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Made in nl
Crazed Spirit of the Defiler




 Dr.Duck wrote:
macluvin wrote:
So if I want to run possessed, do I have to build the whole list around them? Are the resources expended on characters, WL traits, HQ’s, stratagems and points as well as possible daemon HQ support buffs worth what you get out of them? Does Daemonic summoning provide reliable enough access to Daemonic HQ’s to buff the possessed? Are they at least fun to push across the board now?


You can get a T1 charge very easily as emperor's children. Combat Elixers and warp time along with the honor the prince is 24 +D6.


That's all nice and dandy but Possessed are extremely dependant on nearby buff vectors for them to reach their potential. AFAIK you can only get the Master of Possession power on them that allows them to reroll their A at the start of the fight phase when you send them off alone like that. Unless I'm missing something obvious?
   
Made in de
Nihilistic Necron Lord






Germany

Pandabeer wrote:
 Dr.Duck wrote:
macluvin wrote:
So if I want to run possessed, do I have to build the whole list around them? Are the resources expended on characters, WL traits, HQ’s, stratagems and points as well as possible daemon HQ support buffs worth what you get out of them? Does Daemonic summoning provide reliable enough access to Daemonic HQ’s to buff the possessed? Are they at least fun to push across the board now?


You can get a T1 charge very easily as emperor's children. Combat Elixers and warp time along with the honor the prince is 24 +D6.


That's all nice and dandy but Possessed are extremely dependant on nearby buff vectors for them to reach their potential. AFAIK you can only get the Master of Possession power on them that allows them to reroll their A at the start of the fight phase when you send them off alone like that. Unless I'm missing something obvious?


You should buy the faith and fury book, and look up those stratagems mentioned.
   
Made in us
Commoragh-bound Peer




Behind the Emprah's throne

Hey guys... got a bit of a newbie question about relics and purchasing extras relics.

Is there a relic cap per detachment? Or, could I get a relic on every HQ in my army so long as I have the CPs and it conforms to basic requirements (ie, must have powersword to swap it with murder sword)?

According to ArmyBuilder, it looks like you can only use the 1 CP for 1 relic once, and if you wanted additional relics you have to use the 3CP one for 2 more. Is that right? If so, then the theoretical max per detachment is 4 relic? (1 for WL, 1 for 1CP and 2 for 3CP)...right?

Or is it that way for the whole army?

Thanks!

   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

 Chewie wrote:
Hey guys... got a bit of a newbie question about relics and purchasing extras relics.

Is there a relic cap per detachment? Or, could I get a relic on every HQ in my army so long as I have the CPs and it conforms to basic requirements (ie, must have powersword to swap it with murder sword)?

According to ArmyBuilder, it looks like you can only use the 1 CP for 1 relic once, and if you wanted additional relics you have to use the 3CP one for 2 more. Is that right? If so, then the theoretical max per detachment is 4 relic? (1 for WL, 1 for 1CP and 2 for 3CP)...right?

Or is it that way for the whole army?

Thanks!
You can have your 1 default relic for 0cp, or
you can have two total relics (an additional one relic) for 1cp, or
you can have three total relics (an additional two relics) for 3cp.

You can't have an additional three relics.

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in us
Commoragh-bound Peer




Behind the Emprah's throne

 ph34r wrote:
 Chewie wrote:
Hey guys... got a bit of a newbie question about relics and purchasing extras relics.

Is there a relic cap per detachment? Or, could I get a relic on every HQ in my army so long as I have the CPs and it conforms to basic requirements (ie, must have powersword to swap it with murder sword)?

According to ArmyBuilder, it looks like you can only use the 1 CP for 1 relic once, and if you wanted additional relics you have to use the 3CP one for 2 more. Is that right? If so, then the theoretical max per detachment is 4 relic? (1 for WL, 1 for 1CP and 2 for 3CP)...right?

Or is it that way for the whole army?

Thanks!
You can have your 1 default relic for 0cp, or
you can have two total relics (an additional one relic) for 1cp, or
you can have three total relics (an additional two relics) for 3cp.

You can't have an additional three relics.

Ah, I see now. Thanks!
   
Made in gb
Pulsating Possessed Chaos Marine






 Chewie wrote:
 ph34r wrote:
 Chewie wrote:
Hey guys... got a bit of a newbie question about relics and purchasing extras relics.

