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Made in us
Stealthy Sanctus Slipping in His Blade






Always fun little Repentia bombs as well when you run Doms in Repressors. Most players aren't ready for two BR Canonesses, a Mistress, Preacher and six Repentia disembarking turn two in charge range.

A ton of armies and a terrain habit...


 
   
Made in us
Arch Magos w/ 4 Meg of RAM






 MacPhail wrote:

Yeah, I've used that technique to catapult special weapons across the board and it's pretty solid-- 9 inches seems to be the ideal Vanguard move-- but my group finds it a little on the beardy side. Maybe it challenges their suspension of disbelief.


Well halfing a tanks movement because there's 5 extra ladies in it is a hard sell too :p

Godforge custom 3d printing / professional level casting masters and design:
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Made in us
Preacher of the Emperor





Denver, CO, USA

New battle report up here: https://www.dakkadakka.com/dakkaforum/posts/list/779870.page with photos.

A really fun and well matched game against AdMech, first time out with the new nine vehicle list. My opponent's firepower and troop screens put my mechanized tactics to the test for sure. I'm very open to feedback, especially on target priority. I opted for Kataphrons (grav), then Kastelans (phosphor), and finally Dunecrawlers (lasers), but I might have done better with a different sequence... hard to say.

Thoughts and insights most welcome.

   
Made in us
Fixture of Dakka






Took my SOB to an ITC tournament this, didnt do as well as i wanted 1-2, but hte 2 games i lost to were very close (a couple points off) and both games i lost was b.c they castle up with 30-48" shooting army (Tau) lots of bodies/Drones and each map was "hammer and anvil" as well. Having a fully uphill battle with the perfect scenario's for my opponents and not playing SOB for months, i think i did extremely well and i am very happy, i will play them again next month to try and go 2-1 or better.

I am in love with Bloody rose, all my opponents was very caught off guard how well sob can be in melee for what they are.

Things i would change:
I dont like Exorcist when taking only 1, i will for sure either take 3 or none, having 1 just didnt do anything all game, it was a waste of points, with 3 you can at least have averages on your side and you dont care if you leave a canoness with them.
Take 1 more Priest, they help me so much, one of my opponents was so scared of it (b.c i am melee sisters) they sacrificed a unit to go kill it.
Take a unit of Repentia, having Arcos are great, and they are great at anti-horde, but having a anti-elite melee units was needed
Repressors didnt do as well as i would like and b.c they most likely are going into the Legends, i'm removing them to get used to them being gone
Take out the HKM's i wanted to try to spam them this time, they .... are not worth it, i wanted to try to get some extra range) For 36pts to get 6 missile shots sounds good to me, but being 1 time use and spread out and cant shoot if i advance and they are -1 to hit, they ended up not doing anything.
At least 2 Simulacrums as well (The re-rolls are nice but when i needed to get some of the 5+ rolls it hurt)
Take Brigade maybe, if i take 3 Exorcist yes, if not 2 Battalions still.

My list was
Spoiler:
[107 PL, 12CP, 1,997pts] Order Convictions Order: Bloody Rose

Battalion Detachment +5CP (Imperium - Adepta Sororitas) [59 PL, 7CP, 1,067pts]
Battle-forged CP [3CP] - Battalion Detachment CP [5CP] - OPEN THE RELIQUARIES [-1CP] 1 additional Relic of the Ecclesiarchy

HQs
Canoness [3 PL, 49pts] Bolt pistol, Power sword, Relic: Blade of Admonition
Celestine [8 PL, 160pts]

Troops
Battle Sister Squad x5 [4 PL, 57pts] 2x Flamer, 3x Bolter Sister, Superior: Bolt pistol, Boltgun, Chainsword
Battle Sister Squad x5 [4 PL, 57pts] 2x Flamer, 3x Bolter Sister, Superior: Bolt pistol, Boltgun, Chainsword
Battle Sister Squad x5 [4 PL, 51pts] 2x Storm bolter Sister Superior: Bolt pistol, Storm bolter

Elites
Dialogus [1 PL, 30pts]
Preacher [3 PL, 25pts]
Arco-Flagellants [6 PL, 120pts] x8 [No Force Org Slot]

Fast Attack
Seraphim Squad x10 [6 PL, 138pts] 2x Dual Inferno Pistols, 7x Dual Bolt Pistol, Seraphim Superior: Dual Bolt pistol

