal Warboss on bike outside of a character? haha.
   
Made in us
Regular Dakkanaut





No bike options added to codex ork warboss sheet that I see either.
   
Made in ca
Longtime Dakkanaut




Bigdoza wrote:
No bike options added to codex ork warboss sheet that I see either.


Is it equipped with a Power Klaw or a Kill saw?
   
Made in us
Regular Dakkanaut





Zhardsnark comes with Da Pain Klaw, normal foot warboss ppwer klaw/kombi rokkit base.
   
Made in us
Longtime Dakkanaut




9th edition is a complete clusterfuk release..
We have points for units in chapter approved that don’t exist
We don’t have points In chapter approved for units That do exist in the app..
We have strats and rules that just don’t work
We have keywords for units that don’t exist
We have books without FAQs
And point adjustments that make no sense and is lazily done...

Since IOS doesn’t have the app yet what’s the points on zhardsnark... my guess is the app isn’t updated
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

And youre surprised how?
I dont think GW has ever launched a new edition smoothly. 8th was the closest and even it was a bit of a cluster, with so many units and even entire armies disgustingly overtuned as though they had no idea how the new damage/wound mechanics would affect things, turning what was once insane units into immensely overpriced garbage that even with their old costs would still be trash in 8th and underpriced insanely good units that due to how the damage/wound mechanic works are insanely valuable.

You'd think a company as big as GW would be able to release at least 1 thing that wasnt fubar'd on release. You'd think, but i dont think they ever have released anything that didnt need an immediate faq, even if it did get one it needs another.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Flashy Flashgitz




North Carolina

So is there no definitive answer on if the warboss on bike is matched play legal anymore?
   
Made in us
Regular Dakkanaut





100 base for zhard not sure if you gotta buy his two bike big shootas yet though. Probably dont have to

What book was the most recent warboss on bike datasheet out of?

I only ever used the one on Wahopedia

This message was edited 1 time. Last update was at 2020/07/24 20:18:42


 
   
Made in it
Waaagh! Ork Warboss




Italy

So guys, what secondaries are you taking mostly? I've been so far focussed on Bring It Down, Thin Their Ranks and Domination.

Bring It Down and Thin Their Ranks have been very reliable and stack with each other: 9th should be vehicles heavy and so far I got lots of VPs thanks to these secondaries. All the armies I've played against had enough vehicles/monsters to get 15 VPs. Also my army grants easy 9-15 VPs on these secondaries though.

Domination worked good with my Deathskullz orks, but it has been harder to max out VPs on this one.

I'm now considering a min squad of Kommandos for Repair Teleport Homer: 45 points for a free deepstriking unit that can score points just appearing behind a building in the enemy zone. In some of my games they would have scored very easy points as an enemy unit may not be able to target them for 1-2 turns and probably wasting a valuable unit to shoot of the board 45 points of stuff. People that play with high buildings/ruins could abuse that secondary.

It stacks very well with Linebreaker as well as other than those Kommandos I'd just need a single additional unit to be in the enemy deployment zone to score points.

 
   
Made in us
Flashy Flashgitz




North Carolina

Bigdoza wrote:
100 base for zhard not sure if you gotta buy his two bike big shootas yet though. Probably dont have to

What book was the most recent warboss on bike datasheet out of?

I only ever used the one on Wahopedia


He was a Forgeworld unit in the CA2019 I believe. I don't actually own the book, but he was mentioned in one of the review videos (alongside Zhard).
   
Made in us
Longtime Dakkanaut




 Vineheart01 wrote:
And youre surprised how?
I dont think GW has ever launched a new edition smoothly. 8th was the closest and even it was a bit of a cluster, with so many units and even entire armies disgustingly overtuned as though they had no idea how the new damage/wound mechanics would affect things, turning what was once insane units into immensely overpriced garbage that even with their old costs would still be trash in 8th and underpriced insanely good units that due to how the damage/wound mechanic works are insanely valuable.

You'd think a company as big as GW would be able to release at least 1 thing that wasnt fubar'd on release. You'd think, but i dont think they ever have released anything that didnt need an immediate faq, even if it did get one it needs another.

8th was pretty good and ya they had a few adjustments in points mostly but it was well done for soemthing that was a complete rework and made a datasheet for every unit ever made.
   
Made in us
Regular Dakkanaut





No data sheet comes up for warboss on bike if you do a search in the app.

The CA2019 book datasheets there are all only fortifications
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Dendarien wrote:
So is there no definitive answer on if the warboss on bike is matched play legal anymore?