Is there a relic cap per detachment? Or, could I get a relic on every HQ in my army so long as I have the CPs and it conforms to basic requirements (ie, must have powersword to swap it with murder sword)?

According to ArmyBuilder, it looks like you can only use the 1 CP for 1 relic once, and if you wanted additional relics you have to use the 3CP one for 2 more. Is that right? If so, then the theoretical max per detachment is 4 relic? (1 for WL, 1 for 1CP and 2 for 3CP)...right?

Or is it that way for the whole army?

Thanks!
You can have your 1 default relic for 0cp, or
you can have two total relics (an additional one relic) for 1cp, or
you can have three total relics (an additional two relics) for 3cp.

You can't have an additional three relics.

Ah, I see now. Thanks!


Unless you have detachments from different factions that is. If you take daemons, knights and CSM you could have 7 relics.
   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

 small_gods wrote:
Unless you have detachments from different factions that is. If you take daemons, knights and CSM you could have 7 relics.
Good point.

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in us
Blood-Raging Khorne Berserker




Dallas, Tx

Hi guys (and gals)....long time chaos player here and I'm looking to defeat a tyranid player that has a bad attitude and is a poor sport, even in friendly games. Basically a donkey-cave.

He runs a gunline (because yeah that's what tyranids should be good at) with lots of guard, the big shooting bugs (forgive me don't know the names), carnifexs that shoot, and hive tryants that are centered around shooting. Throw in some Thropes for smites and a bunch of little bugs to screen his big bugs from assault.

Any suggestions on how to beat this competitive build? I have a large knight force and apoc size Chaos Marines and Daemons including Death Guard armies and Thousand sons. Pretty much have everything open to me including some forgeworld.

thanks in advance and glory to the 4.

Best,
Nathan

This message was edited 1 time. Last update was at 2020/01/02 17:49:31


ToW armies I own:
Empire: 10,000+
Chaos Legions: DoC- 10,000+; WoC- 7,500+; Beastmen- 2,500+; Chaos Dwarves- 3,500+
Unaligned: Ogres- 2,500; Tomb Kings- 3,000
Hotek: Dark Elves- 7,500+; High Elves- 2,500
40k armies I own:
CSM- 25,000+  
   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

Have you played him before? What was the result?

I think chaos knights, death guard, and thousand sons are all pretty good, so you have the tools you should need.

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in us
Blood-Raging Khorne Berserker




Dallas, Tx

I have but not this exact build. I feel like the tools are there, and that shooting is the way to go since he can't hide his big bugs from that.

But just not sure what direction to go in terms of units to use.

ToW armies I own:
Empire: 10,000+
Chaos Legions: DoC- 10,000+; WoC- 7,500+; Beastmen- 2,500+; Chaos Dwarves- 3,500+
Unaligned: Ogres- 2,500; Tomb Kings- 3,000
Hotek: Dark Elves- 7,500+; High Elves- 2,500
40k armies I own:
CSM- 25,000+  
   
Made in us
Warp-Screaming Noise Marine




Pandabeer wrote:
 Dr.Duck wrote:
macluvin wrote:
So if I want to run possessed, do I have to build the whole list around them? Are the resources expended on characters, WL traits, HQ’s, stratagems and points as well as possible daemon HQ support buffs worth what you get out of them? Does Daemonic summoning provide reliable enough access to Daemonic HQ’s to buff the possessed? Are they at least fun to push across the board now?


You can get a T1 charge very easily as emperor's children. Combat Elixers and warp time along with the honor the prince is 24 +D6.


That's all nice and dandy but Possessed are extremely dependant on nearby buff vectors for them to reach their potential. AFAIK you can only get the Master of Possession power on them that allows them to reroll their A at the start of the fight phase when you send them off alone like that. Unless I'm missing something obvious?


I know word bearers have a WL trait that gives +1 attack to word bearers daemons within 6”. Greater possessed also add strength, and heralds can easily be summoned (especially by word bearers) to buff possessed even more. Revered hosts adds 1 to the damage of possessed, which would allow them to turn from an meq hunter to a primarisue blender. Plus the Daemonkin specialist detachment has a stratagem that adds 1 to strength and attacks... you can turn a possessed into a tough and angry meq/primarisue blender. It’s just a matter of whether or not it is worth it.. There are tons of ways to buff possessed.

Beware of the man who works hard to learn something, learns it, and finds himself no wiser than before. -Kurt Vonnegut 
   
Made in gb
Pulsating Possessed Chaos Marine






 nathan2004 wrote:
Hi guys (and gals)....long time chaos player here and I'm looking to defeat a tyranid player that has a bad attitude and is a poor sport, even in friendly games. Basically a donkey-cave.

