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Made in us
Preacher of the Emperor





Denver, CO, USA

pretre's list: I see two relics... is it one for free, and then 1CP for a second and 3CP for a third? I don't have my codex handy, but I think you have one more relic coming. I'm curious to hear how the Geminae play... I've dropped them from my latest list to focus on Celestine's aura, but I may regret it. Does somebody ride with the Arcos? Is there a walking AuraStar? And have you done the math on Holy Trinity Melta Doms vs. knights and such? I'm running similar units to give me options.

grundz's list: I've already made my point about Seraphim as AT... mine got shredded by dedicated AA fire in the one game I played, but you've got lots more bodies. I'd also plan extensively for taking down screening troops if much of your AT is range 6". I assume Celestine runs with them, which takes down the SoF on any other blob to 5+. Are you targeting the Passion with the Celestian's Simulacrum? And do they have a ride? Curious about that HQ+Elite package... I'm going to try some Bloody Rose Celestians next game.

Voldrak's list: I already mentioned wanting more diversity and flexibility, but gunlines prove themselves all the time. That is a ton of shots. I'd maybe think about what happens when your opponent deploys heavy on one flank or the other. Another issue is mobility and the ability to react to TacOs as they shift in Maelstrom missions. If you go first, you'll probably get Vessels and Hand of the Emperor and swamp the midfield objectives, but going second could really force you to rely on grinding your opponent down and scoring late when there's less opposition.

In general: I'd excited to see how all these lists play... I took the line of looking for holes, but I'm stoked that people are cranking out lists, and hopefully playing them.

   
Made in us
Regular Dakkanaut



Utah

Grundz's list: WL invuln aura is Order locked, so it will not effect the other detachments; this is why most lists are hard in the paint on a single Order, with a splash for an Ebon Chalice character in an Ebon Chalice battalion to splash The Passion and/or Divine Guidance with (depending on how hard you want to cheese).
Your Canoness with the Blade of Admonition can't take it without having a Power Sword.
Penitent Engines are bad, but you're free to do as you please.
Eviscerators are in the Index, but if Chapter Approved 2017's prices changes are repealed unless they're in 2018 also, then they return to costing us 22 points.



Pretre's list: Dialogus doesn't do anything with Brazzer, because Dialogus doesn't have an Order, so she doesn't even get the effect of the relic for herself.
Seraphim Superiors can't take Inferno Pistols (or Hand Flamers), their only ranged wargear option is a single Plasma Pistol.
You can't target girls inside Repressors with Holy Trinity, so you're padding 27 points per squad on them bailing out the Repressor without any casualties so that you can get +1 to wound within 9".
You have 4 vehicles to feed 4 BGH points, tons of 6+ PL soft targets to feed MFD points, enough characters that will be on the frontline to feed Headhunter points, and tons of MSU to feed Kill More. ITC games are going to be a serious uphill battle.



Voldrak's list: WL Invuln aura is Order-locked.
Eviscerators are 22pts for AdMini/AdSororitas unless Chapter Approved 2017's point changes carry over despite not being in Chapter Approved 2018.
Hand Flamers aren't really cost efficient for Seraphim's Burning Descent unless you're using them to make a hole for something to drop into in the same movement phase. Sisters unfortunately don't have any units which can take advantage of that, so it's kind of pointless.
Brazzer is also Order-locked, so you want three Canonesses: one for WL Invuln, one for Brazzer via stratagem, and one for Ebon Chalice to AoE AoF off of.
   
Made in jp
Longtime Dakkanaut





So I just realized that as characters, the Geminae can do heroic interventions. Not sure how useful that is, but it could be good for getting a few extra power weapons into a combat.
   
Made in us
Arch Magos w/ 4 Meg of RAM






PuppetSoul wrote:
Grundz's list: WL invuln aura is Order locked, so it will not effect the other detachments; this is why most lists are hard in the paint on a single Order, with a splash for an Ebon Chalice character in an Ebon Chalice battalion to splash The Passion and/or Divine Guidance with (depending on how hard you want to cheese).
Your Canoness with the Blade of Admonition can't take it without having a Power Sword.
Penitent Engines are bad, but you're free to do as you please.


two if the detachments are the same order, the third is just the heavy support tanks and a buff cannoness, non issue

Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge 
   
Made in us
Badass "Sister Sin"






Camas, WA

PuppetSoul wrote:
Pretre's list: Dialogus doesn't do anything with Brazzer, because Dialogus doesn't have an Order, so she doesn't even get the effect of the relic for herself.
Seraphim Superiors can't take Inferno Pistols (or Hand Flamers), their only ranged wargear option is a single Plasma Pistol.
You can't target girls inside Repressors with Holy Trinity, so you're padding 27 points per squad on them bailing out the Repressor without any casualties so that you can get +1 to wound within 9".
You have 4 vehicles to feed 4 BGH points, tons of 6+ PL soft targets to feed MFD points, enough characters that will be on the frontline to feed Headhunter points, and tons of MSU to feed Kill More. ITC games are going to be a serious uphill battle.