Heavy Support
Exorcist [7 PL, 133pts] Hunter-killer missile, Storm bolter
Retributor Squad x5 [5 PL, 85pts] 4x Heavy Bolter, Retributor Superior: Bolt pistol, Boltgun

Dedicated Transport
Sororitas Rhino [4 PL, 81pts] Hunter-killer missile, Storm bolter
Sororitas Rhino [4 PL, 81pts] Hunter-killer missile, Storm bolter

Battalion Detachment +5CP (Imperium - Adepta Sororitas) [48 PL, 5CP, 930pts] Detachment CP [5CP] Order Convictions: Bloody Rose

HQ
Canoness [3 PL, 45pts] Bolt pistol, Chainsword
Canoness [3 PL, 45pts] Bolt pistol, Chainsword, Relic: Book of St. Lucius, Warlord, Warlord Trait: 5. Indomitable Belief

Troops
Battle Sister Squad x5 [4 PL, 73pts] 2x Meltagun, Sister Superior: Bolt pistol, Boltgun, Chainsword
Battle Sister Squad x5 [4 PL, 73pts] 2x Meltagun, Sister Superior: Bolt pistol, Boltgun, Chainsword
Battle Sister Squad x5 [4 PL, 51pts] 2x Storm bolter Sister Superior: Bolt pistol, Storm bolter

Elites
Dialogus [1 PL, 30pts]

Fast Attack
Dominion Squad x5 [5 PL, 121pts] 4x Meltagun, Dominion Superior: Bolt pistol, Combi-melta
Dominion Squad x5 [5 PL, 121pts] 4x Meltagun, Dominion Superior: Bolt pistol, Combi-melta
Dominion Squad x5 [5 PL, 60pts] 4x Storm bolter, Dominion Superior: Bolt pistol, Storm bolter

Dedicated Transport
Sororitas Repressor [5 PL, 115pts] Heavy flamer, Hunter-killer missile, Storm bolter, Storm bolter
Sororitas Repressor [5 PL, 115pts] Heavy flamer, Hunter-killer missile, Storm bolter, Storm bolter
Sororitas Rhino [4 PL, 81pts] Hunter-killer missile, Storm bolter

This message was edited 1 time. Last update was at 2019/09/03 13:05:41


   
Made in us
Preacher of the Emperor





Denver, CO, USA

I'm right there with you on Bloody Rose melee-- that shocks people for sure-- but maybe not giving up on Hunter Killers just yet. I'm going to keep sticking them just on my Exos, which rarely move anyway, and see if they earn back their 18 points... I see them as finishers when the Exos almost but don't quite knock something off.

I'm curious as to what you spent your CP on, whether you wished for more, and whether you'd tweak just a few things to go full Brigade rather than double Battalion.

   
Made in us
Fixture of Dakka






 MacPhail wrote:
I'm right there with you on Bloody Rose melee-- that shocks people for sure-- but maybe not giving up on Hunter Killers just yet. I'm going to keep sticking them just on my Exos, which rarely move anyway, and see if they earn back their 18 points... I see them as finishers when the Exos almost but don't quite knock something off.

I'm curious as to what you spent your CP on, whether you wished for more, and whether you'd tweak just a few things to go full Brigade rather than double Battalion.


I spent the CP on AoF bombs mostly, a couple times on Blessed Bolts, but turn 1 to move +3" then turn 2 +1 to hit, turn 3-4 attack twice, Extremis Trigger Word thats 11CP already. I really like to hold 1 CP for Faith and Fury as well, 2+ to hit rr1's on 5 meltas is really nice, it can really help vs sometimes. I feel like i need to much CP to make the army work honestly. Thats why i am thinking about a brigade, its 2CP more.

Also 1 game my Acros were pointless, so i did +1 to hit AoF, Faith and Fury and Blessed Bolts to take down a Crimson Hunter that was trying to sniper our my WL (he was hating the Invul's), that was one of the highlights of the day. It already had 3 wounds on it, so i just needed him not to save to many of them and it worked. I did the same thing to a Ork flyer as well.

This message was edited 1 time. Last update was at 2019/09/08 09:20:03


   
Made in us
Preacher of the Emperor





Denver, CO, USA

Sorry to disrupt the tactical discussion but... I finished my army. 3400ish points, more than 150 models, and composed of every Sororitas model I own. For now, that is...