He runs a gunline (because yeah that's what tyranids should be good at) with lots of guard, the big shooting bugs (forgive me don't know the names), carnifexs that shoot, and hive tryants that are centered around shooting. Throw in some Thropes for smites and a bunch of little bugs to screen his big bugs from assault.

Any suggestions on how to beat this competitive build? I have a large knight force and apoc size Chaos Marines and Daemons including Death Guard armies and Thousand sons. Pretty much have everything open to me including some forgeworld.

thanks in advance and glory to the 4.

Best,
Nathan


Nids realy suffer from - to hit modifiers, because they're generally bs4+, so an alpha legion gunline should make pretty short work of them.

Oblitorators, havocks and FW dreadnoughts are the standard lineup.

You would also do well to have some night lords warptalons as well. The vox scream stratergem, the ability to shut down overwatch and we have come for you would work well also.
   
Made in us
Morphing Obliterator





Slayer may be engaging in some hyperbole to make his point about EC Noise Marines, but he's not wrong. EC has no way to protect the squad, at all, so it has to be out of sight on first turn or it's going to get crippled by any player with two neurons to rub together. But hey, there are morons everywhere, I just don't like builds that rely on their presence.

So maybe you get a Kharybdis and DS them turn 2, now you've dumped another 300 points into that package, which will kill one thing, then get alpha struck and killed (barring the moron exception obviously).

However, you play them as Alpha Legion, or even Iron Warriors and you can actually keep them alive. Played a game recently running 3 battalions (IW/RC/AL), had a 20 man Noise Marine squad with Sonic Blasters/Blastmasters, they performed very well, didn't lose a single model. Used Conceal twice to protect them. Alpha Legion also has a fall back and shoot stratagem which is pretty amazing for that squad, although it never came into play that game. Now I certainly don't expect that level of performance every time, but the fact that I was able to pull it off even once was impressive, given that 20 man Noise Marine squads don't exactly struggle to draw fire. Iron Warriors have Cannon Fodder, Dour Duty, IWIW, etc to protect them if need be (still prefer AL though). EC has...nothing.

"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative."  
   
Made in us
Regular Dakkanaut




 nathan2004 wrote:
I have but not this exact build. I feel like the tools are there, and that shooting is the way to go since he can't hide his big bugs from that.

But just not sure what direction to go in terms of units to use.


This is going to depend heavily on the ruleset you play... For example competitive in EU usually means ETC and in US it usually means ITC - or it could just be the standard GW ruleset... Some rulesets like NOVA even define where the terrain needs to be placed. All impact the list choice you can take, you will notice the lists that win in ETC, ITC and NOVA are all very different.

That said, if you wanted a quick shake and bake list of what would be competitive in ITC - just go to top4 - a recent top4 from TJ Lanigan post PA can be found:

https://www.reddit.com/r/WarhammerCompetitive/comments/ebguw9/pandas_weekend_rundown_12141215/

Just be aware TJ Lanigan is a 40k genius and can probably play a wide variety of lists very competitively that may be challenging for others...

or if you prefer the pre-CA list that has seen a lot of play you could just do the [x3 discolord (flawless host), x30 cultists], x3 Knight with dual thermals, ahriman on a disc... This gives you a bunch of CP to play with.

Typically in ITC you don't want to mix high wound and horde armies - you will usually go one way or the other to negate the optimal use of some of their dakka.

Not sure if any of these are specifically good against tyranids but if they are top4ing competitive tournaments you should be able to hold your own at a minimum.


This message was edited 1 time. Last update was at 2020/01/02 19:46:33


 
   
Made in se
Ferocious Black Templar Castellan






Sweden

Posted this over in the Daemons Tactia thread since it's mainly a Daemons list, but there's some CSM in there too so might as well ask people here as well:

I've been hammering away at a pure Slaanesh list with some mortal friends where the plan is to simply run straight across the board turn one and slap so many things in the enemy's face that they get overloaded. It looks like this at the moment:

Spoiler:


Batallion, Daemons of Slaanesh

Keeper of Secrets, Sinistrous Hand, Witstealer, Celerity of Slaanesh

Keeper of Secrets, Sinistrous Hand

3x10 Daemonettes, Instrument

2x3 Fiends with Blissbringer

1x2 Fiends

Batallion, Daemons of Slaanesh

Syll'esske

Contorted Epitome

3x10 Daemonettes, Instrument

Batallion, Night Lords, Soulforged Pack
Daemon Prince of Slaanesh, Wings, Warptime, The Rapacious Talons

Lord Discordant, Mark of Slaanesh, Master of the Soulforges

3x10 Cultists of Slaanesh

1983 points, 15 command points after relics and specialist detachment cost.