- Why do you say the Brazier not do anything? It doesn't work on her but it does work on everyone else. The relic's effect is Order locked but not the possession of the relic. It just says Adepta Sororitas Character.
- We caught the IP thing and I switched to PP on my end.
- Sure, but sometimes people get out of repressors cause they blow up.
- Yep. I mean, I don't know that I'm going to have a list that doesn't have those things and still be sisters, but I appreciate the heads up.

This message was edited 1 time. Last update was at 2018/12/19 01:42:22


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Made in us
Confessor Of Sins





Tacoma, WA, USA

Spoiler:
 pretre wrote:
So, here's my first shot at a list (well actually my third, but I've been noodling on another forum):

2k - 15 CP (12 after relics) - 9 Faith

Ebon Chalice Brigade

HQ - Canoness with PW/BP (Blade)- 49
HQ - Canoness - BP/CCW/Book of St Luc (Warlord with Indom Belief) - 45
HQ - Celestine - 160

OB SEC TROOP - 5 BSS with 2 SB and Sup with SB - 51
OB SEC TROOP - 5 BSS with 2 SB - 49
DED TRANS - Repressor with SB/HF -= 107

OB SEC TROOP - 5 BSS with 2 SB - 49
OB SEC TROOP - 5 BSS with 2 SB - 49

OB SEC TROOP - 5 BSS with 2 SB - 49
OB SEC TROOP - 5 BSS with 2 SB - 49
DED TRANS - Repressor with SB/HF -= 107

FRELITE - 2 Geminae - 50
ELITE - Dialogous (Brazier) - 30
ELITE - Preacher - 25
ELITE - Pious Vorne - 25
FRELITE - Arcos x8 - 120
DED TRANS - Rhino with SB - 75

HEAVY - Exorcist - 125
HEAVY - Exorcist - 125
HEAVY - 5 Rets with 4 HB - 85


FAST - 8 Seraphim, CS/IP, 1x2IP, 1x2HF - 113

FAST - 6 Doms, 4 Melta, CombiF/BP/CS - 124
DED TRANS - Repressor with SB/HF - 107

FAST - 6 Doms, 4 Melta, CombiF/BP/CS - 124
DED TRANS - Repressor with SB/HF - 107
pretre, unfortunately Pious Vorne breaks the detachment. She lacks the necessary Keyword to allow this to be an Adepta Sororitas detachment.

And the Brazier doesn't work on the Dialogus because she lacks <Order>. You have to have an <Order> to allow <Order> units to use the Brazier.

This message was edited 1 time. Last update was at 2018/12/19 01:53:04


 
   
Made in gb
Angelic Adepta Sororitas





There's nothing new with Sisters bleeding secondaries.
Butchers bill.
Big game Hunter
Head hunter.

And those are just the index highlights.
   
Made in us
Badass "Sister Sin"






Camas, WA

 alextroy wrote:
pretre, unfortunately Pious Vorne breaks the detachment. She lacks the necessary Keyword to allow this to be an Adepta Sororitas detachment.

And the Brazier doesn't work on the Dialogus because she lacks <Order>. You have to have an <Order> to allow <Order> units to use the Brazier.

So, Pious has Adeptus Ministorum and Imperium, just like a Preacher... Oh crap, she doesn't ahve the Ministorum Priest keyword. Okay, swap to Preacher.

Where are you guys getting that? I figured the relic has order since it's taken from an order detachment?


Automatically Appended Next Post:
I guess I'll swap some stuff around. It would be nice if my two Freelites covered my requirements.

Be back tomorrow!


Automatically Appended Next Post:

VERSION 4.0

2k - 15 CP (14 after relics) - 9 Faith

Ebon Chalice Brigade

HQ - Canoness with PW/BP (Brazier)- 49
HQ - Canoness - BP/CCW/Book of St Luc (Warlord with Indom Belief) - 45
HQ - Celestine - 160

OB SEC TROOP - 5 BSS with 2 SB and Sup with SB - 51
OB SEC TROOP - 5 BSS with 2 SB and Sup with SB - 51
DED TRANS - Repressor with SB/HF - 107

OB SEC TROOP - 5 BSS with 2 SB - 49
OB SEC TROOP - 5 BSS with 2 SB - 49

OB SEC TROOP - 5 BSS with 2 SB and Sup with SB - 51
OB SEC TROOP - 5 BSS with 2 SB and Sup with SB - 51
DED TRANS - Repressor with SB/HF -= 107


ELITE - Dialogous - 30
ELITE - Preacher - 25
FREELITE - Mistress - 30
ELITE - Repentia x8 - 120
DED TRANS - Rhino with SB - 75

HEAVY - Exorcist - 125
HEAVY - Exorcist - 125
HEAVY - Exorcist - 125


FAST - 8 Seraphim, CS/PP, 1x2IP, 1x2HF - 113

FAST - 6 Doms, 4 Melta, CombiF/BP/CS - 124
DED TRANS - Repressor with SB/HF - 107

FAST - 6 Doms, 4 Melta, CombiF/BP/CS - 124
DED TRANS - Repressor with SB/HF - 107

It ditches all the freelites I had before for an upgrade to an exorcist and repentia instead. Less jazzed about them, but whatever.