More photos in my P&M blog: https://www.dakkadakka.com/dakkaforum/posts/list/270/686009.page#10564063


   
Made in us
Arch Magos w/ 4 Meg of RAM






 Amishprn86 wrote:


I spent the CP on AoF bombs mostly, a couple times on Blessed Bolts, but turn 1 to move +3" then turn 2 +1 to hit, turn 3-4 attack twice, Extremis Trigger Word thats 11CP already. I really like to hold 1 CP for Faith and Fury as well, 2+ to hit rr1's on 5 meltas is really nice, it can really help vs sometimes. I feel like i need to much CP to make the army work honestly. Thats why i am thinking about a brigade, its 2CP more.


I've been looking towards a brigade + assassin detachment myself

Its tight, but 3cp advantage over the stratagem, plus any characters they get to kill become cp batteries, plus all that utility, seems to work out in casual games at least.

Godforge custom 3d printing / professional level casting masters and design:
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Made in us
Shas'la with Pulse Carbine





Going to be new to Sisters player once the box set comes out (ie plastics), and while a final codex may certainly change things, what are the general tier rankings of the SoB units?

58 pages is a bit over what i would consider reasonable to read through.
   
Made in us
Fixture of Dakka






 pumaman1 wrote:
Going to be new to Sisters player once the box set comes out (ie plastics), and while a final codex may certainly change things, what are the general tier rankings of the SoB units?

58 pages is a bit over what i would consider reasonable to read through.


Honestly most units are great and will fill their roles like they should, the only units that i would say are lower tier/questionable are, Celestain squad, Deathcult Assassins, Crusaders, and Penitent Engines. B.c SOB are so cheap compare to marines we can take many more units and make them viable its mostly wargear on the sisters that are hit or miss, like MM's for examples, no real reason to take them.

This message was edited 1 time. Last update was at 2019/09/18 18:19:43


   
Made in us
Shas'la with Pulse Carbine





 Amishprn86 wrote:
 pumaman1 wrote:
Going to be new to Sisters player once the box set comes out (ie plastics), and while a final codex may certainly change things, what are the general tier rankings of the SoB units?

58 pages is a bit over what i would consider reasonable to read through.


Honestly most units are great and will fill their roles like they should, the only units that i would say are lower tier/questionable are, Celestain squad, Deathcult Assassins, Crusaders, and Penitent Engines. B.c SOB are so cheap compare to marines we can take many more units and make them viable its mostly wargear on the sisters that are hit or miss, like MM's for examples, no real reason to take them.


Thank you very much, glad to hear its so largely positive so far
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

http://40kunorthodoxy.blogspot.com/

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend




Uppsala, Sweden

 Jancoran wrote:
http://40kunorthodoxy.blogspot.com/


Good read. Thanks!
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Mellon wrote:
 Jancoran wrote:
http://40kunorthodoxy.blogspot.com/


Good read. Thanks!


You're welcome.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in gb
Witch Hunter in the Shadows





-The hospitaller makes no mention of the rather controversial interpretation of the relic it is using. A pair of WS 4+ S3 attacks do suck. And the healing ability is not an aura.
-The index imagifier similarly makes no mention of it's dubious status in the game.
-Death cultists of course are S4 rather than S3. IIRC they actually go through rhinos faster than unassisted repentia (who lean on their priest, mistress, and order)


Well, here's hoping for more options in the final codex than take meltas and a few dubiously interpreted rules, and hope not to die getting into range.
   
Made in jp
Longtime Dakkanaut





Maybe the new healing ability is and aura?

I'm just guessing.
--
My biggest take is the lack of new units in the review.
   
Made in us
Fixture of Dakka






A.T. wrote:
-The hospitaller makes no mention of the rather controversial interpretation of the relic it is using. A pair of WS 4+ S3 attacks do suck. And the healing ability is not an aura.
-The index imagifier similarly makes no mention of it's dubious status in the game.
-Death cultists of course are S4 rather than S3. IIRC they actually go through rhinos faster than unassisted repentia (who lean on their priest, mistress, and order)


Well, here's hoping for more options in the final codex than take meltas and a few dubiously interpreted rules, and hope not to die getting into range.


There is no Imagifier .... the CA beta dex literally says its gone and dont play the index rules for it it is instead a Simulacrum.

This message was edited 1 time. Last update was at 2019/09/21 00:25:52


   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

A.T. wrote:
-The hospitaller makes no mention of the rather controversial interpretation of the relic it is using. A pair of WS 4+ S3 attacks do suck. And the healing ability is not an aura.
-The index imagifier similarly makes no mention of it's dubious status in the game.
-Death cultists of course are S4 rather than S3. IIRC they actually go through rhinos faster than unassisted repentia (who lean on their priest, mistress, and order)


Well, here's hoping for more options in the final codex than take meltas and a few dubiously interpreted rules, and hope not to die getting into range.