I realize this isn't a hyper-competetive list, but I've got all the big gribblies already and I'm wanting to use them. The idea is to have a bunch of stuff with M14 and Advance and Charge to shove down the enemy's throat. Depending on how well the Lord Discordant rolls I could use Warptime on either it or the Daemon Prince, I've got two Keepers of Secrets, one of which moves 17+D6", and the Cultists can stay behind to both mind the shop and to make sure no one deep strikes in my behind (much as that would be appropriate for Slaanesh).

I've also got 15 CP to play with, which should be plenty to cause some havoc with fun stratagems. Notably, since I've gone Night Lords, I can Warptime the Daemon Prince into the enemy lines on T1 and then pop the new Stratagem to prevent them from falling back. Similarly, I've got the Contorted Epitome and the Fiends to mess around with no-fallback shenanigans.

Should I be going Night Lords for that Stratagem though, or should I go Emperor's Children for the +2" to the Daemon Prince's move from the stratagem to make my T1 wave more reliable? It'd also let me swap the Daemon Weapon claws for the no Overwatch relic and let me pop the auto-6 stratagem for even more reliable charges.

Thoughts?

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in ca
Waaagh! Warbiker





Denying overwatch I feel is pretty huge in general and at this time in the meta. Futher tying up units like flying tanks and infantry and preventing them from falling back is nuts, think only NLs have that option
   
Made in us
Regular Dakkanaut




 AlmightyWalrus wrote:
Posted this over in the Daemons Tactia thread since it's mainly a Daemons list, but there's some CSM in there too so might as well ask people here as well:

I've been hammering away at a pure Slaanesh list with some mortal friends where the plan is to simply run straight across the board turn one and slap so many things in the enemy's face that they get overloaded. It looks like this at the moment:

Spoiler:


Batallion, Daemons of Slaanesh

Keeper of Secrets, Sinistrous Hand, Witstealer, Celerity of Slaanesh

Keeper of Secrets, Sinistrous Hand

3x10 Daemonettes, Instrument

2x3 Fiends with Blissbringer

1x2 Fiends

Batallion, Daemons of Slaanesh

Syll'esske

Contorted Epitome

3x10 Daemonettes, Instrument

Batallion, Night Lords, Soulforged Pack
Daemon Prince of Slaanesh, Wings, Warptime, The Rapacious Talons

Lord Discordant, Mark of Slaanesh, Master of the Soulforges

3x10 Cultists of Slaanesh

1983 points, 15 command points after relics and specialist detachment cost.


I realize this isn't a hyper-competetive list, but I've got all the big gribblies already and I'm wanting to use them. The idea is to have a bunch of stuff with M14 and Advance and Charge to shove down the enemy's throat. Depending on how well the Lord Discordant rolls I could use Warptime on either it or the Daemon Prince, I've got two Keepers of Secrets, one of which moves 17+D6", and the Cultists can stay behind to both mind the shop and to make sure no one deep strikes in my behind (much as that would be appropriate for Slaanesh).

I've also got 15 CP to play with, which should be plenty to cause some havoc with fun stratagems. Notably, since I've gone Night Lords, I can Warptime the Daemon Prince into the enemy lines on T1 and then pop the new Stratagem to prevent them from falling back. Similarly, I've got the Contorted Epitome and the Fiends to mess around with no-fallback shenanigans.

Should I be going Night Lords for that Stratagem though, or should I go Emperor's Children for the +2" to the Daemon Prince's move from the stratagem to make my T1 wave more reliable? It'd also let me swap the Daemon Weapon claws for the no Overwatch relic and let me pop the auto-6 stratagem for even more reliable charges.

Thoughts?


Iirc slaanesh has some psychic spls that interact with leadership scores. As such I think you have a sneaky bit of syngery with Cacophonic Choir and night lords.
   
Made in de
Nihilistic Necron Lord






Germany

If you manage to reduce LD to 1 with NL and cast cacophony choir on that unit the result could be very nasty.
   