Looking through my models, I'm now mad that I can't take the Brazier on my Dialogous. I had a perfect model for it:

Spoiler:

This message was edited 6 times. Last update was at 2018/12/19 03:19:32


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Made in us
Pious Palatine




Lanlaorn wrote:
 Creeping Dementia wrote:


Further, I would like to see Vessel of the Emperor get removed simply because of the playstyle that it incentivizes (The Pink Tide), and the amount of time that playstyle takes to execute in a competitive setting.


Well, people used to hate playing Sisters because of Celestine and her Seraphim thugs, those got nerfed into oblivion. So now people will have to hate playing Sisters because of the horribly named Pink Tide and 2 turn tournament games.

I do agree though, Vessels has got to go if we are going to have any hope in having individual Acts of Faith matter at all.

The other option would be to have Vessels only affect a limited number of units within 6 inches of the character. So 1 CP, it affects one other unit, 2 CPs = 2 units, ect. So the more CPs you feed it the more units it affects.


No one will have to worry about a "Pink Tide" because no tournament will allow The Passion to be abused in that manner.


Even without actual abuse, the setup itself is still bs. If Acts of Faith are powerful enough that individual units can utilize them effectively, then Vessels means that same ability breaks the crap out of the blob.

Personally, I'd rather the blob not be a thing. Get rid of Vessels and the 4++ and find a more interesting army setup than 'everyone hug in the center.'


 
   
Made in us
Preacher of the Emperor





Denver, CO, USA

Mac's list 2.0: I dropped the Penitent Engine, HB Rets, and the IP Seraphim for some flexibility in points, increased some numbers in the specialized squads, and messed around with multiple detachments to try out a second Order.

Spoiler:
1997, 14 CP, 10 FP

Valorous Heart Battalion
Canoness (Warlord - Indomitable), SB, Brazier
Celestine
5 BSS w/ 3x SB
5 BSS w/ 3x SB
5 BSS
Dialogus
10 Seraphim w/ 4x HF, PP
8 Dominions w/ 5x SB
7 Retributers w/ 4x HF, Combi-Melta
Rhino

Valorous Heart Battalion
Canoness
Uriah Jacobus
BSS
BSS w/ 2x Melta
BSS w/ 2x Melta
Rhino
6 Dominions w/ 4x Melta, Combi-Flamer
Immolator
6 Dominions w/ 4x Melta, Combi-Flamer
Immolator
Exorcist
Exorcist

Bloody Rose Vanguard
Canoness w/ IP, BoA
5 Celestians, Power Axe
Dialogus
Preacher


Like before, this is an army in three layers. The backline is just Exos and the stock Canoness flanked by SB BSS, with the stock BSS strung out to screen against infiltrators and deep strikers. Up front is a new core group of aura projectors: Warlord Canoness with Brazier, Jacobus, Celestine, and Dialogus giving rerolls to hit, psychic defense, SoF bonus, Ld bonus, and AoF rerolls. Within that bubble to start are the foot Dominions with Stormbolters, a Rhino full of HF Retributors set up for Holy Trinity, and a Rhino full of BSS with Meltas. The Vanguard Dominions do what they've always done. Once the pre-game and turn one push into the center is over, the aura bubble can move up to support one of the extended elements: Meltas, Stormbolters, or Heavy Flamers, depending on how things are shaping up. There are two wild cards: one is a countercharge /support bubble tuned for melee with the Bloody Rose Canoness with BoA, a Preacher, the other Dialogus, and a Celestian squad with a Power Axe; the second is the big Seraphim unit coming from reserve to either harass the enemy backfield or restock one of the aura bubbles with fresh troops.

   
Made in us
Sister Vastly Superior





Seconded, Get rid of Vessels.

As long as Vessels exists the entire codex is going to be held hostage by 1 command ability which is terrible design, and you can see the effect 1 powerful strategem has had in many codex's

Also get rid of repressors. Other OOP forge world models got squatted and are not match play allowed yet the repressor is there (and yes i know there are plenty of good 3rd party repressors out there) but while the repressor is there GW has to keep that in mind and its power is so great it can also limit any codex growth.

"If you are forced to use your trump card, then the battle is already lost" 
   
Made in jp
Longtime Dakkanaut





Only get rid of vessels if you're going to make the Acts better.

And make repressors actually part of the codex, not a removal piece.
   
Made in us
Preacher of the Emperor





Denver, CO, USA

 pretre wrote:
Looking through my models, I'm now mad that I can't take the Brazier on my Dialogous. I had a perfect model for it:

Spoiler:



I love that model... I have a nicely painted one I got in a trade from Captain Brown that I'll be using as a Dialogus until a see what plastics await.

Here's my Brazier, a custom conversion from years ago who I'll run as a Canoness for now.
Spoiler:

This message was edited 1 time. Last update was at 2018/12/19 06:20:06


   
Made in us
Pious Palatine




Voldrak wrote:
I start 60 sisters on my deployment line. Spread the other 30 to deny deepstrikes behind you as you move up.