Dubious status? Lol. What does that mean?


Automatically Appended Next Post:
 Mmmpi wrote:
Maybe the new healing ability is and aura?

I'm just guessing.
--
My biggest take is the lack of new units in the review.

It wasn't about new units.


Automatically Appended Next Post:
 Amishprn86 wrote:
A.T. wrote:
-The hospitaller makes no mention of the rather controversial interpretation of the relic it is using. A pair of WS 4+ S3 attacks do suck. And the healing ability is not an aura.
-The index imagifier similarly makes no mention of it's dubious status in the game.
-Death cultists of course are S4 rather than S3. IIRC they actually go through rhinos faster than unassisted repentia (who lean on their priest, mistress, and order)


Well, here's hoping for more options in the final codex than take meltas and a few dubiously interpreted rules, and hope not to die getting into range.


There is no Imagifier .... the CA beta dex literally says its gone and dont play the index rules for it it is instead a Simulacrum.

It is in the Index and you can use it BECAUSE it is not in the Codex.

It's Simulacrum Imperialis is the point. Since it can take the <Ebon Chalice> it uses its Acts of Faith on a +2. This in turn allows you to Activate Vessel of the Emperor easily.

This message was edited 2 times. Last update was at 2019/09/21 07:18:07


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in gb
Witch Hunter in the Shadows





 Jancoran wrote:
Dubious status? Lol. What does that mean?
Exactly the same thing it has meant every time it has come up in this thread.
The imagifier exists in the beta codex, and using the index entry is sidestepping around 'new rules replace old rules' on the technicality that the codex imagifier is a unit upgrade rather than a unit.

It's blatantly against rules as intended - and that's not just my opinion as it's written on the first page of the beta codex. "We have also removed Imagifiers as a unit - instead, models within certain Adepta Sororitas now carry a Simulacrum Imperialis". Page 69.
   
Made in us
Fixture of Dakka






@Jancoran

The CA rules literally says dont use it from the Index tho. If you really want to be that guy then fine.

   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

A.T. wrote:
 Jancoran wrote:
Dubious status? Lol. What does that mean?
Exactly the same thing it has meant every time it has come up in this thread.
The imagifier exists in the beta codex, and using the index entry is sidestepping around 'new rules replace old rules' on the technicality that the codex imagifier is a unit upgrade rather than a unit.

It's blatantly against rules as intended - and that's not just my opinion as it's written on the first page of the beta codex. "We have also removed Imagifiers as a unit - instead, models within certain Adepta Sororitas now carry a Simulacrum Imperialis". Page 69.


Yes, they removed it. And just like all things that are no longer in the base codex...if you are at all paying attention, straight from the GW website:

"Is my index invalid now?
Not at all. Even with the pace we’re planning on releases these new codexes, it’s going to take well over a year to get to all of them. No single codex will cover all the contents of an index book, so you’ll get plenty of use out of all your indexes, don’t worry."

And then if you further paid attention to the designers commentary: https://www.reddit.com/r/Warhammer40k/comments/7ddsvk/new_designers_commentary_clarifies_index_vs_codex/

All units or options that are NOT in your codex and ARE in the index can be used.

This isn't news.

And if that wasn't enough for you Mr. "That guy", how about this in the fething FAQ:


Q: If I am using the beta Adepta Sororitas codex, but I include
an Imagifier from Index: Imperium 2 in my army, which
rules should I use for its Simulacrum Imperialis ability - those
printed in Index: Imperium 2 or the updated version of that
ability printed in Chapter Approved: 2018 Edition?
A: If you are using the beta codex, you should use the
updated Simulacrum Imperialis rule as printed in
Chapter Approved: 2018 Edition: ‘Add 1 to the result of
Tests of Faith for a unit whilst it includes a model with a
Simulacrum Imperialis.’

So try again. You're welcome.


[Thumb - flowchart.png]

This message was edited 4 times. Last update was at 2019/09/22 06:42:49


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in gb
Witch Hunter in the Shadows





 Jancoran wrote:
Yes, they removed it. And just like all things that are no longer in the base codex...if you are at all paying attention, straight from the GW website:
Yes, we are all well aware.