Made in ch
The Dread Evil Lord Varlak





 small_gods wrote:
 nathan2004 wrote:
Hi guys (and gals)....long time chaos player here and I'm looking to defeat a tyranid player that has a bad attitude and is a poor sport, even in friendly games. Basically a donkey-cave.

He runs a gunline (because yeah that's what tyranids should be good at) with lots of guard, the big shooting bugs (forgive me don't know the names), carnifexs that shoot, and hive tryants that are centered around shooting. Throw in some Thropes for smites and a bunch of little bugs to screen his big bugs from assault.

Any suggestions on how to beat this competitive build? I have a large knight force and apoc size Chaos Marines and Daemons including Death Guard armies and Thousand sons. Pretty much have everything open to me including some forgeworld.

thanks in advance and glory to the 4.

Best,
Nathan


Nids realy suffer from - to hit modifiers, because they're generally bs4+, so an alpha legion gunline should make pretty short work of them.

Oblitorators, havocks and FW dreadnoughts are the standard lineup.

You would also do well to have some night lords warptalons as well. The vox scream stratergem, the ability to shut down overwatch and we have come for you would work well also.


AL is indeed i think the way, further AC's might be an option to further bully his bigger beasts.
Think about a reaper chaincannon bomb, with the formation from vigilus to allow a nice extra phase of dakka. Alternativel think about using them with renascent to hide them and bring in the hurt some more.
If you can, get yur hands on butcher AC's dreads for maximum bullying .
You could also think about a termnator sniper lord, with a relic.


I'd probably pick up a detachment of RC marines and some usefull charachters for CP. (maybee a DP with wings aswell, with advance +charge that is a rather large threat radious.)
3x 5 marines, consider some heavy weaponry like AC etc.

AL i'd probably go with another battalion this time consisting out of cultists to bring the cost down further and generate more cp. which would then be 16.
A NL fa detachment with the above can also really bring in some more fun toys. alternatively you could go for a classic purge terminator / obliterator bomb for the full rerolls and the ability to fire into melee, which would combo well with the NL shenanigans.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in se
Ferocious Black Templar Castellan






Sweden

While we're at it, can the Contorted Epitome take the Slothful Claws? It should be able to, right?

I hadn't even considered the Night Lords' Legion Tactic, that synergizes nicely with the Contorted Epitome's no-fallback aura (which works on things with Fly too).

Would it be better to run the Epitome as my warlord instead to give it 3" more movement?

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in de
Nihilistic Necron Lord






Germany

 AlmightyWalrus wrote:
While we're at it, can the Contorted Epitome take the Slothful Claws? It should be able to, right?


Yes, but you will only have two attacks with the relic.
   
Made in gb
Pulsating Possessed Chaos Marine






 p5freak wrote:
If you manage to reduce LD to 1 with NL and cast cacophony choir on that unit the result could be very nasty.


You can take 3 off with Night Lords, so not easy to get down to 1.

Although if you add belakor and Phantasmagoria. You can get pretty close -6 in total. That means that you could also pull off treazon of tzeentch and forbidden gem is nearly guaranteed!


Automatically Appended Next Post:
 AlmightyWalrus wrote:
While we're at it, can the Contorted Epitome take the Slothful Claws? It should be able to, right?

I hadn't even considered the Night Lords' Legion Tactic, that synergizes nicely with the Contorted Epitome's no-fallback aura (which works on things with Fly too).

Would it be better to run the Epitome as my warlord instead to give it 3" more movement?


Crashing eldar flyers whith one raptor or warptalon is pretty funny too.

This message was edited 1 time. Last update was at 2020/01/03 15:11:14


 
   
Made in us
Blood-Raging Khorne Berserker




Dallas, Tx

Thanks everyone appreciate the feedback!

Happy New Year

ToW armies I own:
Empire: 10,000+
Chaos Legions: DoC- 10,000+; WoC- 7,500+; Beastmen- 2,500+; Chaos Dwarves- 3,500+
Unaligned: Ogres- 2,500; Tomb Kings- 3,000
Hotek: Dark Elves- 7,500+; High Elves- 2,500
40k armies I own:
CSM- 25,000+  
   
Made in us
Morphing Obliterator





Not Online!!! wrote:
I'd probably pick up a detachment of RC marines and some usefull charachters for CP. (maybee a DP with wings aswell, with advance +charge that is a rather large threat radious.)
3x 5 marines, consider some heavy weaponry like AC etc.


