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Made in us
Hollerin' Herda with Squighound Pack






I disagree that homebrew sub-factions are a bad thing. They're never gonna be as high quality as published literature, no, but I for one appreciate armies that the player personalized and gets into in a role-play sense WAY more then any preexisting in-universe faction army with a professional-level paint job.
   
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I'm not sure "Bring back Inquisitorial Stormtroopers" or "Bring back Corsairs" are 'unpopular' so much as they are just 'things nobody cares about'.

Balanced Game: Noun. A game in which all options and choices are worth using.
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Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
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 AnomanderRake wrote:
I'm not sure "Bring back Inquisitorial Stormtroopers" or "Bring back Corsairs" are 'unpopular' so much as they are just 'things nobody cares about'.


Yeah screw the Inquisition troopers. This is the age of Tempestus.

If the truth can destroy it, then it deserves to be destroyed. 
   
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Junior Officer with Laspistol




Manchester, UK

 Apple Peel wrote:
 AnomanderRake wrote:
I'm not sure "Bring back Inquisitorial Stormtroopers" or "Bring back Corsairs" are 'unpopular' so much as they are just 'things nobody cares about'.


Yeah screw the Inquisition troopers. This is the age of Tempestus.


They are the same thing, just the =I= takes the best ones for themselves.

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Incorporating Wet-Blending




U.k

 greyknight12 wrote:
Hmm let's see:

Allies are the single worst thing that has happened to the game in it's entire history.

The Horus Heresy game should never have been made.

ITC is ultimately a net negative for the game.

Lots of tournament players use loaded dice, either intentionally or unintentionally.

40K should go to 100% digital rules with included army builder and monthly updates.


Allies have been around since first edition. And I tried digital books for rules but find it slow. I’d like more cards like the knights got.
   
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Iowa

 Trickstick wrote:
 Apple Peel wrote:
 AnomanderRake wrote:
I'm not sure "Bring back Inquisitorial Stormtroopers" or "Bring back Corsairs" are 'unpopular' so much as they are just 'things nobody cares about'.


Yeah screw the Inquisition troopers. This is the age of Tempestus.


They are the same thing, just the =I= takes the best ones for themselves.

Not quite according to what Tempestus fluff we have. Scions might be assigned to Inquisition for strikes or as personal body guards in the same fashion as they could with marines, but the Inquisition can also take people they feel are deserving and send them through the Scion training process and take them as personal muscle as well.

If the truth can destroy it, then it deserves to be destroyed. 
   
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Aspirant Tech-Adept






Unpopular opinion alert!

Given how things have changed since WFB came out there should be a d10 version of WH40K. The d10 would give us more flexibility and make smaller differences possible to add in without them being too powerful.

D10's were nearly speciality items when WFB was introduced, now d10's are easily found in stores or ordered off the net.

Yes they don't "brick" like d6's do, I know.

"I learned the hard way that if you take a stand on any issue, no matter how insignificant, people will line up around the block to kick your ass over it." Jesse "the mind" Ventura. 
   
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I get all my army lists online.
   
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Iowa

 Techpriestsupport wrote:
Unpopular opinion alert!

Given how things have changed since WFB came out there should be a d10 version of WH40K. The d10 would give us more flexibility and make smaller differences possible to add in without them being too powerful.

D10's were nearly speciality items when WFB was introduced, now d10's are easily found in stores or ordered off the net.

Yes they don't "brick" like d6's do, I know.


Why would you want to keep your d10’s in a square container anyway? All of my dice go into a bag made of old blue jeans.

If the truth can destroy it, then it deserves to be destroyed. 
   
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 Apple Peel wrote:
 Techpriestsupport wrote:
Unpopular opinion alert!

Given how things have changed since WFB came out there should be a d10 version of WH40K. The d10 would give us more flexibility and make smaller differences possible to add in without them being too powerful.

D10's were nearly speciality items when WFB was introduced, now d10's are easily found in stores or ordered off the net.

Yes they don't "brick" like d6's do, I know.


Why would you want to keep your d10’s in a square container anyway? All of my dice go into a bag made of old blue jeans.


I suspect the "brick" aspect is more about buying in bulk than it is storage

Bricks of d6 tend to get you more dice for your money than packs of d10, going by my LGS.

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 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
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Aspirant Tech-Adept








Um, wh40k?

And this, friends is a dice brick.

This message was edited 1 time. Last update was at 2018/12/09 10:33:03


"I learned the hard way that if you take a stand on any issue, no matter how insignificant, people will line up around the block to kick your ass over it." Jesse "the mind" Ventura. 
   
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 Brutallica wrote:
8th edition is a load of junk.

No no. You're supposed to post an opinion not an actual certified fact
   
Made in ro
Fireknife Shas'el




Lisbon, Portugal

Dunno if its unpopular, but here's mine:

After playing X-Wing, I'd like to see individual unit activation, instead of I-GO-Y-GO. Also, the army with less points would have automatic Initiative instead of having to roll ((in brackets of 100s; a player with 1998 and another with 1905 would roll as normal - while a player with 1845 and a player with 1950 would make the 1845 player automatically have the initiative)

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion & X-Wing: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
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 Techpriestsupport wrote:
Unpopular opinion alert!

Given how things have changed since WFB came out there should be a d10 version of WH40K. The d10 would give us more flexibility and make smaller differences possible to add in without them being too powerful.

D10's were nearly speciality items when WFB was introduced, now d10's are easily found in stores or ordered off the net.

Yes they don't "brick" like d6's do, I know.


At the current scale 40k operates at it wouldn't work. Did you ever play Void back in the day? Because I did and although it used D10s and the system was wonderful it got fed too unwieldy the larger the game got (think 3rd ed 40k sized armies) as rolling loads and loads of D10s was a chore, plus they are somewhat difficult to fast read unlike D6s.

D10s are far more suitable for games like Kill Team and not company sized games like 40k is now.


Games Workshop Delenda Est.

Users on ignore- 53.

If you break apart my or anyone else's posts line by line I will not read them. 
   
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USA

 Grimtuff wrote:
 Techpriestsupport wrote:
Unpopular opinion alert!

Given how things have changed since WFB came out there should be a d10 version of WH40K. The d10 would give us more flexibility and make smaller differences possible to add in without them being too powerful.

D10's were nearly speciality items when WFB was introduced, now d10's are easily found in stores or ordered off the net.

Yes they don't "brick" like d6's do, I know.


At the current scale 40k operates at it wouldn't work. Did you ever play Void back in the day? Because I did and although it used D10s and the system was wonderful it got fed too unwieldy the larger the game got (think 3rd ed 40k sized armies) as rolling loads and loads of D10s was a chore, plus they are somewhat difficult to fast read unlike D6s.

D10s are far more suitable for games like Kill Team and not company sized games like 40k is now.


Yeah. D12s aren't that bad though. D12s have the right er... geometrical shape? to be not terrible to roll en masse.

"For the dark gods!" - A traitor guardsmen, probably before being killed. 
   
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Between Alpha and Omega, and a little to the left

I feel like people who argue for alternate activation or different dice have a solution looking for a problem rather than whether that solution is the best one.

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 Luke_Prowler wrote:
I feel like people who argue for alternate activation or different dice have a solution looking for a problem rather than whether that solution is the best one.


Yup. Alt activation works in games like Malifaux and Epic as it befits the scale and/or style of the game. It would get too clunky too fast in 40k. 40k in this era of buffs, debuffs and auras would benefit from an activation system like WMH, where it is still IGOUGO but each unit has to perform their entire turn's worth of actions in one go (So your tactical squad over there would do their move, shoot and melee before moving onto the next one). Activation order is huge with this as you really have to think about where you want those support pieces to be.


Games Workshop Delenda Est.

Users on ignore- 53.

If you break apart my or anyone else's posts line by line I will not read them. 
   
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 Mad Doc Grotsnik wrote:
I'm not Alpharius.


No, _I’m_ not Alparius!
   
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Okay... honest opinion here. I think CA was pushed by the marketing team to force everyone to buy more models.
   
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 Grimtuff wrote:
 Luke_Prowler wrote:
I feel like people who argue for alternate activation or different dice have a solution looking for a problem rather than whether that solution is the best one.


Yup. Alt activation works in games like Malifaux and Epic as it befits the scale and/or style of the game. It would get too clunky too fast in 40k. 40k in this era of buffs, debuffs and auras would benefit from an activation system like WMH, where it is still IGOUGO but each unit has to perform their entire turn's worth of actions in one go (So your tactical squad over there would do their move, shoot and melee before moving onto the next one). Activation order is huge with this as you really have to think about where you want those support pieces to be.


I don't think many people want alternate activation by phases, but by turns. That works better, actually, I've been thinking a system like Xcom. Each unit gets 2 actions, (With some like pyskers being rolled into others) to do, though multipurpose units would lose alot of their viability in it.

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 lolman1c wrote:
Okay... honest opinion here. I think CA was pushed by the marketing team to force everyone to buy more models.

I’m building a Scions army, so I was already buying models. 3D chess anyone?

If the truth can destroy it, then it deserves to be destroyed. 
   
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ADB and forge world who supposedly represent the background right are fetishizing it and it’s pretty bad.

40k and HH are fascist propaganda at this point.

   
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 Frontline989 wrote:
Playing with unpainted mini's isnt that big of a deal. Should be legal for tournaments.


Citizen, report to the local authorities and be prepared to be turned into a servitor for your vile thought crimes.


Automatically Appended Next Post:
 Sir Heckington wrote:
 Grimtuff wrote:
 Luke_Prowler wrote:
I feel like people who argue for alternate activation or different dice have a solution looking for a problem rather than whether that solution is the best one.


Yup. Alt activation works in games like Malifaux and Epic as it befits the scale and/or style of the game. It would get too clunky too fast in 40k. 40k in this era of buffs, debuffs and auras would benefit from an activation system like WMH, where it is still IGOUGO but each unit has to perform their entire turn's worth of actions in one go (So your tactical squad over there would do their move, shoot and melee before moving onto the next one). Activation order is huge with this as you really have to think about where you want those support pieces to be.


I don't think many people want alternate activation by phases, but by turns. That works better, actually, I've been thinking a system like Xcom. Each unit gets 2 actions, (With some like pyskers being rolled into others) to do, though multipurpose units would lose alot of their viability in it.


I played 40K 2nd & an amalgam of 40K 3rd-6th with alternate unit activations for ten years now. Our gaming group had no issues with this implementation and it actually increased the fun for everyone involved because it kept all players equally invested during all stages of the game. Just remember that you can break every edition of 40K by being a jerk in the list building phase.


Automatically Appended Next Post:
ValentineGames wrote:
 Brutallica wrote:
8th edition is a load of junk.

No no. You're supposed to post an opinion not an actual certified fact


Agreed. It´s way too complicated for today´s gaming generation. How many pages does the rule book have? Around eight? GW, please reduce the page count for the atrocity that you call rules to two and 9th might become a huge success.


Automatically Appended Next Post:
 Sir Heckington wrote:
 Grimtuff wrote:
 Techpriestsupport wrote:
Unpopular opinion alert!

Given how things have changed since WFB came out there should be a d10 version of WH40K. The d10 would give us more flexibility and make smaller differences possible to add in without them being too powerful.

D10's were nearly speciality items when WFB was introduced, now d10's are easily found in stores or ordered off the net.

Yes they don't "brick" like d6's do, I know.


At the current scale 40k operates at it wouldn't work. Did you ever play Void back in the day? Because I did and although it used D10s and the system was wonderful it got fed too unwieldy the larger the game got (think 3rd ed 40k sized armies) as rolling loads and loads of D10s was a chore, plus they are somewhat difficult to fast read unlike D6s.

D10s are far more suitable for games like Kill Team and not company sized games like 40k is now.


Yeah. D12s aren't that bad though. D12s have the right er... geometrical shape? to be not terrible to roll en masse.


Changing the dice to D10 or D12 would be a wise decision and that´s why it will never happen. You also would need to drastically change the game as nobody wants to roll twenty or more of these dice at once. Units would need a stat like Firepower and you would roll dice according to that stat and not for every model included in the squad. Casualties inflicted on the squad might decrease the Firepower stat.


Automatically Appended Next Post:
 Techpriestsupport wrote:


Um, wh40k?

And this, friends is a dice brick.


Too true. Experienced Shadow Runners would use around ten dice for attacks & defence. Though that might have changed over time. Last time I have played was twenty years ago.


Automatically Appended Next Post:
 Insectum7 wrote:
Tactical Marines are awesome.


They actually are awesome. I painted about hundred of these guys.


Automatically Appended Next Post:
 Imateria wrote:
Drukhari is a better name for the faction than Dark Eldar, which was about as lazy as it gets.


Agreed. Those stupid lawyers who invented names like Troggoth need to be taken behind the shed and shot.


Automatically Appended Next Post:
And now it´s my turn to get heat:

GW´s female models are not sexy enough. Therefore the new SoB models need cheesecake armour in addition to boob plate and tactical high-heels.

This message was edited 7 times. Last update was at 2018/12/09 19:08:14


 
   
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pelicaniforce wrote:
ADB and forge world who supposedly represent the background right are fetishizing it and it’s pretty bad.

40k and HH are fascist propaganda at this point.




The Lore has always been fascist propaganda, it just seems more threatening now because the world is embracing fascism.
   
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your mind

 Brutallica wrote:
8th edition is a load of junk.


Yup. Ditto. Hate it.

Command points and strategems are too much cheese.

Realism is important.

40k has devolved into a collectible card game with 3d cards.


   
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Sheep Loveland

I have an unpopular opinion, but it resides more to 30k than 40k but there is some overlap.

Custodes in 30k are no more OP than the other forces in 30k - it's all down to the players than the game.

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 Crimson Devil wrote:
pelicaniforce wrote:
ADB and forge world who supposedly represent the background right are fetishizing it and it’s pretty bad.

40k and HH are fascist propaganda at this point.




The Lore has always been fascist propaganda, it just seems more threatening now because the world is embracing fascism.

I half agree. The lore seems to have always been a condemnation of fascism to me, but in a Fight Club/Starship Troopers sort of way where it's super easy to tune out and just take what's being told at face value. (And the subtle condemnation seems to have gotten more and more subtle of late, to the point of nonexistence, since it's difficult to maintain the sort of background criticism of a system when you sprawl out as much as 40k does with so many writers.)
   
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 Crimson Devil wrote:
pelicaniforce wrote:
ADB and forge world who supposedly represent the background right are fetishizing it and it’s pretty bad.

40k and HH are fascist propaganda at this point.




The Lore has always been fascist propaganda, it just seems more threatening now because the world is embracing fascism.

Do you think the lore was meant to be taken at face value?

This message was edited 1 time. Last update was at 2018/12/09 22:06:46


Generic characters disappearing? Elite units of your army losing options and customizations? No longer finding that motivation to convert?
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 Grimtuff wrote:
 Luke_Prowler wrote:
I feel like people who argue for alternate activation or different dice have a solution looking for a problem rather than whether that solution is the best one.


Yup. Alt activation works in games like Malifaux and Epic as it befits the scale and/or style of the game. It would get too clunky too fast in 40k. 40k in this era of buffs, debuffs and auras would benefit from an activation system like WMH, where it is still IGOUGO but each unit has to perform their entire turn's worth of actions in one go (So your tactical squad over there would do their move, shoot and melee before moving onto the next one). Activation order is huge with this as you really have to think about where you want those support pieces to be.

Just go with the Crossfire system, there are no formalized turn phases at all. You can do as much as you want with any unit, but if any unit crosses into the LOS of an enemy unit and the enemy chooses to react - you lose the initiative.

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