Assuming a Dawn of War scenario, It does not really matter if I go first or second.

I start with 60 sisters on my deployment line. Use the rest to deny your backfield from getting deep striked into.

I will move those sisters forward, hopefully, 9 inches on turn 1. If there's nothing to shoot at, advance the army as well and be careful not to break aura buffs.

Turn two is where the game will likely play itself.

You might be in double tap range with the majority of your army after moving up 15-21 inches. You can vessel divine guidance for (assuming all sisters are still alive) 144 bolter shots hitting on 2s and re-rolling 1s.
Anything that is not a tank is likely to be crippled.

Next phase, if you charged in any units, vessel the passion and laugh at the amount of dices being rolled. Even if the passion fails, by then you should have crippled your opponent and ability to react.

Rinse and repeat for the next rounds.


Automatically Appended Next Post:
Stratagems being once per phase, vessel begs to be used during all your phases and command points should be as high as you can.


Once you're done moving, you could even start using vessel on Spirit of the Martyr and just start healing everything around you and resurrecting 6+ models per turn would be so annoying for your opponent.




This with a is probably the best list possible for Sisters to build at the moment but there are a few major problems with it:

1. The movement you described would take an eternity. With decent terrain down it'll take two. The precision of movement necessary to maintain both Vessels and the 4++ range will mean a 9" move with a ton of models means you could be looking at first turn movement phases in the dozens of minutes. Another sidebar on this is that you don't really get to choose where the sisters deploy if you want them to stay in range for the 4++. 90 models, even on 25mm basis takes up a good chunk and 6" isn't really that big of a bubble. It's actually fairly likely that you won't be able to move the full amount you can just because you have to maintain the bubble.

2. Even with 4++ you'll be losing between 20-30 sisters per shooting phase against any army with reasonable anti-horde. Sisters are incredibly vulnerable to even just bolt guns. Even marine's basic 3 units of bolter scouts can kill 9 girls per turn.

3. The offense is still pretty poor. 144 bolter shots, even on 2s rerolling only kills 24 marines. Less if they get cover(which will be a very hard thing for you to do but will be pretty simple for them). Vessels divine guidance is also EXTREMELY vulnerable to -1 to hit rules because it means you're not getting that sweet 97% hit chance.

4. You're vulnerable to things like Leman Russ tanks, or Rhinos, or even Bloat drones charging your lines and gumming up your movement. Even with the Bloody Rose boost, a good opponent will be able to take 2-3 units out of the bubble in a way that faces minimal retaliation.

5. Faster armies will be able to dodge out of your offensive range. Faster Hordes will be able to charge you before you get to them, which is a massive hit. A unit of 30 ork boyz will likely kill enough girls before they go down that the blob is essentially crippled.

6. You're currently using 6CP per turn with just 2 casts of Vessels. It means that taking something like a Castellan to be your offensive backbone won't work because even a brigade will be out of CP by turn 2. You're looking at Exorcists or Heavy bolters for damage and those aren't quite on the same level of the options Knights have.

These things don't mean that the list isn't still very strong. It absolutely is. I'd argue that it's the strongest list we have available to us in the new book. BUT, it's going to be time consuming, not as good as it seems on paper, unwieldy and unlikely to be an enjoyable play experience for either you OR your opponent.


Automatically Appended Next Post:
 warmaster21 wrote:
Seconded, Get rid of Vessels.

As long as Vessels exists the entire codex is going to be held hostage by 1 command ability which is terrible design, and you can see the effect 1 powerful strategem has had in many codex's

Also get rid of repressors. Other OOP forge world models got squatted and are not match play allowed yet the repressor is there (and yes i know there are plenty of good 3rd party repressors out there) but while the repressor is there GW has to keep that in mind and its power is so great it can also limit any codex growth.


I think it can work if it only applies to a set number of units, rather than every dip-stuff that happens to be close enough.

This message was edited 1 time. Last update was at 2018/12/19 06:21:23



 
   
Made in us
Sister Vastly Superior





ERJAK wrote:
Voldrak wrote:
I start 60 sisters on my deployment line. Spread the other 30 to deny deepstrikes behind you as you move up.


Assuming a Dawn of War scenario, It does not really matter if I go first or second.

I start with 60 sisters on my deployment line. Use the rest to deny your backfield from getting deep striked into.

I will move those sisters forward, hopefully, 9 inches on turn 1. If there's nothing to shoot at, advance the army as well and be careful not to break aura buffs.

Turn two is where the game will likely play itself.

You might be in double tap range with the majority of your army after moving up 15-21 inches. You can vessel divine guidance for (assuming all sisters are still alive) 144 bolter shots hitting on 2s and re-rolling 1s.
Anything that is not a tank is likely to be crippled.

Next phase, if you charged in any units, vessel the passion and laugh at the amount of dices being rolled. Even if the passion fails, by then you should have crippled your opponent and ability to react.

Rinse and repeat for the next rounds.


Automatically Appended Next Post:
Stratagems being once per phase, vessel begs to be used during all your phases and command points should be as high as you can.