The cheap and useful RC detachment I've found is 3x5 Marines and 2 Sorcs (or Huron/Sorc). It's cheap, the Sorcs can cross-buff other legion troops with psychic powers for a little over 400 points. Dark Apostles, Chaos Lords, etc are all legion locked, and really, RC is there to provide CP and buffs, best to keep that detachment focused on being utility in my opinion.

"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative."  
   
Made in de
Nihilistic Necron Lord






Germany

 small_gods wrote:

You can take 3 off with Night Lords, so not easy to get down to 1.

Although if you add belakor and Phantasmagoria. You can get pretty close -6 in total. That means that you could also pull off treazon of tzeentch and forbidden gem is nearly guaranteed!


You can stack up to -18 LD with chaos/daemons, i think. It was at least -10.

This message was edited 1 time. Last update was at 2020/01/03 17:15:59


 
   
Made in se
Ferocious Black Templar Castellan






Sweden

I think just the basic NL Legion Tactic and Phantasmagoria is more than enough shenanigans, -2 Ld is plenty for the Epitome and for Cacophony.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Decrepit Dakkanaut




Alrighty so I've been theory crafting after some play testing. Here is a list I've done several iterations to, and obviously this is the latest. Let's begin shall we?
Spoiler:

Alpha Legion Vanguard Detachment
x1 Arkos - WARLORD TRAIT - I AM ALPHARIUS
x1 Dark Apostle - Benediction of Darkness
x6 Chosen w/ 5 Combi-Bolters, 1 Chaincannon, 6 Chainswords
x6 Chosen w/ 5 Combi-Bolters, 1 Chaincannon, 6 Chainswords
x6 Chosen w/ 5 Combi-Bolters, 1 Chaincannon, 6 Chainswords
x1 Kharybdis Assault Claw - Nurgle Mark

Alpha Legion Outrider Detachment - Specialist Detachment of Raptorial Host w/ Field Commander Stratagem
x1 Terminator Lord w/ Vipers Bite, Power Fist, Slaanesh Mark, We Are Alpharius - Headhunter
x1 Jump Lord w/ Bolt Pistol, Hydra's Teeth, Field Commander
x6 Warp Talons
x6 Warp Talons
x6 Warp Talons

Alpha Legion Battalion Detachment
x3 Disco Lords w/ Baleflamers and Virus Injectors
x10 Cultists w/ Autoguns
x10 Cultists w/ Autoguns
x10 Cultists w/ Autoguns

1994 Points, Battleforged

As you can see, this is very much a list all over the place. Disco Lords, Jump Lord, and Claw w/ loaded up Chosen + Arkos are deployed carefully in case of going second, with the Dark Apostle deployed next to it solely to cast Benediction to throw it up quickly at the enemy and get everyone up close and personal. Eventually Warp Talons act as a shield for Disco Lords (not often) or to hit those dumb Eldar Hemlocks (other various Flyers as well but Hemlocks earned my ire the most) and Terminator Lord will deploy as an attempt to get Slay The Warlord (which can be mathematically done against a variety of dudes after some slight weakening). Then there's the nice part that someone ain't gonna get Slay The Warlord. 7 Characters isn't some easy task or anything, with the usual expected outcome that the Dark Apostle is the last one standing as he's Alpharius after all this time.
My primary issue is getting CP to pull everything off. I get 11 to start with (thank ya, Arkos), spend 1 each on We Are Alpharius, one not-free Relic (which I want to get one more so to spend on Talisman for one of the Disco Lords), and then the Specialist Detachment + Field Commander. That's 7 left right there, which ain't much to use. What I WOULD like to do is somehow organize into two Battalions, as that would be starting 14. The tricky part is trying to make 120 points for those extra Cultists. One idea could be to lose the Dark Apostle and 3 Warp Talons, but Benediction stops T1 shenanigans from going off on the opponent's end. Another idea is to lose the Assault Claw entirely, and use Rhinos to carry the Chosen on T1. However, the Rhinos themselves would not contribute much outside absorbing shots that might hit the Disco Lords.

I'm open to ideas, but not terrible ones.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in nl
Crazed Spirit of the Defiler




 p5freak wrote:
Pandabeer wrote:
 Dr.Duck wrote:
macluvin wrote:
So if I want to run possessed, do I have to build the whole list around them? Are the resources expended on characters, WL traits, HQ’s, stratagems and points as well as possible daemon HQ support buffs worth what you get out of them? Does Daemonic summoning provide reliable enough access to Daemonic HQ’s to buff the possessed? Are they at least fun to push across the board now?