I'd be banging my head against a wall if i'd put out something for testing, written explicitly on the first page "we've taken unit x out and replaced it with y", and then had players using the old one anyway. At least GW killing the index books off will close that particular question.
   
Made in us
Ragin' Ork Dreadnought




Against nuMarines, can Sisters of Battle really stand a chance? Since our biggest defense comes from having power armor, which doctrines shred without much effort, I'm worried that sisters are going to be left out in the cold against the most popular army, making them pretty unviable in tournaments until we get a new codex.
   
Made in gb
Mighty Vampire Count






UK

Waaaghpower wrote:
Against nuMarines, can Sisters of Battle really stand a chance? Since our biggest defense comes from having power armor, which doctrines shred without much effort, I'm worried that sisters are going to be left out in the cold against the most popular army, making them pretty unviable in tournaments until we get a new codex.


It all depends on if they give them the same power boost as Marines got. They do seem to be putting in a good amount of effort on the range - lets hope the rules people are allowed a few hours away from the latest marine project is.

if we get Marine style Docterines or a much better Acts of Faith system, more strats and relics, some more options and a small upgrade on Order tactics but most importantly having them work on Order Vehicles as well. I think Sisters will be a good place.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Fixture of Dakka






 Jancoran wrote:
A.T. wrote:
 Jancoran wrote:
Dubious status? Lol. What does that mean?
Exactly the same thing it has meant every time it has come up in this thread.
The imagifier exists in the beta codex, and using the index entry is sidestepping around 'new rules replace old rules' on the technicality that the codex imagifier is a unit upgrade rather than a unit.

It's blatantly against rules as intended - and that's not just my opinion as it's written on the first page of the beta codex. "We have also removed Imagifiers as a unit - instead, models within certain Adepta Sororitas now carry a Simulacrum Imperialis". Page 69.


Yes, they removed it. And just like all things that are no longer in the base codex...if you are at all paying attention, straight from the GW website:

"Is my index invalid now?
Not at all. Even with the pace we’re planning on releases these new codexes, it’s going to take well over a year to get to all of them. No single codex will cover all the contents of an index book, so you’ll get plenty of use out of all your indexes, don’t worry."

And then if you further paid attention to the designers commentary: https://www.reddit.com/r/Warhammer40k/comments/7ddsvk/new_designers_commentary_clarifies_index_vs_codex/

All units or options that are NOT in your codex and ARE in the index can be used.

This isn't news.

And if that wasn't enough for you Mr. "That guy", how about this in the fething FAQ:


Q: If I am using the beta Adepta Sororitas codex, but I include
an Imagifier from Index: Imperium 2 in my army, which
rules should I use for its Simulacrum Imperialis ability - those
printed in Index: Imperium 2 or the updated version of that
ability printed in Chapter Approved: 2018 Edition?
A: If you are using the beta codex, you should use the
updated Simulacrum Imperialis rule as printed in
Chapter Approved: 2018 Edition: ‘Add 1 to the result of
Tests of Faith for a unit whilst it includes a model with a
Simulacrum Imperialis.’

So try again. You're welcome.





You just showed i'm right.........

Q: If I am using the beta Adepta Sororitas codex, but I include
an Imagifier from Index: Imperium 2 in my army, which
rules should I use for its Simulacrum Imperialis ability - those
printed in Index: Imperium 2 or the updated version of that
ability printed in Chapter Approved: 2018 Edition?
A: If you are using the beta codex, you should use the
updated Simulacrum Imperialis rule as printed in
Chapter Approved: 2018 Edition: ‘Add 1 to the result of
Tests of Faith for a unit whilst it includes a model with a
Simulacrum Imperialis.’

AKA there is no Imagifier, it literally says use it as a Simulacrum. It is still an old imagifier model, but it no longer is a its own unit, it is now another model in other units.

So tell me again taking the unit Imagifier from the Index is not being that guy? Not only is it in the CA, there is also a faq telling you the same thing, to not use the index unit entry.

This message was edited 1 time. Last update was at 2019/09/22 22:40:27


   
Made in gb
Mighty Vampire Count






UK

Probably (almost certainly) going to be FAQed but this looks like it could be useful with a small Salamanders ally detachment.



Note: it currently works on ANY Infantry within 6" of the salamanders unit and also block snipers from same - plus you can hide the Salamanders unit for extra cheesiness.