Once you're done moving, you could even start using vessel on Spirit of the Martyr and just start healing everything around you and resurrecting 6+ models per turn would be so annoying for your opponent.




This with a is probably the best list possible for Sisters to build at the moment but there are a few major problems with it:

1. The movement you described would take an eternity. With decent terrain down it'll take two. The precision of movement necessary to maintain both Vessels and the 4++ range will mean a 9" move with a ton of models means you could be looking at first turn movement phases in the dozens of minutes. Another sidebar on this is that you don't really get to choose where the sisters deploy if you want them to stay in range for the 4++. 90 models, even on 25mm basis takes up a good chunk and 6" isn't really that big of a bubble. It's actually fairly likely that you won't be able to move the full amount you can just because you have to maintain the bubble.

2. Even with 4++ you'll be losing between 20-30 sisters per shooting phase against any army with reasonable anti-horde. Sisters are incredibly vulnerable to even just bolt guns. Even marine's basic 3 units of bolter scouts can kill 9 girls per turn.

3. The offense is still pretty poor. 144 bolter shots, even on 2s rerolling only kills 24 marines. Less if they get cover(which will be a very hard thing for you to do but will be pretty simple for them). Vessels divine guidance is also EXTREMELY vulnerable to -1 to hit rules because it means you're not getting that sweet 97% hit chance.

4. You're vulnerable to things like Leman Russ tanks, or Rhinos, or even Bloat drones charging your lines and gumming up your movement. Even with the Bloody Rose boost, a good opponent will be able to take 2-3 units out of the bubble in a way that faces minimal retaliation.

5. Faster armies will be able to dodge out of your offensive range. Faster Hordes will be able to charge you before you get to them, which is a massive hit. A unit of 30 ork boyz will likely kill enough girls before they go down that the blob is essentially crippled.

6. You're currently using 6CP per turn with just 2 casts of Vessels. It means that taking something like a Castellan to be your offensive backbone won't work because even a brigade will be out of CP by turn 2. You're looking at Exorcists or Heavy bolters for damage and those aren't quite on the same level of the options Knights have.

These things don't mean that the list isn't still very strong. It absolutely is. I'd argue that it's the strongest list we have available to us in the new book. BUT, it's going to be time consuming, not as good as it seems on paper, unwieldy and unlikely to be an enjoyable play experience for either you OR your opponent.


Automatically Appended Next Post:
 warmaster21 wrote:
Seconded, Get rid of Vessels.

As long as Vessels exists the entire codex is going to be held hostage by 1 command ability which is terrible design, and you can see the effect 1 powerful strategem has had in many codex's

Also get rid of repressors. Other OOP forge world models got squatted and are not match play allowed yet the repressor is there (and yes i know there are plenty of good 3rd party repressors out there) but while the repressor is there GW has to keep that in mind and its power is so great it can also limit any codex growth.


I think it can work if it only applies to a set number of units, rather than every dip-stuff that happens to be close enough.


I would be fine with Vessels being 1 or 2cp and it only spreading the act to 1 other unit, would allow some power budget to go back into Acts of faith, or even just 1cp allows you to use the same act of faith an additional time this turn. but the way it is now if far to overbearing even with how nerfed acts of faiths are atm.

"If you are forced to use your trump card, then the battle is already lost" 
   
Made in us
Pious Palatine




 Mmmpi wrote:
Only get rid of vessels if you're going to make the Acts better.

And make repressors actually part of the codex, not a removal piece.


From how the acts of faith system is designed I am 100% sure they're as weak as they are BECAUSE of Vessels. They designed the whole system, had everything all setup and ready to go. Then somebody had a BRIGHT idea to add a thing that definitely broke whatever that system was. Instead of just ditching vessels though, they ditched the other AoFs trying to make Vessels work.


 
   
Made in us
Sister Vastly Superior





ERJAK wrote:
 Mmmpi wrote:
Only get rid of vessels if you're going to make the Acts better.

And make repressors actually part of the codex, not a removal piece.


From how the acts of faith system is designed I am 100% sure they're as weak as they are BECAUSE of Vessels. They designed the whole system, had everything all setup and ready to go. Then somebody had a BRIGHT idea to add a thing that definitely broke whatever that system was. Instead of just ditching vessels though, they ditched the other AoFs trying to make Vessels work.


personally I'm of the mind the Repressor is just too powerful to rightfully exist becuase of dominions and firepoints. if GW put it in the codex i would vote for the removal of firepoints like nearly ever other armored transport. drop the points down to be in line with an up gunned razorback that has a rhino's transport capacity, or give it the chimera treatment where it has a weapons array that only works while a unit is embarked.

also agree 100% Vessels fault for the state that AoF are at now

I do kind of wish to see the strike last but +2 strength act of faith return from back in the day. It's so gimicky but could be fun to swing with S5/6 sisters in a pinch again.

"If you are forced to use your trump card, then the battle is already lost" 
   
Made in jp
Longtime Dakkanaut





How about for AoF having a system like canticles?

A set of blanket effects that buff the entire army and are stronger the more units get effected?