You can get a T1 charge very easily as emperor's children. Combat Elixers and warp time along with the honor the prince is 24 +D6.


That's all nice and dandy but Possessed are extremely dependant on nearby buff vectors for them to reach their potential. AFAIK you can only get the Master of Possession power on them that allows them to reroll their A at the start of the fight phase when you send them off alone like that. Unless I'm missing something obvious?


You should buy the faith and fury book, and look up those stratagems mentioned.


I have the book and I know the stratagems. Just seems much more effective to me to properly invest into Possessed if you're going to run them (Daemonkin Ritualists detachment, 2 squads of Possessed, Greater Possessed, Master of Possession and 2 Rhinos. I'm sure you know what to do from there.), there's better units that can fulfill the suicide missile role.

This message was edited 1 time. Last update was at 2020/01/04 10:14:08


 
   
Made in us
Regular Dakkanaut




Slayer-Fan123 wrote:
Alrighty so I've been theory crafting after some play testing. Here is a list I've done several iterations to, and obviously this is the latest. Let's begin shall we?
Spoiler:

Alpha Legion Vanguard Detachment
x1 Arkos - WARLORD TRAIT - I AM ALPHARIUS
x1 Dark Apostle - Benediction of Darkness
x6 Chosen w/ 5 Combi-Bolters, 1 Chaincannon, 6 Chainswords
x6 Chosen w/ 5 Combi-Bolters, 1 Chaincannon, 6 Chainswords
x6 Chosen w/ 5 Combi-Bolters, 1 Chaincannon, 6 Chainswords
x1 Kharybdis Assault Claw - Nurgle Mark

Alpha Legion Outrider Detachment - Specialist Detachment of Raptorial Host w/ Field Commander Stratagem
x1 Terminator Lord w/ Vipers Bite, Power Fist, Slaanesh Mark, We Are Alpharius - Headhunter
x1 Jump Lord w/ Bolt Pistol, Hydra's Teeth, Field Commander
x6 Warp Talons
x6 Warp Talons
x6 Warp Talons

Alpha Legion Battalion Detachment
x3 Disco Lords w/ Baleflamers and Virus Injectors
x10 Cultists w/ Autoguns
x10 Cultists w/ Autoguns
x10 Cultists w/ Autoguns

1994 Points, Battleforged

As you can see, this is very much a list all over the place. Disco Lords, Jump Lord, and Claw w/ loaded up Chosen + Arkos are deployed carefully in case of going second, with the Dark Apostle deployed next to it solely to cast Benediction to throw it up quickly at the enemy and get everyone up close and personal. Eventually Warp Talons act as a shield for Disco Lords (not often) or to hit those dumb Eldar Hemlocks (other various Flyers as well but Hemlocks earned my ire the most) and Terminator Lord will deploy as an attempt to get Slay The Warlord (which can be mathematically done against a variety of dudes after some slight weakening). Then there's the nice part that someone ain't gonna get Slay The Warlord. 7 Characters isn't some easy task or anything, with the usual expected outcome that the Dark Apostle is the last one standing as he's Alpharius after all this time.
My primary issue is getting CP to pull everything off. I get 11 to start with (thank ya, Arkos), spend 1 each on We Are Alpharius, one not-free Relic (which I want to get one more so to spend on Talisman for one of the Disco Lords), and then the Specialist Detachment + Field Commander. That's 7 left right there, which ain't much to use. What I WOULD like to do is somehow organize into two Battalions, as that would be starting 14. The tricky part is trying to make 120 points for those extra Cultists. One idea could be to lose the Dark Apostle and 3 Warp Talons, but Benediction stops T1 shenanigans from going off on the opponent's end. Another idea is to lose the Assault Claw entirely, and use Rhinos to carry the Chosen on T1. However, the Rhinos themselves would not contribute much outside absorbing shots that might hit the Disco Lords.

I'm open to ideas, but not terrible ones.


I would suggest a couple things:

Turn your chosen detachment in to a batallion, drop the chosen and replace them with CSM--they can take a similar load out and you'll get 4 more cp, and some extra points.

Drop Arkos. He is cool but all he does is cost 120 and give you 1 cp. He doesn't buff any of your units.