This message was edited 1 time. Last update was at 2019/09/22 22:45:47


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Ragin' Ork Dreadnought




 Mr Morden wrote:
Waaaghpower wrote:
Against nuMarines, can Sisters of Battle really stand a chance? Since our biggest defense comes from having power armor, which doctrines shred without much effort, I'm worried that sisters are going to be left out in the cold against the most popular army, making them pretty unviable in tournaments until we get a new codex.


It all depends on if they give them the same power boost as Marines got. They do seem to be putting in a good amount of effort on the range - lets hope the rules people are allowed a few hours away from the latest marine project is.

if we get Marine style Docterines or a much better Acts of Faith system, more strats and relics, some more options and a small upgrade on Order tactics but most importantly having them work on Order Vehicles as well. I think Sisters will be a good place.

At this point, the game seems to be heavily favoring glass cannon armies (which isn't helped along by the ITC tournament format defining what a competitive game should look like,) to the point where in order to be durable, you need Iron Hands levels of silliness to stay alive. I'd really like to see something that helps Sisters of Battle stay on the board rather than something to help our DPS match others. (Not to create a whole post that belongs in the homebrew rules subforum, but something that reduces the potency of AP or otherwise makes power armor relevant again would be nifty.)
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 Amishprn86 wrote:
 Jancoran wrote:
A.T. wrote:
 Jancoran wrote:
Dubious status? Lol. What does that mean?
Exactly the same thing it has meant every time it has come up in this thread.
The imagifier exists in the beta codex, and using the index entry is sidestepping around 'new rules replace old rules' on the technicality that the codex imagifier is a unit upgrade rather than a unit.

It's blatantly against rules as intended - and that's not just my opinion as it's written on the first page of the beta codex. "We have also removed Imagifiers as a unit - instead, models within certain Adepta Sororitas now carry a Simulacrum Imperialis". Page 69.


Yes, they removed it. And just like all things that are no longer in the base codex...if you are at all paying attention, straight from the GW website:

"Is my index invalid now?
Not at all. Even with the pace we’re planning on releases these new codexes, it’s going to take well over a year to get to all of them. No single codex will cover all the contents of an index book, so you’ll get plenty of use out of all your indexes, don’t worry."

And then if you further paid attention to the designers commentary: https://www.reddit.com/r/Warhammer40k/comments/7ddsvk/new_designers_commentary_clarifies_index_vs_codex/

All units or options that are NOT in your codex and ARE in the index can be used.

This isn't news.

And if that wasn't enough for you Mr. "That guy", how about this in the fething FAQ:


Q: If I am using the beta Adepta Sororitas codex, but I include
an Imagifier from Index: Imperium 2 in my army, which
rules should I use for its Simulacrum Imperialis ability - those
printed in Index: Imperium 2 or the updated version of that
ability printed in Chapter Approved: 2018 Edition?
A: If you are using the beta codex, you should use the
updated Simulacrum Imperialis rule as printed in
Chapter Approved: 2018 Edition: ‘Add 1 to the result of
Tests of Faith for a unit whilst it includes a model with a
Simulacrum Imperialis.’

So try again. You're welcome.





You just showed i'm right.........

Q: If I am using the beta Adepta Sororitas codex, but I include
an Imagifier from Index: Imperium 2 in my army, which
rules should I use for its Simulacrum Imperialis ability - those
printed in Index: Imperium 2 or the updated version of that
ability printed in Chapter Approved: 2018 Edition?
A: If you are using the beta codex, you should use the
updated Simulacrum Imperialis rule as printed in
Chapter Approved: 2018 Edition: ‘Add 1 to the result of
Tests of Faith for a unit whilst it includes a model with a
Simulacrum Imperialis.’

AKA there is no Imagifier, it literally says use it as a Simulacrum. It is still an old imagifier model, but it no longer is a its own unit, it is now another model in other units.

So tell me again taking the unit Imagifier from the Index is not being that guy? Not only is it in the CA, there is also a faq telling you the same thing, to not use the index unit entry.


Le sigh. Its telling you simply to use the effect of the new simulacrum when using an imagifier. So... obvious..

Anywho.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in jp
Longtime Dakkanaut





The index flow chart is a general rule.

The rule saying not to use the independent immagifer is a codex rule.

Codex trumps general.

Argument done.
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 Mmmpi wrote:
The index flow chart is a general rule.

The rule saying not to use the independent immagifer is a codex rule.

Codex trumps general.

Argument done.


...and you lose. Comprehension. Try it.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
 
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