Things like (each level stacks)
1. Hand of the Emperor: 1-5 units +1 Str, 6-9 +1 to wound, 10+ not sure for this one, I don't want to add AP because I already did that and damage with DG. I'm leaning towards exploding attacks, such as each attack generates a new one on a 6+.
2. Divine Guidence: 1-5 +1 to hit, 6-9 -1 AP on a six to hit, 10+ +1 damage.
3. The Passion. 1-5 AoF units can reroll advance rolls. 6-9 AoF units can advance and charge, or advance and fire rapid fire weapons at -1 and heavy weapons at -2. 10+ AoF units fight twice in combat.
4. Light of the emperor. 1-5 AoF reduce battle shock losses by one. 6-9 AoF units heal 1d3 wounds, or rez one model with one wound remaining. 10+ AoF units improve FNP by one step
5. Spirit of the Martyr. 1-5 AoF units improve their SoF by +1. 6-9 AoF units improve their SoF by +2. 10+ AoF units reduce damage by 1 to a minimum of 1.
6. Suffer not the Witch 1-5 AoF units gain a 4+ save against MW caused by Psychic powers and perils of the warp. 6-9 AoF units reduce Psychic tests by a total of -1 within 12" (doesn't stack with itself) 10+ (a) When selecting legal targets for psychic powers, opponent must target the closest AoF unit. (b) AoF units may target Psychers regardless of character status.
(I'm in favor of (a)).

You could give dialogus an ability to manifest a 2nd Act in a small bubble (3"), or on a specific unit, similar to officers, but only the 1st level power (no stacking either). I'm thinking a random roll, that doesn't count against the greater AoF roll. (Reference to canticles where you can select each canticle once, then roll and try and get it later. The dialogus wouldn't count as rolling an AoF)

Imagifers could make one unit count as two for seeing how powerful AoF are.

Ebon Chalice could give you a +1/-1 your choice on the Acts roll.

Our Martyred Lady would count dead units for AoF into the next turn. If you had six AoF units, and two were killed, you'd still count as having 6 for the next turn.

Argent Shroud would count killed enemy units as a friendly AoF unit on a 4+ for the next turn. (Might not need the 4+)

If you kept Vessels It could be x-CP to pick an Act you've already selected previously.

Martyrdom could act like Our Martyred Lady, but only for characters

This would cover the whole army, not require bunching up, scales to size, and (with tweaking) wouldn't be super broken.

This message was edited 2 times. Last update was at 2018/12/19 07:36:34


 
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

 MacPhail wrote:
Mac's list 2.0: I dropped the Penitent Engine, HB Rets, and the IP Seraphim for some flexibility in points, increased some numbers in the specialized squads, and messed around with multiple detachments to try out a second Order.

Spoiler:
1997, 14 CP, 10 FP

Valorous Heart Battalion
Canoness (Warlord - Indomitable), SB, Brazier
Celestine
5 BSS w/ 3x SB
5 BSS w/ 3x SB
5 BSS
Dialogus
10 Seraphim w/ 4x HF, PP
8 Dominions w/ 5x SB
7 Retributers w/ 4x HF, Combi-Melta
Rhino

Valorous Heart Battalion
Canoness
Uriah Jacobus
BSS
BSS w/ 2x Melta
BSS w/ 2x Melta
Rhino
6 Dominions w/ 4x Melta, Combi-Flamer
Immolator
6 Dominions w/ 4x Melta, Combi-Flamer
Immolator
Exorcist
Exorcist

Bloody Rose Vanguard
Canoness w/ IP, BoA
5 Celestians, Power Axe
Dialogus
Preacher


Like before, this is an army in three layers. The backline is just Exos and the stock Canoness flanked by SB BSS, with the stock BSS strung out to screen against infiltrators and deep strikers. Up front is a new core group of aura projectors: Warlord Canoness with Brazier, Jacobus, Celestine, and Dialogus giving rerolls to hit, psychic defense, SoF bonus, Ld bonus, and AoF rerolls. Within that bubble to start are the foot Dominions with Stormbolters, a Rhino full of HF Retributors set up for Holy Trinity, and a Rhino full of BSS with Meltas. The Vanguard Dominions do what they've always done. Once the pre-game and turn one push into the center is over, the aura bubble can move up to support one of the extended elements: Meltas, Stormbolters, or Heavy Flamers, depending on how things are shaping up. There are two wild cards: one is a countercharge /support bubble tuned for melee with the Bloody Rose Canoness with BoA, a Preacher, the other Dialogus, and a Celestian squad with a Power Axe; the second is the big Seraphim unit coming from reserve to either harass the enemy backfield or restock one of the aura bubbles with fresh troops.
The power axe isn't available to the Celestian squad, or any other SoB unit, any longer.


Automatically Appended Next Post:
 warmaster21 wrote:
ERJAK wrote:
 Mmmpi wrote:
Only get rid of vessels if you're going to make the Acts better.

And make repressors actually part of the codex, not a removal piece.


From how the acts of faith system is designed I am 100% sure they're as weak as they are BECAUSE of Vessels. They designed the whole system, had everything all setup and ready to go. Then somebody had a BRIGHT idea to add a thing that definitely broke whatever that system was. Instead of just ditching vessels though, they ditched the other AoFs trying to make Vessels work.


personally I'm of the mind the Repressor is just too powerful to rightfully exist becuase of dominions and firepoints. if GW put it in the codex i would vote for the removal of firepoints like nearly ever other armored transport. drop the points down to be in line with an up gunned razorback that has a rhino's transport capacity, or give it the chimera treatment where it has a weapons array that only works while a unit is embarked.

also agree 100% Vessels fault for the state that AoF are at now

I do kind of wish to see the strike last but +2 strength act of faith return from back in the day. It's so gimicky but could be fun to swing with S5/6 sisters in a pinch again.
After this beta dex, the repressor is the only reason I haven't shelved my army. Also, instead of punishing good units, make other units better. Give all Rhinos 2 firepoints back.

This message was edited 1 time. Last update was at 2018/12/19 14:23:16


 
   
Made in us
Fixture of Dakka






Index Flow chart still is part of the game, you can have a power axe still.

   
Made in us
Badass "Sister Sin"






Camas, WA

Okay, so I posted my list last night and it got lost in the maudlin shuffle here.

I want arcos, but feel like Repentia actually fill the Battalion slot.

I appreciate the feedback so far. Any other thoughts.

Spoiler:

VERSION 4.0

2k - 15 CP (14 after relics) - 9 Faith

Ebon Chalice Brigade

HQ - Canoness with PW/BP (Brazier)- 49
HQ - Canoness - BP/CCW/Book of St Luc (Warlord with Indom Belief) - 45
HQ - Celestine - 160

OB SEC TROOP - 5 BSS with 2 SB and Sup with SB - 51
OB SEC TROOP - 5 BSS with 2 SB and Sup with SB - 51
DED TRANS - Repressor with SB/HF - 107

OB SEC TROOP - 5 BSS with 2 SB - 49
OB SEC TROOP - 5 BSS with 2 SB - 49

OB SEC TROOP - 5 BSS with 2 SB and Sup with SB - 51
OB SEC TROOP - 5 BSS with 2 SB and Sup with SB - 51
DED TRANS - Repressor with SB/HF -= 107


ELITE - Dialogous - 30
ELITE - Preacher - 25
FREELITE - Mistress - 30
ELITE - Repentia x8 - 120
DED TRANS - Rhino with SB - 75

HEAVY - Exorcist - 125
HEAVY - Exorcist - 125
HEAVY - Exorcist - 125


FAST - 8 Seraphim, CS/PP, 1x2IP, 1x2HF - 113

FAST - 6 Doms, 4 Melta, CombiF/BP/CS - 124
DED TRANS - Repressor with SB/HF - 107

FAST - 6 Doms, 4 Melta, CombiF/BP/CS - 124
DED TRANS - Repressor with SB/HF - 107



Automatically Appended Next Post:
 MacPhail wrote:
pretre's list: I see two relics... is it one for free, and then 1CP for a second and 3CP for a third? I don't have my codex handy, but I think you have one more relic coming. I'm curious to hear how the Geminae play... I've dropped them from my latest list to focus on Celestine's aura, but I may regret it. Does somebody ride with the Arcos? Is there a walking AuraStar? And have you done the math on Holy Trinity Melta Doms vs. knights and such? I'm running similar units to give me options.

I missed this. Yeah, 1 CP for the extra relic. I could take another one but I'm running out of spots.

My latest update drops the gems but I may get them back. The arcos/now repentia had the canoness with Blade with them and the priest.

This message was edited 1 time. Last update was at 2018/12/19 14:59:21


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Made in us
Preacher of the Emperor





St. Louis, Missouri USA

 Amishprn86 wrote:
Index Flow chart still is part of the game, you can have a power axe still.
By that logic couldn't we take the old Celestine since it's a different datasheet than the current one?

 
   
Made in us
Badass "Sister Sin"






Camas, WA

 deviantduck wrote:
 Amishprn86 wrote:
Index Flow chart still is part of the game, you can have a power axe still.
By that logic couldn't we take the old Celestine since it's a different datasheet than the current one?

I understand why the flow chart exists but hate it's use. It's clear that anything that is solely accessible by the flowchart is going away. It seems like, although it sucks, we should just move away from those units

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Made in us
Fixture of Dakka






 deviantduck wrote:
 Amishprn86 wrote:
Index Flow chart still is part of the game, you can have a power axe still.
By that logic couldn't we take the old Celestine since it's a different datasheet than the current one?


No, b.c if you follow the chart it doesnt fit with it

"Is there a codex for her?" yes beta codex
"Is there wargear options only in the index?" No b.c Geminae are not wargear

   
Made in us
Baying Member of the Mob





 pretre wrote:
Okay, so I posted my list last night and it got lost in the maudlin shuffle here.

I want arcos, but feel like Repentia actually fill the Battalion slot.

I appreciate the feedback so far. Any other thoughts.

Spoiler:

VERSION 4.0

2k - 15 CP (14 after relics) - 9 Faith

Ebon Chalice Brigade

HQ - Canoness with PW/BP (Brazier)- 49
HQ - Canoness - BP/CCW/Book of St Luc (Warlord with Indom Belief) - 45
HQ - Celestine - 160

OB SEC TROOP - 5 BSS with 2 SB and Sup with SB - 51
OB SEC TROOP - 5 BSS with 2 SB and Sup with SB - 51
DED TRANS - Repressor with SB/HF - 107

OB SEC TROOP - 5 BSS with 2 SB - 49
OB SEC TROOP - 5 BSS with 2 SB - 49

OB SEC TROOP - 5 BSS with 2 SB and Sup with SB - 51
OB SEC TROOP - 5 BSS with 2 SB and Sup with SB - 51
DED TRANS - Repressor with SB/HF -= 107


ELITE - Dialogous - 30
ELITE - Preacher - 25
FREELITE - Mistress - 30
ELITE - Repentia x8 - 120
DED TRANS - Rhino with SB - 75

HEAVY - Exorcist - 125
HEAVY - Exorcist - 125
HEAVY - Exorcist - 125


FAST - 8 Seraphim, CS/PP, 1x2IP, 1x2HF - 113

FAST - 6 Doms, 4 Melta, CombiF/BP/CS - 124
DED TRANS - Repressor with SB/HF - 107

FAST - 6 Doms, 4 Melta, CombiF/BP/CS - 124
DED TRANS - Repressor with SB/HF - 107



Automatically Appended Next Post:
 MacPhail wrote:
pretre's list: I see two relics... is it one for free, and then 1CP for a second and 3CP for a third? I don't have my codex handy, but I think you have one more relic coming. I'm curious to hear how the Geminae play... I've dropped them from my latest list to focus on Celestine's aura, but I may regret it. Does somebody ride with the Arcos? Is there a walking AuraStar? And have you done the math on Holy Trinity Melta Doms vs. knights and such? I'm running similar units to give me options.

I missed this. Yeah, 1 CP for the extra relic. I could take another one but I'm running out of spots.

My latest update drops the gems but I may get them back. The arcos/now repentia had the canoness with Blade with them and the priest.


Overall I like this force's composition. My only thought is the Repressors seem wasted on the OPSEC sisters. Wondering if bringing Immolaters with Immolation flamers might be better. Better range and can Assault every turn with shooting for better mobility.
   
Made in us
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Camas, WA

 downsizeit wrote:

Overall I like this force's composition. My only thought is the Repressors seem wasted on the OPSEC sisters. Wondering if bringing Immolaters with Immolation flamers might be better. Better range and can Assault every turn with shooting for better mobility.

So, the idea here is that two units of 5 sisters with 3 SB cram into each repressor. Then you can either drive around firing 6 SB at things and laughing manically, or you drive around and drop one out on an objective and then keep going. Immolators only have room for one squad and then you can't fire out.

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Made in us
Baying Member of the Mob





That's a fair point and a rather annoying tactic for your opponent to deal with
   
Made in us
Arch Magos w/ 4 Meg of RAM






 pretre wrote:
 downsizeit wrote:

Overall I like this force's composition. My only thought is the Repressors seem wasted on the OPSEC sisters. Wondering if bringing Immolaters with Immolation flamers might be better. Better range and can Assault every turn with shooting for better mobility.

So, the idea here is that two units of 5 sisters with 3 SB cram into each repressor. Then you can either drive around firing 6 SB at things and laughing manically, or you drive around and drop one out on an objective and then keep going. Immolators only have room for one squad and then you can't fire out.


Its also cheaper to do if you are trying to fill out a 12cp detachment, since 2 immolators and 2 squads are way more expensive than 1 repressor and 2 squads, I still feel like when the rubber meets the road I'd rather have an immolator flamer on the board than a few more stormbolters (note, the repressor itself can also have 2 storm bolters, so thats 8 storm bolters coming out of that model every turn

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Camas, WA

 Grundz wrote:
Its also cheaper to do if you are trying to fill out a 12cp detachment, since 2 immolators and 2 squads are way more expensive than 1 repressor and 2 squads, I still feel like when the rubber meets the road I'd rather have an immolator flamer on the board than a few more stormbolters (note, the repressor itself can also have 2 storm bolters, so thats 8 storm bolters coming out of that model every turn

I've been going with just 1 SB/HF on the Repressors.

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Made in ca
Sister Vastly Superior





How is everyone planning on playing the index Imagifier?

It's stated as having been removed as a unit in the codex, but there's nothing saying it cannot be taken as an index unit.


It's act of faith rule is also interesting and could possibly be used.

On a 4+ you can do an act of faith on a unit within 6 inch. this is in addition to acts of faith you are normally allowed to do in that turn.

Our restriction on acts of faith right now is that we can only do one of each in a single turn.

If you are allowed to use one in addition to what you are normally allowed, it sounds like it would allow you to use Divine guidance or the Passion on two units if you had a single imagifier and passed the 4+.

You would still need to spend the faith point, but it sounds like more options for us


This message was edited 2 times. Last update was at 2018/12/19 16:46:36


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