He is absolutely legal. Good luck finding out which rules to use though


Automatically Appended Next Post:
Bigdoza wrote:
100 base for zhard not sure if you gotta buy his two bike big shootas yet though. Probably dont have to

What book was the most recent warboss on bike datasheet out of?

I only ever used the one on Wahopedia


The only 8th edition warboss on warbike datasheet is fron Index: Xenos 2. I literally have it cut out from that book and added it to my codex.

Behold the official miniature to celebrate the 9th edition launch:

Spoiler:

This message was edited 3 times. Last update was at 2020/07/24 20:51:38


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ca
Longtime Dakkanaut




God damn. I guess the index xenos still stands.

So because the 100 points INCLUDES wargear, and according to that data sheet he has a big choppa, the PK version of the boss is 105.
   
Made in us
Longtime Dakkanaut




Bigdoza wrote:
Was eyeballing the pyromaniacs detachment rules to max burna bombas, but got me thinking on burna Boyz.

Reroll the burna dice with pyromaniacs.

10 man squad - 110pt

Roll 2 shots at least on the D3 with reroll and you about tied hits and str with an average round of 30 man shoota blob. Then they -2 ap in melee and reroll wounds. On top of morale immune if they get a kill.

Had wrote them off for so many edition. Is this worse than I'm thinking?


simply put? they still suck. 10 Burnaboyz getting 20 hits results in 10 wounds vs marines for 3 dead Marines, or 1.5 dead primaris. Saying that is as good as 30 shoota boyz doesn't make it better either since shoota boyz suck, especially since 30 of them now cost 240PTS! Jesus christ, 7th to 9th the price of a mob went from 180 to 240, a 33% increase. Back on point. Those Burna's are also incredibly short range and will be tough to get in position without a vehicle, so in reality you have to factor in a trukk minimum to their price. While they do get -2 AP in CC that isn't that good either since if they are in CC they are going to die and they won't inflict much damage before they die. 10 Burna boyz get 20 attacks for 14ish hits and 7 wounds, against Marines thats 5ish dead Marines, good right? yup, but then they immediately die. And if you do that against a unit that can overwatch....game over. Basically they are too squshy, too pricey and lack punch to be worth taking. Either they get 2D3 shots or they get a decent armor save, otherwise they are bench warmers.

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in us
Regular Dakkanaut





So the 10 man takes 3 marines out with shooting and then 5 with melee in a perfect world? They also get reroll wound in combat.

Think they made their points back

This message was edited 1 time. Last update was at 2020/07/24 22:27:11


 
   
Made in us
Longtime Dakkanaut




Bigdoza wrote:
So the 10 man takes 3 marines out with shooting and then 5 with melee in a perfect world?

Think they made their points back


Yep, in the absolute PERFECT situation where you somehow get short ranged infantry into 8' range of a marine unit and pull off a successful assault yes.

In reality, as mentioned, you will need a trukk to get them across the board, you will need a lot of trukks because this edition is going to feature a lot anti-vehicle stuff and as such a T6 trukk won't survive very long. Basically they suck

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in us
Regular Dakkanaut





I'm starting to see trukks more like my Gretchin screen replacements now. Cheaper than 10 boys.

I would put burna in chinork. It didnt get super sonic rule so not thinking it has the 90 degree turn limitations or any minimum move stuff as it stands, but aircraft. MRB says aircraft 'typically' have these lol. Auto move+advance that sucker 24" and burns dont care about -1 to shoot.

Does lose out on the -1 for hard to hit tho

This message was edited 1 time. Last update was at 2020/07/24 22:41:52


 
   
Made in at
Rogue Grot Kannon Gunna






I'm thinking about something along this :

DS batallion
Warboss on bike (Kunning + relic klaw)
2* Weirboy
3*10 boyz (2Saw+ rokkit)
2*5 kommandos (PK)
2 bombers
Grot patrol
KFF mek
3*6 Smashaguns

This comes as a suggestion after a game with on of the top player nationally and regularly top 3 AD mech player in the world.
ATM the meta will be cheap transport and troops spam.
The Weirboys are ther more for secondaries objectives than anything really. 720 points of Smashaguns are still insanely good.
Board control is so big is insane. You have 4 rounds to max 45 VP and what 5 out of 6 missions have 4 objectives? That means that once you control 2 objectives and you are able to deny one objective to you opponent, you can go 15-5 to secondaries. You do that twice, the game is much probably over


Automatically Appended Next Post:
Whatever you do with your list, don't leave home with at least 3 trukk boyz. I might even try 6 trukkboy + kommandos.

This message was edited 1 time. Last update was at 2020/07/24 23:15:23


 
   
 
Forum Index » 40K General Discussion
Go to: