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Made in au
Calm Celestian




I don't mind the 6++. It's usefulness is probably a bit neiche, but it's nice to know you'll (almost) always get a save.

The Deny the Witch effect doesn't work, but I think GW has acknowledged that and used it as a basis to make Anti-Psyker stuff.

   
Made in us
Pious Palatine




 MacPhail wrote:
 godswildcard wrote:
So I may be late to the party, but can you use the +3” move AoF on an immolator using its vanguard move? Cause that’d be kinda nice if so...

Also, I think I’ve figured out my qualm with the Repressor, and I’m sure someone else has already mentioned it, but here goes:

I like the repressor. I really do, but I HATE that we are tied to a transport that doesn’t even get made anymore. We really either need to see the Repressor become the new plastic transport hotness of the Sororitas, but I have a feeling they won’t do that because Sisters already have two dedicated transports. Hopefully I’m wrong, but my playtesting results will mention this often.


Any chance GW feels trapped by the Repressor? If the Codex is too strong, the Repressor unleashes an unstoppable army, so they backed off a bit?


No, there's no chance of that. The repressor is good, it's not that good. Plus they can just change the point value. Not like they've never repointed forgeworld stuff before.


Automatically Appended Next Post:
 Grundz wrote:
TBH I like the idea of super fast sisters the most

They aren't great up close, and all their assault units are fragile


This this, 100000000% this. Make them a shotgun, not a turtle.


Automatically Appended Next Post:
Rynner wrote:
GW has shown time and time again that cardboard boxes don't get chapter tactics/convictions.

I think it's dumb that Chimera gets it but a Rhino doesn't. However debating it right now is a waste of time. Hopefully in the future they'll fix it but right now they have shown no desire to.

Anyway I'm thinking our best play (as mentioned by someone above) is deep striking Seraphim and using them to clear a screen for a BA captain. The fatal flaw is that you can only ever 2 it twice a game and that you are relying on a bunch of hand flamers/bolt pistols.


Our best play is what it has been since 6th: Melta Dominions. No matter what else changes, that always seems to stay the same.

This message was edited 2 times. Last update was at 2018/12/14 07:50:23



 
   
Made in au
Repentia Mistress






Thing is that none of what sisters do seems to synergise with anything.
Going horde and getting the the invo buff doesnt suit them due to short weapons range, slow and T3. Sisters die so easy to lasguns.

Trying to apply the invo buff to vehicles requires the buff source to be out in the open and the fast transport travelling much slower than what they want to be.

Faith has shown in battle reports to have very little affect in games and quite often forgotten about because of it; so all the Orders that are about gaining and making Faith easier dont really benefit anything.

Its just...weird.

Theyve got some neat toys now and i look forward to playing with them. But its hard to see how theyre going to fit together right now.
   
Made in us
Confessor Of Sins






Scranton

I am considering writing in that there should be a mechanic that allows sisters to spend EXTRA faithpoints to modify the rolls for acts (spend 1 for normal roll target, and +1 to the roll for each extra faith point spent for example). This would allow you to build around faith mechanics and give an incentive to use the strats/orders that give extra faith or a bonus to the rolls since you'd spend less faith instead of just bloody rose. I'd even be ok if they increased the target numbers by one each if this happened...

This message was edited 1 time. Last update was at 2018/12/14 11:18:49


 
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

Played my first game with the new dex last night. Holy crap Celestine is slooooow. I don't think she really participated much.

 
   
Made in us
Stealthy Sanctus Slipping in His Blade






 deviantduck wrote:
Played my first game with the new dex last night. Holy crap Celestine is slooooow. I don't think she really participated much.


Exactly my experience with her, not sure though if its just having gotten used to her old tool kit she pales in comparison. I had gotten used to her being so much faster than everything else in my army.

A ton of armies and a terrain habit...


 
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

 dracpanzer wrote:
 deviantduck wrote:
Played my first game with the new dex last night. Holy crap Celestine is slooooow. I don't think she really participated much.


Exactly my experience with her, not sure though if its just having gotten used to her old tool kit she pales in comparison. I had gotten used to her being so much faster than everything else in my army.
That 7th wound was huge, too. So many D6 weapons. Her first death last night was to a D6 missile and he rolled a 6. That really stung.

 
   
Made in us
Inspiring Icon Bearer





Colorado Springs, CO

My favorite part of preordering from Games Workshop is that they ship the day before release on super-snail-mail ensuring I won’t get what I preordered until the week after release.

...which is why I usually don’t preorder from them...


ANYWAY, with regards to the new models, how safe are the rhino and Immolator? I’m pondering picking another one up, but I don’t want to have old vehicles in my army if they are just going to redo them within the year.

One of them filthy casuals... 
   
Made in us
Sword-Bearing Inquisitorial Crusader





Cleveland, Ohio

 dracpanzer wrote:
 deviantduck wrote:
Played my first game with the new dex last night. Holy crap Celestine is slooooow. I don't think she really participated much.


Exactly my experience with her, not sure though if its just having gotten used to her old tool kit she pales in comparison. I had gotten used to her being so much faster than everything else in my army.


Neither Celestine or Seraphim are a fast strike force anymore. Celestines purpose now is to aura buff your Shield of Faith and act as a Counter-attack unit.
I'm not really sure what the role of Seraphim is, Counter-Attack I guess, but Arcos do that better.

This message was edited 1 time. Last update was at 2018/12/14 15:14:31


Sometimes, you just gotta take something cause the model is freakin cool... 
   
Made in us
Regular Dakkanaut



Utah

 Creeping Dementia wrote:

Neither Celestine or Seraphim are a fast strike force anymore. Celestines purpose now is to aura buff your Shield of Faith and act as a Counter-attack unit.
I'm not really sure what the role of Seraphim is, Counter-Attack I guess, but Arcos do that better.


10 girl squad with a pistol, relic pistol, and 4 hand flamers, then use Burning Descent to open holes in chaff units for other, better, armies to take advantage of (namely Smashcaptains).
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

PuppetSoul wrote:
 Creeping Dementia wrote:

Neither Celestine or Seraphim are a fast strike force anymore. Celestines purpose now is to aura buff your Shield of Faith and act as a Counter-attack unit.
I'm not really sure what the role of Seraphim is, Counter-Attack I guess, but Arcos do that better.


10 girl squad with a pistol, relic pistol, and 4 hand flamers, then use Burning Descent to open holes in chaff units for other, better, armies to take advantage of (namely Smashcaptains).
Yup. Seraphim went from being a feared scalpel to a sad mop. They're good as a one trick drop in and kill a bunch of T3 stuff. (T4 if you take max bolters, maybe) I probably won't take more than 5 with 2 flamer girls. But if it proves reliable I might take 2x 5 with 2 flamers girls and come down on turn 2 and turn 3. Time will tell.

 
   
Made in gb
Torch-Wielding Lunatic





Looking through the leaks on spiky bits, and it looks like normal eviscerators are totally gone from the army...

My opinion on the book until now had been reasonably optimistic, but missing out the armies signature melee weapon really just make the whole thing look phoned in by writers who just don't really care about faction.
   
Made in gb
Witch Hunter in the Shadows





 Hoboanarki wrote:
Looking through the leaks on spiky bits, and it looks like normal eviscerators are totally gone from the army...
That would be bizarre given that:
a) the only sister who can take one has one included with their model
b) we've actually seen previews of eviscerators for the new plastic line
   
Made in us
Sword-Bearing Inquisitorial Crusader





Cleveland, Ohio

 Hoboanarki wrote:
Looking through the leaks on spiky bits, and it looks like normal eviscerators are totally gone from the army...

My opinion on the book until now had been reasonably optimistic, but missing out the armies signature melee weapon really just make the whole thing look phoned in by writers who just don't really care about faction.


In the writers defense, they do have that corporate dogma restricting them where they can't write rules or options that aren't WYSIWYG or sold by GW (which is very limiting because GW doesn't even sell half of the Sisters line anymore). So yes it's phoned in, but they kind of had to per corporate rules.

It also brings into question, what is the point of a Beta Codex if we aren't testing out rules for any new models? Strictly just to test AoF, Strats, Order Traits, Warlord Traits, and Relics. All new stuff GW are making models for are essentially going to untested and can potentially just invalidate any input we give to them.

Sometimes, you just gotta take something cause the model is freakin cool... 
   
Made in us
Preacher of the Emperor





Denver, CO, USA

What are the odds that part 2 of the Codex is already written and just not present in the beta? Since the plastics are underway, we may just be missing the key models to unlock the intended impacts of the rules. And if so, should our feedback be framed in terms of "this rule seems pointless and I never use it, but if I had a Canoness with Jump Pack..."


Automatically Appended Next Post:
This definitely feels less like a codex and more like a vehicle for piloting new AoF mechanics and Stratagems.

This message was edited 1 time. Last update was at 2018/12/14 17:21:59


   
Made in au
Calm Celestian




 Creeping Dementia wrote:
 Hoboanarki wrote:
Looking through the leaks on spiky bits, and it looks like normal eviscerators are totally gone from the army...

My opinion on the book until now had been reasonably optimistic, but missing out the armies signature melee weapon really just make the whole thing look phoned in by writers who just don't really care about faction.


In the writers defense, they do have that corporate dogma restricting them where they can't write rules or options that aren't WYSIWYG or sold by GW (which is very limiting because GW doesn't even sell half of the Sisters line anymore). So yes it's phoned in, but they kind of had to per corporate rules.

It also brings into question, what is the point of a Beta Codex if we aren't testing out rules for any new models? Strictly just to test AoF, Strats, Order Traits, Warlord Traits, and Relics. All new stuff GW are making models for are essentially going to untested and can potentially just invalidate any input we give to them.
I disagree. While there's hopefully a lot we aren't testing, Convictions, Acts of Faith, Stratagems and Relics alone can tell them a lot.

   
Made in us
Inspiring Icon Bearer





Colorado Springs, CO

 deviantduck wrote:
PuppetSoul wrote:
 Creeping Dementia wrote:

Neither Celestine or Seraphim are a fast strike force anymore. Celestines purpose now is to aura buff your Shield of Faith and act as a Counter-attack unit.
I'm not really sure what the role of Seraphim is, Counter-Attack I guess, but Arcos do that better.


10 girl squad with a pistol, relic pistol, and 4 hand flamers, then use Burning Descent to open holes in chaff units for other, better, armies to take advantage of (namely Smashcaptains).
Yup. Seraphim went from being a feared scalpel to a sad mop. They're good as a one trick drop in and kill a bunch of T3 stuff. (T4 if you take max bolters, maybe) I probably won't take more than 5 with 2 flamer girls. But if it proves reliable I might take 2x 5 with 2 flamers girls and come down on turn 2 and turn 3. Time will tell.


I feel like you’re right about the squad of 5 dropping in turn 2 or 3. My thought would be to wait until late game and then drop them next to the often-ignored backline objective holding units in your opponents army (scouts, gretchin, random guard or cultist squad) and try to pry them off in a round of shooting to deny the objective more than any actual damage dealing. That would at least give them a purpose.

What I really think we need, besides some obvious things like a jump pack cannoness, is a reliable way to get our CC units into combat, like a legit assault vehicle, plus maybe AoF that prevents overwatch or something. The CC units we have can be great, but they die to a stiff breeze.and they will never make it across the table in the current state.


One of them filthy casuals... 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

Here we go. 9 Repentia + Mistress in a rhino, x3, with the invuln field.

3 4++ Rhinos moving forwards with kinda-scary ish assault units that should hit ~Turn 3 and kinda hurt a bit before wholesale dying.

That's good, right? Right?
   
Made in gb
Witch Hunter in the Shadows





 Unit1126PLL wrote:
Here we go. 9 Repentia + Mistress in a rhino, x3, with the invuln field.
Who is out there stopping the 200 points of characters from getting sniped while the whole blob crawls forwards at D6+6" per turn ? (or at least until it rolls into a chaff screen that it has to clear with the rhinos storm bolters)
   
Made in us
Preacher of the Emperor





Denver, CO, USA

Where does the 4++ come from? 6+ from SoF, +1 from Celestine's aura, and... what am I missing?

   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

 MacPhail wrote:
Where does the 4++ come from? 6+ from SoF, +1 from Celestine's aura, and... what am I missing?
Warlord trait on the canoness that gives her the same AoF improving bubble like Celestine. There's also a strat that buffs a single squad's simulacrum imperialist for 1 phase, too.

 
   
Made in us
Arch Magos w/ 4 Meg of RAM






 deviantduck wrote:
 MacPhail wrote:
Where does the 4++ come from? 6+ from SoF, +1 from Celestine's aura, and... what am I missing?
Warlord trait on the canoness that gives her the same AoF improving bubble like Celestine. There's also a strat that buffs a single squad's simulacrum imperialist for 1 phase, too.


the strat can only be used once per game

Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge 
   
Made in us
Implacable Black Templar Initiate





 Unit1126PLL wrote:
Here we go. 9 Repentia + Mistress in a rhino, x3, with the invuln field.

3 4++ Rhinos moving forwards with kinda-scary ish assault units that should hit ~Turn 3 and kinda hurt a bit before wholesale dying.

That's good, right? Right?
I know you're being a little facetious but, as a thought experiment, might as well go all in.

Put the Lucy Book on one of the mistresses and make her the warlord with Indomitable Belief, swap the other two out for priests. Bum-rush the other line, watch your positioning, then pop vessel and the passion and do whatever you can to make that roll go off.

Maybe split some of those repentia up into two or even three squads if you want to get cute and spread wounds/attacks, but makes positioning much more difficult and gives you more chances to fail charges. You could also turn those priests into missionaries if you split up the repentia and make these a couple of detachments to gain extra CP.

In theory that should have a pretty good chance of erasing almost any unit you put it against if you can do it right, but at 709 points you'll probably want it to do more than just that.
   
Made in us
Preacher of the Emperor





Denver, CO, USA

How about a screen of Seraphim between the tanks and in front of the walking Canoness? They'll be able to pace the advance, they'll have Agelic Visage on top of everything else, and if you upgrade them, there will probably be a few left to go after a secondary task after the transports arrive.

   
Made in us
Confessor Of Sins






Scranton

 Hoboanarki wrote:
Looking through the leaks on spiky bits, and it looks like normal eviscerators are totally gone from the army...

My opinion on the book until now had been reasonably optimistic, but missing out the armies signature melee weapon really just make the whole thing look phoned in by writers who just don't really care about faction.


They are gone, but they are still an index option and you can take them through index.

 
   
Made in gb
Torch-Wielding Lunatic





 frgsinwntr wrote:
 Hoboanarki wrote:
Looking through the leaks on spiky bits, and it looks like normal eviscerators are totally gone from the army...

My opinion on the book until now had been reasonably optimistic, but missing out the armies signature melee weapon really just make the whole thing look phoned in by writers who just don't really care about faction.


They are gone, but they are still an index option and you can take them through index.


Yeah I know, it's more the point that the canoness model they sell comes with an eviscerator, but they obviously didnt even bother to look.
   
Made in us
Fixture of Dakka






Remember, all wargear options can change b.c wargear options will be based on the Kit in the box. So they might already be thinking that they dont want those in the kits, or they will. Ask GW about it to make sure its a reminder just in case.

   
Made in jp
Longtime Dakkanaut





 Grundz wrote:
 deviantduck wrote:
 MacPhail wrote:
Where does the 4++ come from? 6+ from SoF, +1 from Celestine's aura, and... what am I missing?
Warlord trait on the canoness that gives her the same AoF improving bubble like Celestine. There's also a strat that buffs a single squad's simulacrum imperialist for 1 phase, too.


the strat can only be used once per game


It's a warlord trait. Every unit in 6 inches improves their shield of faith to a 5+ (specifically a 5+). Then celestine cranks it up to a 4+, and any seraphim would have a 3+.
   
Made in us
Fixture of Dakka






And you can also improve the range by 3"

   
Made in au
Repentia Mistress





Yeah the eviscerator thing definately needs bringing up with GW so it can be FAQd back in.
   
 
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