I'm not a fan of the character sniping terminator, but it could be good. So many conditions to be met though. Maybe a biker lord would work better? More weaponry and more movement rather than just hoping you can deepstrike within 12".

Looks fun though, let us know how it performs!

This message was edited 1 time. Last update was at 2020/01/04 16:06:00


 
   
Made in us
Decrepit Dakkanaut




weaver9 wrote:
Slayer-Fan123 wrote:
Alrighty so I've been theory crafting after some play testing. Here is a list I've done several iterations to, and obviously this is the latest. Let's begin shall we?
Spoiler:

Alpha Legion Vanguard Detachment
x1 Arkos - WARLORD TRAIT - I AM ALPHARIUS
x1 Dark Apostle - Benediction of Darkness
x6 Chosen w/ 5 Combi-Bolters, 1 Chaincannon, 6 Chainswords
x6 Chosen w/ 5 Combi-Bolters, 1 Chaincannon, 6 Chainswords
x6 Chosen w/ 5 Combi-Bolters, 1 Chaincannon, 6 Chainswords
x1 Kharybdis Assault Claw - Nurgle Mark

Alpha Legion Outrider Detachment - Specialist Detachment of Raptorial Host w/ Field Commander Stratagem
x1 Terminator Lord w/ Vipers Bite, Power Fist, Slaanesh Mark, We Are Alpharius - Headhunter
x1 Jump Lord w/ Bolt Pistol, Hydra's Teeth, Field Commander
x6 Warp Talons
x6 Warp Talons
x6 Warp Talons

Alpha Legion Battalion Detachment
x3 Disco Lords w/ Baleflamers and Virus Injectors
x10 Cultists w/ Autoguns
x10 Cultists w/ Autoguns
x10 Cultists w/ Autoguns

1994 Points, Battleforged

As you can see, this is very much a list all over the place. Disco Lords, Jump Lord, and Claw w/ loaded up Chosen + Arkos are deployed carefully in case of going second, with the Dark Apostle deployed next to it solely to cast Benediction to throw it up quickly at the enemy and get everyone up close and personal. Eventually Warp Talons act as a shield for Disco Lords (not often) or to hit those dumb Eldar Hemlocks (other various Flyers as well but Hemlocks earned my ire the most) and Terminator Lord will deploy as an attempt to get Slay The Warlord (which can be mathematically done against a variety of dudes after some slight weakening). Then there's the nice part that someone ain't gonna get Slay The Warlord. 7 Characters isn't some easy task or anything, with the usual expected outcome that the Dark Apostle is the last one standing as he's Alpharius after all this time.
My primary issue is getting CP to pull everything off. I get 11 to start with (thank ya, Arkos), spend 1 each on We Are Alpharius, one not-free Relic (which I want to get one more so to spend on Talisman for one of the Disco Lords), and then the Specialist Detachment + Field Commander. That's 7 left right there, which ain't much to use. What I WOULD like to do is somehow organize into two Battalions, as that would be starting 14. The tricky part is trying to make 120 points for those extra Cultists. One idea could be to lose the Dark Apostle and 3 Warp Talons, but Benediction stops T1 shenanigans from going off on the opponent's end. Another idea is to lose the Assault Claw entirely, and use Rhinos to carry the Chosen on T1. However, the Rhinos themselves would not contribute much outside absorbing shots that might hit the Disco Lords.

I'm open to ideas, but not terrible ones.


I would suggest a couple things:

Turn your chosen detachment in to a batallion, drop the chosen and replace them with CSM--they can take a similar load out and you'll get 4 more cp, and some extra points.

Drop Arkos. He is cool but all he does is cost 120 and give you 1 cp. He doesn't buff any of your units.

I'm not a fan of the character sniping terminator, but it could be good. So many conditions to be met though. Maybe a biker lord would work better? More weaponry and more movement rather than just hoping you can deepstrike within 12".

Looks fun though, let us know how it performs!

Regular Chaos Marines don't get a similar loadout though. Chosen will literally have double the Bolter shots AND attacks for 3 more points. Arkos I should mention acts as a buffer for Warp Talons and Disco Lords as well but you make an excellent point (as how important is that extra inch for 120 points?) and that frees up points by himself to make room for Cultists. I'll make an adjustment based on that when I get home.
Also the Terminator Sniper doesn't need to Deep Strike within 12". You forget Terminators always get Rapid Fire off with Bolt Weapons.

This message was edited 1 time. Last update was at 2020/01/04 16:31:01


CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
 
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